Alyssa Rosenzweig [Tue, 23 Jul 2019 17:41:25 +0000 (10:41 -0700)]
panfrost: Copy freedreno's panfrost_get_compute_param
Values reported here aren't remotely correct, but it's a start to just
get the entrypoint stubbed out.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 23 Jul 2019 16:05:40 +0000 (09:05 -0700)]
panfrost: Expose COMPUTE-related caps for GLES3.1
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 23 Jul 2019 15:31:14 +0000 (08:31 -0700)]
panfrost: Stub out launch_grid
Just dumps some information about the invocation for later debug.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 23 Jul 2019 15:28:23 +0000 (08:28 -0700)]
panfrost: Stub out compute CSO
Doesn't do anything, just gets the functions there.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 19:24:32 +0000 (12:24 -0700)]
panfrost: Implement gl_FrontFacing
Interestingly, this requires no compiler changes. It's just exposed as a
special varying.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 18:56:55 +0000 (11:56 -0700)]
panfrost: Add support for decoding gl_FrontFacing
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 18:52:52 +0000 (11:52 -0700)]
pan/decode: Use max varying index as varying buffer count
This allows us to decode asymmetric varyings correctly, which occurs
with e.g. gl_FrontFacing.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Timothy Arceri [Fri, 28 Jun 2019 12:25:57 +0000 (22:25 +1000)]
iris: add support for gl_ClipVertex in tess eval shaders
Required for OpenGL compat support.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Thu, 27 Jun 2019 05:06:30 +0000 (15:06 +1000)]
iris: add support for gl_ClipVertex in geometry shaders
This will enable us to support the OpenGL compat profile.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 31 Jul 2019 20:17:17 +0000 (15:17 -0500)]
nir: Stop whacking gl_FrontFacing to a system value
We have a cap bit for gallium and a GLSL compiler flag to control this.
Just trust what GLSL gives us and stop forcing it. In order for this to
be safe, we have to advertise another cap in some of the gallium
drivers.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Alyssa Rosenzweig [Thu, 1 Aug 2019 17:31:35 +0000 (10:31 -0700)]
panfrost: Implement panfrost_set_shader_buffers callback
Just copy over the passed SSBO for now.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Alyssa Rosenzweig [Thu, 1 Aug 2019 17:30:40 +0000 (10:30 -0700)]
gallium/util: Add util_set_shader_buffers_mask helper
Conceptually follows util_set_vertex_buffers_mask but for SSBOs.
v2: Fix missing ~ when clearing mask. Adjust mask behaviour to match
freedreno/v3d when buffer == NULL.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Jonathan Marek [Thu, 1 Aug 2019 16:48:40 +0000 (12:48 -0400)]
kmsro: move entry points from etnaviv to kmsro
These drivers are kmsro drivers so they should be part of the kmsro #if
This fixes missing imx_drm driver when building with only freedreno+kmsro
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Emil Velikov [Thu, 25 Jul 2019 13:45:08 +0000 (14:45 +0100)]
gitlab-ci: remove software-properties-common
Currently we use the python package to manage repositories. At the same
time we also do that by hand - since it's a trivial echo to a file.
Stay consistent, remove the package and manage things manually.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Thu, 1 Aug 2019 15:07:19 +0000 (09:07 -0600)]
st/mesa: fix MSVC compile breakage
Trivial.
Gert Wollny [Thu, 25 Jul 2019 08:45:14 +0000 (10:45 +0200)]
virgl: Enable depth_clamp by lowering if the host is new enough.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Thu, 25 Jul 2019 08:44:39 +0000 (10:44 +0200)]
gallium: Make PIPE_CAP_DEPTH_CLIP_DISABLE a tri-state value and use it
Use value "2" to signal that lowering is needed and supported and enable
it accordingly.
