Matthew Netsch [Mon, 28 Mar 2022 14:18:36 +0000 (14:18 +0000)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: I52ff340b949967f446fd61423f6294f09106e492
Peter Kohaut [Mon, 28 Mar 2022 11:53:49 +0000 (13:53 +0200)]
Fix Zlib depedency
Use newer version of Zlib as older is no longer available to download from the zlib.net page
Components: Framework
Affects:
None
VK-GL-CTS Issue: 3587
Change-Id: Ie166dc897b0d1318c1ae73434bfa19687b579691
(cherry picked from commit
ec1804831b654ac55bd2a7a5dd27a556afe05030)
Matthew Netsch [Thu, 10 Mar 2022 21:58:48 +0000 (21:58 +0000)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: I216b8bf396d0ff5d4ceaa890d5b4dd9283c73040
Thomas Spurden [Tue, 15 Feb 2022 11:12:00 +0000 (11:12 +0000)]
Update FBO tests to handle separate depth stencil in ES3
Extends FBO blit tests as they did not have cases for separate depth
stencil at all (as they are ES3 only).
Components: OpenGL
Affects: dEQP-GLES3.functional.fbo.*
Change-Id: Icc6dcd047db3b9c29baed0c5691766fb30242e31
Matthew Netsch [Thu, 13 Jan 2022 22:25:39 +0000 (22:25 +0000)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Icdb26f1240a661c1021c0da146ca4c02d0ab086c
Jari Komppa [Tue, 4 Jan 2022 14:53:26 +0000 (16:53 +0200)]
Avoid division by zero in calculateThreshold
The es31fCopyImageTests.cpp calculateThreshold function was written in a
too clever way, leading to division by zero in cases where texture
format did not include all channels.
Affects:
dEQP-GLES31.functional.copy_image.*_renderbuffer
Components: OpenGL
VK-GL-CTS issue: 3328
Change-Id: Iaf6b0d80f7427fee3567365603ba8dbd375f206d
Yuly Novikov [Tue, 30 Nov 2021 00:38:44 +0000 (19:38 -0500)]
Fix MSVC C++17 build
"std::unary_function" is deprecated in C++11 and removed in C++17
Components: OpenGL
Change-Id: I96df678a518ab439e6e6d09e57bde90a2a034552
Tapani Pälli [Fri, 26 Nov 2021 08:30:37 +0000 (10:30 +0200)]
GCC 11 build fixes for opengl-es-cts-3.2.7 branch
Add missing limits header to misc files to fix compilation.
Components: Vulkan
VK-GL-CTS issue: 3365
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Change-Id: I8d39b4fb61befba08445aa2085b1bbae674983f4
Matthew Netsch [Thu, 6 Jan 2022 22:46:42 +0000 (22:46 +0000)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: I0523a6848ab1ac052c1df7a64f52016f6f0df60d
Jari Komppa [Fri, 26 Nov 2021 11:25:55 +0000 (13:25 +0200)]
Make texel conversion ignore unused channels
The convertNormalizedUnsignedFixedPoint function applied conversion to
all channels, even those with 0 bit width, causing a bunch of division
by zeros. The change skips all non-used channels.
Affects:
KHR-GLES3.copy_tex_image_conversions.*
Components: OpenGL
VK-GL-CTS issue: 3354
Change-Id: I88bf9748bd7226c8c41ea44a1df9fabf0f648cfa
Ari Suonpaa [Mon, 13 Dec 2021 12:10:09 +0000 (14:10 +0200)]
Fix negative shift in bitfieldExtract tests
Reference calculation was using a negative shift when the
number of bits for bitfieldExtract was zero. This is
undefined behavior so now the bits = 0 case is handled
separately.
VK-GL-CTS Issue: 3333
Affects:
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.*
Components: OpenGL ES
Change-Id: I7691962d7ffd8ceed4dc1267d6730f1a6cb3e564
Ari Suonpaa [Mon, 13 Dec 2021 09:20:41 +0000 (11:20 +0200)]
Fix signed integer overflow in shader operator tests
32bit integer reference value calculation had possible
signed integer overflows which are undefined. Now the
references are calculated using 64bit integers.
VK-GL-CTS Issue: 3335
Affects:
dEQP-GLES3.functional.shaders.operator.binary_operator.*
Components: OpenGL ES
Change-Id: I18e5eec98a7b93375c075a833bdf68534353c634
Ari Suonpaa [Thu, 9 Dec 2021 08:24:18 +0000 (10:24 +0200)]
Fix division by zero errors
Projection calculation had zero divisor in some cases that
didn't use the results. This division is now bypassed for
these cases to avoid UBSAN errors.
VK-GL-CTS Issue: 3352
Affects:
dEQP-GLES*.functional.shaders.texture_functions.*
Components: OpenGL ES
Change-Id: I64e5c53c668646dbdc915c2b3619700d83793009
Ari Suonpaa [Thu, 9 Dec 2021 12:36:54 +0000 (14:36 +0200)]
Fix signed integer overflow in shader precision tests
32bit integer reference value calculation had possible
signed integer overflows which are undefined. Now the
references are calculated using 64bit integers.
VK-GL-CTS Issue: 3336
Affects:
dEQP-GLES3.functional.shaders.precision.*
Components: OpenGL ES
Change-Id: I682a8d790f1ceaaf5c2caf67a87655835a0aaef8
Tapani Pälli [Wed, 17 Nov 2021 13:16:38 +0000 (15:16 +0200)]
framework: unify TestPackage behaviour between ES 3.1 and 3.2
Main issue seen here was that ES 3.2 did not reset context state when
initializing TestCaseWrapper, this was causing different behaviour in
following tests:
KHR-GLES31.core.draw_buffers_indexed.blending
KHR-GLES32.core.draw_buffers_indexed.blending
Patch also fixes few other differences spotted.
