Eunki, Hong [Tue, 26 Nov 2024 08:25:48 +0000 (17:25 +0900)]
Make squareness factor square
From Fernandez Guasti (1992) paper use squared factor as squircle.
Let we follow it.
Change-Id: Icbd6cb18f7dd0b243bc38d069d1e1c47016a5a7b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 26 Nov 2024 05:02:11 +0000 (14:02 +0900)]
(WebView) Print some logs if webview doing actions
Change-Id: I0b102b5a616aee55b74e035513bbbc80aeeddd94
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Chihun Jeong [Tue, 26 Nov 2024 01:39:15 +0000 (01:39 +0000)]
Merge "Add missing break on switch case" into devel/master
Eunki, Hong [Mon, 25 Nov 2024 05:12:25 +0000 (14:12 +0900)]
(Vector) RenderOnce only if rasterize successed + Print more info
Let we print more logs if vector animation task finished
Change-Id: I1cb3cf8599dc7a2974f147fafbdfd9728c85b703
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
ANZ1217 [Mon, 25 Nov 2024 05:01:37 +0000 (14:01 +0900)]
Add missing break on switch case
Change-Id: Ifbcd91b59c9666f5d1c4556dad0c7898aa6abe30
Eunki, Hong [Tue, 19 Nov 2024 10:36:07 +0000 (19:36 +0900)]
(CanvasView) Retry rasterization again if last rasterization failed
Let we retry canvas rasterizing if last commit was failed.
Change-Id: Id8cc862f0c640ed34567e54a6f8218ad5578ddae
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 22 Nov 2024 16:04:41 +0000 (16:04 +0000)]
Merge "DALi Version 2.3.51" into devel/master
Adeel Kazmi [Fri, 22 Nov 2024 16:03:11 +0000 (16:03 +0000)]
DALi Version 2.3.51
Change-Id: I6de4400c45c77b14479eeb0a2a29cecfe5558692
Richard Huang [Tue, 19 Nov 2024 12:28:07 +0000 (12:28 +0000)]
Transform animation support for USD models
Change-Id: Ifc2e512effd61e544dcd71a157f9787ef1e8a83f
Eunki Hong [Tue, 19 Nov 2024 01:42:05 +0000 (01:42 +0000)]
Merge "Fix FLAT qualifier ordering issue + Support gles2.0 YUV image" into devel/master
David Steele [Tue, 5 Nov 2024 17:32:14 +0000 (17:32 +0000)]
Made shader comments meaningful
Change-Id: I5a621f955b1001faec01773c3c5623ab3ceb7bc2
Eunki Hong [Sat, 16 Nov 2024 03:36:04 +0000 (12:36 +0900)]
Fix FLAT qualifier ordering issue + Support gles2.0 YUV image
FLAT keyword must be defined before in/out
+
Fix shader compile error when we try to rendering YUV image at gles2.0
Change-Id: If2b658a03e8c940a5c9afc85073bdd3cb82243c0
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Tue, 12 Nov 2024 15:39:23 +0000 (15:39 +0000)]
Upgraded DALi Toolkit shaders
Change-Id: Ib9f1d3b085a3b86b9ba82ceec5bbc654daff4ea1
Adam Bialogonski [Fri, 15 Nov 2024 07:18:54 +0000 (07:18 +0000)]
DALi Version 2.3.50
Change-Id: I6f3fb2a1b3221dd5a4cf5e6739b569207f53ad65
Chihun Jeong [Thu, 14 Nov 2024 03:45:38 +0000 (03:45 +0000)]
Merge "Fix wrong glyph calculation when ellipsis enabled" into devel/master
ANZ1217 [Tue, 12 Nov 2024 05:20:33 +0000 (14:20 +0900)]
Fix wrong glyph calculation when ellipsis enabled
In ElideGlyphs(), it uses x position of glyph to determine whether it is LTR or not.
Fix the problem that referring to the glyph information which position is not calculated in here.
