Mike Blumenkrantz [Tue, 25 Oct 2022 17:34:01 +0000 (13:34 -0400)]
zink: simplify swapchain imageview handling
the zink_resource_object::views array already handles this, so don't
duplicate its functionality
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19307>
Lucas Stach [Thu, 13 Oct 2022 21:21:44 +0000 (23:21 +0200)]
etnaviv: disable PE_COLOR_FORMAT_OVERWRITE with MSAA
This breaks MSAA, even when compression is not activated. The issue is
mostly theoretical, as we always enable color compression with MSAA, but
I ran into some GPU hangs when I disabled compression to run some tests.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19066>
Lucas Stach [Thu, 13 Oct 2022 21:01:35 +0000 (23:01 +0200)]
etnaviv: set LOGIC_OP_UNK24 for MSAA rendering on SMALL_MSAA GPUs
Fixes MSAA corruptions on GC3000. 0x4 seems to be enough to fix the
misrendering, but blob seems to always emit 0x5.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19066>
Lucas Stach [Thu, 13 Oct 2022 17:23:11 +0000 (19:23 +0200)]
etnaviv: properly size TS buffer for MSAA resources
On GPUs with the SMALL_MSAA feature, color tiles of the MSAA resource
are 256B, even if the GPU doesn't have the CACHE128B256BPERLINE feature.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19066>
Lucas Stach [Thu, 13 Oct 2022 17:48:37 +0000 (19:48 +0200)]
etnaviv: rs: try to find exact format match first
For MSAA downsampling to work correctly, the RS engine needs to know
the exact format of the blit source/target. The compatible formats are
fine as long as the RS is only used as a tiler without doing any
conversion.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19066>
Lucas Stach [Thu, 13 Oct 2022 17:34:34 +0000 (19:34 +0200)]
etnaviv: rs: fix MSAA alignment adjustment
The RS window alignment restrictions apply to the downsampled side of the
blit, so we must increase the blit size alignment by the MSAA scale to
avoid RS hangs. If a multi-pipe resolve is used (when the GPU doesn't have
the singlebuffer feature) then the Y alignment needs to be increased by
the number of pixel pipes.
The resource allocation has already been fixed to take this additional
alignment requirement into account.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19066>
Lucas Stach [Thu, 13 Oct 2022 17:04:27 +0000 (19:04 +0200)]
etnaviv: increase alignment for MSAA resources
The RS window aligment restrictions apply to the downsampled size of a
MSAA resource, so in order to be able to do the downsample blit for all
possible sizes, we must make sure to increase the alignment of the
multisampled resource by the MSAA scale.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19066>
Lucas Stach [Thu, 13 Oct 2022 16:56:14 +0000 (18:56 +0200)]
etnaviv: handle compressed texture formats in etna_layout_multiple
Instead of special casing compressed formats in the caller, handle
them properly when working out the resource alignment. For good measure
add an assert that the layout is linear, as expected.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19066>
Lucas Stach [Thu, 13 Oct 2022 16:46:28 +0000 (18:46 +0200)]
etnaviv: compute linear resource Y alignment in etna_layout_multiple
Instead of adjusting the Y alignment in the callers, just do the
right (and consistent) thing in etna_layout_multiple.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19066>
Lucas Stach [Thu, 13 Oct 2022 16:37:40 +0000 (18:37 +0200)]
etnaviv: assert valid layout in etna_layout_multiple
This function assigns proper values to the padding and halign parameters
for all valid layouts. Using unreachable() in the default path of the
switch statement asserts that we got a valid layout, so we can get rid of
some superfluous variable initializations and asserts in the call sites.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19066>
Lucas Stach [Thu, 13 Oct 2022 16:28:33 +0000 (18:28 +0200)]
etnaviv: move etna_layout_multiple into etnaviv_resource.c
The call sites of this function make a number of adjustments to the
padding/alignment returned by this function, which are inconsistent
and still don't cover all necessary cases. To be able to extend this
function move it out of the header and make the parameters passed
more useful by providing all necessary information at once.
