Kenneth Graunke [Mon, 10 Jan 2011 22:04:02 +0000 (14:04 -0800)]
i965: Rename more #defines to 3DSTATE rather than CMD or CMD_3D.
Again, this makes it match the documentation.
Kenneth Graunke [Mon, 10 Jan 2011 21:36:23 +0000 (13:36 -0800)]
i965: Remove unused #defines which only contain the sub-opcode.
Most _3DSTATE defines contain the command type, sub-type, opcode, and
sub-opcode (i.e. 0x7905). These, however, contain only the sub-opcode
(i.e. 0x05). Since they are inconsistent with the rest of the code and
nothing uses them, simply delete them.
The _3DOP and _3DCONTROL defines seemed similar, and were also unused.
Chad Versace [Mon, 10 Jan 2011 23:29:30 +0000 (15:29 -0800)]
glsl: At link-time, check that globals have matching centroid qualifiers
Fixes bug 31923: http://bugs.freedesktop.org/show_bug.cgi?id=31923
Tom Fogal [Mon, 10 Jan 2011 22:37:26 +0000 (15:37 -0700)]
Add GLX_TLS setting to configs/default.
Should have gone in with
31351dc029ff0e12a250e3ffc509f4f01e025a24,
thanks to Dan Nicholson for noticing.
Dave Airlie [Mon, 10 Jan 2011 03:37:38 +0000 (13:37 +1000)]
mesa/swrast: handle sRGB FBOs correctly (v2)
From reading EXT_texture_sRGB and EXT_framebuffer_sRGB and interactions
with FBO I've found that swrast is converting the sRGB values to linear for
blending when an sRGB texture is bound as an FBO. According to the spec
and further explained in the framebuffer_sRGB spec this behaviour is not
required unless the GL_FRAMEBUFFER_SRGB is enabled and the Visual/config
exposes GL_FRAMEBUFFER_SRGB_CAPABLE_EXT.
This patch fixes swrast to use a separate Fetch call for FBOs bound to
SRGB and avoid the conversions.
v2: export _mesa_get_texture_dimensions as per Brian's comments.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Tom Fogal [Mon, 6 Dec 2010 00:58:32 +0000 (17:58 -0700)]
Export TLS support in gl.pc.
Marek Olšák [Sun, 9 Jan 2011 21:40:50 +0000 (22:40 +0100)]
r300g: add debug option for buffer upload logging
Chia-I Wu [Sun, 9 Jan 2011 10:18:03 +0000 (18:18 +0800)]
st/egl: Fix a void pointer arithmetic warning.
Chia-I Wu [Fri, 7 Jan 2011 09:24:16 +0000 (17:24 +0800)]
mesa: Remove GLES overlay.
With core mesa doing runtime API checks, GLES overlay is no longer
needed. Make --enable-gles-overlay equivalent to --enable-gles[12].
There may still be places where compile-time checks are done. They
could be fixed case by case.
Chia-I Wu [Fri, 7 Jan 2011 08:30:08 +0000 (16:30 +0800)]
egl: Make egl_dri2 and egl_glx built-in drivers.
These two drivers are small in size. Making them built-in should
simplify packaging.
Chia-I Wu [Fri, 7 Jan 2011 05:42:15 +0000 (13:42 +0800)]
egl_glx: Load libGL dynamically.
This is a step forward for compatibility with really old GLX. But the
real reason for making this change now is so that we can make egl_glx a
built-in driver without having to link to libGL.
Chia-I Wu [Fri, 7 Jan 2011 07:02:41 +0000 (15:02 +0800)]
egl_dri2: Look up _glapi_get_proc_address dynamically.
In preparation for making egl_dri2 built-in. It also handles
symbol lookup error: /usr/local/lib/egl/egl_dri2.so: undefined symbol:
_glapi_get_proc_address
more gracefully.
Vinson Lee [Mon, 10 Jan 2011 02:29:02 +0000 (18:29 -0800)]
r600: Include mfeatures.h in files that perform feature tests.
