David Steele [Fri, 1 Jul 2022 11:12:19 +0000 (11:12 +0000)]
Merge "DALi Version 2.1.29" into devel/master
David Steele [Fri, 1 Jul 2022 11:07:04 +0000 (12:07 +0100)]
DALi Version 2.1.29
Change-Id: Ia1c36497d9c97a9fcb2db79438e7b4ad71c5ea31
Eunki, Hong [Fri, 1 Jul 2022 07:58:30 +0000 (16:58 +0900)]
Fix name of glyph compression name
Change-Id: I825f6ac95ef78457513b5cd984ce00d1c220a2af
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 23 Jun 2022 12:54:44 +0000 (21:54 +0900)]
Copyless glyph bitmap creation
We update glyphBufferData check the buffer's ownership.
So Typesetter now can use the glyph buffer without memcpy.
Change-Id: I2fff8a10f5ed93c2e053825a61350ae5d384f3e8
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 29 Jun 2022 08:16:06 +0000 (17:16 +0900)]
Fix crash issue at VisualBase (DoAction + AnimateTo)
Case 1 :
When we try to change decorated properties by DoAction and UPDATE_PROPERTY,
It can be crashed due to the VisualRenderer is not DecoratedVisualRenderer.
This patch make we update properties only for valid visual types.
Case 2 :
When we try to animate with DevelVisual's animatable property, It become crashed.
This cause we miss some logic of found registered property.
Now, we can run arc-visual.example
Change-Id: Icee700608277a4133426bb39a4c30b92ab8acc8f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 28 Jun 2022 03:02:12 +0000 (03:02 +0000)]
Merge "Fix shader compile crash issue" into devel/master
Heeyong Song [Tue, 28 Jun 2022 01:34:36 +0000 (01:34 +0000)]
Merge "Support YUV decoding for JPEG" into devel/master
joogab yun [Tue, 28 Jun 2022 01:06:30 +0000 (01:06 +0000)]
Merge "Allows TextField and TextEditor to propagate PanGestures." into devel/master
Heeyong Song [Thu, 16 Jun 2022 04:46:29 +0000 (13:46 +0900)]
Support YUV decoding for JPEG
Change-Id: Ibf098d991e21813c0a388c66e7420a51f628706d
Bowon Ryu [Mon, 27 Jun 2022 05:30:24 +0000 (05:30 +0000)]
Merge "fix incorrect index range in emoji-helper" into devel/master
Adeel Kazmi [Fri, 24 Jun 2022 13:08:43 +0000 (14:08 +0100)]
DALi Version 2.1.28
Change-Id: I0811bddaf558ef7312e68fcd1b92bf67a48e95a0
joogab.yun [Thu, 23 Jun 2022 08:33:34 +0000 (17:33 +0900)]
Allows TextField and TextEditor to propagate PanGestures.
This is because TextField and TextEditor use PanGesture, parent actors will not be able to receive PanGesture.
So let's propagate the pan gesture to the parent unless the text is being scrolled by the pan gesture.
Change-Id: Ia3b9995fab97287cbf4db271f3912712b7f78695
Bowon Ryu [Thu, 23 Jun 2022 09:56:41 +0000 (18:56 +0900)]
fix incorrect index range in emoji-helper
Length lastCharacter = startIndex + numberOfCharacters;
Previous lastCharacter's actual value is "lastCharacter + 1"
This incorrect value makes the whole code misleading.
Change-Id: Idcb2582b05b2e36d064779f85942cea6d967a755
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Wed, 22 Jun 2022 09:27:23 +0000 (18:27 +0900)]
Fix shader compile crash issue
Due to the unknown reason, we got crash during glShaderSource.
To "avoid" that crash, we fix the code that we don't use !defined(~)
Change-Id: I54c7278baffb16ee63481ea92ccc67baa227b071
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 20 Jun 2022 05:37:22 +0000 (14:37 +0900)]
Fix remote UTC SIGKILL issue.
Due to the utc can test maximum 60 seconds,
We cannot test 2 or more network sample.
(Current dali's CONNECTION_TIMEOUT_SECOND is 30 seconds)
Change-Id: I7bf6e1bbbb685f3439b88f96b31cd5ae344ce5eb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Mon, 20 Jun 2022 04:40:19 +0000 (04:40 +0000)]
Merge "Fix uint16 max issue in TextLabel" into devel/master
Bowon Ryu [Fri, 17 Jun 2022 06:16:16 +0000 (15:16 +0900)]
Fix uint16 max issue in TextLabel
If the size of TextLabel is bigger than uint16 max value,
there is a problem that assert occurs in Texture::New.