No functional change, just a preparation for the following changes.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19066>
Rhys Perry [Fri, 14 Oct 2022 16:15:39 +0000 (17:15 +0100)]
ac/nir: add ac_nir_lower_ngg_options
These signatures were getting ridiculous.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19340>
Rhys Perry [Tue, 18 Oct 2022 18:52:15 +0000 (19:52 +0100)]
ac/nir: micro-optimize boolean expression
Ignoring SCC spilling, the old version is probably faster because this
mixes uniform and divergent booleans.
fossil-db (navi21):
Totals from 61167 (45.10% of 135636) affected shaders:
Instrs:
29961899 ->
29932551 (-0.10%)
CodeSize:
157407028 ->
157289636 (-0.07%)
Latency:
139671953 ->
139625186 (-0.03%); split: -0.03%, +0.00%
InvThroughput:
21221097 ->
21220756 (-0.00%)
SClause: 750438 -> 750439 (+0.00%)
Copies: 2672846 -> 2582332 (-3.39%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19340>
Martin Roukala (né Peres) [Thu, 27 Oct 2022 07:11:05 +0000 (10:11 +0300)]
zink: mark a test as a flake in RADV expectations
Having only-recently hooked monitoring up for zink-on-radv, I am
starting to capture some flakes. So, I am unsure about the reproduction
rate of this failure, but I can say it is not extremely common.
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19335>
Iago Toral Quiroga [Thu, 27 Oct 2022 08:03:14 +0000 (10:03 +0200)]
v3dv: drop layout refs for all allocated sets from a pool on destroy / reset
In
7f6ecb8667c we added reference counting for descriptor set layouts,
however, we didn't realize that pools created without the flag
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT don't free individual
descriptors and can only be reset or destroyed. Since we only drop
references when individual descriptor sets were destroyed, we would
leak set layouts referenced from descriptor sets allocated from these
pools.
Fix that by keeping a list of all allocated descriptor sets (no matter
whether VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT is present or
not) and then traversing the list dropping the references on pool resets
and destroys.
Fixes:
7f6ecb8667c ('v3dv: add reference counting for descriptor set layouts')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19337>
Lionel Landwerlin [Mon, 14 Dec 2020 10:30:33 +0000 (12:30 +0200)]
iris: enable protected contexts
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8092>
Lionel Landwerlin [Thu, 17 Dec 2020 14:47:11 +0000 (16:47 +0200)]
iris: Emit protection & session ID on protected command buffers
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8092>
Lionel Landwerlin [Mon, 14 Dec 2020 12:17:33 +0000 (14:17 +0200)]
iris: handle protected BO creation
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8092>
Lionel Landwerlin [Wed, 26 Oct 2022 07:35:28 +0000 (10:35 +0300)]
st/gallium: plumb protected context creation
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8092>
Lionel Landwerlin [Mon, 14 Dec 2020 10:15:11 +0000 (12:15 +0200)]
egl: Add EGL_EXT_protected_content support
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8092>
Lionel Landwerlin [Tue, 18 Jan 2022 12:09:17 +0000 (14:09 +0200)]
gallium: rename PROTECTED_CONTENT cap into PROTECTED_SURFACE
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8092>
Lionel Landwerlin [Tue, 18 Jan 2022 12:03:13 +0000 (14:03 +0200)]
dri: rename PROTECTED_CONTENT in PROTECTED_SURFACE
Better suiting to the associated extension EXT_protected_surface.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8092>
Lionel Landwerlin [Wed, 16 Dec 2020 12:09:55 +0000 (14:09 +0200)]
intel/common: add detection of protected context support
v2: Add anv bits
Fix missing i915 extension chaining helper
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8092>
Lionel Landwerlin [Thu, 10 Dec 2020 16:38:06 +0000 (18:38 +0200)]
isl: add new MOCS field for protected buffers
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8092>
Lionel Landwerlin [Fri, 4 Dec 2020 09:00:09 +0000 (11:00 +0200)]
drm-uapi: bump headers
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8092>
David Heidelberg [Wed, 26 Oct 2022 13:54:16 +0000 (15:54 +0200)]
ci/zink: rename zink job to zink-lvp to better describe it
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19321>
Daniel Schürmann [Tue, 25 Oct 2022 07:44:43 +0000 (09:44 +0200)]
radv/rt: overwrite hit args with undef in case of a miss
This helps some variable coalescing.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19188>
Daniel Schürmann [Fri, 14 Oct 2022 10:09:12 +0000 (12:09 +0200)]
radv/rt: create traversal shader independent from main shader
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19188>
Daniel Schürmann [Fri, 14 Oct 2022 10:08:05 +0000 (12:08 +0200)]
nir: add AMD RT traversal intrinsics
These I/O intrinsics help to create an enclosed traversal shader.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19188>
