platform/upstream/mesa.git
7 years agomesa: add KHR_no_error support for glGetImageHandleARB()
Samuel Pitoiset [Wed, 14 Jun 2017 09:27:43 +0000 (11:27 +0200)]
mesa: add KHR_no_error support for glGetImageHandleARB()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agomesa: add KHR_no_error support for glGetTexture*HandleARB()
Samuel Pitoiset [Wed, 14 Jun 2017 09:27:42 +0000 (11:27 +0200)]
mesa: add KHR_no_error support for glGetTexture*HandleARB()

It would be nice to have a no_error path for
_mesa_test_texobj_completeness() because this function doesn't
only test if the texture is complete.

Anyway, that seems enough for now and a bunch of checks are
skipped with this patch.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agomesa: add KHR_no_error support for glMake{Image,Texture}Handle*ResidentARB()
Samuel Pitoiset [Wed, 14 Jun 2017 09:27:41 +0000 (11:27 +0200)]
mesa: add KHR_no_error support for glMake{Image,Texture}Handle*ResidentARB()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agomesa: add KHR_no_error support for glIs{Image,Texture}HandleResidentARB()
Samuel Pitoiset [Wed, 14 Jun 2017 09:27:40 +0000 (11:27 +0200)]
mesa: add KHR_no_error support for glIs{Image,Texture}HandleResidentARB()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agoradeonsi: reduce overhead for resident textures which need color decompression
Samuel Pitoiset [Wed, 14 Jun 2017 11:55:12 +0000 (13:55 +0200)]
radeonsi: reduce overhead for resident textures which need color decompression

This is done by introducing a separate list.

si_decompress_textures() is now 5x faster.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradeonsi: reduce overhead for resident textures which need depth decompression
Samuel Pitoiset [Wed, 14 Jun 2017 11:55:11 +0000 (13:55 +0200)]
radeonsi: reduce overhead for resident textures which need depth decompression

This is done by introducing a separate list.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradeonsi: use util_dynarray_foreach for bindless resources
Samuel Pitoiset [Wed, 14 Jun 2017 11:55:10 +0000 (13:55 +0200)]
radeonsi: use util_dynarray_foreach for bindless resources

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agomesa/util: add util_dynarray_clear() helper
Samuel Pitoiset [Wed, 14 Jun 2017 11:55:09 +0000 (13:55 +0200)]
mesa/util: add util_dynarray_clear() helper

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agogallium/radeon: add a new HUD query for the number of resident handles
Samuel Pitoiset [Wed, 14 Jun 2017 09:40:59 +0000 (11:40 +0200)]
gallium/radeon: add a new HUD query for the number of resident handles

Useful for debugging performance issues when ARB_bindless_texture
is enabled. This query doesn't make a distinction between texture
and image handles.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoi965/gen4: Refactor depth/stencil rebase
Topi Pohjolainen [Fri, 19 May 2017 12:53:40 +0000 (15:53 +0300)]
i965/gen4: Refactor depth/stencil rebase

Effectively there is the same code twice, once for depth and
again for stencil.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agoi965: Drop depth/stencil miptree pointers in alignment workaround
Topi Pohjolainen [Fri, 19 May 2017 09:26:16 +0000 (12:26 +0300)]
i965: Drop depth/stencil miptree pointers in alignment workaround

In brw_workaround_depthstencil_alignment() corresponding
renderbuffers are always set to refer to the same temp miptrees.
There is no need to carry them in context.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agoi965/gen4: Simplify depth/stencil invalidate check
Topi Pohjolainen [Fri, 19 May 2017 08:04:54 +0000 (11:04 +0300)]
i965/gen4: Simplify depth/stencil invalidate check

There is no separate stencil on gen < 6.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agoi965/gen4: Remove redundant check for depth when rebasing stencil
Topi Pohjolainen [Fri, 19 May 2017 07:39:21 +0000 (10:39 +0300)]
i965/gen4: Remove redundant check for depth when rebasing stencil

In case of gen < 6 stencil (if present) is always combined with
depth. Both stencil and depth attachments point to the same
physical surface.
Alignment workaround starts by considering depth and updates
stencil accordingly. Current logic continues with stencil and
in vain considers the case where depth would refer to different
surface than stencil.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agoi965/gen4: Remove non-existing stencil and hiz buffer setup
Topi Pohjolainen [Fri, 5 May 2017 11:43:20 +0000 (14:43 +0300)]
i965/gen4: Remove non-existing stencil and hiz buffer setup

Separate stencil and hiz are only enabled for gen6+.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agoandroid: ac: add missing libdrm_amdgpu shared dependency
Mauro Rossi [Sat, 20 May 2017 15:31:36 +0000 (17:31 +0200)]
android: ac: add missing libdrm_amdgpu shared dependency

Fixes building errors in amd/common:

target  C: libmesa_amd_common <= external/mesa/src/amd/common/ac_gpu_info.c
...
target  C: libmesa_amd_common <= external/mesa/src/amd/common/ac_surface.c
...

external/mesa/src/amd/common/ac_gpu_info.h:31:10: fatal error: 'amdgpu.h' file not found
         ^
2 errors

Fixes: 98a2492 ("ac_surface: use radeon_info from ac_gpu_info")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
7 years agor600: include libelf headers only as needed
Emil Velikov [Sat, 17 Jun 2017 10:40:21 +0000 (11:40 +0100)]
r600: include libelf headers only as needed

Headers are required only when building with OpenCL. As we're building
w/o it libelf may be missing, hence we'll error out as below:

src/gallium/drivers/r600/evergreen_compute.c:27:10:
fatal error: 'gelf.h' file not found
         ^
1 error generated.