v2: - Note in CAP description that this lowering currently requires TGSI
- use "true" instead of GL_TRUE (both Erik)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Thu, 25 Jul 2019 08:40:36 +0000 (10:40 +0200)]
mesa/st: Signal state changes when depth_clamp is emulated
v1 implemented by Erik Faye-Lund <erik.faye-lund@collabora.com>
v2: - Add GS and TES
- fix constants state update flags (Erik)
v3: don't update rasterizer when depth_clamp is lowered (Erik)
v4: Correct NewDepthClamp and also set flags for NewClipControl (Erik)
v5: Also set shader_has_one_variant property acording to possible
depth_clamp lowering (Marek)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Thu, 25 Jul 2019 08:38:24 +0000 (10:38 +0200)]
mesa/st: Add depth clamping to rasterizer code
implemented by Erik Faye-Lund <erik.faye-lund@collabora.com>
v2: Use current depth range values for clamping (Erik)
v3: fix scons-win64 build
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Thu, 25 Jul 2019 08:35:46 +0000 (10:35 +0200)]
mesa/st: Tie depth_clamp code into other shaders (GS and TES)
v2: Use file scope defined depth_range_state in common
v3: - don't use the one_shader_variant property, as this is
not correct (Marek)
- also use tests on available shader stages to enable
depth_clamp lowering
v4: Don't use key.st, use st directly (Marek)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Thu, 25 Jul 2019 08:34:48 +0000 (10:34 +0200)]
mesa/st: Tie depth_clamp lowering into the FS
v1 implemented by Erik Faye-Lund <erik.faye-lund@collabora.com>
v2: Use different call for FS
v3: Use file scope defined depth_range_state
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Thu, 25 Jul 2019 08:33:36 +0000 (10:33 +0200)]
mesa/st: Tie depth clamp lowering in to the VP code
v1: implemented by Erik Faye-Lund <erik.faye-lund@collabora.com>
v2: Add handling of the ARB_clip_control depth mode
v3: Move depth_range_state to file scope and remove training zeros (Erik)
v4: - don't use the one_shader_variant property, as this is not correct (Marek)
- also use tests on available shader stages to enable depth_clamp lowering
V5: Don't use key.st, use st directly (Marek)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Erik Faye-Lund [Wed, 5 Jun 2019 13:39:41 +0000 (15:39 +0200)]
mesa/st: add tgsi-lowering code for depth-clamp
This is a TGSI pass that lowers depth-clamping into shader-operations,
by replacing the depth-value with 0 (a z-coordinate of zero will always
pass the OpenGL depth test conditions), and using a dedicated varying to
interpolate the real depth-value instead. Finally we replace the
depth-output in the fragment shader.
v1 implemented by Erik Faye-Lund <erik.faye-lund@collabora.com>
v2: Add support for handling depth clip mode, and refactor code
v3: - Rename *_vs functions to *_last_vertex_stage (Erik)
- Use 0.0 depth to avoid clipping (Erik)
v4: Fix inversion of bool value for clip control property
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Tue, 23 Jul 2019 05:07:14 +0000 (07:07 +0200)]
mesa/st: replace boolean declarations by bool
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Mon, 29 Jul 2019 16:13:44 +0000 (18:13 +0200)]
Revert "softpipe: Don't draw when rasterizer_discard is set"
This was too aggressive and breaks TF (Ilia)
This reverts commit
4ee638cd7826e8a4bed76f51c7b73395a2fcdbbc.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Eric Engestrom [Wed, 31 Jul 2019 10:49:03 +0000 (11:49 +0100)]
docs: reword meson instructions
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Eric Engestrom [Tue, 30 Jul 2019 15:17:15 +0000 (16:17 +0100)]
travis: drop unnecessary Meson option for MacOS
Those are already their default values on MacOS.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Jason Ekstrand [Sat, 20 Jul 2019 13:17:59 +0000 (08:17 -0500)]
intel/vec4: Drop all of the 64-bit varying code
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Fri, 19 Jul 2019 22:38:04 +0000 (17:38 -0500)]
intel/fs: Drop all of the 64-bit varying code
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Fri, 19 Jul 2019 22:23:26 +0000 (17:23 -0500)]
intel: Use NIR to lower 64-bit varying access
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Fri, 19 Jul 2019 22:10:07 +0000 (17:10 -0500)]
nir/lower_io: Add an option to lower 64-bit varyings
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jorge Natz [Wed, 31 Jul 2019 22:50:43 +0000 (22:50 +0000)]
docs: Update Platforms and Drivers page with more comprehensive information.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Dave Airlie [Wed, 31 Jul 2019 04:05:49 +0000 (14:05 +1000)]
nir: use common deref has indirect code in scratch lowering.