Jordan Justen [Mon, 24 Oct 2022 16:52:20 +0000 (12:52 -0400)]
intel/compiler: Broadcast lower code should check 64-bit int support
This will affect MTL which will have fp64 support without int64
support.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19284>
Lionel Landwerlin [Sat, 15 Oct 2022 20:02:31 +0000 (23:02 +0300)]
intel/clc: assert when libclc shader is not found
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7483
Reviewed-by: Luis Felipe Strano Moraes <luis.strano@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19091>
Iago Toral Quiroga [Tue, 27 Sep 2022 11:02:45 +0000 (13:02 +0200)]
v3dv: implement VK_EXT_pipeline_robustness
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
Iago Toral Quiroga [Wed, 28 Sep 2022 06:31:57 +0000 (08:31 +0200)]
vulkan/runtime: include robustness info when hashing a shader stage
Suggested by Jason Ekstrand.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
Iago Toral Quiroga [Wed, 28 Sep 2022 06:14:58 +0000 (08:14 +0200)]
broadcom/compiler: trivial code clean-up
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
Iago Toral Quiroga [Tue, 27 Sep 2022 11:13:01 +0000 (13:13 +0200)]
v3dv: use enabled features from vk_device
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
Iago Toral Quiroga [Wed, 28 Sep 2022 11:00:49 +0000 (13:00 +0200)]
v3dv: use NIR_PASS with v3d_nir_lower_robust_image_access
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
Qiang Yu [Tue, 11 Oct 2022 08:36:49 +0000 (16:36 +0800)]
ac/nir/ngg: add one odd dword to nogs culling pervertex lds
radeonsi use like this.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18832>
Qiang Yu [Tue, 11 Oct 2022 08:29:44 +0000 (16:29 +0800)]
ac/nir/ngg,ac/llvm,aco: save nogs ngg culling one lds dword
TES rel patch id is <256, so we can use an existing unused LDS
byte instead of extra dword.
To ease the programing, change the index of repacked_arg_vars
for these variables.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18832>
Qiang Yu [Sun, 31 Jul 2022 09:53:19 +0000 (17:53 +0800)]
ac/nir/ngg: save and restore no_varying/no_sysval_output
These are used by radeonsi for param export count, should
be saved and restore.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18832>
Qiang Yu [Sat, 23 Jul 2022 09:30:52 +0000 (17:30 +0800)]
ac/nir/ngg: allow passthrough with vs primitive id output
vertex primtive id and passthrough are not exclusive, just need
to get correct vertex index when passthrough.
radeonsi won't disable passthrough when vs primitive id output,
this is also for fixing the crash of the assertion.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18832>
Qiang Yu [Fri, 22 Jul 2022 09:42:41 +0000 (17:42 +0800)]
ac/nir/ngg,radv: move LDS layout calculation out of nir ngg lowering
Use lds base load intrinsics in nir ngg lowering to get layout, left
its calulation to driver.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18832>
Qiang Yu [Fri, 22 Jul 2022 07:25:45 +0000 (15:25 +0800)]
nir: add two amd ngg lds base load intrinsics
These two values are not known when compile for radeonsi.
They are relocated when link/upload time.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18832>
Qiang Yu [Thu, 14 Jul 2022 11:56:59 +0000 (19:56 +0800)]
ac/nir/ngg: pass primitive_id_location as param for nogs lower
radeonsi need to use packed driver location for all outputs,
while radv need to use VARYING_SLOT_*. To meet both drivers'
needs.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18832>
Qiang Yu [Fri, 10 Jun 2022 12:54:43 +0000 (20:54 +0800)]
ac/nir/ngg: support user edge flags for ngg lower
Pack user edge flag into arg code is ported from radeonsi
gfx10_ngg_build_export_prim.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18832>
Qiang Yu [Tue, 7 Jun 2022 07:46:36 +0000 (15:46 +0800)]
ac/llvm: get back intrinsics used by NGG
Will be used by radeonsi.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18832>
Brian Paul [Wed, 26 Oct 2022 21:39:39 +0000 (15:39 -0600)]
glx: clean-ups in drisw_glx.c
Replace tabs with spaces. Fix up function pointer calls (don't use
the old style (*foo)(arg) syntax).
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19329>
Brian Paul [Wed, 26 Oct 2022 21:37:31 +0000 (15:37 -0600)]
glx: clean-ups in create_context.c
Replace tabs w/ spaces, remove trailing whitespace.
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19329>
Brian Paul [Wed, 26 Oct 2022 21:36:15 +0000 (15:36 -0600)]
frontends/dri: clean-ups in dri_util.c
Replace tabs with spaces. Rename __ATTRIB macro to SIMPLE_CASE to
be a bit more readable.
NFC.
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19329>
Brian Paul [Wed, 26 Oct 2022 21:34:38 +0000 (15:34 -0600)]
frontend/dri: assorted clean-ups in dri-screen.c
Replace tabs with spaces, fix indentation.
