Ian Romanick [Wed, 20 Sep 2017 21:19:15 +0000 (16:19 -0500)]
glsl/parser: Track built-in types using the glsl_type directly
Without the lexer changes, tests/glslparsertest/glsl2/tex_rect-02.frag
fails. Before this change, the parser would determine that
sampler2DRect is not a valid type because the call to
state->symbols->get_type() in ast_type_specifier::glsl_type() would
return NULL. Since ast_type_specifier::glsl_type() is now going to
return the glsl_type pointer that it received from the lexer, it doesn't
have an opportunity to generate an error.
text data bss dec hex filename
8255243 268856 294072 8818171 868dfb 32-bit i965_dri.so before
8255291 268856 294072 8818219 868e2b 32-bit i965_dri.so after
7815195 345592 420592 8581379 82f103 64-bit i965_dri.so before
7815339 345592 420592 8581523 82f193 64-bit i965_dri.so after
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Ian Romanick [Wed, 20 Sep 2017 21:05:54 +0000 (16:05 -0500)]
glsl/parser: Return the glsl_type object from the lexer
This allows us to use a single token for every built-in type except void.
text data bss dec hex filename
8275163 269336 294072 8838571 86ddab 32-bit i965_dri.so before
8255243 268856 294072 8818171 868dfb 32-bit i965_dri.so after
7836963 346552 420592 8604107 8349cb 64-bit i965_dri.so before
7815195 345592 420592 8581379 82f103 64-bit i965_dri.so after
Yes, the 64-bit binary shrinks by 21k.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Ian Romanick [Thu, 21 Sep 2017 17:14:04 +0000 (12:14 -0500)]
glsl/parser: Allocate identifier inside classify_identifier
Passing YYSTYPE into classify_identifier enables a later patch.
text data bss dec hex filename
8310339 269336 294072 8873747 876713 32-bit i965_dri.so before
8275163 269336 294072 8838571 86ddab 32-bit i965_dri.so after
7845579 346552 420592 8612723 836b73 64-bit i965_dri.so before
7836963 346552 420592 8604107 8349cb 64-bit i965_dri.so after
Yes, the 64-bit binary shrinks by 8k.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Ian Romanick [Tue, 26 Sep 2017 03:29:35 +0000 (20:29 -0700)]
glsl/parser: Move anonymous struct name handling to the parser
There are two callers of the constructor, and they are right next to
each other. Move the "#anon_struct" name handling to the parser so that
the conditional can be removed.
I've also deleted part of the comment (about the memory leak) because I
don't think it's quite accurate or relevant.
text data bss dec hex filename
8310399 269336 294072 8873807 87674f 32-bit i965_dri.so before
8310339 269336 294072 8873747 876713 32-bit i965_dri.so after
7845611 346552 420592 8612755 836b93 64-bit i965_dri.so before
7845579 346552 420592 8612723 836b73 64-bit i965_dri.so after
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Ian Romanick [Tue, 26 Sep 2017 01:07:50 +0000 (18:07 -0700)]
glsl/parser: Silence unused parameter warning
glsl/glsl_parser_extras.cpp: In constructor ‘ast_struct_specifier::ast_struct_specifier(void*, const char*, ast_declarator_list*)’:
glsl/glsl_parser_extras.cpp:1675:50: warning: unused parameter ‘lin_ctx’ [-Wunused-parameter]
ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier,
^~~~~~~
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Ian Romanick [Tue, 26 Sep 2017 01:06:17 +0000 (18:06 -0700)]
glsl: Silence unused parameter warnings
glsl/standalone_scaffolding.cpp: In function ‘GLbitfield _mesa_program_state_flags(const gl_state_index*)’:
glsl/standalone_scaffolding.cpp:103:66: warning: unused parameter ‘state’ [-Wunused-parameter]
_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
^
glsl/standalone_scaffolding.cpp: In function ‘char* _mesa_program_state_string(const gl_state_index*)’:
glsl/standalone_scaffolding.cpp:109:67: warning: unused parameter ‘state’ [-Wunused-parameter]
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
^
glsl/standalone_scaffolding.cpp: In function ‘void _mesa_delete_shader(gl_context*, gl_shader*)’:
glsl/standalone_scaffolding.cpp:115:40: warning: unused parameter ‘ctx’ [-Wunused-parameter]
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
^~~
glsl/standalone_scaffolding.cpp: In function ‘void _mesa_delete_linked_shader(gl_context*, gl_linked_shader*)’:
glsl/standalone_scaffolding.cpp:123:47: warning: unused parameter ‘ctx’ [-Wunused-parameter]
_mesa_delete_linked_shader(struct gl_context *ctx,
^~~
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Mauro Rossi [Fri, 27 Oct 2017 19:54:14 +0000 (21:54 +0200)]
Android: move drivers' symlinks to /vendor (v2)
Having moved gallium_dri.so library to /vendor/lib/dri
also symlinks need to be coherently created using TARGET_OUT_VENDOR instead of TARGET_OUT
or all non Intel drivers will not be loaded with Android N and earlier,
thus causing SurfaceFlinger SIGABRT
(v2) simplification of post install command
Fixes:
c3f75d483c ("Android: move libraries to /vendor")
Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Reviewed-by: Rob Herring <robh@kernel.org> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 30 Oct 2017 15:32:56 +0000 (15:32 +0000)]
Revert "foo"
This reverts commit
27d5a7bce09aef83d3349cca5f3777007b3b94b6.