Change-Id: Id9446f4ef66fa16058055060e2530e86bd939c9f
Eunki, Hong [Fri, 1 Nov 2024 08:50:16 +0000 (17:50 +0900)]
Open GetPropertyObject() API of Visual::Base as devel-api
Let we open Visual::Base::GetPropertyObject API, so let we
allow to call that API out of dali-toolkit without
DevelControl::GetVisualProperty()
Change-Id: I6af6e2ea4b2b05442cadc25743f9fe99408e8197
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho BAEK [Tue, 12 Nov 2024 07:12:03 +0000 (07:12 +0000)]
Merge "Fix Blur Order issue caused by Type setting timing" into devel/master
Eunki, Hong [Tue, 12 Nov 2024 01:05:50 +0000 (10:05 +0900)]
Fix svace issue - preMutiplied always be false
Change-Id: Ib215a811d6efc750c7c7e632b533f92a20c97d9a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Mon, 11 Nov 2024 23:44:29 +0000 (23:44 +0000)]
Merge "Associate DefaultLabel with actor" into devel/master
Seungho Baek [Mon, 11 Nov 2024 05:32:56 +0000 (14:32 +0900)]
Fix Blur Order issue caused by Type setting timing
Change-Id: I7dc1154da92165693efcc2508b42fcc1ed7093cb
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki Hong [Sun, 3 Nov 2024 16:57:01 +0000 (01:57 +0900)]
Fix mis-using of RegisterProperty + Sync AnimatedImageVisual logic with ImageVisual
Their was several mis-ussing cases for RegisterProperty.
Since the first value of RegisterProperty is the key of custom-property.
But some codes works like "Set or Register".
It will return invalid values when we try to get some item
by INVALID_KEY.
+
Some codes are mis-implements at AnimatedImageVisual or AnimatedVectorVisual, SvgVisual.
Let we follow them as latest code scenario, and add some UTC for it.
Change-Id: I2a5b23a1cc321b2fc1fdd880ba85b8859451c153
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Wed, 16 Oct 2024 23:59:37 +0000 (08:59 +0900)]
Fix IsShowing to get visibility from actor instead of accessible
Change-Id: I73dc5a9d38a199a83fed03e6f275ffb5d09c85dc
Youngsun Suh [Wed, 16 Oct 2024 07:45:43 +0000 (16:45 +0900)]
Associate DefaultLabel with actor
Change-Id: I5684fc44065f8033df5911027c1464c93c37ece6
Adeel Kazmi [Fri, 8 Nov 2024 10:48:19 +0000 (10:48 +0000)]
Merge "DALi Version 2.3.49" into devel/master
Richard Huang [Fri, 8 Nov 2024 10:27:23 +0000 (10:27 +0000)]
DALi Version 2.3.49
Change-Id: I4a89342f3ec999f1d60cf949ed391eecac1c60e7
Eunki Hong [Fri, 8 Nov 2024 01:11:20 +0000 (01:11 +0000)]
Merge "(Scene3D) Always create ModelLoader at main thread" into devel/master
Eunki Hong [Thu, 7 Nov 2024 10:30:38 +0000 (10:30 +0000)]
Merge "Make N-Patch shader precision use highp, instead mediump" into devel/master
Eunki, Hong [Thu, 7 Nov 2024 08:10:05 +0000 (17:10 +0900)]
Make N-Patch shader precision use highp, instead mediump
Change-Id: Ia0390d085a2e07b213a9e2309d47004d74d40f2c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Thu, 7 Nov 2024 02:26:25 +0000 (11:26 +0900)]
Replace EventReceivedSignal in text with KeyboardEventReceivedSignal
In some use cases,
Signals are separated to avoid problems where signal emit occurs within emit.
Change-Id: I63c60d9358351a95b6ceff33146fab7c730f89fd
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki Hong [Thu, 17 Oct 2024 03:01:02 +0000 (12:01 +0900)]
(Scene3D) Always create ModelLoader at main thread
Until now, Dali::Scene3D::Loader::ModelLoader create at worker thread.
It might make some problem when we try to load usd model, and call dlopen.
To avoid those kind of issue, let we make it create at ModelLoadTask constructor
(Which will be call at main thread always).
Change-Id: I801f31a6940c9f3267a39d596e123683da9700bb
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sun, 3 Nov 2024 16:30:14 +0000 (01:30 +0900)]
Fix several squircle error + Make render effect shader latest squircle code
- We don't need to calcualte positiveDiff if cornerSquareness value is 1.0
- Support Squircle shape for animated vector image / svg / animated image.
- Use morden method to calculate SDF value with squareness at BackgroundBlurEffect.
