Timothy Arceri [Tue, 28 Mar 2017 03:43:23 +0000 (14:43 +1100)]
mesa: always return GL_OUT_OF_MEMORY or GL_NO_ERROR when KHR_no_error enabled
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Thu, 30 Mar 2017 12:11:34 +0000 (23:11 +1100)]
mesa: add _mesa_is_no_error_enabled() helper
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Wed, 12 Apr 2017 05:08:01 +0000 (15:08 +1000)]
mesa: add env var to force enable the KHR_no_error ctx flag
V2: typo know -> known
V3: add security check (Suggested by Nicolai)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Tue, 28 Mar 2017 03:47:58 +0000 (14:47 +1100)]
mesa: expose KHR_no_error
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Constantine Kharlamov [Thu, 13 Apr 2017 20:56:28 +0000 (23:56 +0300)]
r600g: update dirty_level_mask after the 1-st draw after FB change
Ported from radeonsi. Testing with Kane&Lynch2 shows ≈1k skipped updates per
frame on average.
No piglit changes with tests/gpu.py, gbm mode.
Signed-off-by: Constantine Kharlamov <Hi-Angel@yandex.ru>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Nicolai Hähnle [Fri, 7 Apr 2017 16:24:44 +0000 (18:24 +0200)]
vbo: fix gl_DrawID handling in glMultiDrawArrays
Fixes a bug in
KHR-GL45.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 7 Apr 2017 16:20:34 +0000 (18:20 +0200)]
mesa: move glMultiDrawArrays to vbo and fix error handling
When any count[i] is negative, we must skip all draws.
Moving to vbo makes the subsequent change easier.
v2:
- provide the function in all contexts, including GLES
- adjust validation accordingly to include the xfb check
v3:
- fix mix-up of pre- and post-xfb prim count (Nils Wallménius)
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 13 Apr 2017 19:06:11 +0000 (21:06 +0200)]
mesa: extract need_xfb_remaining_prims_check
The same logic needs to be applied to glMultiDrawArrays.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 13 Apr 2017 18:53:17 +0000 (20:53 +0200)]
mesa: fix remaining xfb prims check for GLES with multiple instances
Found by inspection.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Mike Lothian [Wed, 19 Apr 2017 02:09:05 +0000 (03:09 +0100)]
radv/meta: Fix nir_builder.h include
This fixes the build after:
commit
399ebd2a84a133bd2ca3da388a059fd3bafe33f5
Author: Dave Airlie <airlied@redhat.com>
Date: Wed Apr 19 06:18:23 2017 +1000
radv/meta: add common shader vertex generation function
Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Mike Lothian [Wed, 19 Apr 2017 02:09:04 +0000 (03:09 +0100)]
radv/ac: Fix nir.h include
This fixes the build after:
commit
224cf2906a8f38ce47411afc93a223ac0e41795f
Author: Dave Airlie <airlied@redhat.com>
Date: Mon Apr 17 13:01:52 2017 +1000
radv/ac: add initial pre-pass for shader info gathering
Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 18 Apr 2017 23:13:06 +0000 (09:13 +1000)]
radv/meta: refactor out some common shaders.
The vs vertex generate and fs noop shaders are used in a few places,
so refactor them out.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 18 Apr 2017 20:40:29 +0000 (06:40 +1000)]
radv/meta: generate position for blit shaders.
This generates the position info using the vertex shader.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 18 Apr 2017 20:36:08 +0000 (06:36 +1000)]
radv/meta: reduce vertex buffer in blit2d.
Generate the position vertices.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 18 Apr 2017 05:50:10 +0000 (15:50 +1000)]
radv/meta: reduce vertex buffer usage in clear shaders
For depth clears we have to pass the depth in the 2nd
component, we can use push constants for some of this
later to drop the vertex buffer completely
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 18 Apr 2017 05:38:09 +0000 (15:38 +1000)]
radv/meta: avoid using vertex buffer for resolve shader.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 18 Apr 2017 05:31:55 +0000 (15:31 +1000)]
radv/meta: move depth decompress to using inline vertex data
This removes the vertex buffer, and just generates the values
in the shader.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 18 Apr 2017 05:29:21 +0000 (15:29 +1000)]
radv/meta: move fast clear to generate vertices in shader.