I fat fingered it, failing to reset the checkout before applying the
sequential commit.
Emil Velikov [Mon, 30 Oct 2017 15:24:00 +0000 (15:24 +0000)]
docs/release-calendar: update - 17.3.0-rc2 is out
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Wed, 25 Oct 2017 13:52:55 +0000 (14:52 +0100)]
foo
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Lionel Landwerlin [Fri, 27 Oct 2017 16:43:45 +0000 (17:43 +0100)]
util: hashtable: make hashing prototypes match
It seems nobody's using the string hashing function. If you try to
pass it directly to the hashtable creation function, you'll get
compiler warning for non matching prototypes. Let's make them match.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Andres Gomez [Mon, 30 Oct 2017 14:58:51 +0000 (16:58 +0200)]
docs: update calendar, add news item and link release notes for 17.2.4
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Mon, 30 Oct 2017 14:53:44 +0000 (16:53 +0200)]
docs: add sha256 checksums for 17.2.4
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Mon, 30 Oct 2017 14:46:20 +0000 (16:46 +0200)]
docs: add release notes for 17.2.4
Signed-off-by: Andres Gomez <agomez@igalia.com>
Alex Smith [Mon, 30 Oct 2017 08:38:14 +0000 (08:38 +0000)]
radv: Fix -Wformat-security issue
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103513
Fixes:
de889794134e ("radv: Implement VK_AMD_shader_info")
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Timothy Arceri [Wed, 25 Oct 2017 22:35:48 +0000 (09:35 +1100)]
radv: add cache items to in memory cache when reading from disk
Otherwise we will leak them, load duplicates from disk rather
than memory and never write items loaded from disk to the apps
pipeline cache.
Fixes:
fd24be134ffd 'radv: make use of on-disk cache'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tapani Pälli [Fri, 27 Oct 2017 11:49:40 +0000 (14:49 +0300)]
i965: fix blorp stage_prog_data->param leak
Patch uses mem_ctx for allocation to ensure param array gets freed
later.
==6164== 48 bytes in 1 blocks are definitely lost in loss record 61 of 193
==6164== at 0x4C2EB6B: malloc (vg_replace_malloc.c:299)
==6164== by 0x12E31C6C: ralloc_size (ralloc.c:121)
==6164== by 0x130189F1: fs_visitor::assign_constant_locations() (brw_fs.cpp:2095)
==6164== by 0x13022D32: fs_visitor::optimize() (brw_fs.cpp:5715)
==6164== by 0x13024D5A: fs_visitor::run_fs(bool, bool) (brw_fs.cpp:6229)
==6164== by 0x1302549A: brw_compile_fs (brw_fs.cpp:6570)
==6164== by 0x130C4B07: blorp_compile_fs (blorp.c:194)
==6164== by 0x130D384B: blorp_params_get_clear_kernel (blorp_clear.c:79)
==6164== by 0x130D3C56: blorp_fast_clear (blorp_clear.c:332)
==6164== by 0x12EFA439: do_single_blorp_clear (brw_blorp.c:1261)
==6164== by 0x12EFC4AF: brw_blorp_clear_color (brw_blorp.c:1326)
==6164== by 0x12EFF72B: brw_clear (brw_clear.c:297)
Fixes:
8d90e28839 ("intel/compiler: Allocate pull_param in assign_constant_locations")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Kevin Rogovin [Mon, 25 Sep 2017 10:34:05 +0000 (13:34 +0300)]
i965: correctly assign SamplerCount of INTERFACE_DESCRIPTOR_DATA
We were dividing by 4 twice. This also papered over a bug where we
were neglecting to clamp the sampler count to the [0, 16] range.