We can avoid the assert by setting the VisualTransform size to uint16 max,
but this also doesn't guaranteed rendering behavior.
To guaranteed the behavior, VisualTransform size is limitted to maxTextureSize.
Change-Id: I68523c89aecc71a9158e59948bca037d5c73c95a
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
David Steele [Fri, 17 Jun 2022 10:40:10 +0000 (10:40 +0000)]
Merge "DALi Version 2.1.27" into devel/master
David Steele [Fri, 17 Jun 2022 10:28:05 +0000 (11:28 +0100)]
DALi Version 2.1.27
Change-Id: I255331086656ae9578381d4ac1f64b269129fe00
joogab yun [Fri, 17 Jun 2022 08:36:41 +0000 (08:36 +0000)]
Merge "If the default algorithm is enabled, there is no need to do "MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT, deviceName);" because nextFocus is automatically found." into devel/master
joogab.yun [Thu, 16 Jun 2022 07:25:37 +0000 (16:25 +0900)]
If the default algorithm is enabled, there is no need to do "MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT, deviceName);" because nextFocus is automatically found.
So we add conditional statements.
Change-Id: I7b4cafd7f514d38141e4918c1651f229b063d595
joogab yun [Thu, 16 Jun 2022 07:25:39 +0000 (07:25 +0000)]
Merge "It may be outside the range of type int. Change to uint64_t." into devel/master
Bowon Ryu [Thu, 16 Jun 2022 02:16:34 +0000 (11:16 +0900)]
fix incorrect calculaion of natural size in text
In DoRelayout of GetNaturalSize/GetHeightForWidth,
operationsPending should inlcude LAYOUT.
Without this, incorrect size calculations will occur.
Change-Id: I4cfcf392d07eac2b5929b7b2cc36d08c8fc519a8
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
joogab.yun [Thu, 16 Jun 2022 04:51:11 +0000 (13:51 +0900)]
It may be outside the range of type int.
Change to uint64_t.
Change-Id: I41cc20a97e7213f8a27de6281bc861f6b9292867
Eunki, Hong [Tue, 14 Jun 2022 12:21:44 +0000 (21:21 +0900)]
Add observer during ProcessLoadQueue
Due to we request LoadTexture multiple time during ProcessLoadQueue,
same AnimatedImageLoading can be requested on multiple ImageLoadThread.
Decode same textureId in multiple thread is just waste the CPU resource.
This patch make we add observer in ProcessLoadQueue.
Change-Id: I5656befa209db967e0a6f1ccd90959f38ff731fc
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab.yun [Tue, 14 Jun 2022 05:37:42 +0000 (14:37 +0900)]
The FocusChanged event callback is called before the FocusLost
Change-Id: I131c7e32a4372b54b2b57c5acf53bfdc5a82c15a
Lukasz Oleksak [Mon, 13 Jun 2022 06:31:58 +0000 (06:31 +0000)]
Merge "[AT-SPI] Fix EditableTextControlAccessible::InsertText()" into devel/master
Adam Bialogonski [Fri, 10 Jun 2022 08:53:42 +0000 (09:53 +0100)]
DALi Version 2.1.26
Change-Id: I653b9e9c59e0273ff52582a065e13d836f00cf04
Artur Świgoń [Thu, 9 Jun 2022 09:31:37 +0000 (11:31 +0200)]
[AT-SPI] Fix EditableTextControlAccessible::InsertText()
This method did not work when appending to the end of the text
(including the case where the text was initially empty).
Change-Id: I981531feb1eea3d067a06292104145d48de0a76f
Bowon Ryu [Thu, 9 Jun 2022 10:28:54 +0000 (10:28 +0000)]
Merge "Fix text AutoScroll ellipsis issue" into devel/master
Bowon Ryu [Thu, 9 Jun 2022 09:49:27 +0000 (09:49 +0000)]
Merge "Resolve incorrect position for Ellipsis when mixed LTR & RTL languages and set layout direction RTL" into devel/master
Eunki Hong [Thu, 9 Jun 2022 09:30:56 +0000 (09:30 +0000)]
Merge "Remove useless iteration when debug mode" into devel/master
Eunki, Hong [Thu, 9 Jun 2022 06:24:54 +0000 (15:24 +0900)]
Remove useless iteration when debug mode
Some API; like fontClient.GetDescription, are very slow.