Move 'format' var decl and type (it's an integer array index, not
actually a mesa format).
NFC.
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19329>
Yusuf Khan [Sun, 9 Oct 2022 00:39:01 +0000 (19:39 -0500)]
nv50/ir: nir_op_b2i8 and nir_op_b2i16
Signed-off-by: Yusuf Khan <yusisamerican@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19256>
Yiwei Zhang [Mon, 24 Oct 2022 23:45:50 +0000 (23:45 +0000)]
docs: update to latest venus driver support
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19285>
Yiwei Zhang [Tue, 25 Oct 2022 05:37:42 +0000 (05:37 +0000)]
venus: add VK_EXT_depth_clip_control support
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19285>
Yiwei Zhang [Mon, 24 Oct 2022 23:38:38 +0000 (23:38 +0000)]
venus: add VK_EXT_primitives_generated_query support
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19285>
Yiwei Zhang [Mon, 24 Oct 2022 22:58:52 +0000 (22:58 +0000)]
venus: sync to latest venus protocol headers
This brings in:
- VK_KHR_push_descriptor
- VK_EXT_depth_clip_control
- VK_EXT_primitives_generated_query
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19285>
Yiwei Zhang [Tue, 25 Oct 2022 01:18:51 +0000 (01:18 +0000)]
venus: handle VkAndroidHardwareBufferFormatProperties2ANDROID
Fixes:
4d80ccbf2d0 ("venus: Enable VK_KHR_format_feature_flags2")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19287>
Yiwei Zhang [Mon, 24 Oct 2022 23:01:22 +0000 (23:01 +0000)]
venus: remove redundant codes
This is some left over from prior 1.3 effort.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19287>
Dave Airlie [Tue, 25 Oct 2022 03:43:56 +0000 (13:43 +1000)]
nir/lower_bool_to_int32: add support for lowering functions.
Change the function parameters to 32-bit.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19291>
Lionel Landwerlin [Wed, 26 Oct 2022 10:54:57 +0000 (13:54 +0300)]
nir/divergence_analysis: add missing desc_set_address_intel
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19320>
Lionel Landwerlin [Wed, 26 Oct 2022 10:54:26 +0000 (13:54 +0300)]
nir/divergence_analysis: add some missing RT intrinsics
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19320>
Lionel Landwerlin [Fri, 21 Oct 2022 08:37:32 +0000 (11:37 +0300)]
vulkan/wsi/wl: correctly find whether the compositor uses the same GPU
Using the wl_drm protocol we can check whether the compositor uses the
same GPU as the application.
This allows to run vulkan applications using a DG2 GPU with the
compositor using another card.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19224>
Lionel Landwerlin [Fri, 21 Oct 2022 09:25:18 +0000 (12:25 +0300)]
anv: init major/minor before WSI
So that we can provide that information to WSI if it asks for it
immediately.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19224>
Lionel Landwerlin [Wed, 26 Oct 2022 14:40:34 +0000 (17:40 +0300)]
anv: disable mesh in memcpy
We can't have streamout and mesh enabled at the same time.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes:
ef04caea9b8b ("anv: Implement Mesh Shading pipeline")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19323>
Christophe [Wed, 26 Oct 2022 14:19:10 +0000 (16:19 +0200)]
Zink: add Zink profiles file
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19192>
Christophe [Mon, 24 Oct 2022 16:28:09 +0000 (18:28 +0200)]
zink: add profile documentation
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19192>
Mike Blumenkrantz [Wed, 30 Jun 2021 18:35:02 +0000 (14:35 -0400)]
zink: handle broken resource mapping deadlocks
some apps (most notably Wolfenstein: The New Order) have broken multi-context
buffer usage in which one context will attempt to write to a buffer while
another context holds unflushed usage, and the unflushed context will never
flush until the buffer write completes
it's impossible to handle this scenario correctly without deadlocking,
so add some handling to try waiting and then yolo the buffer write if
a deadlock would occur
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19141>
Jason Ekstrand [Tue, 25 Oct 2022 16:07:24 +0000 (11:07 -0500)]
nir: Unconditionally call nir_trim_vector in nir_lower_readonly_images_to_tex
It will already short-circuit if the number of components matches.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19301>
Jason Ekstrand [Tue, 25 Oct 2022 16:06:07 +0000 (11:06 -0500)]
nir: Misc. style fixes to nir_lower_readonly_images_to_tex
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19301>
Jason Ekstrand [Tue, 25 Oct 2022 16:04:33 +0000 (11:04 -0500)]
nir: Use nir_shader_instructions_pass in nir_lower_readonly_images_to_tex
nir_shader_lower_instructions is overkill and this makes the pass
generally easier to understand.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19301>
Jason Ekstrand [Tue, 25 Oct 2022 15:55:43 +0000 (10:55 -0500)]
nir: Reformat a comment
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19301>
Lucas Stach [Mon, 24 Oct 2022 16:40:50 +0000 (18:40 +0200)]
etnaviv: properly reference flush_resources
The flush_resources recorded in the context need to stay alive until
the context is flushed, at which point additional resolve operations
are done to those resources. While the backing BO is alive due to being
referenced in the cmdstream, the resource might already be destroyed
at this point.