Components: Framework, OpenGL
VK-GL-CTS issue: 3318
Affects:
glcts
cts-runner
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Change-Id: Ie5848e41eba64c3b76b526738e8612c8bebdfbfc
Ari Suonpaa [Fri, 3 Dec 2021 09:21:46 +0000 (11:21 +0200)]
Improve and fix quad randomization in vertex array test
Minimum quad size for fixed point format was larger
than the maximum value range, causing only extremely
large quads to be used. Also the quad randomization
relied on a loop with fixed number of attempts to
produce proper quads. Now the randomization ranges
are selected so that the quads can be accepted without
multiple attempts.
VK-GL-CTS Issue: 3376
Affects:
dEQP-GLES3.functional.vertex_arrays.*
Components: OpenGL ES
Change-Id: I648f2218aa9b661969c7b78c2f81b5e120ae9275
Matthew Netsch [Thu, 9 Dec 2021 21:48:40 +0000 (21:48 +0000)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ieb1fae87f77e29275d42ffaa193d0732b57c56ff
Jari Komppa [Wed, 24 Nov 2021 17:34:46 +0000 (19:34 +0200)]
Avoid division by zero in cube map coordinates
Cube map coordinates are calculated from 3-dimensional uv coordinates by
scaling two of the coordinates by the third. In case of using 0,0,0 as
the coordinates, a division by zero occurs. The result is undefined
behavior.
This change detects the division by zero event and returns uv
coordinates as 0,0. Since the behavior is undefined, it doesn't matter
what we return, but after this change the result should at least be
consistent.
Affects:
dEQP-GL*cube*
Components: Framework
VK-GL-CTS issue: 3351
Change-Id: I094a98f790a28bdf7b26ccb170888f2ea9c1e64c
Matthew Netsch [Thu, 2 Dec 2021 21:03:40 +0000 (21:03 +0000)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ie280369845ce69510359b85012a6b29de83c34cc
Ari Suonpaa [Wed, 24 Nov 2021 13:52:28 +0000 (15:52 +0200)]
Avoid shifting by more than bit width
Half float mantissa calculation was sometimes using
shift larger than a bit width. This change sets the
mantissa to zero in those cases.
VK-GL-CTS Issue: 3346
VK-GL-CTS Issue: 3349
Affects:
KHR-GLES*.core.internalformat.texture2d.*half_float*
KHR-GLES3.packed_pixels.*16f
Components: OpenGL ES
Change-Id: Ib91082fab530f6ff9e7cd5b6346ad7d433543a47
Mika Väinölä [Fri, 12 Nov 2021 11:41:54 +0000 (13:41 +0200)]
Pad out glClearBufferuiv value
The test calls glClearBufferuiv with GL_COLOR and a pointer to a
single GLuint when four components are expected.
Affects: KHR-GLES31.core.framebuffer_no_attachments.render
Components: OpenGL
VK-GL-CTS issue: 3295
Change-Id: I0ce2512cc619410c91104b083ab7bb7b9d667c4c
Jari Komppa [Thu, 4 Nov 2021 11:40:07 +0000 (13:40 +0200)]
Add missing extension requirement
This change adds the missing #extension line in the shader for the
fragdata.draw_buffers test if extension is supported.
Affects:
dEQP-GLES3.functional.shaders.fragdata.draw_buffers
Components: OpenGL
VK-GL-CTS issue: 3259
Change-Id: Id644e83b938fd3f2e22769faf727043bee88f62d
Ari Suonpaa [Wed, 1 Dec 2021 07:27:16 +0000 (09:27 +0200)]
Fix signed integer overflow in vertex array tests
Random quad calculation in some of the vertex array tests were
calculating ranges for allowed quad sizes using signed integers,
and there was a chance for an overflow, which is undefined behavior.
Now the quad calculation randomizes only coordinates instead of
coordinates and the quad size. This lets us avoid the calculation
of the range.
Some bug fixes to the quad randomization code were also added.
VK-GL-CTS Issue: 3357
Affects:
dEQP-GLES3.functional.vertex_arrays.*
Components: OpenGL ES
Change-Id: I651ac6cef94e15d3fc0bc322ea8d65cbd96a4c2d
Ari Suonpaa [Wed, 24 Nov 2021 15:03:44 +0000 (17:03 +0200)]
Fix signed integer overflow
VK-GL-CTS Issue: 3347
Affects:
KHR-GLES31.core.shader_bitfield_operation.bitfieldExtract.*
Components: OpenGL ES
Change-Id: Ifa35375cc20b54b9e2ff4950d519d0b0dad68812
Matthew Netsch [Thu, 18 Nov 2021 21:53:34 +0000 (21:53 +0000)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ib23ae3a63fd65ec4aae8385d92ffd09a114c32da
Antto Mäkinen [Fri, 12 Nov 2021 11:45:46 +0000 (13:45 +0200)]
Fix glcPackedPixelsTests to properly account for skip images
RectangleTest::makeGradient in glcPackedPixelsTests does not
properly account for skip images. This commit prevents it
writing over the end of an array.
Affects:
KHR-GL33.packed_pixels.*
Components: OpenGL ES
VK-GL-CTS Issue: 3275
Change-Id: I9d8a47b59c000512926c3bfc85b6c6dc66eee213
Ari Suonpaa [Fri, 12 Nov 2021 05:08:39 +0000 (07:08 +0200)]
Fix out-of-bounds stack read
glBufferData was given a pointer to a C struct, but
a wrong struct type was used for sizeof.