This doesn't seem to need it's own copy here.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Engestrom [Wed, 31 Jul 2019 21:50:56 +0000 (22:50 +0100)]
nir: remove explicit nir_intrinsic_index_flag values
These were left after a rebase and happen to make
NIR_INTRINSIC_SWIZZLE_MASK == NIR_INTRINSIC_SRC_ACCESS, which is how it
was noticed.
Fixes:
6f20643b471a851c936f ("nir: Allow qualifiers on copy_deref and image instructions")
Cc: Connor Abbott <cwabbott0@gmail.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Yevhenii Kolesnikov [Fri, 26 Jul 2019 14:30:55 +0000 (17:30 +0300)]
state_tracker: Free Labels for querry and tranform_feedback
Memory leaks were observed on iris with GL_KHR_debug.
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Kenneth Graunke [Sat, 16 Feb 2019 08:57:54 +0000 (00:57 -0800)]
iris: Skip emitting 3DSTATE_INDEX_BUFFER if possible
We were emitting 3DSTATE_INDEX_BUFFER on every indexed draw, even if
back-to-back draws referred to the same index buffer. This improves
drawoverhead scores in the DrawElements cases by about 10%, by giving
us even more minimal batches.
Mike Blumenkrantz [Thu, 6 Jun 2019 23:47:23 +0000 (19:47 -0400)]
st/dri: simplify dri_get_egl_image by reusing dri2_format_table
this makes dri2_get_mapping_by_fourcc accessible from dri_helpers.h
and does a direct lookup on the fourcc id to match the pipe format
v2 (Ken): Allow map to be NULL, use img->texture->format.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Erico Nunes [Thu, 18 Jul 2019 19:13:19 +0000 (21:13 +0200)]
lima: enable lower_bitops in ppir
The mali pp doesn't support integers and some nir_algebraic
optimizations may result in ops that are not easily lowerable to floats,
so disable optimizations resulting in bitops.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Erico Nunes [Thu, 18 Jul 2019 18:56:27 +0000 (20:56 +0200)]
nir/algebraic: rename lower_bitshift to lower_bitops
Optimizations that insert bitshift or bitwise operations should not be
applied on GPUs that don't support integer operations.
The .lower_bitshift could be used to control the bitshift related ones,
but there was also one bitwise optimization uncovered.
Since only lima and freedreno use this option and the use case is that
no bit operations are wanted, let's rename it to .lower_bitops and use
it to control all bitops related optimizations.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Erico Nunes [Sat, 27 Jul 2019 16:10:46 +0000 (18:10 +0200)]
lima/ppir: lower fdot in nir_opt_algebraic
Now that we have fsum in nir, we can move fdot lowering there.
This helps reduce ppir complexity and enables the lowered ops to be part
of other nir optimizations in the optimization loop.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Erico Nunes [Sat, 27 Jul 2019 15:58:53 +0000 (17:58 +0200)]
nir/algebraic: add new fsum ops and fdot lowering
The Mali400 pp doesn't implement fdot but has fsum3 and fsum4, which can
be used to optimize fdot lowering. fsum2 is not implemented and can be
further lowered to an add with the vector components.
Currently lima ppir handles this lowering internally, however this
happens in a very late stage and requires a big chunk of code compared
to a nir_opt_algebraic lowering.
By having fsum in nir, we can reduce ppir complexity and enable the
lowered ops to be part of other nir optimizations in the optimization
loop.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Erico Nunes [Sun, 28 Jul 2019 19:27:46 +0000 (21:27 +0200)]
lima/ppir: refactor texture code to simplify scheduler
The 'varying fetch' pp instruction deals only with coordinates, and
'texture fetch' deals only with the sampler index.
Previously it was not possible to clearly map ppir_op_load_coords and
ppir_op_load_texture to pp instructions as the source coordinates were
kept in the ppir_op_load_texture node, making this harder to maintain.
The refactor is made with the attempt to clearly map ppir_op_load_coords
to the 'varying fetch' and ppir_op_load_texture to the 'texture fetch'.