Keep a reference to the resource to make sure it is still available at
context flush time.
Fixes:
7b9d8d1936d7 ("etnaviv: flush used render buffers on context flush when neccessary")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19280>
Michel Dänzer [Fri, 21 Oct 2022 10:57:53 +0000 (12:57 +0200)]
winsys/amdgpu: Set RADEON_FLAG_32BIT again
Avoids hang running
rendercheck -t cacomposite -f a8r8g8b8
via glamor on Navi 14.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7167
Fixes:
7833c5139a54 ("winsys/amdgpu: use cached GTT for command buffers and don't set the 32BIT flag")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19276>
SoroushIMG [Wed, 26 Oct 2022 15:36:19 +0000 (16:36 +0100)]
zink: limit gl_Layer clamping to drivers that need it
So far, only IMG drivers cannot handle out of bounds layer values.
Ideally, a vulkan extension will be drafted to detail this behavior.
But for now if KHR-GL46.texture_cube_map_array.color_depth_attachments
fails, then needs_sanitised_layer is probably needed.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19163>
SoroushIMG [Sun, 16 Oct 2022 18:41:16 +0000 (19:41 +0100)]
zink: clamp gl_Layer output to 0, if framebuffer is not layered
GL spec forces driver to ignore gl_Layer, if layered rendering
is not enabled.
Since vulkan doesn't have the same bavior, emulate this by forcing
gl_Layer to 0, based on driver internal state.
This was seen as failure in
KHR-GL46.texture_cube_map_array.color_depth_attachments
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19163>
SoroushIMG [Thu, 13 Oct 2022 21:52:26 +0000 (22:52 +0100)]
zink: add new framebuffer_is_layered state
This state is needed to make sure gl_Layer values are set to 0,
when the framebuffer is not layered accorfing to GL spec.
Specifically Section 9.8 Layered Framebuffers of GL46 spec:
A layer number written by a geometry shader has no effect if
the framebuffer is not layered.
Vulkan has no carve out for this, so zink must handle this by
sanitising gl_Layer (next commit in the series).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19163>
SoroushIMG [Thu, 13 Oct 2022 21:48:44 +0000 (22:48 +0100)]
zink: add pushconst only pipeline layout
Now that all gfx pipelines share the same push constant layout,
create a screen wide push const only layout that is compatible
with all future programs.
This layout will be used to update push constant values, so that
the update can happen at any point before draw call.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19163>
SoroushIMG [Mon, 24 Oct 2022 14:13:28 +0000 (15:13 +0100)]
zink: cleanup zink_pipeline_layout_create
move the hashing to the caller, since it's not related to this.
Additionally, remove dependance on zink_program argument.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19163>
SoroushIMG [Mon, 24 Oct 2022 13:45:12 +0000 (14:45 +0100)]
zink: use unified pushconst layour for passthorugh tcs
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19163>
SoroushIMG [Thu, 13 Oct 2022 16:49:50 +0000 (17:49 +0100)]
zink: cleanup pushconst interface between driver/compiler
Extend vs_pushconst structure to all gfx stages and make sure,
the push constant memory layout is defined in one place and
is therefore always correct.
