antonino [Thu, 16 Feb 2023 15:56:40 +0000 (16:56 +0100)]
nir: keep xfb properties in nir_create_passthrough_gs
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Mon, 20 Feb 2023 18:52:50 +0000 (19:52 +0100)]
zink: handle provoking vertex mode for filled quads
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Mon, 20 Feb 2023 18:49:25 +0000 (19:49 +0100)]
nir/zink: handle provoking vertex mode in `nir_create_passthrough_gs`
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Thu, 9 Feb 2023 13:12:43 +0000 (14:12 +0100)]
zink: implement flat shading using inlined uniforms
Zink will now handle flat interpolation correctly when line loops
are generated from primitives.
The flat shading information is passed to the emulation gs using constant
uniforms which get inlined.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Tue, 21 Feb 2023 17:03:08 +0000 (18:03 +0100)]
zink: add `needs_inlining` to `zink_shader`
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Tue, 21 Feb 2023 09:29:25 +0000 (10:29 +0100)]
zink: add flags to `zink_gfx_program` and `zink_context`
Adds `optimal_keys` and `needs_inlining` to `zink_gfx_program` and
`is_generated_gs_bound` to `zink_context`
Those will be needed for shaders that rely on some uniforms to be
inlined
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Tue, 7 Feb 2023 16:01:52 +0000 (17:01 +0100)]
zink: fix flat shading on filled quads
Quads emulated by zink will now have the correct provoking vertex.
Also outputs of the previous shader stage that would normally
not be passed down to the FS (when no GS is bound) will now be skipped.
Different provoking vertex modes are not handled yet.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Fri, 3 Feb 2023 17:35:42 +0000 (18:35 +0100)]
zink: handle quads
Zink can now handle the quad primitive by emulating it in a gs
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Tue, 21 Feb 2023 09:37:57 +0000 (10:37 +0100)]
zink: add `zink_rast_prim` enum
Adds an enum with primitives that are natively by vulkan
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Fri, 3 Feb 2023 17:12:54 +0000 (18:12 +0100)]
zink: filled quad emulation gs generation function
This change adds a function to generate a geometry shader that will take a quad
as an input (passed as a line strip with adjacency because quads are not
available as an input primitives for GS) and generate a triangle strip.
This can be used to emulate the quad primitive.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Fri, 3 Feb 2023 14:43:09 +0000 (15:43 +0100)]
zink: force line strip out when emulating stipple
Fixes a bug where, whenever a primtiive that has more than 2 vertices is rendered
with line stipple, the edge between the first and last vertex will have
stretched out stipple.
This happens because interpolation will occur between two non consecutive
stipple counters for the last edge
(which is between the last and first vertices).
Forcing `nir_create_passthrough_gs` to generate a line strip avoids
this because the last vertex will be duplicated and will have
the correct stipple counter for each edge.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Fri, 3 Feb 2023 14:42:20 +0000 (15:42 +0100)]
nir: allow to force line strip out in nir_create_passthrough_gs
`nir_create_passthrough_gs` now allows the user to force the generated GS
to always output a line strip from the primitive
regardless of whether edgeflags are present.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Fri, 3 Feb 2023 10:44:39 +0000 (11:44 +0100)]
zink: handle edgeflags
Vulkan has no support for edgeflags.
If the user has a geometry shader bound nothing needs to be done as edgeflags
don't work with them, otherwise a geometry shader that emulates them
is generated.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Tue, 21 Feb 2023 09:27:54 +0000 (10:27 +0100)]
zink: add `has_edgeflags` flag to zink_shader and zink_gfx_program
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Thu, 2 Feb 2023 16:30:05 +0000 (17:30 +0100)]
nir: handle edge flags in nir_create_passthrough_gs
`nir_create_passthrough_gs` will now take a boolean argument to decide
whether it needs to handle edgeflags.
When true is passed it will output a line strip where edges that
shouldn't be visible are not emitted.
This is usefull because geometry shaders will generally throw away
edgeflags so for a passthrough GS to act transparently it needs to emulate them.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Fri, 3 Feb 2023 10:23:09 +0000 (11:23 +0100)]
nir: calculate number of vertices in nir_create_passthrough_gs
`nir_create_passthrough_gs` has been changed to take the type of primitive
as opposed to the number of vertices as an argument.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Mon, 20 Feb 2023 18:26:20 +0000 (19:26 +0100)]
nir: avoid generating conflicting output variables
Because not all vertex outputs can have corresponding fragment inputs
(eg. edgeflags) some logic is needed to correctly generate variables in
a passthough gs.
