Tim Rowley [Thu, 6 Oct 2016 21:26:56 +0000 (16:26 -0500)]
swr: [rasterizer core] update/add formats
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Thu, 6 Oct 2016 18:22:35 +0000 (13:22 -0500)]
swr: [rasterizer core] SwrStoreTiles api change
SwrStoreTiles now takes a mask of surfaces to store. Reduces
overhead when storing multiple render targets.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Wed, 5 Oct 2016 18:48:40 +0000 (13:48 -0500)]
swr: [rasterizer scripts] add ENABLE_ASSERT_DIALOGS knob for windows
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Wed, 5 Oct 2016 18:45:12 +0000 (13:45 -0500)]
swr: [rasterizer archrast] add mako template
Add template for generating code to save events to a file.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 4 Oct 2016 18:36:12 +0000 (13:36 -0500)]
swr: [rasterizer core] disable cull for rect_list
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 4 Oct 2016 18:14:32 +0000 (13:14 -0500)]
swr: [rasterizer core] add support for "RAW" surface format
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 4 Oct 2016 17:59:30 +0000 (12:59 -0500)]
swr: [rasterizer core] align Macrotile FIFO memory to SIMD size
Align and use streaming store instructions for BE fifo queues.
Provides slightly faster enqueue and doesn't pollute the caches.
Add appropriate memory fences to ensure streaming writes are
globally visible.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Mon, 3 Oct 2016 21:39:10 +0000 (16:39 -0500)]
swr: [rasterizer common] remove threadviz code
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 7 Oct 2016 17:07:07 +0000 (12:07 -0500)]
swr: [rasterizer memory] split load/store for compile speed
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Eric Engestrom [Mon, 10 Oct 2016 16:33:17 +0000 (17:33 +0100)]
egl: add eglSwapBuffersWithDamageKHR
EGL_KHR_swap_buffers_with_damage is actually already supported, as it is
technically nothing but a rename of EGL_EXT_swap_buffers_with_damage.
To that effect, both extension are advertised depending on the same
condition, and the new entrypoint simply redirects to the previous one.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Mauro Rossi [Mon, 10 Oct 2016 21:43:42 +0000 (23:43 +0200)]
intel/genxml: fix building rules for aubinator required headers
New generated headers were introduced by commit 63a366a
"intel: aubinator: generate a standalone binary"
Android does not need aubinator yet, so in order to avoid building error,
aubinator required new genxml headers are defined in a separate list.
If required, building rules for Android will be added later.
[Emil Velikov: don't use a _HEADERS variable name (causes warnings)]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 10 Oct 2016 16:07:33 +0000 (17:07 +0100)]
radv: automake: move libamdgpu_addrlib.la to VULKAN_LIB_DEPS
The static library is analogous to the intel ISL, which is required for
both hardware and (to be added) testing library.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 10 Oct 2016 16:02:23 +0000 (17:02 +0100)]
radv: automake: remove unused variables
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 10 Oct 2016 16:01:47 +0000 (17:01 +0100)]
radv: automake: include the python scripts/formats table in the tarball
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tapani Pälli [Mon, 10 Oct 2016 06:49:36 +0000 (09:49 +0300)]
mesa: fix error handling in _mesa_TransformFeedbackVaryings
Patch changes function to use _mesa_lookup_shader_program_err both
in TransformFeedbackVaryings and GetTransformFeedbackVarying that
handles errors correctly for invalid values of shader program.
Fixes following dEQP test:
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98135
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Xu,Randy [Sat, 8 Oct 2016 08:15:59 +0000 (16:15 +0800)]
i965: solve cubemap negative x/y/z faces buffer offset issue in dEQP.
Add the miptree level/slice x/y_offset when count the surface offset
in brw_emit_surface_state. The surface offset has two parts, one is
from mt->offset, which should be 32 aligned in width/height for tiled
buffer; another is from mt->level[current_level].slice[current_slice].
x/y_offset.
This fix will solve 12 deqp failure
dEQP-EGL.functional.image.create.gles2_cubemap_negative_*_texture
Signed-off-by: Xu,Randy <randy.xu@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nicholas Bishop [Thu, 25 Aug 2016 23:31:53 +0000 (19:31 -0400)]
i915g: fix incorrect gl_FragCoord value
On Intel Pineview M hardware, the i915 gallium driver doesn't output
the correct gl_FragCoord. It seems to always have an X coord of 0.0
and a Y coord of the window's height in pixels, e.g. 600.0f or such.