VK-GL-CTS Issue: 3294
Affects:
KHR-GLES31.core.draw_indirect.negative-noV*arrays
Components: OpenGL
Change-Id: If02916683e0fee46b05dd4774b56f7fe335cc80f
Matthew Netsch [Sat, 13 Nov 2021 16:11:54 +0000 (16:11 +0000)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: If02f4572aca30dfa8de4f63dbe22873efb3c7e6b
Mika Väinölä [Thu, 4 Nov 2021 13:52:05 +0000 (15:52 +0200)]
Avoid OOB params access in call log wrapper
Some negative coverage tests call glTexParameter*v and
glGetSamplerParameter*v with GL_TEXTURE_BORDER_COLOR and a pointer to
a single GLint, GLuint or GLfloat. The call log wrapper functions
attempt to log all four parameters expected for the pname and we get
OOB access for params. Avoid this by using arrays of four instead of
single values for params.
Affects:
dEQP-GLES31.functional.debug.negative_coverage.*.texture.texparameter*
dEQP-GLES31.functional.debug.negative_coverage.*.shader.get_sampler_parameter*
dEQP-GLES31.functional.debug.error_filters.case_11
dEQP-GLES31.functional.debug.error_filters.case_18
dEQP-GLES31.functional.debug.error_filters.case_22
dEQP-GLES31.functional.debug.error_groups.case_11
Components: OpenGL
VK-GL-CTS issue: 3273
Change-Id: If244a008c9cfcc6cc443e8d5475f6ce4add1c838
Jari Komppa [Thu, 4 Nov 2021 11:25:30 +0000 (13:25 +0200)]
Fix array iteration range
The function getCompressedTexSubImage2DFormat was using function
parameter to loop through an array defined inside the function, while
these two were unrelated. The result may either not loop through the
whole array or go past the end of the array.
Affects:
dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_*
Components: OpenGL
VK-GL-CTS issue: 3272
Change-Id: Ie88d9330e03f56b7afe858bf51e9bf0fa41e4822
Mika Väinölä [Fri, 5 Nov 2021 11:28:04 +0000 (13:28 +0200)]
Fix source data size in SSBO array length tests
The tests were calling glBufferData with a pointer to a single
deUint32 and a size of 2 * sizeof(deUint32). Change invalidData to
an array of two deUint32s.
Affects: dEQP-GLES31.functional.ssbo.array_length.*
Components: OpenGL
VK-GL-CTS issue: 3274
Change-Id: Id318c6541bbd8b61eec6d2ca460a3404c5c887e8
Brandon Schade [Tue, 28 Sep 2021 19:28:20 +0000 (12:28 -0700)]
Remove few EGL robustness tests
Components: EGL
Affects:
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.*
VK-GL-CTS issue: 257
Change-Id: I9edb2e577fb14b98d83bb16dc31188d3a901606d
Matthew Netsch [Fri, 5 Nov 2021 14:04:48 +0000 (10:04 -0400)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ifa75c860ad2c39661494aeb086255a97672e72b0
Tapani Pälli [Tue, 26 Oct 2021 11:12:16 +0000 (14:12 +0300)]
GCC 11 build fixes for opengl-es-cts
Add missing limits header to misc files to fix compilation.
+ changes to fix following compilation warnings:
"warning: expression does not compute the number of elements in this array;
element type is ‘std::string’ {aka ‘std::__cxx11::basic_string<char>’},
not ‘std::string [15]’ {aka ‘std::__cxx11::basic_string<char> [15]’}
[-Wsizeof-array-div]"
"warning: loop variable ‘ext’ creates a copy from type
‘const std::__cxx11::basic_string<char>’ [-Wrange-loop-construct]"
"warning: comparison of unsigned expression in ‘>= 0’ is always true
[-Wtype-limits]"
Components: OpenGL ES
VK-GL-CTS issue: 3245
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Change-Id: If62a44d47afccf1118a6fb0986d0c6e715f78c48
Matthew Netsch [Thu, 28 Oct 2021 21:57:59 +0000 (17:57 -0400)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ibee0d474561af951a4ef33db864aaa4993ca38d5
Iván Briano [Mon, 11 Oct 2021 19:45:24 +0000 (12:45 -0700)]
x11_egl: only append library path if it's not empty
Pkg-config will strip out any -L if they match the default search
directory, so we ended up with a -L and no arguments to it, that would
consume whatever came next.
Components: EGL
VK-GL-CTS issue: 2726
Change-Id: Iba0f7d8e0a4ab66e5fd369f60e4d04ac5420df65
Graeme Leese [Wed, 7 Jul 2021 10:15:41 +0000 (11:15 +0100)]
Remove invalid reserved keywords tests
These identifiers are not listed as reserved in any spec that I can
find.
Components: OpenGLES
Removed Tests: dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image*Shadow_*
Change-Id: I444d9a8a49d3dda7402faa50b79859aaef0ee690
(cherry picked from commit
99df4bc28a2e9f755467fd0c6a88702ee2428232)
Matthew Netsch [Fri, 22 Oct 2021 17:09:08 +0000 (13:09 -0400)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ice7060c4fcd3e60ccd8b0bb76d65bfb409c3120b
Tapani Pälli [Wed, 22 Sep 2021 12:05:48 +0000 (15:05 +0300)]
Use GL_FRAMEBUFFER instead of GL_[DRAW|READ]_FRAMEBUFFER with GLES2
Affects:
KHR-GLES2.texture_3d.copy_sub_image.negative
KHR-GLES2.texture_3d.copy_sub_image.rgba
Components: OpenGL
VK-GL-CTS issue: 3133
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Change-Id: Ia32e16e6231b53c9f58e99d85e6178dca5b7f012
Matthew Netsch [Fri, 1 Oct 2021 20:52:57 +0000 (16:52 -0400)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ic894ed63f8c389f9f5485e3f573a66fd9901f5aa
Graeme Leese [Wed, 15 Sep 2021 09:23:00 +0000 (10:23 +0100)]
Fix vector access in EGL partial update tests
The vector of damage regions was being accessed even when the vector
was empty, which is invalid.