Avoids having to setup vertex buffers.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 18 Apr 2017 20:18:23 +0000 (06:18 +1000)]
radv/meta: add common shader vertex generation function
Instead of passing in the same 1.0, -1.0 combinations via
vertex buffers, we can just use vertex id to have the vertex
shader build them. This function introduces the generator
code needed, later patches will use this.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 18 Apr 2017 05:28:04 +0000 (15:28 +1000)]
radv/meta: add support for save/restore meta without vertex data.
Some of the shaders could just generate the vertex data in the
shader, so add helpers to allow us to move to doing that.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 18 Apr 2017 23:30:26 +0000 (09:30 +1000)]
radv: drop debugging leftovers code in descriptor set patches.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 18 Apr 2017 03:22:32 +0000 (13:22 +1000)]
radv: add support for 32 descriptor sets.
This bumps the limit to the number of sets to 32, now that
we have proper support for it. It also uses 1u in a few places
to make things a bit safer.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 18 Apr 2017 00:21:59 +0000 (10:21 +1000)]
radv/ac: add support for indirect access of descriptor sets.
We want to expose more descriptor sets to the applications,
but currently we have a 1:1 mapping between shader descriptor
sets and 2 user sgprs, limiting us to 4 per stage. This commit
check if we don't have enough user sgprs for the number of
bound sets for this shader, we can ask for them to be indirected.
Two sgprs are then used to point to a buffer or 64-bit pointers
to the number of allocated descriptor sets. All shaders point
to the same buffer.
We can use some user sgprs to inline one or two descriptor sets
in future, but until we have a workload that needs this I don't
think we should spend too much time on it.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 17 Apr 2017 20:18:01 +0000 (06:18 +1000)]
radv: start allocating user sgprs
This adds an initial implementation to allocate the user
sgprs and make sure we don't run out if we try to bind
a bunch of descriptor sets.
This can be enhanced further in the future if we add
support for inlining push constants.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 17 Apr 2017 19:44:46 +0000 (05:44 +1000)]
radv/ac: mark used descriptor sets in shader info.
This pre calculates the used descriptor sets.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 17 Apr 2017 19:35:05 +0000 (05:35 +1000)]
radv/ac: frag shader only needs ring offsets if sample positions enabled
mostly documenting things, since with modern llvm we always have the
spill enabled.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 17 Apr 2017 19:29:34 +0000 (05:29 +1000)]
radv/ac: move needs_push_constants to shader info.
First step to optimising push constants.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 17 Apr 2017 19:23:47 +0000 (05:23 +1000)]
radv: optimise compute shader grid size emission.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 17 Apr 2017 19:15:46 +0000 (05:15 +1000)]
radv: start conditionalising vertex inputs. (v2)
In practice this will probably just drop draw id in a few places.
v2: just do draw_id for now. (Bas)
it might be possible to do something more if we need it in the
future. (nha)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 17 Apr 2017 03:01:52 +0000 (13:01 +1000)]
radv/ac: add initial pre-pass for shader info gathering
There is some radv specific info we need to gather from shaders
before we get into converting nir->llvm, so we can make
better decisions especially around user sgpr allocation.
This is just an initial placeholder to gather if sample positions
are required in the frag shader.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Rob Clark [Sat, 15 Apr 2017 14:04:55 +0000 (10:04 -0400)]
freedreno: refactor dirty state handling
In particular, move per-shader-stage info out to a seperate array of
enum's indexed by shader stage. This will make it easier to add more
shader stages as well as new per-stage state (like SSBOs).
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sun, 16 Apr 2017 18:47:35 +0000 (14:47 -0400)]
freedreno: move clear path dirty state hack to a2xx backend
a3xx/a4xx use the generic u_blitter path, which will make state dirty
bits be set appropriately thanks to the automagic of generic code
setting generic state in the driver. And a5xx has a blit/dma engine
(actually, two) so it doesn't need these extra dirty bits set.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sun, 16 Apr 2017 16:39:59 +0000 (12:39 -0400)]
freedreno/ir3: split out per-stage emit_consts fxns
This makes it easier to deal with adding additional stages which have
their own driver-params. The duplicated code this introduces can be
refactored out after a later patch moves to per-shader-stage dirty
flags.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sun, 16 Apr 2017 18:52:16 +0000 (14:52 -0400)]
freedreno: add helper to mark all state clean
Note that this involves juggling around a bit when we emit and clear
texture state. So split out from the patch that adds the helper to set
all state dirty.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sun, 16 Apr 2017 16:21:49 +0000 (12:21 -0400)]
freedreno: add helper to mark all state dirty
This will simplify things when we break out per-shader-stage dirty bits.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sun, 16 Apr 2017 15:57:04 +0000 (11:57 -0400)]
freedreno: move a2xx specific hack out of core
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sun, 16 Apr 2017 15:49:54 +0000 (11:49 -0400)]
freedreno: make texture state an array
Make this an array indexed by shader stage, as is done elsewhere for
other per-shader-stage state. This will simplify things as more shader
stages are eventually added.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 18 Apr 2017 14:24:38 +0000 (10:24 -0400)]
freedreno/ir3: refactor out helpers for comparing shader keys
Each of the ir3 users has *basically* the same logic for comparing the
previous and current shader key, to see which, if any, shader state
needs to be marked dirty due to shader variant change.