Change-Id: I4d4d97e497b5d76a33fcab42c49b8089c09d4425
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 1 Nov 2024 13:46:08 +0000 (13:46 +0000)]
Merge "Make PreMultiplied as true if image doesn't have alpha channel" into devel/master
David Steele [Fri, 1 Nov 2024 12:08:32 +0000 (12:08 +0000)]
Merge "Support Squircle factor for Visual property" into devel/master
David Steele [Fri, 1 Nov 2024 11:25:28 +0000 (11:25 +0000)]
Merge "DALi Version 2.3.48" into devel/master
David Steele [Fri, 1 Nov 2024 11:17:33 +0000 (11:17 +0000)]
DALi Version 2.3.48
Change-Id: Ida4a3b31deb3b6a952fd4bb222c02844ef549de0
Eunki Hong [Thu, 17 Oct 2024 05:02:35 +0000 (14:02 +0900)]
Support Squircle factor for Visual property
Let we add Squareness factor as visual property.
So we can support squircle effects.
Also, let we support it to SceneView / WebView / BackgroundBlurEffect
Change-Id: I6edeb51ee9f917cbed05efe42af12b9b1eb6a21a
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 24 Sep 2024 08:01:28 +0000 (17:01 +0900)]
Make PreMultiplied as true if image doesn't have alpha channel
Since the rendering result don't have any effort if image don't have
alpha channel, we can assume that non-alpha pixel format like RGB888
is alpha premultiplied.
PreMultiplyAlpha will increase the rendering performance usally.
So we can assume that they are pre muliplied already.
Change-Id: I286ad70aa20cadc09eebee2c01a30c22a289fcf4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 1 Nov 2024 01:49:44 +0000 (01:49 +0000)]
Merge "Make color visual always use premulitplied alpha" into devel/master
David Steele [Thu, 31 Oct 2024 12:24:37 +0000 (12:24 +0000)]
Merge "Support scene metadata for USD models" into devel/master
David Steele [Wed, 30 Oct 2024 16:49:28 +0000 (16:49 +0000)]
Merge "Test harness sync" into devel/master
Richard Huang [Wed, 30 Oct 2024 15:46:56 +0000 (15:46 +0000)]
Support scene metadata for USD models
Change-Id: I7bf172c8734f2837958b6954695df6768b0627e0
Eunki, Hong [Wed, 30 Oct 2024 04:29:31 +0000 (13:29 +0900)]
Fix crash issue when RenderEffect applied control is scene off
Change-Id: Ia2ff8a271cccfe7a1b4d8975e38cc17993678d95
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 23 Sep 2024 13:37:02 +0000 (22:37 +0900)]
Make color visual always use premulitplied alpha
Until now, ColorVisual::Property::MIX_COLOR and Visual::Property::OPACITY is
independence properties. So we cannot assume that mixColor uniform was
premultiplied or not. (This is why we cannot enable premultiplied to color visual)
But now we can allow to premultiply option to color visual.
More over, enable/disable premultiply option is meanless for color visual.
So let we use always pre-multiplied alpha option enabled - for performance.
Change-Id: I945e5362207c3b2f94c814d74a00988257fc7f52
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 28 Oct 2024 02:39:54 +0000 (11:39 +0900)]
Fix memory leak issue when we load svg synchronously
Since auto keyword don't support to using IntrusivePtr automatically,
we should specify the name of class.
Without this keyword, the class that created by new keyword never be removed.
Change-Id: I60446dd4ed011f0710cee57f44a1770d154aaca0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 25 Oct 2024 10:46:00 +0000 (11:46 +0100)]
DALi Version 2.3.47
Change-Id: I377519c4641b0f9bd7dabd64f8ee0980e2128bc1
David Steele [Fri, 25 Oct 2024 09:02:35 +0000 (10:02 +0100)]
Test harness sync
Change-Id: I699614e153b3b80d3edf1a1647a4fbbe9d318543
Adeel Kazmi [Wed, 23 Oct 2024 11:31:51 +0000 (12:31 +0100)]
(Automated Tests) Apply Addon Manager Changes
Change-Id: Ia76818e85fb909fab6e3b09adf4c4926c0286336
Eunki Hong [Sun, 20 Oct 2024 23:12:57 +0000 (08:12 +0900)]
Seperate trace keyword for lottie and normal image
Since lottie print a lots of logs every frame, we'd better
seperate the trace tag for lottie.