The coordinates are still temporarily kept in the ppir_op_load_texture
node as nir has both sampler and coordinates in a single instruction and
it is only possible to output one ppir node during emit. But now after
lowering, the sources are transferred to the (always) created
ppir_op_load_coords node, and it should be possible to directly map them
to their pp instructions from there onwards.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Erico Nunes [Sun, 28 Jul 2019 19:25:42 +0000 (21:25 +0200)]
lima/ppir: lower texture projection
Lower texture projection in ppir using nir_lower_tex and nir_lower_tex.
This will insert a mul with the coordinate division before the load
varying.
Even though the lima pp supports projection in the load varying
instruction while loading the coordinates (from a register or a
varying), it requires that both the coordinates and projector be
components in a single register.
nir currently handles them in separate ssa, and attempting to merge them
manually may end up in worse code than just doing the coordinate
division manually. So for now let's just lower the projection to add
support for it in lima.
In the future, an optimization pass may be implemented in lima to ensure
that both coords and projector come in the same register, then this
lowering may be disabled and in this case lima may use the built-in
projection and save the mul instruction from lowering.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Vinson Lee [Wed, 31 Jul 2019 02:24:16 +0000 (19:24 -0700)]
scons: Fix random_r check.
Fixes:
597bddad47e8 ("scons: Test for random_r()")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 31 Jul 2019 18:05:49 +0000 (11:05 -0700)]
Revert "st/dri: simplify dri_get_egl_image by reusing dri2_format_table"
This reverts commit
c47af8b95f26bd83efe322ff0baa52263fb8625e. It causes
dEQP-EGL regressions. (I think there is an easy fix, but we'll have it
go through review again.)
Alyssa Rosenzweig [Tue, 30 Jul 2019 19:25:21 +0000 (12:25 -0700)]
pan/midgard: Don't special case inline_constant
Another constant source of bugs. Ain't that special.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 30 Jul 2019 19:20:24 +0000 (12:20 -0700)]
pan/midgard: De-special-case branching
It's not that special.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 16:08:07 +0000 (09:08 -0700)]
panfrost: Add MALI_SAMP_NORM_COORDS flag
Corresponds to the normalized coordinates? flag on images in OpenCL and
evidently also shows up in GL, so let's wire it in.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 15:50:02 +0000 (08:50 -0700)]
panfrost: Simplify filter_mode definition
It's just a bit field containing some flags; there's no need for all the
macro magic.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 14:25:24 +0000 (07:25 -0700)]
pan/midgard: Shrink "compute FBD"
We still don't know what it is, but from a newer trace we now know it's
half the size we thought it was.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 14:20:29 +0000 (07:20 -0700)]
panfrost: Flip texture/sampler fields
We had them backwards in both the command stream and the Midgard stack.
In OpenGL ES 2.0, they're always the same, but in Vulkan/later-GL/CL
they diverge so we can fix this.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 00:27:03 +0000 (17:27 -0700)]
panfrost: Add MALI_ATTR_IMAGE value
Images are implemented (in part) as special attributes, so include
support for decoding this.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Mike Blumenkrantz [Thu, 6 Jun 2019 23:47:23 +0000 (19:47 -0400)]
st/dri: simplify dri_get_egl_image by reusing dri2_format_table
this makes dri2_get_mapping_by_fourcc accessible from dri_helpers.h
and does a direct lookup on the fourcc id to match the pipe format
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Mike Blumenkrantz [Wed, 29 May 2019 21:14:32 +0000 (17:14 -0400)]
gallium: add handling for YUV planar surfaces
st/dri:
this adds a table (similar to the one in i965) which provides
mappings for turning various planar formats into multiple sampler views.
whereas only NV12 and IYUV were supported, now many more formats are
supported here:
* P0XX
* YUV4XX
* YVU4XX
* AYUV
* XYUV
* YUYV
* UYVY
the table is used directly to handle image creation, simplifying
a lot of code and resolving related TODO/FIXME items where workarounds were
previously in place to manage NV12 and IYUV formats exclusively
st/mesa:
the changes here relate to setting up samplers for the planar formats.