The difference between gen's was just that some lowering flags never get
set on certain generations. But it doesn't really hurt to include the
extra checks (because both keys would have false).
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 18 Apr 2017 01:20:37 +0000 (21:20 -0400)]
util/queue: don't hang at exit
So atexit() is horrible and
4aea8fe7 is probably not a good idea. But
add an extra layer of duct-tape to the problem. Otherwise we hit a
situation where app using an atexit() handler that runs later than ours
doesn't hang when trying to tear down a context.
(gdb) bt
#0 util_queue_killall_and_wait (queue=queue@entry=0x52bc80) at ../../../src/util/u_queue.c:264
#1 0x0000007fb6c380c0 in atexit_handler () at ../../../src/util/u_queue.c:51
#2 0x0000007fb7730e2c in __run_exit_handlers () from /lib64/libc.so.6
#3 0x0000007fb7730e5c in exit () from /lib64/libc.so.6
#4 0x0000007fb7ce17dc in piglit_report_result (result=PIGLIT_PASS) at /home/robclark/src/piglit/tests/util/piglit-util.c:267
#5 0x0000007fb7ef99f8 in process_next_event (x11_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:139
#6 0x0000007fb7ef9a90 in enter_event_loop (winsys_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:153
#7 0x0000007fb7ef8e50 in run_test (gl_fw=0x432c20, argc=1, argv=0x7ffffff588) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_winsys_framework.c:88
#8 0x0000007fb7edb890 in piglit_gl_test_run (argc=1, argv=0x7ffffff588, config=0x7ffffff400) at /home/robclark/src/piglit/tests/util/piglit-framework-gl.c:203
#9 0x0000000000401224 in main (argc=1, argv=0x7ffffff588) at /home/robclark/src/piglit/tests/bugs/drawbuffer-modes.c:46
(gdb) c
Continuing.
[Thread 0x7fb67580c0 (LWP 3471) exited]
^C
Thread 1 "drawbuffer-mode" received signal SIGINT, Interrupt.
0x0000007fb72dda34 in pthread_cond_wait@@GLIBC_2.17 () from /lib64/libpthread.so.0
(gdb) bt
#0 0x0000007fb72dda34 in pthread_cond_wait@@GLIBC_2.17 () from /lib64/libpthread.so.0
#1 0x0000007fb6c38304 in cnd_wait (mtx=0x5bdc90, cond=0x5bdcc0) at ../../../include/c11/threads_posix.h:159
#2 util_queue_fence_wait (fence=0x5bdc90) at ../../../src/util/u_queue.c:106
#3 0x0000007fb6daac70 in fd_batch_sync (batch=0x5bdc70) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch.c:233
#4 batch_reset (batch=batch@entry=0x5bdc70) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch.c:183
#5 0x0000007fb6daa5e0 in batch_flush (batch=0x5bdc70) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch.c:290
#6 fd_batch_flush (batch=0x5bdc70, sync=<optimized out>) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch.c:308
#7 0x0000007fb6daba2c in fd_bc_flush (cache=0x461220, ctx=0x52b920) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch_cache.c:141
#8 0x0000007fb6dac954 in fd_context_flush (pctx=0x52b920, fence=0x0, flags=<optimized out>) at ../../../../../src/gallium/drivers/freedreno/freedreno_context.c:54
#9 0x0000007fb6b43294 in st_glFlush (ctx=<optimized out>) at ../../../src/mesa/state_tracker/st_cb_flush.c:121
#10 0x0000007fb69a84e8 in _mesa_make_current (newCtx=newCtx@entry=0x0, drawBuffer=drawBuffer@entry=0x0, readBuffer=readBuffer@entry=0x0) at ../../../src/mesa/main/context.c:1654
#11 0x0000007fb6b7ca58 in st_api_make_current (stapi=<optimized out>, stctxi=0x0, stdrawi=0x0, streadi=0x0) at ../../../src/mesa/state_tracker/st_manager.c:827