This changes the behaviour of the test, which used to invalidate the
whole framebuffer when it found no damage regions, but not invalidates
none of it. This seems like the correct behaviour.
Components: EGL
Affects: dEQP-EGL.functional.partial_update.*
Change-Id: I8c5500a85d000d16b240359de7eadc67144fb7d3
Tapani Pälli [Thu, 23 Sep 2021 04:40:57 +0000 (07:40 +0300)]
Check for integer texture support in negative teximage tests
Affects:
KHR-GLES2.texture_3d.filtering.combinations.negative
Components: OpenGL
VK-GL-CTS issue: 3134
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Change-Id: I352d408a486fa12b406fadd6ec6b8d24e1cd211d
Mohankumar Nekkarakalaya [Thu, 19 Aug 2021 19:05:36 +0000 (12:05 -0700)]
Add GL_RGB9_E5 as renderable ext format in fbo tests
-If GL_QCOM_render_shared_exponent is supported then treat
GL_RGB9_E5 as a renderable format for fbo completeness tests
Components: OpenGL
VK-GL-CTS Issue: 3066
Affects:
dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rgb9_e5
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb9_e5
Change-Id: I74566a5b56c7528c89ac97423c5b6f9207397c70
Alexander Galazin [Thu, 10 Jun 2021 07:34:25 +0000 (09:34 +0200)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ib0f4c996967d629009113c3d17b543fc9218def0
Sunny Sun [Thu, 27 May 2021 07:44:36 +0000 (15:44 +0800)]
Add a glMemoryBarrier between buffer write and read
The tests' behavior is like this:
1. Use transform feedback to write to one buffer
2. Set this buffer to texture, and then to image
3. glDispatchCompute -> use ImageLoad to read from the image
We have to add a glMemoryBarrier between step 1 and 3.
Affects:
KHR-GLES3*.core.texture_buffer.texture_buffer_operations_transform_feedback
Components: OpenGL
VK-GL-CTS issue: 2936
Change-Id: If711469a6cbf4ae1df6851e4006d937760e37ca7
Matthew Netsch [Tue, 22 Dec 2020 19:40:32 +0000 (01:10 +0530)]
Allow GL_RGB9_E5 as a valid fbo format
If GL_QCOM_render_shared_exponent is available then treat
GL_RGB9_E5 as a valid internal format for fbo. Also, allow
copy of RGB9_E5 pixel data.
Components: OpenGL
VK-GL-CTS Issue: 2898
Affects:
KHR-GLES3.packed_pixels.rectangle.rgb9_e5
KHR-GLES3.packed_pixels.pbo_rectangle.rgb9_e5
KHR-GLES3.packed_pixels.varied_rectangle.rgb9_e5
Change-Id: Ie57d74b9bbd11cf7ccca175813077c22405a0926
Alexander Galazin [Thu, 8 Apr 2021 07:37:27 +0000 (10:37 +0300)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ie819b6fcb1a362f9414f075a2cbc8bb368c34581
Alexander Galazin [Thu, 8 Apr 2021 06:52:23 +0000 (09:52 +0300)]
Merge vk-gl-cts/opengl-es-cts-3.2.5 into vk-gl-cts/opengl-es-cts-3.2.6
Change-Id: Ia93ae886128b6368736e4dc433bbc689d80fae23
Alexander Galazin [Fri, 19 Mar 2021 11:12:55 +0000 (14:12 +0300)]
Remove in-repo verify_submission scripts
These scripts are now replaced by the CTS Tools repo:
https://github.com/KhronosGroup/VK-GL-CTS-Tools
Components: Vulkan, OpenGL
Change-Id: If0f47b4186ed10f9946852e8d37956d7328625a8
(cherry picked from commit
bdfb5d67b268ab2dba5178618cc1515f68087be3)
Alexander Galazin [Mon, 22 Feb 2021 09:14:11 +0000 (10:14 +0100)]
Update Vulkan/GL Readme
Update the Readme files to point to the new
submission verifcation script
Components: Vulkan, OpenGL
Change-Id: I6fb35a383fcc49e543ae67822be22d744c5fcd9c
(cherry picked from commit
412f5a3363eb228ca1a63be337de172a2e622571)
(cherry picked from commit
cdf7014b4bcecc17be7abe71ab604cd82f830d19)
Alexander Galazin [Tue, 30 Mar 2021 06:21:00 +0000 (09:21 +0300)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: If1bdcafe2e19121b0d5d7f89bf44f89db1877f74
junxu01 [Mon, 15 Mar 2021 08:07:54 +0000 (16:07 +0800)]
Revise the render_list string of angle vulkan waiver
Use 'ANGLE (*Vulkan *' to replace 'ANGLE (Vulkan*'.
Components: OpenGL ES
VK-GL-CTS issue: 2770
Change-Id: I8e5c8a86a81a538b829873a7c133a4c14b181087
Alexander Galazin [Thu, 25 Mar 2021 07:51:47 +0000 (10:51 +0300)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: I5517ebda304e88850ec6cd29bebce290aa237723
Ancheng Qiao [Mon, 22 Feb 2021 10:25:25 +0000 (18:25 +0800)]
Fix precision issue in NearestEdgeTests shaders
We should also use the calculated offset in shader.