Vinson Lee [Mon, 10 Jan 2011 02:25:36 +0000 (18:25 -0800)]
r300: Include mfeatures.h in files that perform feature tests.
Vinson Lee [Mon, 10 Jan 2011 02:22:07 +0000 (18:22 -0800)]
r200: Include mfeatures.h in files that perform feature tests.
Jerome Glisse [Mon, 10 Jan 2011 02:04:41 +0000 (21:04 -0500)]
noop: make noop useable like trace or rbug
If you want to enable noop set GALLIUM_NOOP=1 as an env variable.
You need first to enable noop wrapping for your driver see change
to src/gallium/targets/dri-r600/ in this commit as an example.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Marek Olšák [Sun, 9 Jan 2011 11:15:15 +0000 (12:15 +0100)]
r300g: do not upload the same user buffer several times
Performance++.
Christoph Bumiller [Sun, 9 Jan 2011 20:50:06 +0000 (21:50 +0100)]
nvc0: implement queries
Juan Zhao [Sun, 9 Jan 2011 17:03:02 +0000 (12:03 -0500)]
dri2: release texture image.
Add release function for texture_from_pixmap extension.
Some platform need to release texture image for texture_from_pixmap
extension, add this interface for those platforms.
Vinson Lee [Sun, 9 Jan 2011 09:45:04 +0000 (01:45 -0800)]
radeon: Include mfeatures.h in files that perform feature tests.
Vinson Lee [Sun, 9 Jan 2011 09:33:14 +0000 (01:33 -0800)]
dri/nouveau: Include mfeatures.h in files that perform feature tests.
Vinson Lee [Sun, 9 Jan 2011 09:25:54 +0000 (01:25 -0800)]
intel: Include mfeatures.h in files that perform feature tests.
Vinson Lee [Sun, 9 Jan 2011 09:18:23 +0000 (01:18 -0800)]
vbo: Include mfeatures.h in files that perform feature tests.
Vinson Lee [Sun, 9 Jan 2011 09:04:19 +0000 (01:04 -0800)]
st/mesa: Include mfeatures.h in files that perform feature tests.
Vinson Lee [Sun, 9 Jan 2011 08:47:33 +0000 (00:47 -0800)]
mesa: Include mfeatures.h in program.c.
Include mfeatures.h for feature tests.
Dave Airlie [Sun, 9 Jan 2011 07:25:12 +0000 (17:25 +1000)]
i965g: fix warnings
Dave Airlie [Sat, 1 Jan 2011 05:03:45 +0000 (15:03 +1000)]
i965g: update intel_decode from upstream.
Dave Airlie [Fri, 31 Dec 2010 02:24:35 +0000 (12:24 +1000)]
i965g: update disassembler code from classic.
still a bit of work to do, the winsys gen setting is a bit of a hack.
Dave Airlie [Fri, 31 Dec 2010 02:01:45 +0000 (12:01 +1000)]
i965g: update brw_defines.h from classic driver
Dave Airlie [Thu, 30 Dec 2010 09:26:14 +0000 (19:26 +1000)]
i965g: update brw_structs.h from classic driver.
Dave Airlie [Thu, 30 Dec 2010 09:16:16 +0000 (19:16 +1000)]
i965g: update to similiar gen stuff as i965
Marek Olšák [Sun, 9 Jan 2011 04:34:36 +0000 (05:34 +0100)]
r300g: fix crash when flushing ZMASK
https://bugs.freedesktop.org/show_bug.cgi?id=32912
The fix is to call update_derived_state before user buffer uploads.
I've also moved some code around.
Unfortunately, there are still some ZMASK-related bugs which cause
misrendering, i.e. flushing doesn't always work and glean/fbo fails.