But these result values only used for debug log printing.
This patch make some useless iteration will not works for
normal debug mode + NoLogging level.
Change-Id: I1feafda4d18b46902724a3cd305a1a87e030bfd5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Thu, 9 Jun 2022 06:41:44 +0000 (15:41 +0900)]
Fix include path value of scene-loader
Change-Id: I9753119ea72cc3db33f7251ef5d9235389f6c5a8
Adeel Kazmi [Wed, 8 Jun 2022 15:39:40 +0000 (15:39 +0000)]
Merge "Free GlyphData buffer" into devel/master
ssabah [Sun, 5 Jun 2022 12:08:04 +0000 (15:08 +0300)]
Resolve incorrect position for Ellipsis when mixed LTR & RTL languages and set layout direction RTL
Here's sample code for issues:
//Case 1:
TextLabel textLabel = TextLabel::New("Projector استكشاف");
textLabel.SetProperty(Dali::Toolkit::DevelTextLabel::Property::ELLIPSIS, true);
textLabel.SetProperty(Dali::Toolkit::DevelTextLabel::Property::ELLIPSIS_POSITION, Dali::Toolkit::DevelText::EllipsisPosition::END);
textLabel.SetProperty(Dali::Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT);
textLabel.SetProperty(Actor::Property::SIZE, Vector2(145.0f, 60.0f)); // minimize width until the ellipsis comes between two languages
//Case 2:
TextLabel textLabel = TextLabel::New("استكشاف Projector");
textLabel.SetProperty(Dali::Toolkit::DevelTextLabel::Property::ELLIPSIS, true);
textLabel.SetProperty(Dali::Toolkit::DevelTextLabel::Property::ELLIPSIS_POSITION, Dali::Toolkit::DevelText::EllipsisPosition::START);
textLabel.SetProperty(Dali::Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT);
textLabel.SetProperty(Actor::Property::SIZE, Vector2(145.0f, 60.0f)); // minimize width until the ellipsis comes between two languages
Change-Id: Ia645d143083074383f4db3b8b2407810b69e4862
Eunki, Hong [Wed, 8 Jun 2022 12:05:13 +0000 (21:05 +0900)]
Make visualOffset as Absolute scale.
offset / uSize.xy might make some precision issue.
For example, tiling use TRANSFORM_OFFSET.
If tiling has some high value, vertex position might missmatched.
This patch will reduce precision.
Change-Id: I185595680c882d75e989d864053079f801d14440
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Tue, 7 Jun 2022 16:19:50 +0000 (01:19 +0900)]
Fix text AutoScroll ellipsis issue
Text should ellipsis while AutoScroll is running
when text length is bigger than MaxTextureSize.
this issue occurs as a side effect of another patch.
74f7af1b08ce65dde5959d22b2d533cbc64b9d2e
the height comparison condition is for another AutoScroll ellipsis issue
and this should not be removed.
Change-Id: I18a4011bec882e483bc0c184417403661a9fa635
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Wed, 8 Jun 2022 04:55:40 +0000 (13:55 +0900)]
Free GlyphData buffer
We make GlyphData's buffer as malloc.
So, we need to change the release method as free.
Change-Id: Id3c1b7ed9f6b8683b05440edc1c6f52fca5fb6c1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Tue, 7 Jun 2022 15:33:13 +0000 (15:33 +0000)]
Merge "Fix bug when we use bitmap font." into devel/master
Eunki, Hong [Tue, 7 Jun 2022 13:42:50 +0000 (22:42 +0900)]
Fix bug when we use bitmap font.
We can use custom bitmap font without using glyph.
In this case, glyphBuffer can be RGBA.
Current logic assume that glyphBuffer only L8 if isColor is false.