This should have no functional impact, it only affects prefetching.
v2 [Kenneth Graunke]:
- Clamp sampler_count to [0, 16] to avoid overflowing the valid values
for this field. Write a commit message.
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Thu, 26 Oct 2017 22:22:45 +0000 (15:22 -0700)]
i965: Only set key->high_quality_derivatives when it matters.
This avoids recompiles for shaders that don't use explicit derivatives
when ctx->Hint.FragmentShaderDerivative == GL_NICEST.
For example, GFXBench 5 Aztec Ruins sets the GL_NICEST hint before
compiling any shaders, but none of them use dFdx() or dFdy() - only
implicit derivatives. This doesn't eliminate any recompiles, but
does eliminate one of the reasons for doing so.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Thu, 26 Oct 2017 22:19:25 +0000 (15:19 -0700)]
nir: Make nir_gather_info collect a uses_fddx_fddy flag.
i965 turns fddx/fddy into their coarse/fine variants based on the
ctx->Hint.FragmentShaderDerivative setting. It needs to know whether
this can impact a shader in order to better guess NOS settings.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Thu, 26 Oct 2017 21:58:26 +0000 (14:58 -0700)]
i965: Update brw_wm_debug_recompile() for newer key entries.
Also, reorder them to match the structure's field order, to make it
easier to check that they're all present.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Thu, 26 Oct 2017 21:57:41 +0000 (14:57 -0700)]
i965: Delete brw_wm_prog_key::drawable_height.
This has been unused since we switched to nir_lower_wpos_ytransform.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Alex Smith [Fri, 27 Oct 2017 13:25:05 +0000 (14:25 +0100)]
radv: Implement VK_AMD_shader_info
This allows an app to query shader statistics and get a disassembly of
a shader. RenderDoc git has support for it, so this allows you to view
shader disassembly from a capture.
When this extension is enabled on a device (or when tracing), we now
disable pipeline caching, since we don't get the shader debug info when
we retrieve cached shaders.
v2: Improvements to resource usage reporting
v3: Disassembly string must be null terminated (string_buffer's length
does not include the terminator)
v4: Fixed LDS reporting. (Bas)
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Christian Gmeiner [Sat, 28 Oct 2017 15:24:58 +0000 (17:24 +0200)]
etnaviv: add ext_texture_srgb support
Following piglits are passing:
- glean@texture_srgb
- spec@ext_texture_srgb@fbo-srgb
- spec@ext_texture_srgb@tex-srgb
- spec@ext_texture_srgb@texwrap formats
- spec@ext_texture_srgb@texwrap formats-s3tc
Btw. this enables GL 2.1 :-)
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Topi Pohjolainen [Wed, 25 Oct 2017 13:50:11 +0000 (16:50 +0300)]
intel/compiler/gen9: Pixel shader header only workaround
Fixes intermittent GPU hangs on Broxton with an Intel internal
test case.
There are plenty of similar fragment shaders in piglit that do
not use any varyings and any uniforms. According to the
documentation special timing is needed between pipeline stages.
Apparently we just don't hit that with piglit. Even with the
failing test case one doesn't always get the hang.
Moreover, according to the error states the hang happens
significantly later than the execution of the problematic shader.
There are multiple render cycles (primitive submissions) in between.
I've also seen error states where the ACTHD points outside the
batch. Almost as if the hardware writes somewhere that gets used
later on. That would also explain why piglit doesn't suffer from
this - most tests kick off one render cycle and any corruption
is left unseen.
v2 (Ken): Instead of enabling push constants, enable one of the
inputs (PSIZ).
v3 (Ken, Jason): Use LAYER instead making vulkan emit_3dstate_sbe()
happy.
Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Brian Paul [Fri, 27 Oct 2017 22:34:41 +0000 (16:34 -0600)]
scons: fix OSMesa driver build
Fixes:
ea53d9a8eb5d4b2 "glapi: include generated headers without path"
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Fri, 27 Oct 2017 21:14:45 +0000 (15:14 -0600)]
scons: fix scons build to find generated glapitable.h
Fixes:
ea53d9a8eb5d4b2 "glapi: include generated headers without path"
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Fri, 27 Oct 2017 20:36:01 +0000 (14:36 -0600)]
gallium: s/unsigned/enum pipe_prim_type/
In the vbuf_render::set_primitive() functions.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Roland Scheidegger [Thu, 26 Oct 2017 19:23:27 +0000 (21:23 +0200)]
draw: don't cull tris with zero area
Culling tris with zero area seems like a great idea, but apparently with
fill mode line (and point) we're supposed to draw them, at least some tests
for some other state tracker complained otherwise.