Affects:
KHR-GLES32.core.nearest_edge.*
Components: OpenGL ES
VK-GL-CTS issue: 2651
Change-Id: I9427d3a95a98e3be58dd7ea16a2bf96822f33450
(cherry picked from commit
b5328021844d8fcca5d0facc327f1e31785ed880)
Alexander Galazin [Wed, 17 Mar 2021 11:34:22 +0000 (14:34 +0300)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ied31bf3a3891e6809c3472c70598ac7448a31066
Alexander Galazin [Mon, 22 Feb 2021 09:14:11 +0000 (10:14 +0100)]
Update Vulkan/GL Readme
Update the Readme files to point to the new
submission verifcation script
Components: Vulkan, OpenGL
Change-Id: I6fb35a383fcc49e543ae67822be22d744c5fcd9c
(cherry picked from commit
412f5a3363eb228ca1a63be337de172a2e622571)
Alexander Galazin [Wed, 10 Mar 2021 07:35:45 +0000 (10:35 +0300)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ib3539ff9e52891171eb4cac8cc569390adb5d425
Mika Väinölä [Mon, 8 Feb 2021 11:01:23 +0000 (13:01 +0200)]
Allow wildcards in waiver vendor strings
Use wildcard matching instead of exact string comparison for GL
waiver vendor attributes. Use "Google*" prefix for ANGLE XFB
waiver and remove a duplicate ANGLE waiver.
VK-GL-CTS issue: 2770
Components: Framework, OpenGL
Change-Id: I0ffc54af6aaa4c562bf1e8b5077e365da71f9a3e
(cherry picked from commit
074fc201162b347720c4ba3a013101837edf2a8d)
Thomas Spurden [Mon, 8 Feb 2021 15:30:15 +0000 (15:30 +0000)]
Fix exit code for cts-runner
The runner used m_summary.isConformant to determine the exit code after
m_summary had been cleared by TestRunner::deinit, so it was always
exiting with a failure code.
Don't clear m_summary so that isConformant is valid after deinit.
Affects:
cts-runner
Components: Framework
VK-GL-CTS issue: 1982
Change-Id: I665017f7b11985f1e639971e4a9a627045f3664a
(cherry picked from commit
0f2a50e88aad4dae6330168f01c224b3de5bb629)
Graeme Leese [Thu, 21 Jan 2021 13:55:22 +0000 (13:55 +0000)]
Check for astc_sliced_3d extension in negative API tests
The ASTC sliced_3d extension allows support of 3D ASTC textures using 2D
blocks (interpreted as XxYx1 blocks of the 3D texture). That makes
passing the 2D ASTC format enums with a texture target of TEXTURE_3D
legal, so update the negative API tests to allow that case.
Components: OpenGL
VK-GL-CTS issue: 2741
Affects: dEQP-GLES3.functional.negative_api.texture.compressedteximage3d_invalid_astc_target
dEQP-GLES3.functional.negative_api.texture.texstorage3d_invalid_astc_target
Change-Id: Ifd3c54d2819d11c3e771ad4a98682e266c27da41
(cherry picked from commit
6c72e55e2343f0b448c0707d0ae6b51f2baa3e61)
Thomas Spurden [Wed, 16 Dec 2020 12:26:52 +0000 (12:26 +0000)]
Add --force option to fetch_sources.py
This passes --force to git fetch and checkout.
Change-Id: I56a7ccafefb2eaac69d2253516308daa8e8808cf
(cherry picked from commit
2feac9e222d15c94adf3d39e61878e489a0f0aea)
Alexander Galazin [Thu, 28 Jan 2021 17:23:22 +0000 (18:23 +0100)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: I788189cd68e7eb8d41b1e9f110102e5b611b0a62
Ricardo Garcia [Fri, 22 Jan 2021 10:39:45 +0000 (11:39 +0100)]
Disable dithering in nearest edge test cases
This commits disables dithering in the nearest edge test cases so the
tests can correctly work with less than 8 bits per pixel.
Affected tests:
KHR-GL*.nearest_edge.*
Components: OpenGL
VK-GL-CTS issue: 2748
Change-Id: I906d7973be1a77e598135b3ed0dde5d671ba0ba7
(cherry picked from commit
671dbeb2ca8d3793f06fb9fe7838e0f02951141c)
Piers Daniell [Tue, 26 Jan 2021 17:19:30 +0000 (10:19 -0700)]
Return a valid format when GL_RGB8 is not treated as GL_RGBA8
There was a special case added to NearestEdgeTestCase::toTextureFormat()
in https://gerrit.khronos.org/c/vk-gl-cts/+/6634 to support implementations
that treat GLRGB8 internally as GL_RGBA8888. This code change had a coding
error is that for implementations that don't support GLRGB8 in this way
ended up aborting with a fatal error:
"Unable to map pixel format to texture format"
This trivial fix corrects the coding bug to simply return the
unadjusted format.
Affects:
KHR-GLES3.core.nearest_edge.offset_*
KHR-GLES31.core.nearest_edge.offset_*
Components: OpenGL
VK-GL-CTS issue: 2758
Change-Id: I639aed8bfed70941688d30edb02a770be4b05b08
Alexander Galazin [Tue, 26 Jan 2021 20:04:13 +0000 (21:04 +0100)]
Switch the branch to the master mustpass
Makes 'master' the current mustpass and
aligns it with 3.2.6
Components: OpenGL
Change-Id: I7d6e227f6bb6e995fc1364cc36f1e869399315e3
Ricardo Garcia [Mon, 25 Jan 2021 15:02:01 +0000 (16:02 +0100)]
Unicode and Python3 fixes for verification scripts
Fix several issues related to running verification scripts under
different versions of Python, making sure the scripts are compatible
with both Python 2 and Python 3 and do not choke on invalid characters,
which are sometimes present in test shaders.
Components: OpenGL, Framework
VK-GL-CTS issue: 2756
Change-Id: Id472b842cb8fd6536e61489f3c01e28c462dbebd
Graeme Leese [Thu, 21 Jan 2021 17:16:41 +0000 (17:16 +0000)]
Stop dEQP-GL45 tests falling back to ES3.1
The ES3.1 context creation code accepted an apiType parameter but would
always fall back to ES3.1 if the apiType that was requested was not
supported. (This used to be used to create an ES3.2 context where
supported). This meant that the new dEQP-GL45.* tests would run on an ES
implementation using an ES3.1 context.