#12 0x0000007fb6cc87e8 in dri_unbind_context (cPriv=<optimized out>) at ../../../../../src/gallium/state_trackers/dri/dri_context.c:217
#13 0x0000007fb6cc80b0 in driUnbindContext (pcp=0x5271e0) at ../../../../../../src/mesa/drivers/dri/common/dri_util.c:591
#14 0x0000007fb7d1da08 in MakeContextCurrent (dpy=0x433380, draw=0, read=0, gc_user=0x0) at ../../../src/glx/glxcurrent.c:214
#15 0x0000007fb7a8d5e0 in glx_platform_make_current () from /lib64/libwaffle-1.so.0
#16 0x0000007fb7a894e4 in waffle_make_current () from /lib64/libwaffle-1.so.0
#17 0x0000007fb7ef8c60 in piglit_wfl_framework_teardown (wfl_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_wfl_framework.c:628
#18 0x0000007fb7ef939c in piglit_winsys_framework_teardown (winsys_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_winsys_framework.c:238
#19 0x0000007fb7ef9c30 in destroy (gl_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:212
#20 0x0000007fb7edb7c4 in destroy () at /home/robclark/src/piglit/tests/util/piglit-framework-gl.c:184
#21 0x0000007fb7730e2c in __run_exit_handlers () from /lib64/libc.so.6
#22 0x0000007fb7730e5c in exit () from /lib64/libc.so.6
#23 0x0000007fb7ce17dc in piglit_report_result (result=PIGLIT_PASS) at /home/robclark/src/piglit/tests/util/piglit-util.c:267
#24 0x0000007fb7ef99f8 in process_next_event (x11_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:139
#25 0x0000007fb7ef9a90 in enter_event_loop (winsys_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:153
#26 0x0000007fb7ef8e50 in run_test (gl_fw=0x432c20, argc=1, argv=0x7ffffff588) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_winsys_framework.c:88
#27 0x0000007fb7edb890 in piglit_gl_test_run (argc=1, argv=0x7ffffff588, config=0x7ffffff400) at /home/robclark/src/piglit/tests/util/piglit-framework-gl.c:203
#28 0x0000000000401224 in main (argc=1, argv=0x7ffffff588) at /home/robclark/src/piglit/tests/bugs/drawbuffer-modes.c:46
(gdb) r
Fixes:
4aea8fe7 ("gallium/u_queue: fix random crashes when the app calls exit()")
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Eric Anholt [Mon, 6 Mar 2017 23:45:32 +0000 (15:45 -0800)]
vc4: Enable V3D 2.6.
This version of the chip is present on the Cygnus-based 911360 enterprise
phone platform. It appears to be completely backwards compatible.
Samuel Pitoiset [Thu, 13 Apr 2017 22:44:00 +0000 (00:44 +0200)]
st/mesa: add st_convert_sampler()
Similar to st_convert_image(), will be useful for bindless. While
we are at it, rename convert_sampler() to convert_sampler_from_unit()
and make 'st' a const argument.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Bartosz Tomczyk [Thu, 13 Apr 2017 18:10:24 +0000 (20:10 +0200)]
mesa/glthread: add async support to ARB_viewport_array functions
v2: fix attribute name, it is count_scale not scale_count
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Fri, 14 Apr 2017 03:33:32 +0000 (13:33 +1000)]
mesa: rename _mesa_add_renderbuffer* functions
These names make it easier to understand what is going on in
regards to references.
Reviewed-by: Brian Paul <brianp@vmware.com>
Nanley Chery [Thu, 13 Apr 2017 16:52:31 +0000 (09:52 -0700)]
anv/cmd_buffer: Disable CCS on BDW input attachments
The description under RENDER_SURFACE_STATE::RedClearColor says,
For Sampling Engine Multisampled Surfaces and Render Targets:
Specifies the clear value for the red channel.