This patch it that case works well
Change-Id: Ia68bfb4a292cb4bc34f4041b55f2a9d661e58df7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 25 Apr 2022 10:41:39 +0000 (19:41 +0900)]
Make some visual use DecoratedVisualRenderer
Make some visual use DecoratedVisualRenderer s.t. use some properties as default :
CORNER_RADIUS
CORNER_RADIUS_POLICY
BORDERLINE_WIDTH
BORDERLINE_COLOR
BORDERLINE_OFFSET
BLUR_RADIUS
Now BORDERLINE_WIDTH and BLUR_RADIUS informations can be accessed in
dali-core level. So we can calculate update size
Change-Id: Ib9d20d202a939acf70eac12f602b05c1451e1030
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Tue, 7 Jun 2022 09:59:22 +0000 (09:59 +0000)]
Merge "Minor reduce textlabel creation time." into devel/master
Eunki, Hong [Tue, 17 May 2022 09:51:37 +0000 (18:51 +0900)]
Delete useless define of default shaders
We can use #if defined(~~) instead of #ifndef ~~ #define ~~ 0
Now we can check the shader more clean environment.
Change-Id: Icaf79367ccdeb0a3bd53d47aaacd00ad8f352a64
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 26 May 2022 12:54:19 +0000 (21:54 +0900)]
Minor reduce textlabel creation time.
1. Reduce the multiply operations during TypeSetter
combine each glyph on bitmap.
2. Every textlabel hold it's own TextController
and each TextController try to get StyleManager's configure.
In this case, there was some operation
from const Property::Map to Property::Map. It required vector copy.
So I make that we don't copy the vector anymore.
Change-Id: Ie2853b54d8dc0e6685bb11afe7d91faaae0b5acd
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 3 Jun 2022 11:37:42 +0000 (11:37 +0000)]
Merge "Fix visual defect during text scroll" into devel/master
Eunki, Hong [Fri, 3 Jun 2022 09:10:49 +0000 (18:10 +0900)]
Sync UTC with text shape method.
Harfbuzz shape algorithm have some bug if we use Emoji.
So, make UTC don't check advance value if we test Emoji.
Change-Id: I502c6b9ed4233b27723d9f379c958fb718d9c928
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 2 Jun 2022 05:54:18 +0000 (14:54 +0900)]
Fix visual defect during text scroll
Change-Id: Idf9d2f3bbf08dcb0832b1493ce9c3526f12440ae
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Wed, 1 Jun 2022 10:56:18 +0000 (10:56 +0000)]
Merge "DALi Version 2.1.25" into devel/master
Richard Huang [Wed, 1 Jun 2022 10:15:11 +0000 (11:15 +0100)]
DALi Version 2.1.25
Change-Id: I87da0bfd9384da3a3d9c3a1192d7e6234925cd11
David Steele [Wed, 1 Jun 2022 08:42:40 +0000 (08:42 +0000)]
Merge "Fix svace issue for dli-extra" into devel/master
Bowon Ryu [Tue, 31 May 2022 10:55:22 +0000 (10:55 +0000)]
Merge "Refactoring related-runs for the mutable-markup (Spannable)" into devel/master
ssabah [Mon, 16 May 2022 13:51:13 +0000 (16:51 +0300)]
Refactoring related-runs for the mutable-markup (Spannable)
We created common abstract class to inherit all run class that are needed for mutable-markup (Spannable)
- ColorRun
- CharacterSpacingCharacterRun
- FontDescriptionRun
- UnderlinedCharacterRun
- StrikethroughCharacterRun
- BoundedParagraphRun
Change-Id: I47cea29e0c9d833068b731402de68ae20cabb9d9
ssabah [Wed, 11 May 2022 14:21:06 +0000 (17:21 +0300)]
Ignore vertical line alignment when the line spacing is negative
This is to resolved cut-off in first-line when line-spacing is negative
and vertical line alignment is bottom or middle.
Testing code:
https://github.com/wonrst/NUI-Test/blob/main/text-vertical-line-align/verticalline.cs
This patch should be preceded by the patch below:
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-toolkit/+/274097
Change-Id: I80e6d838ad08f7f34d79f6018bb44ae467c7a89a
Abdulleh Ghujeh [Wed, 20 Apr 2022 10:07:07 +0000 (13:07 +0300)]
fix issue with VerticalLineAlignment with multiple font sizes
when having multi-line, every line contains text that have different font size.
VerticalLineAlignment does not work properly.