Fixes: d96a210842 ("r600g,compute: provide local copy of functions from
ac_binary.c")
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Reported-by: Mauro Rossi <issor.oruam@gmail.com>
Tested-by: Mauro Rossi <issor.oruam@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoradeonsi: include ac_binary.h for struct ac_shader_binary
Emil Velikov [Fri, 16 Jun 2017 18:53:50 +0000 (19:53 +0100)]
radeonsi: include ac_binary.h for struct ac_shader_binary

The header embeds the struct so it needs the header inclusion instead of
the dummy forward declaration.

Cc: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Tom Stellard <tstellar@redhat.com>
Fixes: 32206c5e560 ("radeonsi: Add radeon_shader_binary member to struct
si_shader")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agor600, radeon: move radeon_shader_binary_{init,clean} back to radeon
Emil Velikov [Fri, 16 Jun 2017 19:03:41 +0000 (20:03 +0100)]
r600, radeon: move radeon_shader_binary_{init,clean} back to radeon

Those are used by r600 and radeonsi, so moving them within the former
was a bad idea.

Fixes: d96a210842b ("r600g,compute: provide local copy of functions
from ac_binary.c")
Cc: Jan Vesely <jan.vesely@rutgers.edu>
Cc: Aaron Watry <awatry@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoac: resolve conflicts introduced with "ac: remove amdgpu.h dependency"
Emil Velikov [Fri, 16 Jun 2017 18:10:25 +0000 (19:10 +0100)]
ac: resolve conflicts introduced with "ac: remove amdgpu.h dependency"

The commit did not add the relevant includes - in particular
stdint.h and stdbool.h for the respective standard types.

At the same time, the amdgpu_device_handle typedef redeclaration was
off.

Fixes: 81945ded0dc ("ac: remove amdgpu.h dependency")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101471
Cc: Mark Janes <mark.a.janes@intel.com>
Cc: Gregor Münch <gr.muench@gmail.com>
Reported-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reported-by: Gregor Münch <gr.muench@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agoi965/gen4: Set depth offset when there is stencil attachment only
Topi Pohjolainen [Sun, 21 May 2017 04:39:07 +0000 (07:39 +0300)]
i965/gen4: Set depth offset when there is stencil attachment only

Current version fails to set depthstencil.depth_offset when there
is only stencil attachment (it does set the intra tile offsets
though). Fixes piglits:

g45,g965,ilk:   depthstencil-render-miplevels 1024 s=z24_s8
g45,ilk:        depthstencil-render-miplevels 273 s=z24_s8

CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agoi965/gen6: Remove dead code in hiz surface setup
Topi Pohjolainen [Tue, 10 Jan 2017 08:52:32 +0000 (10:52 +0200)]
i965/gen6: Remove dead code in hiz surface setup

In intel_hiz_miptree_buf_create() the miptree is unconditionally
created with MIPTREE_LAYOUT_FORCE_ALL_SLICE_AT_LOD.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agointel/isl/gen6: Allow arrayed stencil
Topi Pohjolainen [Sun, 14 May 2017 16:02:20 +0000 (19:02 +0300)]
intel/isl/gen6: Allow arrayed stencil

Nothing prevents arrayed stencil surfaces even though hardware
doesn't support mipmapping.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agosvga: add new num-failed-allocations HUD query
Brian Paul [Fri, 16 Jun 2017 22:36:43 +0000 (16:36 -0600)]
svga: add new num-failed-allocations HUD query

This counter is incremented if we fail to allocate memory for
vertex/index/const buffers, textures, etc.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
7 years agogallium/hud: support GALLIUM_HUD_DUMP_DIR feature on Windows
Brian Paul [Fri, 16 Jun 2017 22:35:27 +0000 (16:35 -0600)]
gallium/hud: support GALLIUM_HUD_DUMP_DIR feature on Windows

Use a dummy implementation of the access() function.  Use \ path separator.
Add a few comments.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
7 years agosvga: add a few minor comments
Brian Paul [Fri, 16 Jun 2017 22:34:43 +0000 (16:34 -0600)]
svga: add a few minor comments

Trivial.

7 years agomesa: whitespace fixes in enable.c
Brian Paul [Fri, 16 Jun 2017 20:45:02 +0000 (14:45 -0600)]
mesa: whitespace fixes in enable.c

Remove trailing whitespace, replace tabs w/ spaces, etc.  Trivial.

7 years agoi965: Convert SF_STATE to genxml.
Rafael Antognolli [Tue, 6 Jun 2017 16:23:31 +0000 (09:23 -0700)]
i965: Convert SF_STATE to genxml.

This patch finishes the work done by Ken of converting SF_STATE to genxml, and
merges it with gen6+ code for emitting that state.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agogenxml: The viewport state offset is actually an address.
Rafael Antognolli [Tue, 6 Jun 2017 16:23:30 +0000 (09:23 -0700)]
genxml: The viewport state offset is actually an address.

This fixes code generation on gen45.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agogenxml: Rename fields to match gen6+.
Rafael Antognolli [Tue, 6 Jun 2017 16:23:29 +0000 (09:23 -0700)]
genxml: Rename fields to match gen6+.

"Anti-aliasing Enable" to "Anti-Aliasing Enable".