Marcin Slusarz [Sat, 8 Jan 2011 23:46:35 +0000 (00:46 +0100)]
targets/egl: add libnvc0.a to nouveau libs
Christoph Bumiller [Sat, 8 Jan 2011 14:40:14 +0000 (15:40 +0100)]
nvfx,nv50: pipe_reference the constant buffers
Christoph Bumiller [Sat, 8 Jan 2011 13:24:14 +0000 (14:24 +0100)]
nvc0: fix primitive restart in immediate mode
Vinson Lee [Sat, 8 Jan 2011 11:03:17 +0000 (03:03 -0800)]
mesa: Clean up header file inclusion in cpuinfo.c.
Marek Olšák [Sat, 8 Jan 2011 08:42:17 +0000 (09:42 +0100)]
r300g: fix a surface leak when flushing ZMASK
Marek Olšák [Sat, 4 Dec 2010 03:38:15 +0000 (04:38 +0100)]
r300g: rework command submission and resource space checking
The motivation behind this rework is to get some speed by reducing
CPU overhead. The performance increase depends on many factors,
but it's measurable (I think it's about 10% increase in Torcs).
This commit replaces libdrm's radeon_cs_gem with our own implemention.
It's optimized specifically for r300g, but r600g could use it as well.
Reloc writes and space checking are faster and simpler than their
counterparts in libdrm (the time complexity of all the functions
is O(1) in nearly all scenarios, thanks to hashing).
(libdrm's radeon_bo_gem is still being used in the driver.)
It works like this:
cs_add_reloc(cs, buf, read_domain, write_domain) adds a new relocation and
also adds the size of 'buf' to the used_gart and used_vram winsys variables
based on the domains, which are simply or'd for the accounting purposes.
The adding is skipped if the reloc is already present in the list, but it
accounts any newly-referenced domains.
cs_validate is then called, which just checks:
used_vram/gart < vram/gart_size * 0.8
The 0.8 number allows for some memory fragmentation. If the validation
fails, the pipe driver flushes CS and tries do the validation again,
i.e. it validates only that one operation. If it fails again, it drops
the operation on the floor and prints some nasty message to stderr.
cs_write_reloc(cs, buf) just writes a reloc that has been added using
cs_add_reloc. The read_domain and write_domain parameters have been removed,
because we already specify them in cs_add_reloc.
The space checking has been tested by putting small values in vram/gart_size
variables.
Eric Anholt [Sat, 8 Jan 2011 02:18:50 +0000 (18:18 -0800)]
intel: Make renderbuffer tiling choice match texture tiling choice.
There really shouldn't be any difference between the two for us.
Fixes a bug where Z16 renderbuffers would be untiled on gen6, likely
leading to hangs.
Eric Anholt [Sat, 8 Jan 2011 02:14:37 +0000 (18:14 -0800)]
intel: Use the _BaseFormat from MESA_FORMAT_* in renderbuffer setup.
Marek Olšák [Sat, 8 Jan 2011 01:54:51 +0000 (02:54 +0100)]
docs: fix messed up names with special characters in relnotes-7.9.1
(cherry picked from commit
67aeab0b77fb6be864088e69ea74a010b6543fa1)
Marek Olšák [Sat, 8 Jan 2011 02:06:04 +0000 (03:06 +0100)]
docs: fix messed up names with special characters in relnotes-7.10
(cherry picked from commit
36009724fdd652ab29aa928ba78891afd650e768)
Eric Anholt [Sat, 8 Jan 2011 00:37:17 +0000 (16:37 -0800)]
i915: Drop old checks for the settexoffset hack.
Eric Anholt [Sat, 8 Jan 2011 00:13:12 +0000 (16:13 -0800)]
i915: Don't claim to support AL1616 when neither 830 nor 915 does it.
Fixes an abort in fbo-generatemipmap-formats.
Eric Anholt [Fri, 7 Jan 2011 23:45:33 +0000 (15:45 -0800)]
intel: Add a vtbl hook for determining if a format is renderable.