Before this change some output variables ened up with the same location.
Fixes:
d0342e28b32 ("nir: Add helper to create passthrough GS shader")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Mon, 13 Feb 2023 11:57:38 +0000 (12:57 +0100)]
nir: handle primitives with adjacency
`nir_create_passthrough_gs` can now handle primitives with adjacency where some
vertices need to be skipped.
Fixes:
d0342e28b32 ("nir: Add helper to create passthrough GS shader")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
antonino [Fri, 3 Feb 2023 10:43:04 +0000 (11:43 +0100)]
zink: handle switching between primitives
Zink will generate geometry shaders to emulate certain features, however there
might be different variants of those depending on the primitive type.
This commits adds the logic to generate or bind the correct emulation GS
in the case where nothing changes except the primitive type.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
Marcin Ślusarz [Mon, 18 Jul 2022 11:47:00 +0000 (13:47 +0200)]
intel/compiler: compactify locations of mesh outputs
Needed in support of anv code for Wa_14015590813.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17622>
Marcin Ślusarz [Wed, 6 Jul 2022 15:17:42 +0000 (17:17 +0200)]
anv: work around for per-prim attributes corruption
Wa_14015590813 for gfx 12.5
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17622>
Eric Anholt [Tue, 28 Mar 2023 22:54:06 +0000 (15:54 -0700)]
ci/broadcom: Skip another texelfetch case.
This one has also flaked a pipeline recently with a timeout.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22177>
Eric Anholt [Tue, 28 Mar 2023 22:50:11 +0000 (15:50 -0700)]
ci/freedreno: Flake KHR-GL45.shader_image_load_store.basic-allTargets-store
It has UnexpectedPassed a couple of times recently.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22177>
Sil Vilerino [Mon, 27 Mar 2023 20:29:32 +0000 (16:29 -0400)]
nir: Fix use of alloca() without #include c99_alloca.h
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22150>
Emma Anholt [Thu, 16 Mar 2023 00:07:10 +0000 (17:07 -0700)]
glsl: Drop dead prototype.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21940>
Emma Anholt [Wed, 15 Mar 2023 23:26:38 +0000 (16:26 -0700)]
glsl: Remove the TessLevel lowering special case from xfb.
The NIR vectorized tess level pass applies later, and it leaves the name
as-is, so we don't need to mess around with
gl_TessLevelInnerMesa/OuterMesa.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21940>
Emma Anholt [Mon, 20 Mar 2023 17:12:18 +0000 (10:12 -0700)]
glsl: Delete the lower_tess_level pass.
NIR i/o lowering and sysval lowering can handle the compact var fine at
this point.
Affects: nouveau, virgl, svga, radeonsi, r600, llvmpipe. Does not affect
PIPE_CAP_NIR_COMPACT_ARRAYS drivers like crocus, iris, d3d12, freedreno,
zink.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21940>
Emma Anholt [Mon, 20 Mar 2023 21:09:22 +0000 (14:09 -0700)]
nir_to_tgsi: Handle stores to compact outputs.
We had been relying on glsl lowering to a vec4 output, but we can just do
a tiny override here to support compact variables and drop the lowering
pass.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21940>
Emma Anholt [Mon, 20 Mar 2023 17:10:42 +0000 (10:10 -0700)]
nir/lower_sysvals: Add support for un-lowered tess_level_inner/outer.
GLSL has been responsible for doing this, but we can just extract the
array index here.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21940>
Emma Anholt [Mon, 20 Mar 2023 17:57:37 +0000 (10:57 -0700)]
gallivm: Skip loads/stores that are definitely outside of compact vars.
As I reduce GLSL lowering code, OOB TessLevel accesses can end up making
it to the backend.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21940>
Ryan Neph [Tue, 28 Mar 2023 22:40:09 +0000 (15:40 -0700)]
venus: re-use VN_DEBUG_NO_ABORT to disable ring monitoring abort()
Useful to keep the hung guest process alive while debugging the renderer
process.