For Other Surfaces:
This field is ignored.
This means that the sampler on BDW doesn't support CCS.
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Lionel Landwerlin [Mon, 17 Apr 2017 21:45:08 +0000 (14:45 -0700)]
anv: blorp: flush memory after copy
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Grazvydas Ignotas [Fri, 14 Apr 2017 20:59:28 +0000 (23:59 +0300)]
radv: enable timestampComputeAndGraphics
Commit
bfee9866 "radv: Use RELEASE_MEM packet for MEC timestamp query."
added WriteTimestamp handling for compute queues but forgot to flip
the flag.
Tested with DOOM (by me) and CTS (by Bas), but without verification
that these tests actually use timestamps on compute queues.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Rob Clark [Sat, 15 Apr 2017 16:32:17 +0000 (12:32 -0400)]
freedreno: fix crash if ctx torn down with no rendering
In this case, ctx->flush_queue would not have been initialized.
Fixes:
0b613c20 ("freedreno: enable draw/batch reordering by default")
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Wed, 12 Apr 2017 13:45:16 +0000 (09:45 -0400)]
freedreno/ir3: add 'high' register class
For compute shaders, we need to be able to allocate some "high"
registers (r48.x to r55.w). (Possibly these are global to all threads
in a warp?) Add a new register class to handle this.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Wed, 5 Apr 2017 23:43:31 +0000 (19:43 -0400)]
freedreno: extract helper for stage->sb for a4xx+
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 3 Apr 2017 17:38:02 +0000 (13:38 -0400)]
freedreno/{a4xx,a5xx}: switch to CP_LOAD_STATE4
The layout of CP_LOAD_STATE packet is slightly different on a4xx+.
Switch to the a4xx+ specific CP_LOAD_STATE4 to get the correct encoding.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 30 Mar 2017 03:18:36 +0000 (23:18 -0400)]
freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
Emil Velikov [Mon, 17 Apr 2017 14:07:44 +0000 (15:07 +0100)]
configure.ac: print deprecation warning as needed
The warning should be printed only when one explicitly uses the
deprecated configure toggle.
Fixes:
7748c3f5eb1 ("configure.ac: deprecate --with-egl-platforms over
--with-platforms")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Mon, 17 Apr 2017 13:44:35 +0000 (14:44 +0100)]
docs: add news item and link release notes for 17.0.4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 17 Apr 2017 13:42:37 +0000 (14:42 +0100)]
docs: add sha256 checksums for 17.0.4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
12434966ebed20cea322b8a6bd4671c7f42e3e49)
Emil Velikov [Mon, 17 Apr 2017 13:38:04 +0000 (14:38 +0100)]
docs: add release notes for 17.0.4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
367bafc7c153611b39bb41145a9601e5f1cb4934)
Emil Velikov [Mon, 17 Apr 2017 13:27:10 +0000 (14:27 +0100)]
docs: add 17.2.0-devel release notes template, bump version
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 17 Apr 2017 12:29:41 +0000 (13:29 +0100)]
configure.ac: deprecate --with-egl-platforms over --with-platforms
Currently the former controls more than just EGL. With follow-up commits
we'll unwind and fix things so that one can build the different drivers
with said platform support.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 8 Dec 2016 19:21:44 +0000 (19:21 +0000)]
configure: remove egl platforms check
The configure option is used by more than just EGL and with next commit
we'll rename it accordingly. Thus having the check will (and is atm)
incorrect.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 8 Dec 2016 19:21:42 +0000 (19:21 +0000)]
travis: remove unneeded dri3/present proto requirement
Signed-off-by: Emil Velikov <emil.lvelikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Emil Velikov [Thu, 8 Dec 2016 19:21:41 +0000 (19:21 +0000)]
configure: remove unneeded dri3/present proto requirements
We are not using either of these. The respecive xcb packages are used
instead.
v2: Rebase, reword commit message.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kyle Brenneman [Wed, 4 Jan 2017 18:31:58 +0000 (11:31 -0700)]
EGL: Implement the libglvnd interface for EGL (v3)
The new interface mostly just sits on top of the existing library.
The only change to the existing EGL code is to split the client
extension string into platform extensions and everything else. On
non-glvnd builds, eglQueryString will just concatenate the two strings.
The EGL dispatch stubs are all generated. The script is based on the one
used to generate entrypoints in libglvnd itself.
v2: [Kyle]
- Rebased against master.