No functional change, but should make adding new members to
zink_*_push_constant easier.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19163>
SoroushIMG [Wed, 19 Oct 2022 12:19:20 +0000 (13:19 +0100)]
lavapipe: stop allocating 0 size const buffer
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19163>
Lionel Landwerlin [Wed, 26 Oct 2022 10:55:25 +0000 (13:55 +0300)]
anv: enable localized loads for lower_shader_calls
On Q2RTX shaders :
Instructions in all programs: 31039 -> 26150 (-15.8%)
SENDs in all programs: 1587 -> 1148 (-27.7%)
Loops in all programs: 4 -> 4 (+0.0%)
Cycles in all programs: 420218 -> 392179 (-6.7%)
Spills in all programs: 157 -> 132 (-15.9%)
Fills in all programs: 337 -> 262 (-22.3%)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
Lionel Landwerlin [Wed, 19 Oct 2022 14:10:48 +0000 (17:10 +0300)]
radv: tweak lower_shader_calls parameters
On Q2RTX shaders :
MaxWaves: 62 -> 69 (+11.29%)
Instrs: 41626 -> 41575 (-0.12%); split: -0.27%, +0.15%
CodeSize: 224960 -> 223740 (-0.54%); split: -0.62%, +0.08%
VGPRs: 800 -> 704 (-12.00%)
Scratch: 75776 -> 70656 (-6.76%)
Latency: 922219 -> 977997 (+6.05%)
InvThroughput: 212154 -> 201746 (-4.91%); split: -5.54%, +0.64%
VClause: 1120 -> 1155 (+3.12%); split: -1.88%, +5.00%
SClause: 1148 -> 1144 (-0.35%); split: -0.70%, +0.35%
Copies: 5840 -> 5788 (-0.89%); split: -0.94%, +0.05%
PreVGPRs: 753 -> 651 (-13.55%)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
Lionel Landwerlin [Thu, 20 Oct 2022 08:53:15 +0000 (11:53 +0300)]
nir/lower_shader_calls: run opt_cse after lower stack intrinsics
In particular when using scratch_base_ptr
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
Lionel Landwerlin [Wed, 18 May 2022 15:31:27 +0000 (18:31 +0300)]
nir/lower_shader_calls: move scratch loads closer to where they're needed
The intel backend compiler is not dealing with the scratch loads
emitted by this pass very well. There are 2 reasons for this :
- all loads are at the top of the shader
- the loads are global load intrinsics (cannot be differentiated
from ssbo loads for example)
This leads the backend to generate ridiculous amount of spills.
To help a bit (actually quite a lot), we can move the scratch loads in
the blocks where they're needed, using the dominance information.
Quite often that also ends up moving loads in a block that might not
be reached by all the lanes, so we're potentially avoiding some loads.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
Lionel Landwerlin [Mon, 22 Aug 2022 07:33:40 +0000 (10:33 +0300)]
nir/lower_shader_calls: add a pass to sort/pack values on the stack
The previous pass shrinking values stored on the stack might have left
some gaps on the stack (a vec4 turned into a vec3 for instance).
This pass reorders variables on the stack, by component bit size and
by ssa value number. The component size is useful to pack smaller
values together. The ssa value number is also important because if we
have 2 calls spilling the same values, then we can avoid reemiting the
spillings if the values are stored in the same location.
v2: Remove unused sorting function (Konstantin)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
Lionel Landwerlin [Wed, 17 Aug 2022 13:23:51 +0000 (16:23 +0300)]
nir/lower_shader_calls: add a pass to trim scratch values
For example, if we store to scratch a vec4 but only a subset of
components are used after the load operation.
v2: Use nir_intrinsic_write_mask (Konstantin)
Use u_foreach_bit() instead of u_bit_scan() (Konstantin)
Fix mask building loop (Konstantin)
v3: Fix reswizzle (Konstantin)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
Lionel Landwerlin [Wed, 19 Oct 2022 13:33:20 +0000 (16:33 +0300)]
nir/lower_shader_calls: add an option structure for future optimizations
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
Lionel Landwerlin [Wed, 24 Aug 2022 14:15:58 +0000 (17:15 +0300)]
nir/lower_shader_calls: cleanup shaders a bit more post split
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
Lionel Landwerlin [Mon, 22 Aug 2022 07:25:14 +0000 (10:25 +0300)]
nir/lower_shader_calls: add NIR_PASS_V internally
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
Lionel Landwerlin [Wed, 24 Aug 2022 20:24:57 +0000 (23:24 +0300)]
nir/lower_shader_calls: rematerialize values in more complex cases
Previously when considering whether to rematerialize or spill/fill
ssa_1954, we would go for a spill/fill :
vec4 32 ssa_388 = (float32)txf ssa_387 (texture_handle), ssa_86 (coord), ssa_23 (lod), 0 (texture), 0 (sampler)
...
vec1 32 ssa_1953 = load_const (0xbd23d70a = -0.040000)
vec1 32 ssa_1954 = fadd ssa_388.x, ssa_1953
vec1 32 ssa_1955 = fneg ssa_1954
This is because when looking at ssa_1955 the first time, we would
consider ssa_388 unrematerialiable, and therefore all values built on
top of it would be considered unrematerialiable as well.