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agogenxml: Rename SF_STATE field to match gen6+.
Rafael Antognolli [Tue, 6 Jun 2017 16:23:28 +0000 (09:23 -0700)]
genxml: Rename SF_STATE field to match gen6+.

Rename "Use Point Width State" to "Point Width Source". It accepts the same
values and has the same meaning as gen6+, so lets keep them with the same name
to simplify the code.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoi965: aa_line_distance_mode should be before the padding.
Rafael Antognolli [Tue, 6 Jun 2017 16:23:27 +0000 (09:23 -0700)]
i965: aa_line_distance_mode should be before the padding.

It seems that it was never set correctly.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoswr/rast: Fix read-back of viewport array index
Tim Rowley [Fri, 9 Jun 2017 23:37:27 +0000 (18:37 -0500)]
swr/rast: Fix read-back of viewport array index

Binner/clipper read viewport array index from the vertex header as needed.
Move viewport state to BACKEND_STATE.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Refactor includes to limit simdintrin.h usage
Tim Rowley [Fri, 9 Jun 2017 21:58:59 +0000 (16:58 -0500)]
swr/rast: Refactor includes to limit simdintrin.h usage

Reduces the files rebuilt after modifying simdintrin.h from
84 to 64.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Fix read-back of render target array index
Tim Rowley [Fri, 9 Jun 2017 17:57:39 +0000 (12:57 -0500)]
swr/rast: Fix read-back of render target array index

The last FE stage can emit render target array index. Currently we only
check to see if GS is emitting it. Moved the state to BACKEND_STATE and
plumbed the driver to set it.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Adjust cast for gcc warning
Tim Rowley [Thu, 8 Jun 2017 23:37:08 +0000 (18:37 -0500)]
swr/rast: Adjust cast for gcc warning

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Don't transition hottile resolved->dirty during store tiles
Tim Rowley [Thu, 8 Jun 2017 19:44:32 +0000 (14:44 -0500)]
swr/rast: Don't transition hottile resolved->dirty during store tiles

Fixes crash when dumping render targets and RT surface has been deleted.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: gen_llvm_types.py support for SIMD256/SIMD512
Tim Rowley [Thu, 8 Jun 2017 19:42:54 +0000 (14:42 -0500)]
swr/rast: gen_llvm_types.py support for SIMD256/SIMD512

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Properly size GS stage scratch space
Tim Rowley [Thu, 8 Jun 2017 16:48:37 +0000 (11:48 -0500)]
swr/rast: Properly size GS stage scratch space

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Fix early z / query interaction
Tim Rowley [Wed, 7 Jun 2017 18:32:11 +0000 (13:32 -0500)]
swr/rast: Fix early z / query interaction

For certain cases, we perform early z for optimization. The GL_SAMPLES_PASSED
query was providing erroneous results because we were counting the number
of samples passed before the fragment shader, which did not work if the
fragment shader contained a discard.

Account properly for discard and early z, by anding the zpass mask with
the post fragment shader active mask, after the fragment shader.

Fixes the following piglit tests:
    - occlusion-query-discard
    - occlusion_query_meta_fragments

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Share vertex memory between VS input/output
Tim Rowley [Wed, 7 Jun 2017 18:16:15 +0000 (13:16 -0500)]
swr/rast: Share vertex memory between VS input/output

Removes large simdvertex stack allocation.

Vertex shader must ensure reads happen before writes.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Add support for dynamic vertex size for VS output
Tim Rowley [Tue, 6 Jun 2017 23:41:40 +0000 (18:41 -0500)]
swr/rast: Add support for dynamic vertex size for VS output

Add support for dynamic vertex size for the vertex shader output.

Add new state in SWR_FRONTEND_STATE to specify the size.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: SIMD16 FE - improve calcDeterminantIntVertical
Tim Rowley [Tue, 6 Jun 2017 20:34:54 +0000 (15:34 -0500)]
swr/rast: SIMD16 FE - improve calcDeterminantIntVertical

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Add support to PA for variable sized vertices
Tim Rowley [Mon, 5 Jun 2017 21:13:25 +0000 (16:13 -0500)]
swr/rast: Add support to PA for variable sized vertices

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Rework attribute layout
Tim Rowley [Thu, 1 Jun 2017 18:08:04 +0000 (13:08 -0500)]
swr/rast: Rework attribute layout

Move fixed attributes to the top and pack single component SGVs.
WIP to support dynamically allocated vertex size.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Remove explicit primitive id slot in the vertex layout
Tim Rowley [Wed, 31 May 2017 16:24:08 +0000 (11:24 -0500)]
swr/rast: Remove explicit primitive id slot in the vertex layout

- Remove any special casing in the PS stage when primitive ID is input.
  Treat as a normal attribute that must be set up properly in the FE linkage.
- Remove primitive id from the PS_CONTEXT and TRI_FLAGS

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Fix invalid 16-bit format traits for A1R5G5B5
Tim Rowley [Fri, 26 May 2017 06:47:58 +0000 (01:47 -0500)]
swr/rast: Fix invalid 16-bit format traits for A1R5G5B5

Correctly handle formats of <= 16 bits where the component bits don't
add up to the pixel size.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoswr/rast: Implement JIT shader caching to disk
Tim Rowley [Thu, 25 May 2017 02:54:43 +0000 (21:54 -0500)]
swr/rast: Implement JIT shader caching to disk

Disabled by default; currently doesn't cache shaders (fs,gs,vs).