Such tris also always seem to be back facing (not sure if this can be
inferred from anything, since in a mathematical sense it cannot really be
determined), so make sure to account for this when filling in the face
information.
(For solid tris, this is of course unnecessary, drivers will throw the tris
away later in any case.)
Reviewed-by: Brian Paul <brianp@vmware.com>
Dylan Baker [Fri, 27 Oct 2017 17:09:46 +0000 (10:09 -0700)]
meson: Add a dependency on nir_opcodes_h for freedreno
This fixes a race condition in the build.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Dylan Baker [Tue, 24 Oct 2017 22:52:57 +0000 (15:52 -0700)]
meson: build gallium based osmesa
This has been tested with the osdemo from mesa-demos
v2: - Add SELinux dependency
- fix typo GALLIUM_LLVM -> GALLIUM_LLVMPIPE
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Dylan Baker [Sat, 21 Oct 2017 04:48:18 +0000 (21:48 -0700)]
meson: build classic osmesa
This builds the classic (non-gallium) osmesa with meson. This has been
tested with the osdemo application from mesa-demos.
v2: - Remove unrelated change
- Add SELinux dependency to osmesa
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Dylan Baker [Sat, 21 Oct 2017 05:25:39 +0000 (22:25 -0700)]
meson: Add generated files to non-shared glapi
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Dylan Baker [Mon, 23 Oct 2017 23:09:41 +0000 (16:09 -0700)]
glapi: include generated headers without path
This has been tested wtih make dist-check and with meson.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Dylan Baker [Mon, 23 Oct 2017 23:09:15 +0000 (16:09 -0700)]
osmesa: Include generated headers without path
This makes things much easier to ensure correctness with meson. Tested
with make dist-check and with meson.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Dylan Baker [Sat, 21 Oct 2017 05:23:15 +0000 (22:23 -0700)]
meson: move gallium include declarations to src
These are used by non-gallium osmesa, so they need to be defined outside
of the gallium subdirectory.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Dylan Baker [Sat, 21 Oct 2017 05:22:01 +0000 (22:22 -0700)]
meson: fix glprocs.h generator
There was a typo that causes the generated file to be called gl_procs.h
instead.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Dylan Baker [Tue, 24 Oct 2017 18:34:04 +0000 (11:34 -0700)]
meson: rename all instances of xf86vm to xxf86vm
Because consistency
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Dylan Baker [Tue, 24 Oct 2017 18:28:42 +0000 (11:28 -0700)]
meson: fix pkg-config Gl Require.Private
xf86vm -> xxf86vm
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Kenneth Graunke [Thu, 26 Oct 2017 18:44:09 +0000 (11:44 -0700)]
mesa: Accept GL_BACK in get_fb0_attachment with ARB_ES3_1_compatibility.
According to the ARB_ES3_1_compatibility specification,
glGetFramebufferAttachmentParameteriv is supposed to accept BACK,
and it behaves exactly like BACK_LEFT.
Fixes a GL error in GFXBench 5 Aztec Ruins.
Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Brian Paul [Fri, 27 Oct 2017 00:30:51 +0000 (18:30 -0600)]
gallium/os: fix align_malloc() / os_malloc_aligned() comment mix-up
os_free_aligned() is the counterpart to os_malloc_aligned().
Trivial.
Alejandro Piñeiro [Wed, 25 Oct 2017 12:35:36 +0000 (14:35 +0200)]
formatquery: use correct target check for IMAGE_FORMAT_COMPATIBILITY_TYPE
From the spec:
"IMAGE_FORMAT_COMPATIBILITY_TYPE: The matching criteria use for the
resource when used as an image textures is returned in
<params>. This is equivalent to calling GetTexParameter"
So we would need to return None for any target not supported by
GetTexParameter. By mistake, we were using the target check for
GetTexLevelParameter.
v2: fix typo (GetTextParameter vs GetTexParemeter) on comment (Illia Mirkin)
Reviewed-by: Antia Puentes <apuentes@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Engestrom [Tue, 24 Oct 2017 17:03:39 +0000 (18:03 +0100)]
meson: bring MESA_GIT_SHA1 in line with other build systems
Meson's vcs_tag() uses the output of `git describe`, eg.
17.3-branchpoint-5-gfbf29c3cd15ae831e249+
Whereas the other build systems used a script that outputs only the sha1
of the HEAD commit, eg.
fbf29c3cd1
Given that this information is used by printing it next to the version
number, there's some redundancy here, and inconsistency between build
systems.