I believe this is a regression caused in part by this commit:
afa035031ff9e0c07a2297d864e46c76f7bfff58
The old behavior used the output at index zero, while the new behavior
uses actual zeroes. In the case of gl_FragCoord the output at index
zero happened to be the correct one, so the behavior appeared correct
although the code already had a bug.
Fixed by checking for I915_SEMANTIC_POS when setting up texCoords. If
the generic_mapping is I915_SEMANTIC_POS, look for the
TGSI_SEMANTIC_POSITION instead of a TGSI_SEMANTIC_GENERIC output.
https://bugs.freedesktop.org/show_bug.cgi?id=97477
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Tested-by: Stéphane Marchesin <marcheu@chromium.org>
Vinson Lee [Mon, 3 Oct 2016 22:16:30 +0000 (15:16 -0700)]
Revert "mesa_glinterop: remove inclusion of GLX header"
This reverts commit
8472045b16b3e4621553fe451a20a9ba9f0d44b6.
Conflicts:
include/GL/mesa_glinterop.h
This patch fixes this build error with GCC 4.4.
Compiling src/glx/dri_common_interop.c ...
In file included from src/glx/dri_common_interop.c:33:
include/GL/mesa_glinterop.h:62: error: redefinition of typedef ‘GLXContext’
include/GL/glx.h:165: note: previous declaration of ‘GLXContext’ was here
Fixes:
8472045b16b3 ("mesa_glinterop: remove inclusion of GLX header")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96770
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Axel Davy [Sun, 2 Oct 2016 10:14:03 +0000 (12:14 +0200)]
st/nine: More checks for GetRenderTargetData
Fixes a wine test crash
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Patrick Rudolph [Wed, 28 Sep 2016 18:11:34 +0000 (20:11 +0200)]
st/nine: Add debug output for lost devices
Add debug output to ease debugging.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Wed, 28 Sep 2016 16:50:19 +0000 (18:50 +0200)]
st/nine: Prevent crash in GetRenderTargetData
Return error instead of crashing on source surfaces
with format D3DFMT_NULL.
Fix for issue #236.
Tested on Windows 7.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 24 Sep 2016 16:19:26 +0000 (18:19 +0200)]
st/nine: Set CLAMP_TO_EDGE on cubetextures
Wine tests show that cubetextures always use
PIPE_TEX_WRAP_CLAMP_TO_EDGE regardless of set
sampler states.
Fixes failing d3d9 wine test test_cube_wrap.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 24 Sep 2016 09:34:33 +0000 (11:34 +0200)]
st/nine: handle possible failure of D3DWindowBuffer_create
Check for errors and pass them to the callers.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 24 Sep 2016 08:46:27 +0000 (10:46 +0200)]
st/nine: Assert on buffer creation failure
Add an assert to make sure buffer creation doesn't fail.
Add error handling in calling functions.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 23 Sep 2016 15:55:08 +0000 (17:55 +0200)]
st/nine: Use NineDevice9_CreateDepthStencilSurface in swapchain9
Replace custom code with NineDevice9_CreateDepthStencilSurface.
All functionality is given now.
Axel Davy [Sat, 1 Oct 2016 22:58:48 +0000 (00:58 +0200)]
st/nine: Fix check and remove useless code in swapchain9
The removed code was there for two reasons:
1) Allow DF16, DF24, INTZ to be used as depth buffer
for swapchain, if the driver doesn't support
PIPE_BIND_SAMPLER_VIEW for the underlying format
2) Set PIPE_BIND_SAMPLER_VIEW if possible, such that
if StretchRect is called on the depth texture, it is happy.
1) The reason these formats needed a workaround is because
the check flags for them in CheckDeviceFormat were incorrect,
which led applications to think the formats were valid for
swapchains, even if they weren't supported.
2) StretchRect limitations for depth buffers force
the resource_copy_region path, which should be fine without
PIPE_BIND_SAMPLER_VIEW.
Thus fix the check for 1), and remove the code.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Thu, 22 Sep 2016 15:03:17 +0000 (17:03 +0200)]
st/nine: Implement MSAA quality levels
Advertise quality levels:
Each supported multisample count matches to one quality level.
The application doesn't know how much samples each quality level has.
For that reason it's not possible to set the multisample mask.