Change-Id: I6cadc0b46c8a80ee74d80db60e009518a965366e
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 18 Oct 2024 13:26:15 +0000 (13:26 +0000)]
Merge "Updated test suite" into devel/master
Adam Bialogonski [Fri, 18 Oct 2024 06:44:26 +0000 (07:44 +0100)]
DALi Version 2.3.46
Change-Id: Idbac1c2f59e839f322d36f983c004df01e093073
Richard Huang [Wed, 16 Oct 2024 14:16:20 +0000 (15:16 +0100)]
Add signal for model loading completion for Scene3D::Model
Change-Id: I63220da3858a4ca9bb934674bcd02f7154d0755d
Adeel Kazmi [Thu, 17 Oct 2024 09:51:00 +0000 (09:51 +0000)]
Merge "Split control data implementation(Code Refactoring)" into devel/master
Adeel Kazmi [Thu, 17 Oct 2024 09:50:30 +0000 (09:50 +0000)]
Merge "USD loader refactoring" into devel/master
Eunki Hong [Thu, 17 Oct 2024 00:42:54 +0000 (09:42 +0900)]
Error checking when some text relative codes return nullptr
1. hyphenation.GetDictionaryEncoding() can return nullptr logically.
We must doing error check for it.
2. hyphenation.GetWordHyphens() could return empty list if their
was some error exist at hyphenation. TextUpdate logic must consider it.
3. Some environment values didnt restore as previous value.
Let we make revert them.
Change-Id: I69fa81f6983de02a8d93566ddc724155dc25c6d4
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Wed, 16 Oct 2024 14:59:51 +0000 (15:59 +0100)]
Updated test suite
Added GetDeviceLimitation() API
Change-Id: I91f2756fd7f77b943bea185e929898594c96060a
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
David Steele [Wed, 16 Oct 2024 15:20:37 +0000 (15:20 +0000)]
Merge "Test harness sync" into devel/master
Richard Huang [Mon, 14 Oct 2024 13:01:03 +0000 (14:01 +0100)]
USD loader refactoring
Change-Id: I95170e2203a74e76fd9a796273f0ac369af87d15
jmm [Fri, 27 Sep 2024 08:53:32 +0000 (17:53 +0900)]
Split control data implementation(Code Refactoring)
Change-Id: I4856e07a693ca7e0896c1a99a73014d58057aae6
ANZ1217 [Tue, 8 Oct 2024 08:35:02 +0000 (17:35 +0900)]
Fix applying Markup Bold caused double bolding
Change-Id: I7344475f64fa749d50404e3795bf67566607fdfa
David Steele [Mon, 14 Oct 2024 17:37:03 +0000 (18:37 +0100)]
Test harness sync
Change-Id: I3ea16a296b1055efc34938dd3e33ad4d949f6387
Eunki, Hong [Fri, 11 Oct 2024 02:13:41 +0000 (11:13 +0900)]
Create geometry forcibly even if adaptor invalid
A lots of visuals create new geometry even if adaptor invalid.
But only for ImageVisual could return empty geometry handle.
It might make some problem at app terminate case.
Change-Id: I05f0b1a8e406bcffd675257724cb8cea7a7371be
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 11 Oct 2024 09:43:21 +0000 (10:43 +0100)]
DALi Version 2.3.45
Change-Id: I19c77c5fe97ceb4214f26ff5d64400e85616562e
Adeel Kazmi [Wed, 9 Oct 2024 21:51:26 +0000 (22:51 +0100)]
(Automated Tests) Render Surface Sync
Change-Id: Ie118036509e7765c651fe21d3c0901a4f7fa20f0
Eunki Hong [Thu, 10 Oct 2024 07:12:39 +0000 (07:12 +0000)]
Merge "(Scene3D) Support SceneView CornerRadius and Borderline" into devel/master
Eunki Hong [Thu, 10 Oct 2024 06:26:18 +0000 (06:26 +0000)]
Merge "Ask StyleManager::Configuration only we need at TextController" into devel/master
Eunki Hong [Thu, 10 Oct 2024 06:24:00 +0000 (06:24 +0000)]
Merge "Do not assert when default json parse failed" into devel/master
Eunki Hong [Thu, 10 Oct 2024 05:58:32 +0000 (05:58 +0000)]
Merge "Use ConditionalWait::WaitUntil instead sleep_until" into devel/master
sunghyun kim [Tue, 23 Jan 2024 09:45:18 +0000 (18:45 +0900)]
Apply CornerRadius for webview
CornerRadius apply logic not matched with tizen_7.0, the cherry-pick
not works well.