Change-Id: I89b2a1b0c3a01c6cd79dc8de3c0e42876e2b7251
seungho [Mon, 30 May 2022 04:55:50 +0000 (13:55 +0900)]
Fix svace issue for dli-extra
Change-Id: Ide4188cd0df8b114428175c0a490f46dc0d43a54
Signed-off-by: seungho <sbsh.baek@samsung.com>
seungho [Wed, 18 May 2022 12:08:22 +0000 (21:08 +0900)]
Enable to use GPU masking in image visual
Change-Id: I37673b02dfa6764a1ebf87a68193c839a6b6212d
Signed-off-by: seungho <sbsh.baek@samsung.com>
Adeel Kazmi [Fri, 27 May 2022 12:18:51 +0000 (12:18 +0000)]
Merge "DALi Version 2.1.24" into devel/master
Seungho BAEK [Fri, 27 May 2022 12:13:16 +0000 (12:13 +0000)]
Merge "GPU Alpha Masking for Animated Image Visual" into devel/master
Adeel Kazmi [Fri, 27 May 2022 12:01:05 +0000 (13:01 +0100)]
DALi Version 2.1.24
Change-Id: I84e156bccaccb2b977b1ddca2c59d6f58a75bf86
seungho [Mon, 16 May 2022 06:09:59 +0000 (15:09 +0900)]
GPU Alpha Masking for Animated Image Visual
Change-Id: I7d0f44a73063a16d1e57acf40739c58239487c43
Signed-off-by: seungho <sbsh.baek@samsung.com>
Heeyong Song [Fri, 27 May 2022 02:52:42 +0000 (11:52 +0900)]
Fix automated test failures about the SvgVisual
Change-Id: I4aef4278e54337e484ef66a4dfa5229c407fbd5e
sunghyun kim [Thu, 26 May 2022 10:10:30 +0000 (10:10 +0000)]
Merge "Apply premultiply in animated image visual" into devel/master
Bowon Ryu [Thu, 26 May 2022 09:38:52 +0000 (09:38 +0000)]
Merge "Fix key event propagation in text controller" into devel/master
Heeyong Song [Thu, 26 May 2022 01:08:39 +0000 (01:08 +0000)]
Merge "Trigger svg loading early" into devel/master
Heeyong Song [Tue, 17 May 2022 10:41:10 +0000 (19:41 +0900)]
Trigger svg loading early
Change-Id: Ie715e242d32ca68060c8503809222960f545ae60
tscholb [Fri, 20 May 2022 09:38:29 +0000 (18:38 +0900)]
Apply premultiply in animated image visual
animated-image-visual not properly apply premultiply.
so i make this patch to apply it.
Change-Id: I8b0a2b123ba6789f91163169ded93e07c6170e49
joogab.yun [Wed, 25 May 2022 05:15:23 +0000 (14:15 +0900)]
The FocusChanged event callback is called before the FocusLost and FocusGained event callbacks.
Change-Id: Idb145bdd0f9f74e84287ab783a34a72485667ae8
Bowon Ryu [Tue, 24 May 2022 12:05:06 +0000 (21:05 +0900)]
Fix key event propagation in text controller
The KeyEvent::UP of DALI_KEY_BACK is not propagated from text controller,
this interferes with the behavior of the parent view in some cases.
Change-Id: Ib20c6f91203af2c27d1030cc2025964f87834195
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Mon, 23 May 2022 05:11:56 +0000 (05:11 +0000)]
Merge "Add text selection popup style" into devel/master
Adeel Kazmi [Fri, 20 May 2022 12:26:35 +0000 (12:26 +0000)]
Merge "DALi Version 2.1.23" into devel/master
Adam Bialogonski [Fri, 20 May 2022 10:16:31 +0000 (11:16 +0100)]
DALi Version 2.1.23
Change-Id: I1699d66d1291c2cc98b22a5bd4ada63b25aa10be
Artur Świgoń [Fri, 13 May 2022 11:42:32 +0000 (13:42 +0200)]
[AT-SPI] Make DevelControl::GetAccessibilityRelations() equivalent to Accessible::GetRelationSet()
The previous std::vector<std::vector<Address>> return type, in which the
RelationType enumeration value served as an index to the outer vector,
can be changed to std::vector<Relation>, which is more compact (there
are very few relations per control in practice). Also, the relation
target type is now Accessible*, which is more useful than Address.
Change-Id: I9f7b86d7415e1711b8a81cd66e271ff9cdffd5c2
Bowon Ryu [Fri, 8 Apr 2022 09:59:45 +0000 (18:59 +0900)]
Add text selection popup style
Change-Id: I8d9a34784d485a70fb244b1eaecca0e299a4b90b
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Wed, 18 May 2022 11:22:32 +0000 (20:22 +0900)]
Fix text render issue when use tiling
Due to the "uTextColorAnimatable" uniform values are not registered
into tiling renderer, It show some strange color when we required
some tiling text feature.