Make the behaviour of dEQP-GL45.* consistent with the KHR-GL* tests by
failing to create a context if the requested apiType is not supported.
The old fallback behaviour is moved to the dEQP-GLES31 test package,
which is where the strange fallback requirement comes from anyway.
Components: OpenGL
VK-GL-CTS issue: 2747
Affects: dEQP-GL45.*
Change-Id: Ie5ef92c708a28211a007589c0f4aa49ad7d745e1
(cherry picked from commit
ff4410749c669b9b6e943a41f76d30b6db86d034)
Alexander Galazin [Fri, 22 Jan 2021 13:15:04 +0000 (14:15 +0100)]
Revert "Support GL 4.5 in the blend_equation_advanced tests"
Affects:
dEQP-GLES3*.functional.blend_equation_advanced
Components: AOSP
VK-GL-CTS issue: 2749
This reverts commit
93695bfdf50b76d294ebbc1413996f2af897a179.
Change-Id: I8c563dbcf792c7018b06a1595fce57180ee2fc0d
Alexander Galazin [Thu, 21 Jan 2021 17:42:48 +0000 (18:42 +0100)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ia83b57c0167a3375941b011fdfee5a4ad87b2a23
Kyle Griffiths [Thu, 7 Jan 2021 11:38:11 +0000 (11:38 +0000)]
Threshold Consistency for ES2 FBO Tests
ES3 and 3.1 tests both use the same fuzzycompare threshold value
for their FBO tests, whereas ES2 uses a smaller value despite
having the same coarse formats that require the high threshold.
This change adjusts the ES2 FBO Render Test threshold to match
the value set for ES3 and ES3.1
Affects:
dEQP-GLES2.functional.fbo.render.*
Components: GLES2
VK-GL-CTS Issue: 2715
Change-Id: I15203e1ecf45081ec27baee59b780c5bdf5aacaf
(cherry picked from commit
34d1a2e19b9e12b6413fe61d8dc4ee752c6053e4)
Alexander Galazin [Thu, 21 Jan 2021 10:06:32 +0000 (11:06 +0100)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: If73591d2f5f70df124f2e49560acaf767da9af0e
Cheryl Wei [Mon, 4 Jan 2021 07:23:46 +0000 (15:23 +0800)]
Fix ReadPixels format
Pass implementation format to ReadPixels when pixel format is 8,8,8,0
because some implementations treat RGB8 as RGBA8888 which causes these
tests to fail.
Affected tests:
KHR-GLES3.core.nearest_edge.offset_*
KHR-GLES31.core.nearest_edge.offset_*
Components: OpenGL ES
VK-GL-CTS issue: 2712
Change-Id: I6ce92f19d2e329c75ca5fc6800092af623e25829
(cherry picked from commit
780408248fd9e84162f7f6ccf94677952ab0d0da)
Ricardo Garcia [Wed, 16 Dec 2020 11:06:59 +0000 (12:06 +0100)]
Fix sync problems in conditional_rendering.draw_clear tests
* Invalidate results buffer allocations before attempting to read data.
* Fix synchronization of m_conditionalRenderingBuffer instead of
m_resultBuffer before verifying its contents.
* Check for vertexPipelineStoresAndAtomics when needed.
* Split update_with_rendering tests in two render passes so
buffer synchronization works properly and passes validation.
Affected tests:
dEQP-VK.conditional_rendering.draw_clear.*
Components: Vulkan
VK-GL-CTS issue: 2703
Change-Id: I2ae26e19e37c323bdbf94cade419fe5be3ed4f5c
Connor Abbott [Thu, 3 Dec 2020 14:05:30 +0000 (15:05 +0100)]
Don't access arrays out-of-bounds in robustness2 tests
The SPIR-V spec says that indexing a pointer to an array with an
out-of-bounds index leads to undefined behavior. While
VK_EXT_robustness2 allows you to access outside the range of the
underlying descriptor, it doesn't change this fact, so we should be
careful to only access inside of the shader-declared array when testing
UBO's. For SSBO's we switch to using an unsized array to keep test
coverage of negative indices.
Affects:
dEQP-VK.robustness.robustness2.*
VK-GL-CTS Issue: 2649
Components: Vulkan
Change-Id: I60a4b80749278f4d81defdbe2abe116a1dcfa159
Eric Anholt [Fri, 11 Dec 2020 20:17:44 +0000 (12:17 -0800)]
pipeline statistics test: Fix compute shader setup in !GL4.3 case.
The ARB_compute_shader spec states a requirement for GL4.2/GLSL 4.20
or better, but we were using "#version 430" regardless, causing a
compile failure on older versions. Add a variant of the shader using
the ARB_compute_shader extension instead.
I picked GLSL 330 for the variant because the test is included in the
GL 3.3 test set, and Mesa's softpipe driver exposes ARB_compute_shader
on GL 3.3 -- the GLSL requirement in the spec seems to be more than is
actually necessary for compute shaders, assuming you have
ARB_shader_image_load_store and such as well. Since we're doing this
pre-4.2, we have to add the dependency on ARB_shader_atomic_counters
as well.
VK-GL-CTS Issue: 2694
Components: OpenGL
Affects: KHR-GL33.pipeline_statistics_query_tests_ARB.functional_compute_shader_invocations
Change-Id: If37e0e10bed86281d07aed67394075844e88003d
Ricardo Garcia [Thu, 17 Dec 2020 10:42:00 +0000 (11:42 +0100)]
Clarify depth/stencil resolve write access sync
Add a comment reinforcing depth/stencil resolve operations need to be
synchronized using VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT despite sounding
counterintuitive, dispelling doubts about test correctness.