To fix this issue, let we it works well.
Change-Id: Iedc4f12c633db78266054c520172a2e671d2061a
Eunki, Hong [Fri, 27 Sep 2024 08:17:25 +0000 (17:17 +0900)]
(Scene3D) Support SceneView CornerRadius and Borderline
Let we allow to apply corner radius and borderline if we use framebuffer.
Change-Id: I8dd9924f0dc9ef933e8383fd126a45b68bd54e72
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 23 Sep 2024 15:29:19 +0000 (00:29 +0900)]
Use ConditionalWait::WaitUntil instead sleep_until
Since we cannot cancel SleepThread's sleeping
when std::this_thread::sleep_until,
Let we use std::conditional_wait's wait_until feature.
Since we already use ConditionalWait's wait + lock pair
to wait and release the SleepThread (at SleepUntil and Finalize)
we don't need to make additional mutex and conditional wait for it.
Change-Id: I7ee8a09bc4b9aa222efdf35f70da842917795365
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 2 Oct 2024 09:32:50 +0000 (18:32 +0900)]
Ask StyleManager::Configuration only we need at TextController
We don't need to know the mShouldClearFocusOnEscape value for TextLabel.
And also, if input key is never be Escape, we also don't need it.
But that value required to ask singletone class, StyleManager,
and StyleManager might try to parse json file synchronously.
And also, for every TextVisual, we try to get Configure and find some value
by string, what we don't need to know.
It might make overhead for TextLabel creation.
To reduce the overhead, let we get the value only if we need.
Change-Id: I744cff4b05f8ed83d7924c4cbff3ed8f209a5571
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 2 Oct 2024 06:23:50 +0000 (15:23 +0900)]
Do not assert when default json parse failed
Sometimes we got assert at app creation time by below assertion.
DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Cannot parse JSON");
We should need to find detail reason first. But also, due to the
very-fast-assertion, error logs are not ready to print.
To make more clean debug, let we allow to json parsing failed
and keep going.
Change-Id: Ibac5ff84745b60a9d88c68bf2412d2ac6123f5f7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 4 Oct 2024 08:53:21 +0000 (09:53 +0100)]
DALi Version 2.3.44
Change-Id: Ib1a3458cc97c3af8bc39420988c867e04606612a
Adeel Kazmi [Wed, 2 Oct 2024 14:48:25 +0000 (14:48 +0000)]
Merge "Fix SVACE error in USD loader" into devel/master
Adeel Kazmi [Wed, 2 Oct 2024 13:12:34 +0000 (13:12 +0000)]
Merge "Fix the crash in usd-loader automated test" into devel/master
Richard Huang [Wed, 2 Oct 2024 11:46:18 +0000 (12:46 +0100)]
Fix the crash in usd-loader automated test
Change-Id: Iedaccf0416035553caeff9282de8db37cb692997
dongsug song [Wed, 2 Oct 2024 11:31:22 +0000 (11:31 +0000)]
Merge "Add WebAuthDisplayQR, Response and MediaPermission" into devel/master
Richard Huang [Fri, 27 Sep 2024 09:36:48 +0000 (10:36 +0100)]
Fix SVACE error in USD loader
Change-Id: Ie67d09a62106fe952aedd646979308300423d46e
dongsug.song [Thu, 5 Sep 2024 12:34:42 +0000 (21:34 +0900)]
Add WebAuthDisplayQR, Response and MediaPermission
Change-Id: Iaf8239be32e894bf34f4a987fa99cf5b4a06b41f
Eunki, Hong [Thu, 26 Sep 2024 01:41:26 +0000 (10:41 +0900)]
Move shader list instead of copy + Use RawShaderData full string
Let we allow to move operation for save precompiled shader list
Change-Id: I5d3d3356af907fa9b32f746900ec554cabe364ae
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Mon, 30 Sep 2024 02:23:27 +0000 (02:23 +0000)]
Merge "Add UTCs for GetMatches*" into devel/master
dongsug song [Fri, 27 Sep 2024 09:11:07 +0000 (09:11 +0000)]
Merge "Added an option to select the web engine type in the WebView constructor" into devel/master
Youngsun Suh [Fri, 27 Sep 2024 08:21:11 +0000 (17:21 +0900)]
Add UTCs for GetMatches*
Change-Id: Ib0eb330a970e94b54a1addec2a444a4c761c76a0
dongsug.song [Thu, 19 Sep 2024 07:11:07 +0000 (16:11 +0900)]
Added an option to select the web engine type in the WebView constructor
- Previously, the web engine was fixed and selected for all DALi/NUI APPs in dali.sh, but now it can be chosen in the constructor.