this requires:
* checking for driver support for all the sampler formats
* creating the samplers with the corresponding formats and swizzling
* running nir_lower_tex with the appropriate options to trigger the lowering
for each plane->sampler
fixes kwg/mesa#36
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Mike Blumenkrantz [Wed, 3 Jul 2019 16:14:54 +0000 (12:14 -0400)]
gallium: add AYUV and XYUV formats
this only adds the PIPE_FORMAT members, not any direct handling for them
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Alyssa Rosenzweig [Wed, 31 Jul 2019 00:07:25 +0000 (17:07 -0700)]
pan/midgard: Simplify discard logic
The "branch offset" is, in fact, ignored.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 30 Jul 2019 23:55:16 +0000 (16:55 -0700)]
pan/midgard: Add units for more instructions
For everything but freduce, we have some sense of what units the
instruction takes.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 30 Jul 2019 23:46:57 +0000 (16:46 -0700)]
pan/midgard: Fix ball/bany opcode table
This were seriously messed up beyond all recognition. How we're passing
shaders.random.* is a mystery.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 29 Jul 2019 16:15:32 +0000 (09:15 -0700)]
pan/midgard: Document branch combination LUT
This took way longer to figure out than it should have..
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Kenneth Graunke [Wed, 31 Jul 2019 01:07:17 +0000 (18:07 -0700)]
st/mesa: Skip scissor rect updates when scissor is entirely disabled.
If any scissor rectangles are enabled, then we need to set proper
scissor rectangles for all viewports. But if the scissor test is
entirely disabled, then we can skip updating any scissor rectangles.
Without this step, we were updating the scissor rectangles based on
the current framebuffer size. So if an app rendered to a variety of
render targets at different sizes, with scissor test disabled each
time, we'd still be continually updating the scissor rectangles,
even though it's not necessary.
In Civilization VI, this drops us from 310-350 set_scissor_state
calls per frame to 0, as it doesn't appear to use scissor testing.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Emil Velikov [Fri, 5 Jul 2019 10:14:30 +0000 (11:14 +0100)]
egl/drm: ensure the backing gbm is set before using it
Currently, if we error out before gbm_dri is set (say due to a different
name of the backing GBM implementation, or otherwise) the tear down will
trigger a NULL ptr deref and crash out.
Move the gbm_dri initialization as early as possible.
v2: Drop check in dri2_teardowm_drm (Eric)
Reported-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Cc: Christian Gmeiner <christian.gmeiner@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Engestrom [Mon, 29 Jul 2019 23:44:21 +0000 (00:44 +0100)]
docs: update required meson version
Fixes:
f7b6a8d12fdc446e3251 ("meson: bump required version to 0.46")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Pitoiset [Wed, 31 Jul 2019 07:39:23 +0000 (09:39 +0200)]
radv/gfx10: implement a GE bug workaround
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 31 Jul 2019 07:39:22 +0000 (09:39 +0200)]
radv/gfx10: remove an obsolete VGT_REUSE_OFF workaround
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 31 Jul 2019 07:39:21 +0000 (09:39 +0200)]
radv/gfx10: disable LATE_ALLOC_GS on Navi14
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 31 Jul 2019 07:39:20 +0000 (09:39 +0200)]
radv/gfx10: implement a bug workaround for GE_PC_ALLOC
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 31 Jul 2019 07:39:19 +0000 (09:39 +0200)]
radv/gfx10: implement a bug workaround for NGG -> legacy transitions
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 31 Jul 2019 07:39:18 +0000 (09:39 +0200)]
radv: skip draw calls with 0-sized index buffers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eric Engestrom [Tue, 30 Jul 2019 21:05:22 +0000 (22:05 +0100)]
autotools: delete leftover script wrapper
Randomly came across this file, which was likely only used by autotools
to pass arguments to the test.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Sat, 22 Jun 2019 18:40:04 +0000 (19:40 +0100)]
virgl: make use of local variable
Otherwise that variable is only used in an assert() and would need an
ASSERTED to avoid the warning.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 18:39:09 +0000 (19:39 +0100)]