- Reworked the EGL makefile to use separate libraries
- Made the EGL code generation scripts work with Python 2 and 3.
- Change gen_egl_dispatch.py to use argparse for the command line arguments.
- Assorted formatting and style cleanup in the Python scripts.
v3: [Emil Velikov]
- Rebase
- Remove separate glvnd glx/egl configure toggles
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tapani Pälli [Thu, 16 Mar 2017 09:24:38 +0000 (11:24 +0200)]
android: add marshal_generated c and h files to generated sources
Fixes: efd63e2 ("mesa: Connect the generated GL command marshalling code to the build.")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 13 Apr 2017 18:47:17 +0000 (19:47 +0100)]
configure.ac: honour --disable-libunwind if the .pc file is present
We should check the presence in order to determine if we should
[implicitly] set the CFLAGS/LIBS
v2: Drop spurious OMX hunk (Eric)
Cc: Eric Anholt <eric@anholt.net>
Reported-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Wed, 12 Apr 2017 14:11:14 +0000 (15:11 +0100)]
docs: document the C++14 SWR requirement
Earlier commit bumped the requirement for the SWR driver.
v2: Fold the note with the LLVM 3.9 one (Tim)
Fixes:
3c52a7316a1 ("swr: [configure.ac/scons] require c++14")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Samuel Pitoiset [Fri, 14 Apr 2017 16:32:25 +0000 (18:32 +0200)]
winsys/amdgpu: init buffer_indices_hashlist with memset()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 14 Apr 2017 16:32:24 +0000 (18:32 +0200)]
winsys/amdgpu: simplify amdgpu_cs_add_buffer() a bit
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Kenneth Graunke [Wed, 12 Apr 2017 16:30:48 +0000 (09:30 -0700)]
i965/drm: Delete NULL check in brw_bo_unmap().
I accidentally moved the bo->bufmgr dereference above the NULL check
when cleaning up this code.
While passing NULL to free() is a common pattern...passing NULL to
unmap seems pretty bad. You really ought to know whether you have
a buffer or not. We don't want to paper over bugs like that. So,
just drop the NULL check altogether.
CID: 1405006
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Wed, 12 Apr 2017 16:53:44 +0000 (09:53 -0700)]
intel/decoder: Fix is_header_field starting condition.
Starting positions >= 32 are not part of the header, rather than >.
Caught by Coverity, which found that "bits <<= field->start" may shift
by 32, which has undefined behavior.
CID: 1404968
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Kenneth Graunke [Wed, 12 Apr 2017 16:33:39 +0000 (09:33 -0700)]
i965/drm: Remove dead return in brw_bo_busy()
If ret is 0, we return. If ret is not 0, we return. This is dead.
CID: 1405013 (Structurally dead code (UNREACHABLE))
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Mauro Rossi [Sat, 1 Apr 2017 10:48:44 +0000 (12:48 +0200)]
android: amd/addrlib: trivial fix for gfx9 support
Fixes the following build error:
external/mesa/src/amd/addrlib/gfx9/gfx9addrlib.cpp:36:10: fatal error: 'gfx9_gb_reg.h' file not found
^
1 error generated.
Fixes: 7f160ef "amd/addrlib: import gfx9 support"
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Jason Ekstrand [Fri, 14 Apr 2017 21:41:43 +0000 (14:41 -0700)]
nir: Add GLSL_TYPE_[U]INT64 to some switch statements
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Marek Olšák [Thu, 13 Apr 2017 21:46:59 +0000 (23:46 +0200)]
gallium/radeon: always flush asynchronously and wait after begin_new_cs
This hides the overhead of everything in the driver after the CS flush and
before returning from pipe_context::flush.
Only microbenchmarks will benefit.
+2% FPS for glxgears.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 15 Mar 2017 19:50:35 +0000 (20:50 +0100)]
radeonsi: remove local variable 'mod' from si_compile_tgsi_shader
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 21 Feb 2017 19:32:51 +0000 (20:32 +0100)]
radeonsi: add si_shader_selector::vs_needs_prolog
cleanup
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 12 Apr 2017 15:48:16 +0000 (17:48 +0200)]
radeonsi: don't set VGT_GS_MODE as part of the GS state
The VS state sets it.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 2 Apr 2017 14:22:54 +0000 (16:22 +0200)]
radeonsi: don't allow user indices with indirect draws
Not possible with GL and it will make future gallium rework easier.