Change-Id: Ie5539c6e49ec61fab060ac9ef58dca73c1c2159c
Alexander Galazin [Mon, 14 Dec 2020 12:37:20 +0000 (13:37 +0100)]
Support GL 4.5 in the texture test utils
Components: AOSP
Affects:
dEQP-GLES3*.functional.*
Change-Id: I7c22694d829a4aa982e2def4b0be1290f86293bb
Alexander Galazin [Tue, 15 Dec 2020 08:20:04 +0000 (09:20 +0100)]
Support GL 4.5 in the blend_equation_advanced tests
Affects:
dEQP-GLES3*.functional.blend_equation_advanced
Components: Framework
Change-Id: I62ecf395c7b193dd118d8bebab1ba476b86b22b8
Alexander Galazin [Mon, 14 Dec 2020 16:37:13 +0000 (17:37 +0100)]
Support GL 4.5 in the 'negative' tests
Affects:
dEQP-GLES3*.functional.*.negative.*
Components: AOSP
Change-Id: I7c58f9151e162769742d75a043d9f5202e72ed14
Alexander Galazin [Mon, 14 Dec 2020 13:31:20 +0000 (14:31 +0100)]
Support GL 4.5 in geometry/tesselation shader tests
Components: AOSP
Affects:
dEQP-GLES3*.functional.shaders.*
Change-Id: Ia97075a0ad973307bc7b04d15e7efda0996c31e2
Alexander Galazin [Mon, 14 Dec 2020 11:51:26 +0000 (12:51 +0100)]
Support GL 4.5 context in the precision and draw tests
Affects:
dEQP-GLES3*.functional.shaders.builtin_functions.precision.*
dEQP-GLES3*.functional.draw_base_vertex.*
Components: AOSP
Change-Id: I8539b5b31bdbf206d89ef3dc1f74917f655a266b
Alexander Galazin [Mon, 14 Dec 2020 08:16:53 +0000 (09:16 +0100)]
First steps towards running ES3.1 functional tests on GL4.5 drivers
This commit creates a minimal necessary infastrcuture, e.g. the
package files, but doesn't make any functional changes to the tests.
Components: AOSP, OpenGL
Affects: dEQP-GLES31.*
Change-Id: I22c91224459d390377cdd6fbfc534522d958eb58
Alexander Galazin [Sat, 19 Dec 2020 09:30:15 +0000 (10:30 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master
Change-Id: Iad7afe96f143985ee22ed08108ea3d3565a5915f
Alexander Galazin [Fri, 18 Dec 2020 16:43:18 +0000 (17:43 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.4 into vk-gl-cts/vulkan-cts-1.2.5
Change-Id: Icb5e7e25ae6236ae1fd13216514d4a414dfaed44
Alexander Galazin [Fri, 18 Dec 2020 09:48:33 +0000 (10:48 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.3 into vk-gl-cts/vulkan-cts-1.2.4
Change-Id: Ie4a7bdf8b1e7b9579112a21a4dbefec8dd20687a
Alexander Galazin [Fri, 1 Nov 2019 11:05:43 +0000 (12:05 +0100)]
Raise min CMake version to 3.10.2
Components: AOSP, Vulkan, OpenGL
Change-Id: I970fc57d8069d87269660b2ccef9df035e524693
Alexander Galazin [Fri, 18 Dec 2020 08:49:46 +0000 (09:49 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.2 into vk-gl-cts/vulkan-cts-1.2.3
Change-Id: Ib199c6c60ed14c4549a90ad19dcb20a7a5ad1a27
Jeremy Gebben [Thu, 10 Dec 2020 20:20:09 +0000 (13:20 -0700)]
Fix Renderpass storeOp synchronization hazards
Several multisample test groups create Renderpasses where the
first subpass writes to a color attachment, followed by N
subpasses that use the same attachment as an input attachment.
The spec says: "The store operation for each sample in an attachment
happens-after any recorded command which accesses the sample in
the last subpass where the attachment is used."
To avoid SYNC-HAZARD-WRITE-RACING-WRITE or SYNC-HAZARD-WRITE-RACING-READ
errors, the Nth subpass must depend on all prior subpasses.
VK-GL-CTS Issue: 2700
Affects Tests:
dEQP-VK.pipeline.multisample.min_sample_shading.*
dEQP-VK.pipeline.multisample_shader_builtin.*
dEQP-VK.renderpass.suballocation.multisample.*
dEQP-VK.renderpass2.suballocation.multisample.*
Components: Vulkan
Change-Id: I48c1ad2c1f05010ac31e45c513e1d4920216fe52
Jeremy Gebben [Wed, 9 Dec 2020 15:12:25 +0000 (08:12 -0700)]
Fix back-to-back transfer command synchronization hazards
If 2 transfer commands use the same memory, they need a pipeline barrier
between them.
VK-GL-CTS Issue: 2693
Affects Tests:
dEQP-VK.api.image_clearing.core.clear_depth_stencil_image.remaining_array_layers_twostep.*
dEQP-VK.pipeline.timestamp.transfer_tests.*
dEQP-VK.ycbcr.copy_dimensions.*
Components: Vulkan
Change-Id: I91bf74c63275f6e3dd6c383f59d1f4e9c1aa0982
Graeme Leese [Thu, 10 Dec 2020 11:49:36 +0000 (11:49 +0000)]
Simplify code for subgroup builtin mask tests
A lot of code was being duplicated, which is now shared. The shaders
were calculating bitCount by looping over the bits, which is less
efficient than using the intrinsic.
The new code is shorter and should be easier to understand and faster to
execute, but there is no functional change.
Components: Vulkan
Affects: dEQP-VK.subgroups.builtin_mask_var.*
Change-Id: I6ef0d607423aa5cccce17aefeaac8cc1055ec488
Jeremy Gebben [Wed, 9 Dec 2020 20:38:13 +0000 (13:38 -0700)]
Fix end of Renderpass synchronization hazards
The implicit subpass dependency at the end of a renderpass has
dstStageMask set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, which
prevents forming a dependency chain with specific pipeline stages.