Return errors on quality level missmatch.
Fixes several old games not having multisample support until now.
Fix for issue #73.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 30 Sep 2016 16:15:31 +0000 (18:15 +0200)]
st/nine: Prepare update_framebuffer for MS quality levels
Compare resource's nr_samples instead of D3D multisample level.
Required for multisample quality levels to work correct.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 30 Sep 2016 14:15:38 +0000 (16:15 +0200)]
st/nine: Add additional error handling in CheckDeviceMultiSampleType
Return one supported quality level in error cases.
Return error on invalid multisample count.
Fixes failing wine tests.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Thu, 1 Sep 2016 16:07:55 +0000 (18:07 +0200)]
st/nine: Fix compiler warning
Use strict aliasing in SetPrivateData and struct pheader.
Casting char[1] to IUnknown** isn't allowed in strict aliasing.
Compute pointer to body by adding size of header to header pointer.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 16 Sep 2016 15:33:52 +0000 (17:33 +0200)]
st/nine: Remove resource9 {Set/Get/Free}PrivateData functions
Remove {Set/Get/Free}PrivateData in resource9.
Functionality has been implement in IUnknown interface.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 16 Sep 2016 15:32:20 +0000 (17:32 +0200)]
st/nine: Remove volume9 {Set/Get/Free}PrivateData functions
Remove {Set/Get/Free}PrivateData in volume9.
Functionality has been implement in IUnknown interface.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 16 Sep 2016 15:29:47 +0000 (17:29 +0200)]
st/nine: Switch {Set/Get/Free}PrivateData functions
Switch {Set/Get/Free}PrivateData function to introduced IUnknown functions.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 16 Sep 2016 15:26:07 +0000 (17:26 +0200)]
st/nine: Implement {Set/Get/Free}PrivateData in iunknown
Implement {Set/Get/Free}PrivateData in iunknown to get rid
of duplicated code in resource9 and volume9.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Fri, 16 Sep 2016 14:42:50 +0000 (16:42 +0200)]
st/nine: Return device in NineSurface9_GetContainer
According to MSDN the device is returned for surfaces that do
not have a regular container.
Such surfaces are:
OffscreenPlainSurface, DepthStencilSurface and RenderTarget
Tested and verified on Windows.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Thu, 15 Sep 2016 18:28:17 +0000 (20:28 +0200)]
st/nine: Allocate surface resources in surface ctor
Allocate resources in surface ctor.
Allows to use statetracker internal memory accounting.
Fix for issue #231.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 2 Oct 2016 09:58:41 +0000 (11:58 +0200)]
st/nine: Fix D3DFMT_NULL size
D3DFMT_NULL is mapped to PIPE_FORMAT_NONE.
Instead of relying on PIPE_FORMAT_NONE to
return a size, pick one.
The one picked is the same than Wine.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Wed, 14 Sep 2016 17:51:48 +0000 (19:51 +0200)]
st/nine: Add debugging output
Add DBG calls to NineTexture9_GetLevelDesc and
NineTexture9_GetSurfaceLevel to ease debugging.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Wed, 14 Sep 2016 17:50:16 +0000 (19:50 +0200)]
st/nine: Fix assert in NineUnknown_QueryInterface
Tests showed that is allowed to call this method on
object that have a zero refcount.
Required for issue #230.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Wed, 14 Sep 2016 17:12:58 +0000 (19:12 +0200)]
st/nine: Print interface id in NineVolume9_GetContainer
To ease debugging print interface id.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Wed, 14 Sep 2016 17:12:27 +0000 (19:12 +0200)]
st/nine: Print interface id in NineSurface9_GetContainer
To ease debugging print interface id.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Wed, 14 Sep 2016 16:44:41 +0000 (18:44 +0200)]
st/nine: Print interface id in NineUnknown_QueryInterface
To ease debugging print interface id.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sun, 11 Sep 2016 09:05:01 +0000 (11:05 +0200)]
st/nine: Move assert in NineSurface9_ctor
Move assert to function entry.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 1 Oct 2016 10:55:16 +0000 (12:55 +0200)]
st/nine: Properly declare sampler states for ff
Fixes a softpipe assertion failure with wine tests
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sat, 1 Oct 2016 09:47:52 +0000 (11:47 +0200)]
st/nine: Handle user clipping planes properly for ff
Found reading msdn and checking Wine.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Thu, 29 Sep 2016 22:17:45 +0000 (00:17 +0200)]
st/nine: Fix the calculation of the number of vs inputs
Fixes hangs on radeonsi, and assert on llvmpipe.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Axel Davy [Sun, 25 Sep 2016 19:20:23 +0000 (21:20 +0200)]
st/nine: Fix specular w coordinate
Found looking at Wine formulas.