(also it's something I wouldn't like to support)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 2 Apr 2017 13:27:02 +0000 (15:27 +0200)]
radeonsi: merge two if (indirect) statements
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 7 Apr 2017 10:36:59 +0000 (12:36 +0200)]
radeonsi: don't mark non-dirty textures with CMASK as compressed
because the compression is skipped with non-dirty textures.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Bas Nieuwenhuizen [Fri, 14 Apr 2017 21:39:15 +0000 (23:39 +0200)]
docs: Document interaction Fixes tag and stable branches.
For the next time I forget.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Mon, 10 Apr 2017 01:48:49 +0000 (11:48 +1000)]
glsl: don't run the GLSL pre-processor when we are skipping compilation
This moves the hashing of shader source for the cache lookup to before
the preprocessor. In our experience, shaders are unlikely to hash the
same after preprocessing if they didn't hash the same before, so we can
skip preprocessing for cache hits.
Improves Deus Ex start-up times with a warm cache from ~30 seconds to
~22 seconds.
Also fixes the leaking of state.
V2: fix indentation
v3: add the value of MESA_EXTENSION_OVERRIDE to the hash of the shader.
Tested-by (v2): Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Timothy Arceri [Mon, 10 Apr 2017 01:48:48 +0000 (11:48 +1000)]
glsl: delay optimisations on individual shaders when cache is available
Due to a max limit of 65,536 entries on the index table that we use to
decide if we can skip compiling individual shaders, it is very likely
we will have collisions.
To avoid doing too much work when the linked program may be in the
cache this patch delays calling the optimisations until link time.
Improves cold cache start-up times on Deus Ex by ~20 seconds.
When deleting the cache index to simulate a worst case scenario
of collisions in the index, warm cache start-up time improves by
~45 seconds.
V2: fix indentation, make sure to call optimisations on cache
fallback, make sure optimisations get called for XFB.
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Jason Ekstrand [Sat, 25 Feb 2017 00:36:00 +0000 (16:36 -0800)]
anv: Add the pci_id into the shader cache UUID
This prevents a user from using a cache created on one hardware
generation on a different one. Of course, with Intel hardware, this
requires moving their drive from one machine to another but it's still
possible and we should prevent it.
Reviewed-by: Chad Versace <chadversary@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
Philipp Zabel [Wed, 12 Apr 2017 10:31:01 +0000 (12:31 +0200)]
etnaviv: native fence fd support
This adds native fence fd support to etnaviv, similarly to commit
0b98e84e9ba0 ("freedreno: native fence fd"), enabled for kernel
driver version 1.1 or later.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Francisco Jerez [Fri, 14 Apr 2017 22:59:52 +0000 (15:59 -0700)]
docs: mark GL_ARB_vertex_attrib_64bit and OpenGL 4.2 as supported by i965/gen7+
v2 (Andreas Boll):
- Mark GL 4.1 as supported by i965/gen7+
- Mark GL_ARB_shader_precision as supported by i965/gen7+
- Update release notes
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Juan A. Suarez Romero [Wed, 29 Mar 2017 09:41:35 +0000 (11:41 +0200)]
i965: enable OpenGL 4.2 in Ivybridge
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Samuel Iglesias Gonsálvez [Mon, 17 Oct 2016 14:40:06 +0000 (14:40 +0000)]
i965: enable ARB_shader_precision in gen7+
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Juan A. Suarez Romero [Fri, 21 Oct 2016 14:57:25 +0000 (16:57 +0200)]
i965: enable ARB_vertex_attrib_64bit for gen7+
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
George Kyriazis [Fri, 14 Apr 2017 18:56:09 +0000 (13:56 -0500)]
swr: Fix swr osmesa build
Use GALLIUM_SWR to standardize
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Wladimir J. van der Laan [Fri, 14 Apr 2017 07:44:27 +0000 (09:44 +0200)]
etnaviv: SINGLE_BUFFER support on GC3000
This patch adds support for the SINGLE_BUFFER feature on GC3000
GPUs, which allows rendering to a single buffer using multiple pixel
pipes.
This feature is always used when it is available, which means that
multi-tiled formats are no longer being used in that case, and all
buffers will be normal (super)tiled. This mimics the behavior of the
blob on GC3000.