Signed-off-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22176>
Timur Kristóf [Mon, 27 Mar 2023 23:35:08 +0000 (01:35 +0200)]
nir: Remove IB address and stride intrinsics.
RADV used these to emulate firstTask for NV_mesh_shader.
They are no longer needed.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22139>
Timur Kristóf [Mon, 27 Mar 2023 15:37:24 +0000 (17:37 +0200)]
ac/nir: Remove ac_nir_apply_first_task_to_task_shader.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22139>
Timur Kristóf [Mon, 27 Mar 2023 15:36:20 +0000 (17:36 +0200)]
ac/nir/ngg: Remove NV_mesh_shader support.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22139>
Timur Kristóf [Mon, 27 Mar 2023 23:07:39 +0000 (01:07 +0200)]
radv: Clean up emitting zero mesh shader draw id.
When task shaders are also used,
the draw id is undefined in mesh shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22139>
Timur Kristóf [Mon, 27 Mar 2023 14:23:53 +0000 (16:23 +0200)]
radv: Remove first_task and ib_addr/ib_stride.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22139>
Timur Kristóf [Mon, 27 Mar 2023 14:09:08 +0000 (16:09 +0200)]
radv: Remove NV_mesh_shader API entrypoints.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22139>
Timur Kristóf [Mon, 27 Mar 2023 13:38:47 +0000 (15:38 +0200)]
radv: Don't expose NV_mesh_shader and don't use it in CI.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22139>
Lionel Landwerlin [Wed, 29 Mar 2023 08:12:01 +0000 (11:12 +0300)]
iris: implement recommended flush/wait of AUX-TT invalidation
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22183>
Lionel Landwerlin [Wed, 29 Mar 2023 08:06:13 +0000 (11:06 +0300)]
anv: implement recommended flush/wait of AUX-TT invalidation
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22183>
Jarred Davies [Mon, 6 Mar 2023 00:15:05 +0000 (00:15 +0000)]
pvr: Mark all normalized formats as supporting with_packed_usc_channel
Avoids assert seen in dEQP-VK.api.smoke.triangle
Signed-off-by: Jarred Davies <jarred.davies@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22174>
Erik Faye-Lund [Mon, 20 Mar 2023 10:02:55 +0000 (11:02 +0100)]
docs: drop reference to modindex
We don't render such a page, so there's no point in linking to it.
Acked-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22022>
Samuel Pitoiset [Wed, 22 Mar 2023 16:48:02 +0000 (17:48 +0100)]
radv: replace pipeline->force_vrs_per_vertex during cmdbuf recording
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
Samuel Pitoiset [Wed, 22 Mar 2023 16:17:51 +0000 (17:17 +0100)]
radv: replace pipeline->is_ngg occurrences during cmdbuf recording
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
Samuel Pitoiset [Mon, 27 Mar 2023 17:05:06 +0000 (19:05 +0200)]
radv: move user_data_0 to the shader info pass
Using the next stage is enough to determine the base reg.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
Samuel Pitoiset [Mon, 27 Mar 2023 16:50:51 +0000 (18:50 +0200)]
radv: determine and store the next graphics stage to radv_shader_info
This will be useful in many cases.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
Samuel Pitoiset [Wed, 22 Mar 2023 11:49:33 +0000 (12:49 +0100)]
radv: copy bound shaders to the cmdbuf state
To stop relying on the pipeline everywhere.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
Samuel Pitoiset [Mon, 27 Mar 2023 16:39:29 +0000 (18:39 +0200)]
radv: move dirtying flags for mesh shading to radv_bind_pre_rast_shader()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
Samuel Pitoiset [Mon, 27 Mar 2023 07:43:35 +0000 (09:43 +0200)]
radv: stop using last_vgt_api_stage_{locs} during cmdbuf recording
Use the last VGT shader instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
Samuel Pitoiset [Mon, 27 Mar 2023 12:39:42 +0000 (14:39 +0200)]
radv: determine the last VGT shader at pipeline bind time
And replace streamout_shader by last_vgt_shader which is similar.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
Samuel Pitoiset [Mon, 27 Mar 2023 07:33:14 +0000 (09:33 +0200)]
radv: keep track of active stages as part of the cmdbuf state
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
Samuel Pitoiset [Mon, 27 Mar 2023 07:23:44 +0000 (09:23 +0200)]