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agogallium/docs: improve docs for SAMPLE_POS, SAMPLE_INFO, TXQS, MSAA semantics
Brian Paul [Fri, 26 May 2017 19:56:37 +0000 (13:56 -0600)]
gallium/docs: improve docs for SAMPLE_POS, SAMPLE_INFO, TXQS, MSAA semantics

For the SAMPLE_POS and SAMPLE_INFO opcodes, clarify resource vs. render
target queries, range of postion values, swizzling, etc.  We basically
follow the DX10.1 conventions.

For the TXQS opcode and TGSI_SEMANTIC_SAMPLEID, clarify return value
and type.

For the TGSI_SEMANTIC_SAMPLEPOS system value, clarify the range of
positions returned.

v2: use 'undef' for unused vector components.  Use (0.5, 0.5, undef, undef)
for sample pos when MSAA not applicable.

v3: Add note that OPCODE_SAMPLE_INFO, OPCODE_SAMPLE_POS are not used yet
and the information is subject to change.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
7 years agosvga: add some missing SVGA_STATS_* enum values, prefix strings
Brian Paul [Fri, 16 Jun 2017 19:16:30 +0000 (13:16 -0600)]
svga: add some missing SVGA_STATS_* enum values, prefix strings

To fix the build when VMX86_STATS is defined.
Also, some minor whitespace changes to match upstream code.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
7 years agoradeonsi: add new polaris12 pci id
Alex Deucher [Fri, 16 Jun 2017 16:12:21 +0000 (12:12 -0400)]
radeonsi: add new polaris12 pci id

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: 17.0 17.1 <mesa-stable@lists.freedesktop.org>
7 years agoswr: Don't crash when encountering a VBO with stride = 0.
Bruce Cherniak [Thu, 15 Jun 2017 16:24:47 +0000 (11:24 -0500)]
swr: Don't crash when encountering a VBO with stride = 0.

The swr driver uses vertex_buffer->stride to determine the number
of elements in a VBO. A recent change to the state-tracker made it
possible for VBO's with stride=0. This resulted in a divide by zero
crash in the driver. The solution is to use the pre-calculated vertex
element stream_pitch in this case.

This patch fixes the crash in a number of piglit and VTK tests introduced
by 17f776c27be266f2.

There are several VTK tests that still crash and need proper handling of
vertex_buffer_index.  This will come in a follow-on patch.

v2: Correctly update all parameters for VBO constants (stride = 0).
    Also fixes the remaining crashes/regressions that v1 did
    not address, without touching vertex_buffer_index.

Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agointel/isl: Add the maximum surface size limit
Anuj Phogat [Fri, 19 May 2017 19:09:22 +0000 (12:09 -0700)]
intel/isl: Add the maximum surface size limit

V2: Use 2^31 bytes (2GB) surface size limit on pre-gen9 and
    2^38 bytes for gen9+.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
7 years agointel/isl: Use uint64_t to store total surface size
Anuj Phogat [Fri, 19 May 2017 20:47:12 +0000 (13:47 -0700)]
intel/isl: Use uint64_t to store total surface size

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
7 years agoi965: Mark freshly allocate bo as idle
Chris Wilson [Thu, 8 Jun 2017 23:35:09 +0000 (00:35 +0100)]
i965: Mark freshly allocate bo as idle

When created, buffers are idle, so mark them as such to save an early
ioctl or mistakenly assuming the fresh buffer is busy.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoetnaviv: add rs-operations sw query
Christian Gmeiner [Fri, 9 Jun 2017 10:34:49 +0000 (12:34 +0200)]
etnaviv: add rs-operations sw query

It could be useful to get the number of emited resolve operations when
doing driver optimizations.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
7 years agoetnaviv: advertise correct max LOD bias
Lucas Stach [Sun, 4 Jun 2017 19:06:33 +0000 (21:06 +0200)]
etnaviv: advertise correct max LOD bias

The maximum LOD bias supported is the same as the max texture level
supported.

Fixes piglit: ext_texture_lod_bias

Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
7 years agoetnaviv: mask correct channel for RB swapped rendertargets
Lucas Stach [Sun, 4 Jun 2017 19:06:32 +0000 (21:06 +0200)]
etnaviv: mask correct channel for RB swapped rendertargets

Now that we support RB swapped targets by using a shader variant, we
must derive the color mask from both the blend state and the bound
framebuffer.

Fixes piglit: fbo-colormask-formats

Fixes: 7f62ffb68ad ("etnaviv: add support for rb swap")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
7 years agoetnaviv: replace translate_clear_color with util_pack_color
Lucas Stach [Sun, 4 Jun 2017 19:06:31 +0000 (21:06 +0200)]
etnaviv: replace translate_clear_color with util_pack_color

This replaces the open coded etnaviv version of the color pack with the
common util_pack_color.

Fixes piglits:
arb_color_buffer_float-clear
fcc-front-buffer-distraction
fbo-clearmipmap

Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
7 years agoetnaviv: remove bogus assert
Lucas Stach [Sun, 4 Jun 2017 19:06:30 +0000 (21:06 +0200)]
etnaviv: remove bogus assert

etna_resource_copy_region handles resources with multiple samples
by falling back to the software path. There is no need to kill the
application there.

Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
7 years agoetnaviv: use padded width/height for resource copies
Lucas Stach [Sun, 4 Jun 2017 19:06:29 +0000 (21:06 +0200)]
etnaviv: use padded width/height for resource copies

When copying a resource fully we can just blit the whole level. This allows
to use the RS even for level sizes not aligned to the RS min alignment. This
is especially useful, as etna_copy_resource is part of the software fallback
paths (used in etna_transfer), that are used for doing unaligned copies.

Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
7 years agoetnaviv: don't try RS blit if blit region is unaligned
Lucas Stach [Sun, 4 Jun 2017 19:06:28 +0000 (21:06 +0200)]
etnaviv: don't try RS blit if blit region is unaligned

If the blit region is not aligned to the RS min alignment don't try
to execute the blit, but fall back to the software path.

Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
7 years agoRevert "amd/common: add missing libdrm include path"
Emil Velikov [Fri, 26 May 2017 15:32:53 +0000 (16:32 +0100)]
Revert "amd/common: add missing libdrm include path"

This reverts commit 44b29dd7b6cdc1a3fde58c367b9de8081ac4167b.

Should no longer be required as of last patch.

Cc: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agoac: remove amdgpu.h dependency
Emil Velikov [Mon, 29 May 2017 13:50:47 +0000 (14:50 +0100)]
ac: remove amdgpu.h dependency

Add a couple of forward declarations and drop the amdgpu.h requirement.

With this we can build the r300 and r600 drivers without the need for
amdgpu.

v2:
 - Add amdgpu.h include in the C file (Marek)
 - Add a comment about pre C11 typedef redeclaration warning (Eric)

Cc: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101189
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agor600g,compute: provide local copy of functions from ac_binary.c
Jan Vesely [Fri, 2 Jun 2017 16:37:07 +0000 (12:37 -0400)]
r600g,compute: provide local copy of functions from ac_binary.c

This is a verbatim copy of the code. The functions can be cleaned up since
r600 does not use all the stuff that gcn does.
The symbol names have been changed since we still use ac_binary.h header
(for struct definition)

v2: Add ifdef guard around r600_binary_clean call (Aaron)
    Remove stray comment

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Tested-By: Aaron Watry <awatry@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agor600: android: amdgpu_common is only required when building OpenCL
Jan Vesely [Fri, 2 Jun 2017 16:37:06 +0000 (12:37 -0400)]
r600: android: amdgpu_common is only required when building OpenCL

v2: split off Android changes

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoegl/display: make platform detection thread-safe
Eric Engestrom [Thu, 15 Jun 2017 22:53:55 +0000 (23:53 +0100)]
egl/display: make platform detection thread-safe

Imagine there are 2 threads that both call _eglGetNativePlatform()
simultaneously:
- thread 1 completes the first "if (native_platform ==
  _EGL_INVALID_PLATFORM)" check and is preempted to do something else
- thread 2 executes the whole function, does "native_platform =
  _EGL_NATIVE_PLATFORM" and just before returning it's preempted
- thread 1 wakes up and calls _eglGetNativePlatformFromEnv() which
  returns _EGL_INVALID_PLATFORM because no env vars are set, updates
  native_platform and then gets preempted again
- thread 2 wakes up and returns wrong _EGL_INVALID_PLATFORM

Solve this by doing the detection in a local var and only overwriting
the global one at the end, if no other thread has updated it since.

This means the platform detected in the thread might not be the platform
returned by the function, but this is a different issue that will need
to be discussed when this becomes possible.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101252
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
7 years agoegl/display: only detect the platform once
Eric Engestrom [Thu, 15 Jun 2017 22:53:54 +0000 (23:53 +0100)]
egl/display: only detect the platform once

My refactor missed the fact that `native_platform` is static.
Add the proper guard around the detection code, as it might not be
necessary, and only print the debug message when a detection was
actually performed.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101252
Fixes: 7adb9b094894a512c019 ("egl/display: remove unnecessary code and
                              make it easier to read")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
7 years agosvga: Relax the format checks for copy_region_vgpu10 somewhat
Thomas Hellstrom [Wed, 14 Jun 2017 13:53:40 +0000 (15:53 +0200)]
svga: Relax the format checks for copy_region_vgpu10 somewhat

The new generic checks were actually more restrictive than the previous svga-
specific tests and not vice versa. So bypass the common format checks for
copy_region_vgpu10.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
7 years agosvga: Fix incorrect format conversion blit destination
Thomas Hellstrom [Wed, 14 Jun 2017 13:39:42 +0000 (15:39 +0200)]
svga: Fix incorrect format conversion blit destination

The blit.dst.resource member that was used as destination was
modified earlier in the function, effectively making us try to blit
the content onto itself. Fix this and also add a debug printout when the
format conversion blits fail.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
7 years agosvga: Fix srgb copy_region regression
Thomas Hellstrom [Wed, 3 May 2017 12:26:02 +0000 (05:26 -0700)]
svga: Fix srgb copy_region regression

This fixes a tf2 srgb copy_region regression from
"svga: Rework the blit and resource_copy_region functionality v3"

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
7 years agosvga: Prefer accelerated blits over cpu copy region
Thomas Hellstrom [Thu, 27 Apr 2017 06:58:47 +0000 (23:58 -0700)]
svga: Prefer accelerated blits over cpu copy region

This reduces the number of cpu copy_region fallbacks on a Nvidia system
running the piglit command

./publish/bin/piglit run  -1 -t copy -t blit tests/quick

from 64789 to 780

Previously this has caused a regression in piglit test
spec@!opengl 1.0@gl-1.0-scissor-copypixels, but I'm currently not able to
reproduce that regression.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
7 years agosvga: Support accelerated conditional blitting
Thomas Hellstrom [Wed, 12 Apr 2017 08:38:23 +0000 (10:38 +0200)]
svga: Support accelerated conditional blitting

The blitter has functions to save and restore the conditional rendering state,
but we currently don't save the needed info.