Change-Id: I442edc86cbc93bc5a71c467b2aea8a46475607db
Adeel Kazmi [Fri, 27 Sep 2024 05:52:52 +0000 (06:52 +0100)]
DALi Version 2.3.43
Change-Id: Ie3efb13733cad67cdce8bb68be36f52562dd8525
Adeel Kazmi [Thu, 26 Sep 2024 13:41:09 +0000 (13:41 +0000)]
Merge "USD model support in Scene3D" into devel/master
David Steele [Thu, 26 Sep 2024 10:26:36 +0000 (10:26 +0000)]
Merge "Test harness sync" into devel/master
Richard Huang [Mon, 9 Sep 2024 12:33:26 +0000 (13:33 +0100)]
USD model support in Scene3D
Change-Id: I3df770423fdc2d16d480341eb30f327ecfd47c70
Youngsun Suh [Thu, 26 Sep 2024 07:35:53 +0000 (07:35 +0000)]
Merge "Fix ignoring highlightable prop set for v2 role" into devel/master
Youngsun Suh [Thu, 26 Sep 2024 05:19:16 +0000 (14:19 +0900)]
Fix ignoring highlightable prop set for v2 role
Change-Id: Ia582be7941f7a9024911007b6403ce082280f620
Eunki, Hong [Thu, 26 Sep 2024 04:56:09 +0000 (13:56 +0900)]
Consider gles 2.0 cases for YUV and Scene3D
- UNIFIED_YUV_AND_RGB required some trick by textureSize method. But it didn't support for low spec driver.
- 0.0f didn't allow for low spec driver.
Change-Id: Idc7bb11dd2b928459b624b0bbfd945d4addeffbb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Thu, 26 Sep 2024 03:48:53 +0000 (03:48 +0000)]
Merge "Update default and text-related role to use V2 roles" into devel/master
Youngsun Suh [Thu, 26 Sep 2024 01:55:18 +0000 (10:55 +0900)]
Update default and text-related role to use V2 roles
Change-Id: I7729c2cb15ef6aab717e4f78b696ba18c605f91f
Eunki, Hong [Thu, 26 Sep 2024 01:11:01 +0000 (10:11 +0900)]
Fix svace issue - Check nullptr after dynamic cast
TODO : Should it be DALI_ASSERT_ALWAYS?
Change-Id: Id3e7c067d266d0809d3698f6e26a158c24df46a2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Mon, 23 Sep 2024 16:06:32 +0000 (17:06 +0100)]
Test harness sync
Change-Id: Ia8e811da5b52e34ffe4c9ac1d9a0ba35d6c892f6
Seungho BAEK [Wed, 25 Sep 2024 11:09:34 +0000 (11:09 +0000)]
Merge "Automatic RenderTask Ordering" into devel/master
Seungho Baek [Tue, 16 Jul 2024 10:01:42 +0000 (19:01 +0900)]
Automatic RenderTask Ordering
Change-Id: I508caebefe9de0098dd5f0eda76a6f7d6abf0053
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki, Hong [Wed, 25 Sep 2024 04:36:09 +0000 (13:36 +0900)]
Make UtcDaliTextLabelLocaleChange02 more lightweight
Change-Id: I556568c15dab97cdc852c61e921d02b45d3e315f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
sunghyun kim [Wed, 25 Sep 2024 09:12:22 +0000 (09:12 +0000)]
Merge "Reduce code duplication for precompile shader option" into devel/master