Fixes a few visual issues.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 19:15:07 +0000 (21:15 +0200)]
st/nine: Disable parts of lighting calculation if no normal provided
Behaviour found in Wine sources, and checked with some test apps.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 17:58:33 +0000 (19:58 +0200)]
st/nine: Fix condition for specular lightning
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 17:39:29 +0000 (19:39 +0200)]
st/nine: Do always accumulate diffuse
According to spec.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sun, 25 Sep 2016 12:55:04 +0000 (14:55 +0200)]
st/nine: Initialize ps ff registers
Found with wine tests for the rTmp register.
Not sure for the other ones.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 12:50:32 +0000 (14:50 +0200)]
st/nine: Do not pollute rTmp in ff ps
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sun, 25 Sep 2016 12:04:17 +0000 (14:04 +0200)]
st/nine: Allocate temporaries on demand for ps ff
Same change than for vs ff.
This makes it easier to not introduce mistakes
reusing temporaries whose result shouldn't be
erased.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sun, 25 Sep 2016 11:34:25 +0000 (13:34 +0200)]
st/nine: Fix texbem
Error found with wine tests.
nine_shader was expecting another order
than the one device9 was using.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sun, 25 Sep 2016 10:43:29 +0000 (12:43 +0200)]
st/nine: Fix ff computation for inverse
Thanks to wine tests.
Apparently 4x4 inverse is to be used, and
if the inverse can't be calculated, the
input matrix is to be used.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 10:16:59 +0000 (12:16 +0200)]
st/nine: Used normed Vtx for reflectionvector
Fix deduced from the spec.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 10:07:29 +0000 (12:07 +0200)]
st/nine: Implement SPHEREMAP
Behaviour checked with a test app.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 00:05:28 +0000 (02:05 +0200)]
st/nine: Enable passthrough only if positiont is used
Wine tests for the passthrough feature are for positiont.
Nothing seems to indicate passthrough happens when positiont
it not used. However having passthrough with positiont makes
sense (to be used with ProcessVertices outputs).
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 14:01:57 +0000 (16:01 +0200)]
st/nine: Fix wrong mask in ff vs
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sat, 24 Sep 2016 21:55:57 +0000 (23:55 +0200)]
st/nine: Fix tweening factor computation
The computation was reversed.
Deduced by tests on windows.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 21:50:58 +0000 (23:50 +0200)]
st/nine: Disable ff vertex blending if required inputs are missing
This behaviour has been partially tested on windows.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 20:49:31 +0000 (22:49 +0200)]
st/nine: Use materials if source is not given.
Deduced by test on windows.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 20:19:14 +0000 (22:19 +0200)]
st/nine: Fix ff SPECULARENABLE
We were (wrongly) adding specular to diffuse
in vertex shaders when SPECULARENABLE was set.
However the spec says specular has to be added
after texture processing (which is in ps).
Besides SPECULARENABLE is flagged as a pixel state.
There was unused support for SPECULARENABLE
in the ps ff code.
Remove the vs code, and use the ps code.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 20:17:22 +0000 (22:17 +0200)]
st/nine: Undefined specular should be full of zeros
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Thu, 29 Sep 2016 20:16:19 +0000 (22:16 +0200)]
st/nine: Implement normal transformation with vertex blending
The formula is different from the one of the spec,
but otherwise nothing particular.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 19:09:08 +0000 (21:09 +0200)]
st/nine: Increase MaxVertexBlendMatrixIndex
Modern cards do advertise 8.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 19:05:04 +0000 (21:05 +0200)]
st/nine: Compact ff vs constants a bit
There are several holes. This patch reduces
the holes a bit, which reduces the size of
the constant buffer uploaded.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 08:42:08 +0000 (10:42 +0200)]
st/nine: Fix vertex blending aVtx computation
There was an multiplication by the world matrix 0
which had nothing to do there.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 08:22:30 +0000 (10:22 +0200)]
st/nine: Reorganize ff vtx processing
The new order simplified the code a bit for
next patches.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 08:14:42 +0000 (10:14 +0200)]
st/nine: Small simplification for position_t and fog
position_t disables fog computation.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 23 Sep 2016 21:14:36 +0000 (23:14 +0200)]
st/nine: Cleaning code for vs temporaries
This has been a real mess up to now: the temporaries
were allocated once, and shared after that between
the different parts of the code.