- Because the same format can be used to render to and texture from,
this avoids an extra resolve pass when rendering to texture.
- i.MX6qp includes a PRE which can scan-out directly from tiled formats,
avoiding untiling overhead.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Wladimir J. van der Laan [Fri, 14 Apr 2017 07:41:03 +0000 (09:41 +0200)]
etnaviv: Update includes from rnndb
Update to etna_viv commit 8486a97.
austriancoder: changed patch to include isa redefinition fix.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Wladimir J. van der Laan [Fri, 14 Apr 2017 07:39:52 +0000 (09:39 +0200)]
etnaviv: Add chipMinorFeatures4 and 5
Request chipMinorFeatures bitfields 4 and 5 from the
drm driver.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Philipp Zabel [Wed, 12 Apr 2017 14:13:37 +0000 (16:13 +0200)]
etnaviv: resolve tile status when flushing resource
When passing render buffers from EGL clients to a wayland compositor,
the resource tile status must be resolved because otherwise the tile
status is lost in the transfer and cleared parts of the buffer will
contain old contents.
The same applies when sampling directly from a renderable resource.
lst: Add seqno tracking, to skip flush when not needed.
Fixes:
aadcb5e94b35 ("etnaviv: enable TS, but disable autodisable")
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Philipp Zabel [Wed, 12 Apr 2017 14:13:36 +0000 (16:13 +0200)]
etnaviv: stop repeatedly resolving an unchanged resource into its scanout prime buffer
Before resolving a resource into its scanout prime buffer, check that
the prime resource is actually older. If it is not, the resolve is an
expensive no-op, and we better skip it.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
George Kyriazis [Sat, 1 Apr 2017 01:09:57 +0000 (20:09 -0500)]
swr: Add polygon stipple support
Add polygon stipple functionality to the fragment shader.
Explicitly turn off polygon stipple for lines and points, since we
do them using tris.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Samuel Iglesias Gonsálvez [Wed, 5 Apr 2017 04:23:43 +0000 (06:23 +0200)]
docs/relnotes: add GL_ARB_gpu_shader_fp64 support on i965/ivybridge
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
Samuel Iglesias Gonsálvez [Tue, 11 Oct 2016 08:59:52 +0000 (10:59 +0200)]
docs: mark GL_ARB_gpu_shader_fp64 and OpenGL 4.0 as supported by i965/gen7+
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
Samuel Iglesias Gonsálvez [Fri, 26 Aug 2016 05:39:04 +0000 (07:39 +0200)]
i965: enable OpenGL 4.0 to Ivybridge/Baytrail
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Samuel Iglesias Gonsálvez [Fri, 26 Aug 2016 05:37:42 +0000 (07:37 +0200)]
i965: enable ARB_gpu_shader_fp64 for Ivybridge/Baytrail
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Matt Turner [Fri, 20 Jan 2017 21:35:33 +0000 (13:35 -0800)]
i965: Use correct VertStride on align16 instructions.
In commit c35fa7a, we changed the "width" of DF source registers to 2,
which is conceptually fine. Unfortunately a VertStride of 2 is not
allowed by align16 instructions on IVB/BYT, and the regular VertStride
of 4 works fine in any case.
See generated_tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-round-double.shader_test
for example:
cmp.ge.f0(8) g18<1>DF g1<0>.xyxyDF -g8<2>DF { align16 1Q };
ERROR: In Align16 mode, only VertStride of 0 or 4 is allowed
cmp.ge.f0(8) g19<1>DF g1<0>.xyxyDF -g9<2>DF { align16 2N };
ERROR: In Align16 mode, only VertStride of 0 or 4 is allowed
v2:
- Add spec quote (Curro).
- Change the condition to only BRW_VERTICAL_STRIDE_2 (Curro)
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Samuel Iglesias Gonsálvez [Fri, 17 Mar 2017 10:57:25 +0000 (11:57 +0100)]
i965/vec4/dce: improve track of partial flag register writes
This is required for correctness in presence of multiple 4-wide flag
writes (e.g. 4-wide instructions with a conditional mod set) which
update a different portion of the same 8-bit flag subregister.
Right now we keep track of flag dataflow with 8-bit granularity and
consider flag writes to have killed any previous definition of the
same subregister even if the write was less than 8 channels wide,
which can cause live flag register updates to be dead
code-eliminated incorrectly.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>