By relying on just intel_span_supports_format, some formats that
aren't supported pre-gen4 were not reporting FBO incomplete. And we
also complained in stderr when it happened on i915 because draw_region
gets called before framebuffer completeness validation.
Eric Anholt [Fri, 7 Jan 2011 23:15:49 +0000 (15:15 -0800)]
intel: expose ARB_framebuffer_object in the i915 driver.
ARB_fbo no longer disallows mismatched width/height on attachments
(shouldn't be any problem), mixed format color attachments (we only
support 1), and L/A/LA/I color attachments (we already reject them on
965 too). It requires Gen'ed names (driver doesn't care), and adds
FramebufferTextureLayer (we don't do texture arrays). So it looks
like we're already in the position we need to be for this extension.
Bug #27468, #32381.
Christoph Bumiller [Fri, 7 Jan 2011 23:29:41 +0000 (00:29 +0100)]
nvc0: fix reloc domain conflict on buffer migration
Occurred because the code assumed that buf->domain would remain
equal to old_domain.
Christoph Bumiller [Fri, 7 Jan 2011 23:49:17 +0000 (00:49 +0100)]
nvc0: upload user buffers only from draw info min to max index
There are actually applications that profit immensely from this.
Christoph Bumiller [Fri, 7 Jan 2011 23:20:53 +0000 (00:20 +0100)]
nvc0: fix emission of first 3 u8 indices to RING_NI
Christoph Bumiller [Thu, 6 Jan 2011 15:11:36 +0000 (16:11 +0100)]
nvc0: reset mt transfer address after read loop over layers
Christoph Bumiller [Wed, 5 Jan 2011 00:41:49 +0000 (01:41 +0100)]
nvc0: tie buffer memory release to the buffer fence
... instead of the next fence to be emitted. This way we have a
chance to reclaim the storage earlier.
Łukasz Krotowski [Fri, 7 Jan 2011 23:46:38 +0000 (00:46 +0100)]
r300g: Remove invalid assertion.
Invalid after
be1af4394e060677b7db6bbb8e3301e38a3363da (user buffer
creation with width0 == ~0).
Signed-off-by: Marek Olšák <maraeo@gmail.com>
Ian Romanick [Fri, 7 Jan 2011 22:37:08 +0000 (14:37 -0800)]
docs: Import 7.10 release notes from 7.10 branch
Eric Anholt [Fri, 7 Jan 2011 22:26:39 +0000 (14:26 -0800)]
i965: Avoid double-negation of immediate values in the VS.
In general, we have to negate in immediate values we pass in because
the src1 negate field in the register description is in the bits3 slot
that the 32-bit value is loaded into, so it's ignored by the hardware.
However, the src0 negate field is in bits1, so after we'd negated the
immediate value loaded in, it would also get negated through the
register description. This broke this VP instruction in the position
calculation in civ4:
MAD TEMP[1], TEMP[1], CONST[256].zzzz, CONST[256].-y-y-y-y;
Bug #30156
Ian Romanick [Fri, 7 Jan 2011 21:38:26 +0000 (13:38 -0800)]
docs: Import 7.9.1 release notes from 7.9 branch
Henri Verbeet [Fri, 7 Jan 2011 16:06:11 +0000 (17:06 +0100)]
r600g: Also set const_offset if the buffer is not a user buffer in r600_upload_const_buffer().
Henri Verbeet [Fri, 7 Jan 2011 16:06:11 +0000 (17:06 +0100)]
r600g: Update some comments for Evergreen.
Henri Verbeet [Fri, 7 Jan 2011 16:06:11 +0000 (17:06 +0100)]
r600g: Split ALU clauses based on used constant cache lines.
Henri Verbeet [Fri, 7 Jan 2011 16:06:11 +0000 (17:06 +0100)]
r600g: Consistently use the copy of the alu instruction in r600_bc_add_alu_type().
Henri Verbeet [Fri, 7 Jan 2011 16:06:11 +0000 (17:06 +0100)]
r600g: Store kcache settings as an array.