Since also the copy_region_vgpu10 path supports conditional blitting,
we instead use the same function as the clearing routines and move
that function to svga_pipe_query.c

Note that we still haven't implemented conditional blitting with
the software fallbacks.

Fixes piglit nv_conditional_render::copyteximage

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
7 years agosvga: Use utility functions to help determine whether we can use copy_region
Thomas Hellstrom [Wed, 12 Apr 2017 07:28:49 +0000 (09:28 +0200)]
svga: Use utility functions to help determine whether we can use copy_region

It seems like the SVGA tests are in general more stringent than the utility
tests, but they also miss some blitter features like filters and window
rectangles, and if new blitter features are added in the future, it might
be possible that we forget adding tests for those.

So in addition to the SVGA tests, use the utility tests to restrict the
situations where we can use copy_region.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
7 years agosvga: Rework the blit and resource_copy_region functionality v3
Thomas Hellstrom [Tue, 11 Apr 2017 13:18:04 +0000 (15:18 +0200)]
svga: Rework the blit and resource_copy_region functionality v3

This work was initially trigged by the fact that imported surfaces may
be backed by other SVGA3D formats than the default. Therefore some fixes were
needed to avoid using the copy_region_vgpu10() functionality for incompatible
SVGA3D formats where the pipe formats were OK. This situation happens when
using dri3.

Also in some situations, for example where a R8G8_UNORM surface is backed by
an SVGA3D_NV12 format, we can't use the copy_region functionality at all and
thus need to fall back to the quad blitter also for the resource_copy_region
function. This situation doesn't happen currently, but will if we start using
video textures.

The patch makes the blit- and copy_region paths similar and the decision whether
to use a certain gpu command should now be easy to locate. Probably the
resource_copy_region path will suffer from a minor additional cpu overhead,
but on the other hand there are more cases now that we accelerate, since
we try harder before falling back to cpu copies / blits.

v2: Addressed review comments and fixed up piglit failures by sometimes
preferring cpu_copy_region() over blit().
v3: Removed a stray test statement. Updated commit message.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
7 years agoi965: Improve conditional rendering in fallback paths.
Kenneth Graunke [Thu, 2 Mar 2017 00:41:05 +0000 (16:41 -0800)]
i965: Improve conditional rendering in fallback paths.

We need to fall back in a couple of cases:
- Sandybridge (it just doesn't do this in hardware)
- Occlusion queries on Gen7-7.5 with command parser version < 2
- Transform feedback overflow queries on Gen7, or on Gen7.5 with
  command parser version < 7

In these cases, we printed a perf_debug message and fell back to
_mesa_check_conditional_render(), which stalls until the full
query result is available.  Additionally, the code to handle this
was a bit of a mess.

We can do better by using our normal conditional rendering code,
and setting a new state, BRW_PREDICATE_STATE_STALL_FOR_QUERY, when
we would have set BRW_PREDICATE_STATE_USE_BIT.  Only if that state
is set do we perf_debug and potentially stall.  This means we avoid
stalls when we have a partial query result (i.e. we know it's > 0,
but don't have the full value).  The perf_debug should trigger less
often as well.

Still, this is primarily intended as a cleanup.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoconfigure.ac: remove manual AC_SUBST for pthread-stubs
Emil Velikov [Sun, 4 Jun 2017 23:04:02 +0000 (00:04 +0100)]
configure.ac: remove manual AC_SUBST for pthread-stubs

Unneeded, since the PKG_CHECK_MODULES macro already does the
substitution of the package Cflags/Libs.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agoconfigure.ac: add -pthread to PTHREAD_LIBS
Emil Velikov [Sun, 4 Jun 2017 23:03:59 +0000 (00:03 +0100)]
configure.ac: add -pthread to PTHREAD_LIBS

As described inline - follow what's written in the manual and what works
for all platforms that Mesa supports.

We want to untangle things leaving only -pthread, yet that has a
potential of causing regressions. Thus we'll do it as a follow-up patch.

As a nice side-effect this resolves issues, where the system lacks
libpthread.so, yet the linker does not warn about it and we and up with
unresolved symbols.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101071
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agomesa: stop assigning unused storage for non-bindless opaque types
Timothy Arceri [Thu, 15 Jun 2017 01:56:28 +0000 (11:56 +1000)]
mesa: stop assigning unused storage for non-bindless opaque types

The storage was once used by get_sampler_uniform_value() but that
was fixed long ago to use the uniform storage assigned by the
linker.

By not assigning storage for images/samplers the constant buffer
for gallium drivers will be reduced which could result in small
perf improvements.