This patch make that all other renderers in mRenderList also have
there own constraint relative with TextLabel's TEXT_COLOR index
so tilied renderes also rendering well
Change-Id: I36198372f1a585529b25080919bf96be939577fa
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 16 May 2022 08:48:14 +0000 (17:48 +0900)]
Store VisualUrl's hash result, and reuse it
When we request load of animated image visual,
It will generate the image url's hash for every frame.
This patch cache the VisualUrl's hash result so
We don't need to re-calculate hash for the same image url.
Change-Id: I637e7d2dc141f25164fb96337d76031f44c2152f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 18 May 2022 09:09:18 +0000 (09:09 +0000)]
Merge "Change conflict of some visual's Impl namespace" into devel/master
Eunki Hong [Wed, 18 May 2022 08:04:33 +0000 (08:04 +0000)]
Merge "Optimize some text-typesetter rendering operations" into devel/master
Eunki Hong [Wed, 18 May 2022 08:04:08 +0000 (08:04 +0000)]
Merge "Fix Textlabel bug if size height is bigger than 16384" into devel/master
Eunki, Hong [Fri, 13 May 2022 06:30:25 +0000 (15:30 +0900)]
Optimize some text-typesetter rendering operations
1. Make pixelwise iterations range more tightly.
ex) for(i=0;~~) if(i<X) continue; --> for(i=X;~~)
2. Make some pixelwise operations use precalculated color
ex) in DrawBackgroundColor, we don't change the target color.
So, we can specificate that color will be writed for each pixel.
It can reduce some float point data operations.
3. Make CombineImageBuffer reuse the memory.
CombineImageBuffer only used in Typesetter class. (It was private API)
and this API never use it's member value.
And also, All that API caller replace one of pixel buffer
either top or bottom.
So now, I move this API in unnamed namespace function +
store the result into already exist pixel buffer
so we can reduce some memory allocation time.
Change-Id: Id20b2b75e39ccf56b7d08f0b8c8e1e6bea4b7820
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho BAEK [Tue, 17 May 2022 10:53:44 +0000 (10:53 +0000)]
Merge "Make highp for some variable for 3d model shader" into devel/master
Eunki, Hong [Tue, 17 May 2022 09:12:36 +0000 (18:12 +0900)]
Fix Textlabel bug if size height is bigger than 16384
Instance fix bug.
text-style shader requied both style texture and overlay style texture.
But for some special case, overlay style texture didnt applied.
TODO : Actually, we need to shrink text relative shaders.
It should be done in future.
Change-Id: Ib2239d5e3b13b946cac964e494027dbaebfe6a02
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Tue, 17 May 2022 10:11:45 +0000 (10:11 +0000)]
Merge "Support asynchronous svg loading" into devel/master
seungho [Mon, 16 May 2022 13:54:41 +0000 (22:54 +0900)]
Make highp for some variable for 3d model shader
Change-Id: Iecff23b041466ef4d9086989813da85715a2c115
Signed-off-by: seungho <sbsh.baek@samsung.com>
seungho [Mon, 16 May 2022 11:35:30 +0000 (20:35 +0900)]
Make shader version be top of the code
Change-Id: Iaa2ab8e68bd43ea8e439cbfbc1fd04f0a45349a5
Signed-off-by: seungho <sbsh.baek@samsung.com>
Eunki, Hong [Mon, 16 May 2022 10:33:40 +0000 (19:33 +0900)]
Change conflict of some visual's Impl namespace
ConnectionTracker now use struct Impl.
So, some namespaces conflict with that names usage.
Change-Id: Iae4e1d165e624c331e7c6e6035727a29bcdd9e20
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho [Mon, 25 Apr 2022 14:38:15 +0000 (23:38 +0900)]
Modify default shader according to the gltf pbr spec
- Add uColorFactor.
In glTF, color factor can be used as a color when there isn't color texture,
but it is also used to be multiplied with base color that is sampled from color texture.
In previous implementation, when there isn't color texture, color factor is converted
as single pixel texture.
If the texture is from color factor, we shouldn't multiply color factor again.
But, we couldn't notify whether the texture is from image file or color factor.