Marek Olšák [Sun, 26 Dec 2010 03:29:44 +0000 (04:29 +0100)]
r300g: derive user buffer sizes at draw time
This only uploads the [min_index, max_index] range instead of [0, userbuf size],
which greatly speeds up user buffer uploads.
This is also a prerequisite for atomizing vertex arrays in st/mesa.
Jian Zhao [Wed, 5 Jan 2011 02:41:20 +0000 (10:41 +0800)]
mesa: fix an error in uniform arrays in row calculating.
Fix the error in uniform row calculating, it may alloc one line
more which may cause out of range on memory usage, sometimes program
aborted when free the memory.
NOTE: This is a candidate for 7.9 and 7.10 branches.
Signed-off-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Fri, 7 Jan 2011 08:08:24 +0000 (00:08 -0800)]
mesa: Directly include mfeatures.h in files that perform feature tests.
Alex Deucher [Fri, 7 Jan 2011 08:10:50 +0000 (03:10 -0500)]
r600c: fix up SQ setup in blit code for Ontario/NI
Dave Airlie [Fri, 7 Jan 2011 00:35:41 +0000 (10:35 +1000)]
r600g: allow constant buffers to be user buffers.
This provides an upload facility for the constant buffers since Marek's
constants in user buffers changes.
gears at least work on my evergreen now.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Alex Deucher [Thu, 6 Jan 2011 23:40:17 +0000 (18:40 -0500)]
r600c: add support for NI asics
Alex Deucher [Thu, 6 Jan 2011 23:05:16 +0000 (18:05 -0500)]
r600g: add support for NI (Northern Islands) GPUs
This adds support for Barts, Turks, and Caicos asics.
Kenneth Graunke [Tue, 4 Jan 2011 22:34:55 +0000 (14:34 -0800)]
i965: Rename various gen6 #defines to match the documentation.
This should make it easier to cross-reference the code and hardware
documentation, as well as clear up any confusion on whether constants
like CMD_3D_WM_STATE mean WM_STATE (pre-gen6) or 3DSTATE_WM (gen6+).
This does not rename any pre-gen6 defines.
Jakob Bornecrantz [Thu, 16 Dec 2010 03:13:21 +0000 (04:13 +0100)]
svga: Ensure that the wrong vdecls don't get used in swtnl path
The draw module set new state that didn't require swtnl which caused need_swtnl to
be unset. This caused the call from to svga_update_state(svga, SVGA_STATE_SWTNL_DRAW)
from the vbuf backend to overwrite the vdecls we setup there to be overwritten with
the real buffers vdecls.
Ian Romanick [Thu, 6 Jan 2011 18:53:38 +0000 (10:53 -0800)]
glsl: Refresh autogenerated lexer and parser files.
For the previous commit.
Ian Romanick [Thu, 6 Jan 2011 18:49:56 +0000 (10:49 -0800)]
glsl: Support the 'invariant(all)' pragma
Previously the 'STDGL invariant(all)' pragma added in GLSL 1.20 was
simply ignored by the compiler. This adds support for setting all
variable invariant.
In GLSL 1.10 and GLSL ES 1.00 the pragma is ignored, per the specs,
but a warning is generated.
Fixes piglit test glsl-invariant-pragma and bugzilla #31925.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Ian Romanick [Wed, 5 Jan 2011 00:09:00 +0000 (16:09 -0800)]
glsl: Allow less restrictive uses of sampler array indexing in GLSL <= 1.20
GLSL 1.10 and 1.20 allow any sort of sampler array indexing.
Restrictions were added in GLSL 1.30. Commit
f0f2ec4d added support
for the 1.30 restrictions, but it broke some valid 1.10/1.20 shaders.
This changes the error to a warning in GLSL 1.10, GLSL 1.20, and GLSL
ES 1.00.
There are some spurious whitespace changes in this commit. I changed
the layout (and wording) of the error message so that all three cases
would be similar. The 1.10/1.20 and 1.30 text is the same. The only
difference is that one is an error, and the other is a warning. The
GLSL ES 1.00 wording is similar but not quite the same.