Bring Meson in line by making it use the same script, with the added
advantage of now supporting the MESA_GIT_SHA1_OVERRIDE env var.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Eric Engestrom [Wed, 25 Oct 2017 13:04:35 +0000 (14:04 +0100)]
buildsys: move file regeneration logic to the script itself
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Samuel Pitoiset [Thu, 26 Oct 2017 16:03:24 +0000 (18:03 +0200)]
radv: allow to use a compute shader for resetting the query pool
Serious Sam Fusion 2017 uses a huge number of occlusion queries,
and the allocated query pool buffer is greater than 4096 bytes.
This slightly improves performance (tested in Ultra) from
117.2 FPS to 119.7 FPS (~+2%) on my RX480.
This also improves Talos, from 69 FPS to 72/73 FPS (~+5%).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 26 Oct 2017 16:03:23 +0000 (18:03 +0200)]
radv: make radv_fill_buffer() return the needed flush bits
Only needed when the CS path is used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eric Engestrom [Thu, 26 Oct 2017 15:19:41 +0000 (16:19 +0100)]
meson: wire up selinux
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Eric Engestrom [Thu, 26 Oct 2017 16:13:47 +0000 (17:13 +0100)]
wayland-egl: fix wayland cflags
Fixes:
80bfff5c4f1d4d8c842a0 "wayland-egl: adds CFLAGS for wayland.egl.h include"
Suggested-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Eric Engestrom [Wed, 25 Oct 2017 13:08:58 +0000 (14:08 +0100)]
vc4: fix release build
Mesa's DEBUG and assert's NDEBUG are not tied to each other, so we need
to explicitly compile this code out.
Fixes:
3df78928786134874eafa "vc4: Drop reloc_count tracking for debug
asserts on non-debug builds."
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tapani Pälli [Fri, 27 Oct 2017 09:54:02 +0000 (12:54 +0300)]
i965: unref push_const_bo in intelDestroyContext
Valgrind shows that leak is caused by gen6_upload_push_constant, add
unref push_const_bo per stage to destructor to fix this (like done for
scratch_bo).
==10952== 144 bytes in 1 blocks are definitely lost in loss record 44 of 66
==10952== at 0x4C30A1E: calloc (vg_replace_malloc.c:711)
==10952== by 0x8C02847: bo_alloc_internal.constprop.10 (brw_bufmgr.c:344)
==10952== by 0x8C425C4: intel_upload_space (intel_upload.c:101)
==10952== by 0x8C22ED0: gen6_upload_push_constants (gen6_constant_state.c:154)
v2: remove if conditions, brw_bo_unreference handles NULL (Ken, Emil)
Fixes:
24891d7c05 ("i965: Store per-stage push constant BO pointers.")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Tapani Pälli [Fri, 27 Oct 2017 09:50:50 +0000 (12:50 +0300)]
i965: remove if conditions from scratch_bo unref
brw_bo_unreference handles NULL case
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Wed, 25 Oct 2017 16:37:09 +0000 (09:37 -0700)]
anv: Fix assert about source attrs.
Asserting slot >= 2 made sense when the URB read offset was always 1
(pair of slots). Commit
566a0c43f0b9fbf5106161471dd5061c7275f761 made
it possible to read from the VUE header in slot 0, by adjusting the
offset to be 0. So, this assert is now bogus. Use the one from GL.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Wed, 25 Oct 2017 16:35:49 +0000 (09:35 -0700)]
anv: Drop URB entry output read handling in 3DSTATE_XS.
Commit
566a0c43f0b9fbf5106161471dd5061c7275f761 started setting the
3DSTATE_SBE bit to override these values with the one calculated there.
So, they're dead. Stop setting them.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Fri, 20 Oct 2017 04:53:49 +0000 (21:53 -0700)]
i965: Delete unused brw_vs_prog_data::nr_attributes field.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Samuel Pitoiset [Thu, 26 Oct 2017 16:08:19 +0000 (18:08 +0200)]
radeonsi: update hack for HTILE corruption in ARK: Survival Evolved
It appears that flushing the DB metadata is actually not sufficient
since the driver uses the new VS blit shaders. This looks quite
strange though, but it seems like we need to flush DB for fixing
the corruption.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102955
Fixes:
69ccb9dae7 (radeonsi: use new VS blit shaders (VS inputs in SGPRs)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dave Airlie [Wed, 25 Oct 2017 06:12:13 +0000 (07:12 +0100)]
radv: add support for local bos. (v3)
This uses the new kernel interfaces for reduced cs overhead,
We only set the local flag for memory allocations that don't have
a dedicated allocation and ones that aren't imports.