radv: add an assertion about shader stage to radv_bind_pre_rast_shader()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
Samuel Pitoiset [Fri, 24 Mar 2023 15:12:16 +0000 (16:12 +0100)]
radv: add radv_bind_shader() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
Samuel Pitoiset [Mon, 27 Mar 2023 12:18:57 +0000 (14:18 +0200)]
radv: pass a shaders array to radv_get_shader()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
Samuel Pitoiset [Wed, 22 Mar 2023 11:55:01 +0000 (12:55 +0100)]
radv: pass shader/base_reg to radv_emit_view_index_per_stage
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
Eric Engestrom [Mon, 27 Mar 2023 17:43:10 +0000 (18:43 +0100)]
kmsro: sort drivers alphabetically
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22144>
Eric Engestrom [Mon, 27 Mar 2023 16:33:51 +0000 (17:33 +0100)]
kmsro: uniformize renderonly creation
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22144>
Eric Engestrom [Mon, 27 Mar 2023 16:23:42 +0000 (17:23 +0100)]
vc4: change create_renderonly signature to uniformize it
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22144>
Eric Engestrom [Mon, 27 Mar 2023 16:22:51 +0000 (17:22 +0100)]
v3d: change create_renderonly signature to uniformize it
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22144>
Eric Engestrom [Mon, 27 Mar 2023 16:21:40 +0000 (17:21 +0100)]
panfrost: change create_renderonly signature to uniformize it
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22144>
Eric Engestrom [Mon, 27 Mar 2023 16:20:11 +0000 (17:20 +0100)]
lima: change create_renderonly signature to uniformize it
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22144>
Eric Engestrom [Mon, 27 Mar 2023 16:18:48 +0000 (17:18 +0100)]
freedreno: change create_renderonly signature to uniformize it
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22144>
Eric Engestrom [Mon, 27 Mar 2023 16:15:23 +0000 (17:15 +0100)]
etnaviv: change create_renderonly signature to uniformize it
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22144>
Eric Engestrom [Mon, 27 Mar 2023 16:13:10 +0000 (17:13 +0100)]
asahi: change create_renderonly signature to uniformize it
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22144>
Mike Blumenkrantz [Tue, 28 Mar 2023 20:50:24 +0000 (16:50 -0400)]
zink: stop leaking separate shader nir
this is a huge memleak
Fixes:
e3b746e3a31 ("zink: use GPL to handle (simple) separate shader objects")
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22175>
Emma Anholt [Mon, 27 Mar 2023 16:43:30 +0000 (09:43 -0700)]
ci/zink: Update the tgl manual run xfails.
These have been consistent for 3 runs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22146>
Emma Anholt [Mon, 27 Mar 2023 16:39:15 +0000 (09:39 -0700)]
ci/etnaviv: Polish the gc2000 xfails a bit.
These were consistent in the last 3 CI runs. The rest of the failures in
those runs were flakes spread all around the general shader tests, which
are correlated with GPU hangs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22146>
Emma Anholt [Mon, 27 Mar 2023 16:34:14 +0000 (09:34 -0700)]
ci/crocus: Fix 1.3.5.0 xfails.
Whoops, copy and pasted the wrong lines from another board, this GPU is
GL4.6 not 4.5.
Fixes:
ecca3b9655db ("ci/crocus: Update expectations from VK CTS 1.3.5.0.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22146>
Sai Teja Pottumuttu [Tue, 28 Mar 2023 10:13:05 +0000 (10:13 +0000)]
anv: Fix stride mismatch in mesa and minigbm
It is observed that in display resolutions where width is not equal to
stride, vulkan rendering is being distorted. This is happening due to
stride calculation mismatch between minigbm and mesa.
This fix makes sure that the stride calculated in minigbm is passed to
anv and isl.
The issue was found while debugging the following android cts tests and
thus fixes them as well.
android.graphics.cts.VulkanPreTransformTest#testVulkanPreTransformNotSetToMatchCurrentTransform
android.graphics.cts.VulkanPreTransformTest#testVulkanPreTransformSetToMatchCurrentTransform
Signed-off-by: Sai Teja Pottumuttu <sai.teja.pottumuttu@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22163>
Tapani Pälli [Tue, 28 Mar 2023 16:07:22 +0000 (19:07 +0300)]
anv: use primitive ID override when shader does not supply it
Patch moves over this fix from iris driver.