To help maintaining the code, the temporaries are now
allocated and released on need.
As surprising as it could be, this patch, which was
supposed to introduce no behaviour change, actually
solved a visual bug observed on a sample program.
This was due to ureg_normalize3 polluting a temporary
variable.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 23 Sep 2016 20:24:42 +0000 (22:24 +0200)]
st/nine: No need for the local flag for temporaries in ff
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Fri, 23 Sep 2016 19:50:51 +0000 (21:50 +0200)]
st/nine: Handle D3DRS_NORMALIZENORMALS
When this state is set, the normals computed
in the vs ff shader should be normalized.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Mon, 19 Sep 2016 17:00:23 +0000 (19:00 +0200)]
st/nine: Initial ProcessVertices support
For now only VS 3 support is implemented.
This enables The Sims 2 to work.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 17 Sep 2016 12:16:41 +0000 (14:16 +0200)]
st/nine: Partial software vertex processing support
Software Vertex Processing allows:
. Less limitations for shaders (more loops, etc)
. Less limitations for ff (more enabled lights, 255
matrices for VertexBlend)
In particular shaders can get more constants.
This patch implements support for this (not using software
rendering, but hardware rendering, as llvmpipe and dx10+ hw
have the same limits...)
This is considered a second class path. Even apps asking for
"Mixed Vertex processing" (ie the ability to switch to swvp
on demand) do not use the feature much. Some just initialize
more constants than the normal limit at the start of the
application, but never use more than the normal limit.
When the apps do not need the software vertex processing
features, they do not seem to turn it on. This means it is
ok if that path is slow.
Thus no care has been made to make the path optimized.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Tue, 4 Oct 2016 17:45:40 +0000 (19:45 +0200)]
st/nine: Rework vs int and bool constants buffer
This will help to support swvp constants.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Tue, 4 Oct 2016 17:29:59 +0000 (19:29 +0200)]
st/nine: Change dirty tracking for vs int and bool constants
This change makes easier to introduce tracking for
swvp constants.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Tue, 4 Oct 2016 17:14:42 +0000 (19:14 +0200)]
st/nine: Drop unused constant upload path
This path has been disabled for some time because
of some bugs with it. It hasn't been updated to the
new features, and is not faster.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sat, 17 Sep 2016 10:14:58 +0000 (12:14 +0200)]
st/nine: Add support for swvp constants in shaders
swvp has relaxed limits (more nested loops, etc).
In particular it enables more constants.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Thu, 15 Sep 2016 21:00:02 +0000 (23:00 +0200)]
st/nine: Initial mixed vertex processing support
In mixed vertex processing, the user can enable or disable
software vertex processing. It is on hardware by default.
This feature is not a state, and thus the setting doesn't
need to be recorded by stateblocks.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 11 Sep 2016 14:21:43 +0000 (16:21 +0200)]
st/nine: Implement SetNPatchMode
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 11 Sep 2016 13:57:12 +0000 (15:57 +0200)]
st/nine: Implement D3DUSAGE_SOFTWAREPROCESSING
Buffers with this flag must be usable with both software
and hardware vertex processing. Use Staging for fast cpu access.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Patrick Rudolph [Sat, 20 Aug 2016 07:39:08 +0000 (09:39 +0200)]
st/nine: Allocate more space for ATI1
ATIx are "unknown" formats that do not follow block format conventions.
Tests showed that pitch*height bytes are allocated.
apitrace used to depend on this behaviour.
It used to copy more bytes than it has to for the ATI1 block format,
but it didn't crash on Windows.
Increase buffersize for ATI1 to fix this crash.
The same issue was present in WINE but a patch has been sent by me.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 6 Aug 2016 05:54:54 +0000 (07:54 +0200)]
st/nine: Add missing break
Add missing break instruction.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 12 Jun 2016 20:20:21 +0000 (22:20 +0200)]
st/nine: Implement relative addressing for ps inputs
To implement the feature we copy the ps inputs to a temp array.
This is not optimal for performance, but it is the simplest solution.