v2: add to all the internal buffer creation paths.
v3: missed some command submission paths, handle 0/empty bo lists.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Mon, 23 Oct 2017 21:25:44 +0000 (14:25 -0700)]
i965/miptree: Take an isl_format in render_aux_usage
Not all rendering matches the miptree format. We allow rendering to
texture views so there are cases where it may not match. In those
cases, our current scheme of just passing the value of ctx->sRGBEnabled
isn't viable. Instead, just do what we do for texturing and pass the
view format in directly.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Mon, 23 Oct 2017 21:24:06 +0000 (14:24 -0700)]
i965/blorp: Use more temporary isl_format variables
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Mon, 23 Oct 2017 22:51:21 +0000 (15:51 -0700)]
i965/blorp: Use blorp_to_isl_format for src_isl_format in blit_miptrees
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Thu, 26 Oct 2017 17:08:21 +0000 (10:08 -0700)]
spirv: Claim support for the simple memory model
It's rather surprising that we've never actually hit this before.
Aparently, Ian's SPIR-V generator currently claims the Simple when you
don't do anything complex. We really shouldn't assert-fail on it.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: mesa-stable@lists.freedesktop.org
Rob Herring [Thu, 26 Oct 2017 19:18:22 +0000 (14:18 -0500)]
Android: egl: add dependency on libnativewindow
system/window.h is no longer available by default and is part of
libnativewindow, so add it to the shared libraries. It has to be conditional
because the library is only present in O and later.
Really, we should only be depending on vndk/window.h now, but that's only
in O and changing would be pretty invasive.
Signed-off-by: Rob Herring <robh@kernel.org>
Dylan Baker [Tue, 17 Oct 2017 00:51:47 +0000 (17:51 -0700)]
meson: build nouveau vieux driver
Build tested only.
v2: - fix spelling error (veaux -> vieux)
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Tue, 17 Oct 2017 00:24:56 +0000 (17:24 -0700)]
meson: build r200 driver
v2: - remove TODO that is done
Build tested only
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Tue, 17 Oct 2017 00:12:52 +0000 (17:12 -0700)]
meson: build r100 driver
build tested only
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Tue, 17 Oct 2017 00:25:53 +0000 (17:25 -0700)]
install_megadrivers: print the full path with driver name
Instead of just the path.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kevin Rogovin [Mon, 25 Sep 2017 10:34:11 +0000 (13:34 +0300)]
intel/tools/disasm: correctly observe FILE *out parameter
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kevin Rogovin [Mon, 25 Sep 2017 10:34:08 +0000 (13:34 +0300)]
intel/compiler: brw_validate_instructions to take const void* instead of void*
The disassembler does not (and should not) be modifying the data.
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Engestrom [Thu, 26 Oct 2017 14:37:49 +0000 (15:37 +0100)]
loader: drop empty function alias
While at it, drop the duplicate return.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
Marek Olšák [Sun, 22 Oct 2017 13:54:23 +0000 (15:54 +0200)]
radeonsi: add a workaround for weird s_buffer_load_dword behavior on SI
See my LLVM patch which fixes the root cause.
Users have to apply this patch and then they have 2 choices:
- Downgrade to LLVM 5.0
- Update to LLVM git after my LLVM patch is pushed.
It won't be possible to use current and earlier development version
of LLVM 6.0.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Greg V [Mon, 23 Oct 2017 20:20:43 +0000 (23:20 +0300)]
util: use OpenBSD/NetBSD code on FreeBSD/DragonFly
Obtained from: FreeBSD ports
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
[Emil Velikov: wrap long line]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Greg V [Mon, 23 Oct 2017 20:20:42 +0000 (23:20 +0300)]
winsys/svga/drm: add ERESTART define for *BSD
Obtained from: FreeBSD ports
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Greg V [Mon, 23 Oct 2017 20:20:40 +0000 (23:20 +0300)]
loader: use drmGetDeviceNameFromFd2 from libdrm
Reduce code duplication and automatically benefit from OS-specific
fixes to libdrm (e.g. in FreeBSD ports).