Fixes piglit test
spec/glsl-1.10/compiler/constant-expressions/sampler-array-index-02.frag
and bugzilla #32374.
Marek Olšák [Thu, 6 Jan 2011 18:02:12 +0000 (19:02 +0100)]
r300g: fix corruption when nr_cbufs==0 and multiwrites enabled
https://bugs.freedesktop.org/show_bug.cgi?id=32634
Marek Olšák [Sat, 25 Dec 2010 13:49:17 +0000 (14:49 +0100)]
r300g: remove the buffer range checking
It's no longer needed because the upload buffer remains mapped while the CS
is being filled (openarena, ut2004 and others that this code was for do not
use VBOs by default).
Marek Olšák [Mon, 27 Dec 2010 21:20:58 +0000 (22:20 +0100)]
r300g: skip buffer validation of upload buffers when appropriate
because the upload buffers are reused for subsequent draw operations.
Marek Olšák [Wed, 5 Jan 2011 23:26:02 +0000 (00:26 +0100)]
util: add comments to u_upload_mgr and u_inlines
Marek Olšák [Sun, 26 Dec 2010 00:31:42 +0000 (01:31 +0100)]
vbo: remove a redundant call to _ae_invalidate_state
It's called in vbo_exec_invalidate_state too.
Marek Olšák [Wed, 29 Dec 2010 02:35:45 +0000 (03:35 +0100)]
st/mesa: remove unused members in st_context
What were these for?
Marek Olšák [Sun, 26 Dec 2010 21:52:25 +0000 (22:52 +0100)]
tgsi: remove redundant name tables from tgsi_text, use those from tgsi_dump
I also specified the array sizes in the header so that one can use
the Elements macro on it.
Marek Olšák [Sun, 26 Dec 2010 17:43:39 +0000 (18:43 +0100)]
gallium: drivers should reference vertex buffers
So that a state tracker can unreference them after set_vertex_buffers.
Marek Olšák [Wed, 29 Dec 2010 02:17:43 +0000 (03:17 +0100)]
st/mesa: optimize constant buffer uploads
The overhead of resource_create, transfer_inline_write, and resource_destroy
to upload constant data is very visible with some apps in sysprof, and
as such should be eliminated.
My approach uses a user buffer to pass a pointer to a driver. This gives
the driver the freedom it needs to take the fast path, which may differ
for each driver.
This commit addresses the same issue as Jakob's one that suballocates out
of a big constant buffer, but it also eliminates the copy to the buffer.
Marek Olšák [Mon, 27 Dec 2010 17:22:05 +0000 (18:22 +0100)]
st/mesa: do sanity checks on states only in debug builds
Marek Olšák [Mon, 27 Dec 2010 21:32:31 +0000 (22:32 +0100)]
u_upload_mgr: new features
- Added a parameter to specify a minimum offset that should be returned.
r300g needs this to better implement user buffer uploads. This weird
requirement comes from the fact that the Radeon DRM doesn't support negative
offsets.
- Added a parameter to notify a driver that the upload flush occured.
A driver may skip buffer validation if there was no flush, resulting
in a better performance.
- Added a new upload function that returns a pointer to the upload buffer
directly, so that the buffer can be filled e.g. by the translate module.
Marek Olšák [Fri, 24 Dec 2010 12:47:32 +0000 (13:47 +0100)]
u_upload_mgr: keep the upload buffer mapped until it is flushed
The map/unmap overhead can be significant even though there is no waiting on busy
buffers. There is simply a huge number of uploads.
This is a performance optimization for Torcs, a car racing game.