To synchronize commands with vkCmdEndRenderPass, use either an
explict external subpass dependency or a pipeline barrier with
srcStageMask set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT.
VK-GL-CTS Issue: 2695
Affected tests:
dEQP-VK.pipeline.multisample.sample_locations_ext.*
dEQP-VK.renderpass.suballocation.attachment_sparse_filling.*
dEQP-VK.renderpass.suballocation.subpass_dependencies.*
dEQP-VK.renderpass2.suballocation.attachment_sparse_filling.*
dEQP-VK.renderpass2.suballocation.subpass_dependencies.*
Components: Vulkan
Change-Id: I1b33c128dfdc54705f953f044db9acf1ff6e63e9
Jeremy Gebben [Mon, 7 Dec 2020 21:06:48 +0000 (14:06 -0700)]
Fix additional RenderPass loadOp/stencilLoadOp sync hazards.
Make sure test cases that use VK_LOAD_OP_LOAD have a barrier
with VK_ACCESS_INPUT_ATTACHMENT_READ_BIT or
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT in the dstAccessMask
before the RenderPass.
VK-GL-CTS Issue: 2690
Affected tests:
dEQP-VK.conditional_rendering.draw_clear.*
dEQP-VK.dynamic_state.ds_state.*
dEQP-VK.pipeline.framebuffer_attachment.*
dEQP-VK.descriptor_indexing.*
Components: Vulkan
Change-Id: I8e6df6f6aa3f63c5ad6b7396d5d395d12ad52201
Jeremy Gebben [Thu, 5 Nov 2020 00:12:27 +0000 (17:12 -0700)]
Fix RenderPass stencilLoadOp synchronization hazards.
Fix synchronization validation errors similar to:
"vkCmdBeginRenderPass: Hazard READ_AFTER_WRITE in subpass 0 for
attachment 1 aspect depth during load with loadOp VK_ATTACHMENT_LOAD_OP_LOAD.
Access info (usage: SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ,
prior_usage: SYNC_IMAGE_LAYOUT_TRANSITION, write_barriers: ...)"
Load operations for attachments with a depth/stencil format execute in
the VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT pipeline stage.
LOAD_OP_LOAD requires VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT.
VK-GL-CTS Issue: 2690
Affected tests:
dEQP-VK.dynamic_state.rs_state.*
dEQP-VK.geometry.layered.*
dEQP-VK.multiview.renderpass2.depth.*
Components: Vulkan
Change-Id: I9400a50b4ed4c34cc879d1d062ac72d7ae770662
Jeremy Gebben [Tue, 3 Nov 2020 16:18:14 +0000 (09:18 -0700)]
Fix RenderPass loadOp synchronization hazards.
Fix synchronization validation errors similar to:
"vkCmdBeginRenderPass: Hazard READ_AFTER_WRITE in subpass 0 for
attachment 0 aspect color during load with loadOp
VK_ATTACHMENT_LOAD_OP_LOAD.
Access info (usage: SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ,
prior_usage: SYNC_IMAGE_LAYOUT_TRANSITION, write_barriers: ....)"
VK_ATTACHMENT_LOAD_OP_LOAD requires VK_ACCESS_COLOR_ATTACHMENT_READ_BIT.
VK_ATTACHMENT_LOAD_OP_DONT_CARE and VK_ATTACHMENT_LOAD_OP_CLEAR require
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.
VK-GL-CTS Issue: 2690
Affected Tests:
dEQP-VK.binding_model.descriptorset_random.*
dEQP-VK.binding_model.descriptor_update.samplerless.*
dEQP-VK.renderpass.suballocation.subpass_dependencies.*
dEQP-VK.renderpass2.suballocation.subpass_dependencies.*
Components: Vulkan
Change-Id: Ieff35623329e4993f3745dbb65e6996edd422c31
Alexander Galazin [Fri, 18 Dec 2020 08:06:05 +0000 (09:06 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.1 into vk-gl-cts/vulkan-cts-1.2.2
Change-Id: I2321a93eaa56abbe87c87680aedd8ceb76b645e1
Mikko Tiusanen [Wed, 4 Nov 2020 08:24:34 +0000 (10:24 +0200)]
Tests for GLES3 number parsing
Added tests for number parsing in GLES3.
Includes new tests for unsigned int literals and float parsing tests
imported from Khronos WebGL Conformance Tests.
New tests:
KHR-GLES3.number_parsing.*
Components: OpenGL
VK-GL-CTS issue: 2176
Change-Id: I96c0d14431b5dd5867808319f08c5a614f40d2e0
Alexander Galazin [Thu, 17 Dec 2020 15:03:09 +0000 (16:03 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.0 into vk-gl-cts/vulkan-cts-1.2.1
Change-Id: If26f7fae4e13aff58e233680c755db99879644b3
Alexander Galazin [Thu, 17 Dec 2020 14:10:25 +0000 (15:10 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.6 into vk-gl-cts/vulkan-cts-1.2.1
Change-Id: I3ed8d5f4de16750c664e4c8908b8b971f48f7593
Mikko Tiusanen [Mon, 12 Oct 2020 14:11:45 +0000 (17:11 +0300)]
Tests for multiple clears within render pass
Adds tests that perform multiple color/depth buffer clears within one
render pass.
New tests:
dEQP-VK.draw.multiple_clears_within_render_pass.*
Component: Vulkan
VK-GL-CTS issue: 2595
Change-Id: Ica79be44cfd540e83dc5c900a8cfd4e0327405a4
Alexander Galazin [Thu, 17 Dec 2020 13:21:47 +0000 (14:21 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.5 into vk-gl-cts/vulkan-cts-1.1.6
Change-Id: I004160d9169fcb42a928c10d76b5355dd671e5a8