API was introduced with 2.4.74 and we already require 2.4.75 globally.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103283
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Daniel Stone [Thu, 26 Oct 2017 10:56:22 +0000 (11:56 +0100)]
meson: wayland-egl depends on wayland-client
Since wayland-egl.h is currently provided by the core Wayland package,
depend on wayland-client to make sure we get it in our include path.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Fixes:
108d257a16 ("meson: build libEGL")
Cc: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: Dylan Baker <dylan@pnwbakers.com>
Cc: Gert Wollny <gw.fossdev@gmail.com>
Rob Clark [Wed, 11 Oct 2017 14:57:34 +0000 (10:57 -0400)]
freedreno: implement pipe->invalidate_resource()
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 5 Oct 2017 21:16:35 +0000 (17:16 -0400)]
freedreno: GL_ARB_texture_barrier
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 5 Oct 2017 21:07:27 +0000 (17:07 -0400)]
freedreno/a5xx: rename invalidate_resource()
This is different from pipe->invalidate_resource()..
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 5 Oct 2017 21:05:03 +0000 (17:05 -0400)]
freedreno/a5xx: mem2gmem is read-only for BO
This should be OUT_RELOC() since the operation isn't writing to the
buffer. Technically it doesn't matter much currently, since we'd
anyways to a gmem2mem later. But that will change.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 5 Oct 2017 21:01:54 +0000 (17:01 -0400)]
freedreno: small rename
Signed-off-by: Rob Clark <robdclark@gmail.com>
Leo Liu [Wed, 25 Oct 2017 13:46:17 +0000 (09:46 -0400)]
radeon/video: add gfx9 offsets when rejoin the video surface
For CPU access.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com>
Samuel Pitoiset [Wed, 13 Sep 2017 11:55:58 +0000 (13:55 +0200)]
radv: only copy the dynamic states that changed
When binding a new pipeline, we applied all dynamic states
without checking if they really need to be re-emitted. This
doesn't seem to be useful for the meta operations because only
the viewports/scissors are updated.
This should reduce the number of commands added to the IB
when a new graphics pipeline is bound.
Also, rename radv_dynamic_state_copy() to radv_bind_dynamic_state()
and set the dirty flags directly there.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Wed, 13 Sep 2017 10:10:00 +0000 (12:10 +0200)]
radv: store the dynamic state mask into radv_dynamic_state
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Wed, 25 Oct 2017 15:41:02 +0000 (17:41 +0200)]
radv: only emit the depth bounds test values when set dynamically
The depth bounds test values are either set at pipeline
creation or dynamically using vkCmdSetDepthBounds().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Iago Toral Quiroga [Wed, 25 Oct 2017 07:14:22 +0000 (09:14 +0200)]
glsl/linker: Fix type checks for location aliasing
From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68,
(Location aliasing):
"Further, when location aliasing, the aliases sharing the location
must have the same underlying numerical type (floating-point or
integer)."
The current implementation is too strict, since it checks that the
the base types are an exact match instead.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Iago Toral Quiroga [Wed, 25 Oct 2017 06:45:24 +0000 (08:45 +0200)]
glsl/linker: refactor check_location_aliasing
Mostly, this merges the type checks with all the other checks so
we only have a single loop for this.
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Iago Toral Quiroga [Fri, 20 Oct 2017 07:18:33 +0000 (09:18 +0200)]
glsl/linker: validate explicit locations for SSO programs
v2:
- we only need to validate inputs to the first stage and outputs
from the last stage, everything else has already been validated
during cross_validate_outputs_to_inputs (Timothy).
- Use MAX_VARYING instead of MAX_VARYINGS_INCL_PATCH (Illia)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Iago Toral Quiroga [Fri, 20 Oct 2017 08:46:10 +0000 (10:46 +0200)]
glsl/linker: generalize validate_explicit_variable_location for SSO
For non-SSO programs, we only need to validate outputs, since
the cross validation of outputs to inputs will ensure that we
produce linker errors for invalid inputs too.
Hoever, for the SSO path there is no output to input validation,
so we need to validate inputs explicitly. Generalize the function
so it can handle this as well.
Also, notice that vertex shader inputs and fragment shader outputs
are already validated in assign_attribute_or_color_locations()
for both SSO and non-SSO paths, so we should not try to validate
that here again (in fact, the function would require explicit
paths to handle these two cases properly).
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Iago Toral Quiroga [Fri, 20 Oct 2017 07:00:41 +0000 (09:00 +0200)]
glsl/linker: create a helper function to validate explicit locations
Currently, we only validate explicit locations for non-SSO programs.
This creates a helper that we can call from both SSO and non-SSO paths
directly, so we can reuse all the logic behind this.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Iago Toral Quiroga [Thu, 19 Oct 2017 14:33:49 +0000 (16:33 +0200)]
glsl/linker: outputs in the same location must share auxiliary storage
From ARB_enhanced_layouts:
"[...]when location aliasing, the aliases sharing the location
must have the same underlying numerical type (floating-point or
integer) and the same auxiliary storage and
interpolation qualification.[...]"