Fixes following test on DG2:
dEQP-VK.rasterization.culling.primitive_id
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com> [v1]
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22130>
Samuel Pitoiset [Thu, 23 Mar 2023 16:26:35 +0000 (17:26 +0100)]
radv: stop using the pipeline for emitting shaders
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22095>
Samuel Pitoiset [Fri, 24 Mar 2023 07:15:05 +0000 (08:15 +0100)]
radv: pass the ES shader to radv_pipeline_emit_hw_ngg()
This allows to remove the radv_pipeline dependency.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22095>
Samuel Pitoiset [Fri, 24 Mar 2023 07:23:24 +0000 (08:23 +0100)]
radv: use the ES type to apply a workaround for NGG on GFX10
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22095>
Samuel Pitoiset [Fri, 24 Mar 2023 07:05:56 +0000 (08:05 +0100)]
radv: use the shader info stage to simplify emitting NGG shaders
Instead of relying on the pipeline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22095>
Samuel Pitoiset [Thu, 23 Mar 2023 17:16:50 +0000 (18:16 +0100)]
radv: stop using the pipeline for emitting PS inputs
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22095>
Samuel Pitoiset [Thu, 23 Mar 2023 17:15:59 +0000 (18:15 +0100)]
radv: add radv_get_last_vgt_shader() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22095>
Samuel Pitoiset [Thu, 23 Mar 2023 16:22:45 +0000 (17:22 +0100)]
radv: emit the GS copy shader outside of radv_pipeline_emit_hw_gs()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22095>
Samuel Pitoiset [Tue, 21 Mar 2023 13:01:30 +0000 (14:01 +0100)]
radv: stop using get_vs_output_info() when emitting VS/NGG shaders
It's always the current shader outinfo struct.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22095>
Luigi Santivetti [Thu, 9 Mar 2023 15:54:35 +0000 (15:54 +0000)]
pvr: fix segfault in dEQP-VK.ycbcr.query.*
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22061>
Georg Lehmann [Fri, 24 Mar 2023 11:43:35 +0000 (12:43 +0100)]
aco: clean up to_mad_mix
These instructions are 32bit, so they don't support opsel anyway.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22103>
Samuel Pitoiset [Mon, 27 Mar 2023 07:52:29 +0000 (09:52 +0200)]
radv/ci: update CI lists for Polaris10 and Pitcairn
Recent ac/surface changes fixed those.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22127>
Mike Blumenkrantz [Tue, 21 Mar 2023 14:54:16 +0000 (10:54 -0400)]
zink: use c++ template to deduplicate image barrier functions
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22057>
Mike Blumenkrantz [Tue, 21 Mar 2023 14:43:37 +0000 (10:43 -0400)]
zink: minor tweaks for image barriers
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22057>
Mike Blumenkrantz [Tue, 21 Mar 2023 14:38:51 +0000 (10:38 -0400)]
zink: use c++ template to deduplicate all the buffer barrier code
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22057>
Mike Blumenkrantz [Tue, 21 Mar 2023 14:18:22 +0000 (10:18 -0400)]
zink: move all barrier-related functions to c++
this will enable a lot of deduplication
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22057>
Mike Blumenkrantz [Mon, 27 Mar 2023 13:19:38 +0000 (09:19 -0400)]
zink: break out a src region barrier check for reuse
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22057>
Mike Blumenkrantz [Tue, 21 Mar 2023 14:17:21 +0000 (10:17 -0400)]
zink: fix some type mismatches for c++ compilation
no functional changes
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22057>
Alyssa Rosenzweig [Fri, 24 Mar 2023 22:22:28 +0000 (18:22 -0400)]
asahi: Don't lie about seamless cube maps
Now that mesa/st is setting seamless_cube_map properly we don't need to play any
games here. Remove the hack workaround.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21978>
Alyssa Rosenzweig [Sat, 11 Mar 2023 23:58:34 +0000 (18:58 -0500)]
mesa/st: Normalize wrap modes for seamless cubes
The OpenGL specification requires that seamless cube maps ignore the wrap mode,
but some hardware may try to respect the wrap mode even for seamless cubes
contrary to the spec. Since OpenGL maps samplers 1:1 to textures (at least
without bindless texture support...), it's easy to override the wrap mode for
seamless cubes to something that works for the hardware.