The missing piece when considering whether to rematerialize ssa_1954
is that we should look at filled values. Now that ssa_388 has been
spilled/filled, we can rebuild ssa_1955 on top of the filled value and
avoid spilling/filling ssa_1955 at all.
This requires a bit more work though. We can't just look at an
instruction in isolation, we need to go through the ssa chains until
we find values we can rematerialize or not.
In this change we build a list of all ssa values involved in building
a given value, up to the point there we find a filled or a
rematerializable value.
In this particular case, looking at ssa_1955 :
* We can rematerialize ssa_388 from its filled value
* We can rematerialize ssa_1953 trivially
* We can rematerialize ssa_1954 because its 2 inputs are rematerializable
* We can rematerialize ssa_1955 because ssa_1954 is rematerializable
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
Lionel Landwerlin [Mon, 16 May 2022 13:23:02 +0000 (16:23 +0300)]
nir/lower_shader_calls: avoid respilling values
Currently we do something like this :
ssa_0 = ...
ssa_1 = ...
* spill ssa_0, ssa_1
call1()
* fill ssa_0, ssa_1
ssa_2 = ...
ssa_3 = ...
* spill ssa_0, ssa_1, ssa_2, ssa_3
call2()
* fill ssa_0, ssa_1, ssa_2, ssa_3
If we assign the same possition to ssa_0 & ssa_1 in the spilling
stack, then on call2(), we know that those values are already present
in memory at the right location and we can avoid respilling them.
The result would be something like this :
ssa_0 = ...
ssa_1 = ...
* spill ssa_0, ssa_1
call1()
* fill ssa_0, ssa_1
ssa_2 = ...
ssa_3 = ...
* spill ssa_2, ssa_3
call2()
* fill ssa_0, ssa_1, ssa_2, ssa_3
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
Lionel Landwerlin [Wed, 18 May 2022 15:29:10 +0000 (18:29 +0300)]
nir/lower_shader_calls: lower scratch access to format internally
For a follow up optimization, we would like to track scratch loads.
This isn't possible with global load/store intrinsics. So use a couple
of special intrinsic in the pass and only lower it to global
intrinsics at the end.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
Lionel Landwerlin [Tue, 9 Aug 2022 19:09:52 +0000 (22:09 +0300)]
nir/lower_shader_calls: rematerialize more trivial values
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
Alejandro Piñeiro [Tue, 18 Oct 2022 12:25:14 +0000 (14:25 +0200)]
broadcom/compiler: call nir_opt_gcm with a custom strategy
nir_opt_gcm get us worse shader-db stats, but that is expected. But we
want to prevent to get worse values on spill/fills. Analyzing the
outcome with shader-db, this mostly happen with shaders that are
already complex, and are already spilling/filling.
So the best option here is adding a new strategy, that fall backs if
we get spill/fill using nir_opt_gcm.
It is not clear in which order we should disable gcm. For now we
disable it before loop unrolling.
We get a slight performance gain (in average) using nir_opt_gcm.
We don't show the shaderdb stats, as they are worse, but as mentioned,
this is expected.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17185>
Alejandro Piñeiro [Sun, 31 Jul 2022 00:51:05 +0000 (02:51 +0200)]
broadcom/compiler: pass a strategy struct to vir_compile_init
That allows to reduce the number of parameters of the method. And
after all, they were already filled using an existing strategy struct.
This would make easier adding new fields on a strategy.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17185>
Alejandro Piñeiro [Mon, 13 Jun 2022 12:04:55 +0000 (14:04 +0200)]
v3dv/pipeline: use v3d_optimize_nir
Instead of using a custom optimize_nir method, with the same purpose.
Running the fossils for the v3dv well know applications (ue4 demos,
Quake3d, etc) we got somewhat inconclusive outcome in general,
although slightly worse values:
Instrs: 265129 -> 265277 (+0.06%); split: -0.06%, +0.12%
Thread Count: 5504 -> 5506 (+0.04%)
Totals from 153 (10.23% of 1495) affected shaders:
Instrs: 84603 -> 84751 (+0.17%); split: -0.19%, +0.37%
Thread Count: 316 -> 318 (+0.63%)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17185>
Alejandro Piñeiro [Mon, 13 Jun 2022 10:43:12 +0000 (12:43 +0200)]
broadcom/compiler: add more lowerings/optimizations on v3d_optimize_nir
Optimizations that we are already calling on the Vulkan driver. As
preparation to the Vulkan frontend to use v3d_optimize_nir too.