Add code to the linker to validate that aliased locations do
have the same aux storage.
Fixes:
KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_auxiliary_storage
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Iago Toral Quiroga [Thu, 19 Oct 2017 14:13:21 +0000 (16:13 +0200)]
glsl/linker: outputs in the same location must share interpolation
From ARB_enhanced_layouts:
"[...]when location aliasing, the aliases sharing the location
must have the same underlying numerical type (floating-point or
integer) and the same auxiliary storage and
interpolation qualification.[...]"
Add code to the linker to validate that aliased locations do
have the same interpolation.
Fixes:
KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_interpolation
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Iago Toral Quiroga [Thu, 19 Oct 2017 11:44:48 +0000 (13:44 +0200)]
glsl/linker: fix location aliasing checks for interface variables
The existing code was checking the whole interface variable rather
than its members, which is not what we want: we want to check
aliasing for each member in the interface variable.
Surprisingly, there are piglit tests that verify this and were
passing due to a bug in the existing code: when we were computing
the last component used by an interface variable we would use
the 'vector' path and multiply by vector_elements, which is 0 for
interface variables. This made the loop that checks for aliasing
be a no-op and not add the interface variable to the list of outputs
so then we would fail to link when we did not see a matching output
for the same input in the next stage. Since the tests expect a
linker error to happen, they would pass, but not for the right
reason.
Unfortunately, the current implementation uses ir_variable instances
to keep track of explicit locations. Since we don't have
ir_variables instances for individual interface members, we need
to have a custom struct with the data we need. This struct has
the ir_variable (which for interface members is the whole
interface variable), plus the data that we need to validate for
each aliased location, for now only the base type, which for
interface members we will take from the appropriate field inside
the interface variable.
Later patches will expand this custom struct so we can also check
other requirements for location aliasing, specifically that
we have matching interpolation and auxiliary storage, that once
again, we will take from the appropriate field members for the
interface variables.
v2:
- Use MAX_VARYING instead of MAX_VARYINGS_INCL_PATCH (Illia)
Fixes:
KHR-GL45.enhanced_layouts.varying_block_automatic_member_locations
Fixes (these were passing before but for incorrect reasons):
tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-location-overlap.shader_test
tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-mixed-order-overlap.shader_test
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Iago Toral Quiroga [Thu, 19 Oct 2017 08:57:30 +0000 (10:57 +0200)]
glsl/linker: refactor link-time validation of output locations
Move the checks for explicit locations to a separate function. We
will use this in a follow-up patch to validate locations for interface
variables where we need to validate each interface member rather than
the interface variable itself.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Iago Toral Quiroga [Tue, 24 Oct 2017 08:21:13 +0000 (10:21 +0200)]
glsl/linker: report linker errors for invalid explicit locations on inputs
We were assuming that if an input has an invalid explicit location it would
fail to link because it would not find the corresponding output, however,
since we look for the matching output by indexing the explicit_locations
array with the input location, we still need to ensure that we don't index
out of bounds.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Dave Airlie [Thu, 26 Oct 2017 05:30:33 +0000 (15:30 +1000)]
ac/llvm: drop pointless wrappers around umsb/imsb
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 26 Oct 2017 05:28:41 +0000 (15:28 +1000)]
ac/llvm: consolidate find lsb function.
This was the same between si and ac.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 26 Oct 2017 05:21:44 +0000 (15:21 +1000)]
ac/llvm: drop v4f32empty. (v2)
This was unused.
v2: drop args.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 26 Oct 2017 05:20:15 +0000 (15:20 +1000)]
ac/llvm: add i1false/i1true to common code.
These get used in fair few places.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 26 Oct 2017 05:13:25 +0000 (15:13 +1000)]
ac/llvm: use the ac i32 0/1 and f32 0/1 llvm types.
This just avoids having two copies of these.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 26 Oct 2017 04:43:51 +0000 (14:43 +1000)]
ac/nir: move lds declaration/load/store into shared code.
This was duplicated between both drivers, share here.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 23 Oct 2017 22:43:31 +0000 (23:43 +0100)]
st/mesa: enable nir path for all shaders.
There is no reason to block this here, if a driver enables
it, let it handle it.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 23 Oct 2017 05:48:30 +0000 (06:48 +0100)]
st/program: add support for gs/tes/tcs nir shaders.
This probably needs more work but this just add the initial
code to convert gs/tcs/tes nir based shaders in the state tracker.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>