- Add vertex color
- Add uMetallicFactor, uRoughnessFactor
- Use #ifdef instead of single value texture.
- Use pre-computed brdf texture.
- Modify alpha mode
Change-Id: I048b793a4481b65da5ce07d0d3e263ae74b2ab59
Signed-off-by: seungho <sbsh.baek@samsung.com>
David Steele [Fri, 13 May 2022 15:43:39 +0000 (15:43 +0000)]
Merge "Apply EncodedImageBuffer with Atlas" into devel/master
Adeel Kazmi [Fri, 13 May 2022 11:06:29 +0000 (11:06 +0000)]
Merge "DALi Version 2.1.22" into devel/master
Richard Huang [Fri, 13 May 2022 11:01:20 +0000 (12:01 +0100)]
DALi Version 2.1.22
Change-Id: I89d8996908f0852cd10939a7223c6a02036cedc5
Heeyong Song [Wed, 11 May 2022 09:54:06 +0000 (18:54 +0900)]
Support asynchronous svg loading
Change-Id: I46e977fa00fd9a173663b253867e198ac9c40cc8
joogab.yun [Tue, 3 May 2022 09:43:16 +0000 (18:43 +0900)]
1. Rather than DoMoveFocusWithinLayoutControl() being done from the parent If the currently focused actor is also a layout Control,
DoMoveFocusWithinLayoutControl() should be performed starting from the currently focused actor.
2. If the actor returned through GetNextKeyboardFocusableActor() is itself, it becomes an infinite loop.
So It should recurse DoMoveFocusWithinLayoutControl() only when not yourself.
Change-Id: I8ad1f868151337a9e13869682c99c5a19b82bb0f
joogab.yun [Fri, 13 May 2022 03:25:36 +0000 (12:25 +0900)]
Reverts the patch that prevents focus set when parent is visible when false due to backward compatibility issue.
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-toolkit/+/274317/
Change-Id: I5a2152395238596dbccd4e6b064c990a0d802930
Eunki Hong [Fri, 13 May 2022 03:00:54 +0000 (03:00 +0000)]
Merge "Cache animated image's frame index" into devel/master
Eunki Hong [Fri, 15 Oct 2021 07:05:58 +0000 (00:05 -0700)]
Apply EncodedImageBuffer with Atlas
Allow to use atlas with EncodedImageBuffer.
Change-Id: Id98ac9507327215c8a8c4b6b04b3460214ac654d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Lukasz Oleksak [Thu, 12 May 2022 13:03:26 +0000 (13:03 +0000)]
Merge "[AT-SPI] Call EmbedAtkSocket() from WebViewAccessible" into devel/master
Eunki, Hong [Thu, 21 Apr 2022 07:34:31 +0000 (16:34 +0900)]
Cache animated image's frame index
There is no reason to multiple decoding for same-image's same-frame loading.
It just increase our memory useage and CPU usage.
This patch cache animated image's frame index so
we can re-use already decoded frame informations.
+
For more, Due to the animated image decoding can hold big amount of observers
in one frame, we need to reduce runtime of NotifyObservers API.
This patch also reduce NotifyObservers time complexity from O(N^2) to O(N).
Note : We can't add additional observer due to the mQueueLoadFlag flag is true.
Change-Id: I829704c638ce7b6a5feca13cc1bcf75b4bd9e35e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Artur Świgoń [Fri, 29 Apr 2022 17:12:36 +0000 (19:12 +0200)]
[AT-SPI] Call EmbedAtkSocket() from WebViewAccessible
This is necessary for the ATK-based AT-SPI subtree of the web content to
know the address of its parent.
Change-Id: I98ad98bc5d016df9a827d733451a4ceda5b429c3
Eunki, Hong [Wed, 11 May 2022 14:10:11 +0000 (23:10 +0900)]
Delete YGNode only root of Flex::Node
YGNode remove the memory recursively internally.
If we delete childe node's YGNode, it become double free.
This patch make Flex::Node free only it's own YGNode.
Change-Id: I1f68552ee79d1aa6a503ae67f1b3c1d45c77985b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho [Thu, 28 Apr 2022 05:54:59 +0000 (14:54 +0900)]
CPU Alpha Masking for Animated Image Visual
Change-Id: I3b6abac73d248f70998bb992945b96a25c6fb7c8
Signed-off-by: seungho <sbsh.baek@samsung.com>