This is a feature that is very very rarely used.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 7 May 2016 14:25:03 +0000 (16:25 +0200)]
st/nine: Wait for pending tasks to execute in swapchain
Fixes crash after Reset() when using thread_submit=true
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 7 May 2016 14:14:00 +0000 (16:14 +0200)]
st/nine: Use fixed size arrays for swapchain buffers
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 7 May 2016 14:02:59 +0000 (16:02 +0200)]
st/nine: Fix buffer count check for Ex devices
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 17 Apr 2016 17:14:35 +0000 (19:14 +0200)]
st/nine: Disable seamless cubemap for d3d
d3d9 doesn't have seamless cubemap.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 14 Mar 2016 21:19:54 +0000 (22:19 +0100)]
st/nine: Fix some check flags
Uses the new defines introduced in previous commit.
See comment in the commit for more explanation.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 14 Mar 2016 20:26:19 +0000 (21:26 +0100)]
st/nine: Unify some check flags
The new defines will be reused in a later patch.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 30 Sep 2016 18:48:22 +0000 (20:48 +0200)]
gallium/util: Really allow aliasing of dst for u_box_union_*
Gallium nine relies on aliasing to work with this function.
Without this patch, dirty region tracking was incorrect, which
could lead to incorrect textures or vertex buffers.
Fixes several game bugs with nine.
Fixes https://github.com/iXit/Mesa-3D/issues/234
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Axel Davy [Thu, 6 Oct 2016 17:42:21 +0000 (19:42 +0200)]
softpipe: Cap to 2 GB on 32 bits
On 32 bits system, application memory is quite limited.
softpipe uses application memory. To help prevent memory
exhaustion, limit reported memory availability to 2GB.
Some gallium nine apps do check reported memory by allocating
resources until memory is full. Gallium nine refuses allocations
when 80% of the reported memory limit is used. This change
helps some apps to start.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Axel Davy [Mon, 28 Mar 2016 20:34:35 +0000 (22:34 +0200)]
llvmpipe: Cap to 2 GB on 32 bits
On 32 bits system, application memory is quite limited.
llvmpipe uses application memory. To help prevent memory
exhaustion, limit reported memory availability to 2GB.
Some gallium nine apps do check reported memory by allocating
resources until memory is full. Gallium nine refuses allocations
when 80% of the reported memory limit is used. This change
helps some apps to start.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Axel Davy [Thu, 6 Oct 2016 17:35:04 +0000 (19:35 +0200)]
gallium/os: Fix overflow on 32 bits
On systems with more than 4GB of ram,
os_get_total_physical_memory was triggering an integer
overflow for the linux and haiku path, when on
32 bits.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94561
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Axel Davy [Sun, 9 Oct 2016 12:26:32 +0000 (14:26 +0200)]
st/nine: Memset pipe_resource templates
Fixes regression introduced by
ecd6fce2611e88ff8468a354cff8eda39f260a31
and is more future proof than just clearing the next
field.
Other nine usages did already zero out the templates.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Samuel Pitoiset [Sun, 9 Oct 2016 20:17:51 +0000 (22:17 +0200)]
nvc0: fix valid range for shader buffers
When offset != 0, the valid range was wrong because the second
argument of util_range_add() is end, not size.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Mon, 10 Oct 2016 16:06:59 +0000 (12:06 -0400)]
nvc0/ir: fix overwriting of value backing non-constant gather offset
Normally the value is an immediate, which is moved to some temporary, so
there's no problem. In the case of a non-constant offset (as allowed by
ARB_gpu_shader5), we have to take care to copy it first before using it
to build up the bits.
This fixes a compilation error observed in F1 2015.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Vinson Lee [Fri, 7 Oct 2016 20:57:44 +0000 (13:57 -0700)]
glsl: Add missing cache_destroy stub function.
CC glsl/tests/cache_test.o
glsl/tests/cache_test.c: In function ‘test_cache_create’:
glsl/tests/cache_test.c:160:4: error: implicit declaration of function ‘cache_destroy’ [-Werror=implicit-function-declaration]
cache_destroy(cache);
^
Fixes:
87ab26b2ab35 ("glsl: Add initial functions to implement an on-disk cache")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Anuj Phogat [Wed, 5 Oct 2016 19:18:55 +0000 (12:18 -0700)]
docs: Mark GL_OES_viewport_array done on i965
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>