V2: rebase on ARB_bindless_texture

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
7 years agoegl/android: Fix typ-o
Robert Foss [Thu, 15 Jun 2017 20:47:53 +0000 (16:47 -0400)]
egl/android: Fix typ-o

Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
7 years agodraw: check for line_width != 1.0f in validate_pipeline()
Brian Paul [Thu, 15 Jun 2017 17:29:38 +0000 (11:29 -0600)]
draw: check for line_width != 1.0f in validate_pipeline()

We shouldn't use the wide line stage if the line width is 1.
This check isn't strictly needed because all drivers are (now)
specifying a line wide threshold of at least 1.0 pixels, but
let's play it safe.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
7 years agosvga: clamp device line width to at least 1 to fix HWv8 line stippling
Brian Paul [Thu, 15 Jun 2017 17:31:53 +0000 (11:31 -0600)]
svga: clamp device line width to at least 1 to fix HWv8 line stippling

The line stipple fallback code for virtual HW version 8 didn't work.

With HW version 8, we were getting zero when querying the max line
widths (AA and non-AA).  This means we were setting the draw module's
wide line threshold to zero.  This caused the wide line stage to always
get enabled.  That caused the line stipple module to fall because the
wide line stage was clobbering the rasterization state with a state
object setting the line stipple pattern to 0xffff.

Now the wide_lines variable in draw's validate_pipeline() will not
be incorrectly set.

Also improve debug output.

BTW, also this fixes several other piglit tests: polygon-mode,
primitive- restart-draw-mode, and line-flat-clip-color since they
all use the draw module fallback.

See VMware bug 1895811.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
7 years agodraw: whitespace and formatting fixes
Brian Paul [Thu, 15 Jun 2017 17:40:37 +0000 (11:40 -0600)]
draw: whitespace and formatting fixes

Trivial.

7 years agoautomake: increase the MESA_GIT_SHA1 hash id length from 7 to 10 digits
Brian Paul [Thu, 15 Jun 2017 03:38:31 +0000 (21:38 -0600)]
automake: increase the MESA_GIT_SHA1 hash id length from 7 to 10 digits

The SCons build has been using 10 digits of the git hash id for the
MESA_GIT_SHA1 string in git_sha1.h for about a year now.  I bumped it
up after running into a case where a 7-digit hash ID was ambiguous.

This patch makes the same change for the autotools build.

The command "git log | grep "^commit" | cut -b 8-14 | sort | uniq -d"
shows there are currently 17 cases where 7 digits of hash id are
ambiguous on master (probably quite a few more if we'd consider other
branches).

Instead of using "git log -n 1 --oneline" use
"git rev-parse --short=10 HEAD" to get the HEAD hash id.

v2: use printf instead of sed, per Eric's suggestion.

Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agogallium: Add renderonly-based support for pl111+vc4.
Eric Anholt [Mon, 8 May 2017 22:57:21 +0000 (15:57 -0700)]
gallium: Add renderonly-based support for pl111+vc4.

This follows the model of imx (display) and etnaviv (render): pl111 is a
display-only device, so when asked to do GL for it, we see if we have a
vc4 renderer, make the vc4 screen, and have vc4 call back to pl111 to do
scanout allocations.

The difference from etnaviv is that we share the same BO between vc4 and
pl111, rather than having a vc4 bo and a pl11 bo and copies between the
two.  The only mismatch between their requirements is that vc4 requires
4-pixel (at 32bpp) stride alignment, while pl111 requires that stride
match width.  The kernel will reject any modesets to an incorrect stride,
so the 3D driver doesn't need to worry about that.

v2: Rebase on Android rework, drop unused include.
v3: Fix another Android bug, from Rob Herring's build-testing.

Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
7 years agoetnaviv: Only use renderonly_get_handle for GEM handles.
Eric Anholt [Wed, 10 May 2017 23:06:11 +0000 (16:06 -0700)]
etnaviv: Only use renderonly_get_handle for GEM handles.

Note that for requests for Prime FDs or flink names, we return handles to
the etanviv BO, not the scanout BO.  This is at least better than previous
behavior of returning GEM handles for a request for an FD or flink name.

And add an assert that renderonly_get_handle is only used for getting the
GEM handle.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
7 years agoandroid: r600/eg: add support for tracing IBs after a hang.
Mauro Rossi [Sun, 4 Jun 2017 17:11:48 +0000 (19:11 +0200)]
android: r600/eg: add support for tracing IBs after a hang.

The rules to generate egd_tables.h are added in Android makefile

Fixes: f42fb00 "r600/eg: add support for tracing IBs after a hang."
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agosvga: fix git_sha1.h include path in Android.mk (v3)
Mauro Rossi [Tue, 6 Jun 2017 21:28:33 +0000 (23:28 +0200)]
svga: fix git_sha1.h include path in Android.mk (v3)

Adds libmesa_git_sha1 static (dummy) library to generate git_sha1.h
with some polishing to header dependency on .git/HEAD and scripted rules.

The now redundant generation rules are removed from Android.gen.mk
libmesa_git_sha1 whole static depedency is added to libmesa_pipe_svga,
libmesa_dricore and libmesa_st_mesa modules

Fixes the following building error:

external/mesa/src/gallium/drivers/svga/svga_screen.c:26:10:
fatal error: 'git_sha1.h' file not found
         ^
1 error generated.