We need to add a new parameter to v3d_optimize_nir in order to know if
we can call nir_opt_find_array_copies. As we don't track if we are
calling nir_var_lower_copies, we explicitly call it when we create the
uncompiled shader create. So instead of tracking, we assume that each
driver (v3d/v3dv) would call it when the shader is created. So when
v3d_optimize_nir is called as part of the process to compile it at the
compiler, we call it with allow_copies as false.
We exclude on purpose nir_opt_gcm as it is a case of a optimization
that could help performance even if it hurts shader db stats.
shaderdb stats:
total instructions in shared programs:
11705923 ->
11705034 (<.01%)
instructions in affected programs: 88350 -> 87461 (-1.01%)
helped: 201
HURT: 80
Instructions are helped.
total threads in shared programs: 375552 -> 375558 (<.01%)
threads in affected programs: 6 -> 12 (100.00%)
helped: 3
HURT: 0
total uniforms in shared programs: 3486108 -> 3485789 (<.01%)
uniforms in affected programs: 7473 -> 7154 (-4.27%)
helped: 90
HURT: 1
Uniforms are helped.
total max-temps in shared programs: 2021860 -> 2021802 (<.01%)
max-temps in affected programs: 800 -> 742 (-7.25%)
helped: 21
HURT: 3
Max-temps are helped.
total sfu-stalls in shared programs: 19299 -> 19296 (-0.02%)
sfu-stalls in affected programs: 18 -> 15 (-16.67%)
helped: 10
HURT: 7
Inconclusive result (value mean confidence interval includes 0).
total inst-and-stalls in shared programs:
11725222 ->
11724330 (<.01%)
inst-and-stalls in affected programs: 88402 -> 87510 (-1.01%)
helped: 201
HURT: 80
Inst-and-stalls are helped.
total nops in shared programs: 269674 -> 269386 (-0.11%)
nops in affected programs: 3641 -> 3353 (-7.91%)
helped: 103
HURT: 29
Nops are helped.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17185>
Alejandro Piñeiro [Thu, 16 Jun 2022 21:26:22 +0000 (23:26 +0200)]
broadcom/compiler: update how we compute return_words_of_texture_data on non-ssa
For the non-ssa case, we were trying to use reg->num_components. But
this is not the same that nir_ssa_def_components_read. It is the
number of components of the destination register. And in the 16bit
case, even if nir_lower_tex packs the outcome, it doesn't update the
number of components, as nir_tex_instr_dest_size would still return
4. And nir validate would check that those values are the same.
So this change focuses on the last part of this comment at
nir_lower_tex:
* Note that we don't change the destination num_components, because
* nir_tex_instr_dest_size() will still return 4. The driver is just
* expected to not store the other channels, given that nothing at the
* NIR level will read them.
We just limit how many channels we would use for the f16 case.
It is also worth to note, based on the CTS and different applications
we test, that this is a corner case.
This was detected when we experimented to enable nir_opt_gcm for v3d,
that lead to raise an assertion slightly below with some shaderdb
tests, but technically it could happen without it.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17185>
Alejandro Piñeiro [Mon, 13 Jun 2022 12:26:17 +0000 (14:26 +0200)]
broadcom/compiler: don't call nir_opt_load_store_vectorize on all v3d_optimize_nir calls
For compute shaders, to avoid a crash with that optimization, it requires
doing some optimizations and lowerings before. Example:
static void
lower_cs_shared(struct nir_shader *nir)
{
NIR_PASS_V(nir, nir_lower_vars_to_explicit_types,
nir_var_mem_shared, shared_type_info);
NIR_PASS_V(nir, nir_lower_explicit_io,
nir_var_mem_shared, nir_address_format_32bit_offset);
}
In the same way other drivers (like anv) calls
nir_opt_load_store_vectorize as part of their post-process-nir.
So one option would be to move nir_opt_load_store_vectorize outsize
the common v3d_nir_optimize, to a post-process nir method.
To make things simpler, this change calls that optimization only if we
have a v3d_compiler object, that is when each frontend has already
done their lowerings, and call the v3d_compiler to get the final
assembly (so we are already on a kind of post processing nir step).
This avoids dEQP-VK.memory_model.shared.basic_types.3 crashing if we
start to call v3d_optimize_nir on v3dv directly.
Slight shaderdb changes, but not significant.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17185>
Yusuf Khan [Wed, 28 Sep 2022 01:01:50 +0000 (20:01 -0500)]
nouveau: put nv04 push macros in nouveau_winsys
Remove some of the duplicated code that comes from it
Signed-off-by: Yusuf Khan <yusisamerican@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18857>
Karol Herbst [Sun, 16 Oct 2022 21:02:01 +0000 (23:02 +0200)]
rusticl/mem: can only map staging textures directly
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19213>