I'm not sure if there is value in gating this behaviour behind a CAP. On one
hand, there is a tiny bit of extra CPU overhead added to change samplers. On the
other hand, normalizing wrap modes might improve CSO caching, and normalizing to
a non-BORDER mode avoids the expensive border colour code later in the function.
We will need a different workaround in our Vulkan driver. Potentially, we'll
have to duplicate *every* sampler to have a cubemap version and a non-cubemap
version, selecting a sampler in the shader based on the texture opcode. That
sucks and implementing it would depend on subtle details of how we implement
descriptor sets, so it's not like we would share that code with the GL driver
anyway. In the mean time, let's get this right for GL without the performance
hit of duplication.
Fixes dEQP-GLES3.functional.texture.filtering.cube.* on Asahi, as well as a
smattering of dEQP-GLES31.functional.texture.filtering.cube_array.* fails on
softpipe.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21978>
Alyssa Rosenzweig [Fri, 24 Mar 2023 22:18:26 +0000 (18:18 -0400)]
mesa/st: Only set seamless for GLES3
6148e3aae7e ("mesa: Fix ctx->Texture.CubeMapSeamless") introduced a hack, where
seamless cube maps would be requested even for GLES2 contexts despite the spec,
on the assumption that GLES2 gallium drivers would ignore the bit. But that
requires Gallium drivers to know what GLES version they advertise, which is a
horrible layering violation. When the commit was written 8 years ago, there were
classic drivers to contend with so it made sense as a fix to get GLES 3.0 up and
running. With classic drivers gone, it's time to sunset the hack and restore the
intended behaviour by setting ctx->Texture.CubeMapSeamless only once we know the
version.
In addition to fixing a semantic issue in the Gallium contract and preventing a
regression from the next commit, this fixes cube maps on Mali-T720 under
Panfrost. In general, Panfrost supports GLES3 (and honours the seamless flag
everywhere) but on T720 we only advertise GLES2 due to missing MRT support on
older Midgard devices, so we need the flag set properly to distinguish these
cases.
Cc: mesa-stable
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21978>
Paul Gofman [Mon, 27 Mar 2023 20:36:12 +0000 (14:36 -0600)]
driconf: add a workaround for Kaiju-A-Gogo
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22152>
Qiang Yu [Sun, 26 Feb 2023 08:40:12 +0000 (16:40 +0800)]
radeonsi: monolithic PS emit epilog in nir directly
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21552>
Qiang Yu [Sat, 25 Feb 2023 13:14:52 +0000 (21:14 +0800)]
ac/nir: add ac_nir_lower_ps
Lower ps output to nir_export_amd.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21552>
Qiang Yu [Sat, 25 Feb 2023 13:13:50 +0000 (21:13 +0800)]
nir: add nir_fisnan helper function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21552>
Qiang Yu [Fri, 24 Feb 2023 06:39:17 +0000 (14:39 +0800)]
nir,radeonsi: add and implement nir_load_alpha_reference_amd
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21552>
Qiang Yu [Fri, 24 Feb 2023 06:22:08 +0000 (14:22 +0800)]
aco: implement float16 nir_op_pack_(s|u)norm_2x16
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21552>
Qiang Yu [Fri, 24 Feb 2023 06:17:07 +0000 (14:17 +0800)]
ac/llvm: implement float16 nir_op_pack_(s|u)norm_2x16
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21552>
Qiang Yu [Fri, 24 Feb 2023 05:57:33 +0000 (13:57 +0800)]
nir: pack_(s|u)norm_2x16 support float16 as input
For AMD GPU which has instruction to normalize and pack two float16
inputs, and used when fragment shader export color output.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21552>
José Roberto de Souza [Fri, 24 Feb 2023 18:58:36 +0000 (10:58 -0800)]
intel: Allocate mesh shader URB space before task shader
A future platform requires that mesh shader URB space be allocated
before task shader URB space.
If task shader is enabled, it will align the mesh shader URB size to
8Kb and give the remaning back to task shader. Otherwise, no aligment
is needed, and mesh shader will have all the URB space.
BSpec: 56229, 56230
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21603>
Konstantin Seurer [Tue, 21 Feb 2023 10:45:09 +0000 (11:45 +0100)]
radv/rt: Refactor rq_load lowering
This just gets rid of all the bcsel emissions.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21455>