Fixes: 1ce3a27 ("svga: Add the ability to log messages to
vmware.log on the host.")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agobin/get-fixes-pick-list.sh: better identify multiple "fixes:" tags
Andres Gomez [Sat, 13 May 2017 00:11:08 +0000 (03:11 +0300)]
bin/get-fixes-pick-list.sh: better identify multiple "fixes:" tags

We were not considering as multiple fixes lines with:
Fixes: $sha_1, Fixes: $sha_2

Now, we split the lines so we will consider them individually, as in:
Fixes: $sha_1,
Fixes: $sha_2

Additionally, we try to get the SHA from split lines so:
Fixes:
$sha_1

Will be considered as:
Fixes: $sha_1

v2:
 - Treat empty spaces earlier in fix lines (Emil)
 - Fold 2 lines into one to gather fix commit ids (Emil)

Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
7 years agobin/get-fixes-pick-list.sh: parse just the commit message
Andres Gomez [Sat, 13 May 2017 00:11:07 +0000 (03:11 +0300)]
bin/get-fixes-pick-list.sh: parse just the commit message

We were parsing the whole diff, although the candidates were
identified only by the commit message.

Now, we only use the commit message for parsing.

Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
7 years agogallium/radeon: fix initialization of new resource bindless fields
Samuel Pitoiset [Wed, 14 Jun 2017 19:11:19 +0000 (21:11 +0200)]
gallium/radeon: fix initialization of new resource bindless fields

r600_resource objects are not calloc'd.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agogbm: implement FD import with modifier
Lucas Stach [Thu, 8 Jun 2017 18:56:17 +0000 (20:56 +0200)]
gbm: implement FD import with modifier

This implements a way to import FDs with modifiers on plain GBM devices,
without the need to go through EGL. This is mostly to the benefit of
gbm_gralloc, which can keep its dependencies low.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
7 years agogbm: add API to to import FD with modifier
Lucas Stach [Thu, 8 Jun 2017 18:56:16 +0000 (20:56 +0200)]
gbm: add API to to import FD with modifier

This allows to import an FD with an explicit modifier passed through
userspace protocols.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
7 years agoi965: gen4_blorp_exec.h to the sources list
Emil Velikov [Wed, 14 Jun 2017 16:00:50 +0000 (17:00 +0100)]
i965: gen4_blorp_exec.h to the sources list

We tend to use the sources, as opposed to EXTRA_DIST to include the
headers.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
7 years agogallium/util: Break recursion in pipe_resource_reference
Michel Dänzer [Tue, 13 Jun 2017 03:02:59 +0000 (12:02 +0900)]
gallium/util: Break recursion in pipe_resource_reference

It calling itself recursively prevented it from being inlined, resulting
in a copy being generated in every compilation unit referencing it. This
bloated the text segment of the Gallium mega-driver *_dri.so by ~4%,
and might also have impacted performance.

Fixes: ecd6fce2611e ("mesa/st: support lowering multi-planar YUV")
v2:
* Add comment above pipe_resource_next_reference [Samuel Pitoiset]
v3:
* Use loop to unreference the full chain of resources referenced via
  the next members [Timothy Arceri]
v4:
* Stop chasing ->next chain at the first sub-resource which isn't
  destroyed [Nicolai Hähnle]

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agomesa: fix 'make check' by moving bindless functions at the right place
Samuel Pitoiset [Wed, 14 Jun 2017 16:08:09 +0000 (18:08 +0200)]
mesa: fix 'make check' by moving bindless functions at the right place

Fixes: 5f249b9f05e ("mapi: add GL_ARB_bindless_texture entry points")
Reported-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
7 years agoi965/miptree: Use the new simple alloc_tiled for CCS buffers
Jason Ekstrand [Mon, 12 Jun 2017 16:44:20 +0000 (09:44 -0700)]
i965/miptree: Use the new simple alloc_tiled for CCS buffers

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965/bufmgr: Add a new, simpler, bo_alloc_tiled
Jason Ekstrand [Mon, 12 Jun 2017 16:40:42 +0000 (09:40 -0700)]
i965/bufmgr: Add a new, simpler, bo_alloc_tiled

ISL already has all of the complexity required to figure out the correct
surface pitch and size taking tile alignment into account.  When we get
a surface out of ISL, the pitch and size are already correct and using
brw_bo_alloc_tiled_2d doesn't actually gain us anything other than extra
asserts we have to do in order to ensure that the bufmgr code and ISL
agree.  This new helper doesn't try to be smart but just allocates the
BO you ask for and sets up the tiling.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965/bufmgr: Rename bo_alloc_tiled to bo_alloc_tiled_2d
Jason Ekstrand [Mon, 12 Jun 2017 16:35:22 +0000 (09:35 -0700)]
i965/bufmgr: Rename bo_alloc_tiled to bo_alloc_tiled_2d

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Use blorp for depth/stencil clears on gen6+
Jason Ekstrand [Sun, 9 Oct 2016 05:54:00 +0000 (22:54 -0700)]
i965: Use blorp for depth/stencil clears on gen6+

Acked-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
7 years agoi965: Set step_rate = 0 for interleaved vertex buffers
Jason Ekstrand [Wed, 7 Jun 2017 00:53:26 +0000 (17:53 -0700)]
i965: Set step_rate = 0 for interleaved vertex buffers

Before, we weren't setting step rate so we got whatever old value
happened to be lying around.  This can lead to some interesting
rendering errors.  In particular, if you run the OpenGL ES CTS with
dEQP-GLES3.functional.instanced.types.mat2x4 immediately followed by one
of the dEQP-GLES3.functional.transform_feedback.* tests, the transform
feedback test gets stale instancing data from the other test and fails.
The only thing that is causing this to not be a problem today is that we
use meta for clears and meta is setting up vertex buffers via the VBO or
non-interleaved path and setting step_rate to 0 for us.  When blorp
depth/stencil clears are enabled, meta is no longer sitting between the
two tests and the stale data starts causing noticeable problems.

Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>