mesa: add an ASSERTED
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 18:38:17 +0000 (19:38 +0100)]
compiler/nir: add an ASSERTED
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 18:37:53 +0000 (19:37 +0100)]
intel: add a couple of ASSERTED
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Wed, 19 Jun 2019 11:47:19 +0000 (12:47 +0100)]
tree-wide: replace MAYBE_UNUSED with ASSERTED
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Thu, 4 Jul 2019 13:28:10 +0000 (14:28 +0100)]
r600: replace MAYBE_UNUSED with specific #ifdef
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 17:08:08 +0000 (18:08 +0100)]
gallium/aux: replace MAYBE_UNUSED with UNUSED
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 17:05:14 +0000 (18:05 +0100)]
mesa: replace MAYBE_UNUSED with UNUSED
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 14:29:52 +0000 (15:29 +0100)]
v3d: replace MAYBE_UNUSED with UNUSED
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 14:29:03 +0000 (15:29 +0100)]
v3d: drop incorrect MAYBE_UNUSED
While at it, use that `screen` variable everywhere.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Tue, 30 Jul 2019 14:11:23 +0000 (15:11 +0100)]
st/tests: drop incorrect MAYBE_UNUSED
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 14:19:12 +0000 (15:19 +0100)]
radv: drop incorrect MAYBE_UNUSED
`compressed` is clearly always used on the line right after.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 14:16:23 +0000 (15:16 +0100)]
r600: move variable to proper scope
It helps show when it's actually used.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 14:21:44 +0000 (15:21 +0100)]
compiler: replace MAYBE_UNUSED with UNUSED
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 17:18:40 +0000 (18:18 +0100)]
mesa: drop MAYBE_UNUSED var
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 17:07:02 +0000 (18:07 +0100)]
anv: drop MAYBE_UNUSED var
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 17:11:44 +0000 (18:11 +0100)]
i965: drop unused MAYBE_UNUSED function
Added in
1b85c605a60a80975460 but never used.
Cc: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 17:11:04 +0000 (18:11 +0100)]
i965: replace MAYBE_UNUSED with GEN condition
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 12:31:53 +0000 (13:31 +0100)]
intel: replace MAYBE_UNUSED with UNUSED
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 17:02:52 +0000 (18:02 +0100)]
intel: drop incorrect MAYBE_UNUSED
All these are actually always used.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 13:27:29 +0000 (14:27 +0100)]
egl: replace MAYBE_UNUSED with UNUSED
MAYBE_UNUSED is going away, so let's replace legitimate uses of it with
UNUSED, which the former aliased to so far anyway.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Samuel Pitoiset [Tue, 30 Jul 2019 16:32:42 +0000 (18:32 +0200)]
radv/gfx10: add Wave32 support for compute shaders
It can be enabled with RADV_PERFTEST=cswave32.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Kenneth Graunke [Wed, 31 Jul 2019 01:49:47 +0000 (18:49 -0700)]
iris: Skip repeated depth buffer disables.
Often times, the depth buffer is entirely disabled, but color render
targets change. For example, GenerateMipmaps will change the color
render target for each miplevel, but there is no depth buffer.
In the Civilization VI benchmark, this drops the median number of
3DSTATE_DEPTH_BUFFER etc. packets emitted per frame from 472 to 34.
Marek Olšák [Thu, 25 Jul 2019 01:49:36 +0000 (21:49 -0400)]
radeonsi: release NIR in the right place to fix crashes
Marek Olšák [Thu, 25 Jul 2019 00:07:52 +0000 (20:07 -0400)]
radeonsi: fix packing of key.mono.u.ps
Marek Olšák [Thu, 25 Jul 2019 00:21:27 +0000 (20:21 -0400)]
ac/nir: fix incorrect Phis if callbacks use control flow inside control flow
Marek Olšák [Wed, 24 Jul 2019 21:44:51 +0000 (17:44 -0400)]
ac/nir: handle abs modifier
Marek Olšák [Wed, 24 Jul 2019 21:36:25 +0000 (17:36 -0400)]
ac: fix a memory leak in the error path of ac_build_type_name_for_intr
Marek Olšák [Wed, 24 Jul 2019 21:19:38 +0000 (17:19 -0400)]
ac: allow control flow statements in NIR callbacks
This fixes a crash when compiling geometry shaders on radeonsi.
Marek Olšák [Wed, 24 Jul 2019 03:11:40 +0000 (23:11 -0400)]
ac/nir: handle negate modifier
Marek Olšák [Wed, 24 Jul 2019 00:49:27 +0000 (20:49 -0400)]
radeonsi: don't use lp_build_if for the prim discard compute shader