Pierre Allegraud [Thu, 6 Jan 2011 14:58:57 +0000 (07:58 -0700)]
mesa: fix build for NetBSD
See http://bugs.freedesktop.org/show_bug.cgi?id=32859
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Tue, 4 Jan 2011 23:34:12 +0000 (16:34 -0700)]
glext: upgrade to version 67
Vinson Lee [Thu, 6 Jan 2011 08:45:08 +0000 (00:45 -0800)]
mesa: Clean up header file inclusion in version.c.
Include imports.h directly instead of indirectly through context.h.
version.c does use any symbols that are added by context.h.
Vinson Lee [Thu, 6 Jan 2011 08:06:38 +0000 (00:06 -0800)]
nvc0: Fix typo of nvc0_mm.c in SConscript.
Vinson Lee [Thu, 6 Jan 2011 07:27:30 +0000 (23:27 -0800)]
mesa: bump version to 7.11
Vinson Lee [Thu, 6 Jan 2011 07:11:54 +0000 (23:11 -0800)]
mesa: Include mtypes.h in files that use gl_context struct.
Directly include mtypes.h if a file uses a gl_context struct. This
allows future removal of headers that are not strictly necessary but
indirectly include mtypes.h for a file.
Zou Nan hai [Thu, 6 Jan 2011 03:36:23 +0000 (11:36 +0800)]
i965: skip too small size mipmap
this fixes doom3 crash.
Eric Anholt [Thu, 6 Jan 2011 02:27:13 +0000 (18:27 -0800)]
i915: Fix build for previous commit.
Eric Anholt [Thu, 6 Jan 2011 01:02:08 +0000 (17:02 -0800)]
intel: Always allocate miptrees from level 0, not tObj->BaseLevel.
BaseLevel/MaxLevel are mostly used for two things: clamping texture
access for FBO rendering, and limiting the used mipmap levels when
incrementally loading textures. By restricting our mipmap trees to
just the current BaseLevel/MaxLevel, we caused reallocation thrashing
in the common case, for a theoretical win if someone really did want
just levels 2..4 or whatever of their texture object.
Bug #30366
Eric Anholt [Thu, 6 Jan 2011 00:40:56 +0000 (16:40 -0800)]
intel: Drop unused first/lastlevel args to miptree_create_for_region.
We're always making a single-level, 0-baselevel miptree.
Vinson Lee [Thu, 6 Jan 2011 01:46:39 +0000 (17:46 -0800)]
swrast: Include mtypes.h in s_triangle.c.
Include mtypes.h for gl_context symbol.
Vinson Lee [Thu, 6 Jan 2011 00:34:29 +0000 (16:34 -0800)]
st/mesa: Include mtypes.h in st_cb_drawpixels.c.
Include mtypes.h for gl_context symbol.
Eric Anholt [Thu, 6 Jan 2011 00:02:42 +0000 (16:02 -0800)]
intel: Clarify first_level/last_level vs baselevel/maxlevel by deletion.
This has always been ugly about our texture code -- object base/max
level vs intel object first/last level vs image level vs miptree
first/last level. We now get rid of intelObj->first_level which is
just tObj->BaseLevel, and make intelObj->_MaxLevel clearly based off
of tObj->_MaxLevel instead of duplicating its code (incorrectly, as
image->MaxLog2 only considers width/height and not depth!)
Eric Anholt [Wed, 5 Jan 2011 23:48:31 +0000 (15:48 -0800)]
mesa: Consider textures incomplete when maxlevel < baselevel.
See section 3.8.10 of the GL 2.1 specification. There's no way to do
anything sane with that, and drivers would get all sorts of angry.
Eric Anholt [Wed, 5 Jan 2011 22:48:05 +0000 (14:48 -0800)]
i915: Enable LOD preclamping on 8xx like on 915/965.
Fixes lodclamp-between and lodclamp-between-max.
Eric Anholt [Wed, 5 Jan 2011 22:27:41 +0000 (14:27 -0800)]
i915: Implement min/max lod clamping in hardware on 8xx.
This avoids 8xx-specific texture relayout for min/max lod changes.
One step closer to avoiding relayout for base/maxlevel changes!