Yuanhan Liu [Tue, 15 Nov 2011 07:40:53 +0000 (15:40 +0800)]
mesa: make sure all lighting tables are updated before the computation
Make sure all lighting tables are updated before using the table to
calculate something, say using _SpotExpTable to calculate
_VP_inf_spot_attenuation.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Tue, 15 Nov 2011 20:22:15 +0000 (12:22 -0800)]
mesa: Fix a couple of missed conversion to arrays in format_unpack.
Fixes regression in piglit:
ARB_color_buffer_float/GL_RGBA16F-getteximage
ARB_color_buffer_float/GL_RGBA16F-readpixels
ARB_color_buffer_float/GL_RGBA32F-getteximage
ARB_color_buffer_float/GL_RGBA32F-readpixels
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 4 Nov 2011 22:12:30 +0000 (15:12 -0700)]
mesa: Include R/RG integer textures in _mesa_is_integer_format.
Fixes some spurious GL errors in the upcoming
gl-3.0-required-sized-formats piglit test.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chad Versace [Tue, 15 Nov 2011 15:08:49 +0000 (07:08 -0800)]
intel: Fix separate stencil in builtin DRI2 backend
intelAllocateBuffer() was oblivious to separate stencil buffers. This
patch fixes it to allocate a non-tiled stencil buffer with special pitch,
just as the DDX does.
Without this, any app that attempted to create an EGL surface with stencil
bits would crash. Of course, this affected only environments that used the
builtin DRI2 backend, such as Android and Wayland.
Fixes GLBenchmark2.1 on Android on gen7.
Note: This is a candidate for the 7.11 branch.
Tested-by: Louie Tsaie <louie.tsai@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Chad Versace [Tue, 15 Nov 2011 15:21:25 +0000 (07:21 -0800)]
intel: Fix region dimensions for stencil buffers received from DDX
I changed the dimensions of the stencil buffer's region, as allocated by
the DDX, at xf86-video-intel commit
commit
3e55f3e88b40471706d5cd45c4df4010f8675c75
dri: Do not tile stencil buffer
But I forgot to make the analogous update to the Intel DRI2 glue in Mesa.
This patch makes that update.
Surprisingly, the mismatch did not cause any bugs. But the mismatch, if
left unfixed, *would* create bugs in the next commit.
Note: This is a candidate for the 7.11 branch.
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Chad Versace [Tue, 15 Nov 2011 15:10:18 +0000 (07:10 -0800)]
intel: Simplify stencil detiling arithmetic
When calculating the y offset needed for detiling window system stencil
buffers, replace the term
region->height * 2 + region->height % 2 - 1
with
rb->Height - 1 .
The two terms are incidentally equivalent due to some out-of-date,
incorrect code in the Intel DRI2 glue for DDX. (See
intel_process_dri2_buffer_with_separate_stencil(), line ``buffer_height /=
2;``).
Note: This is a candidate for the 7.11 branch (only the intel_span.c hunk).
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Brian Paul [Tue, 15 Nov 2011 15:10:24 +0000 (08:10 -0700)]
radeon: use _mesa_readpixels() instead of _swrast_ReadPixels()
Brian Paul [Tue, 15 Nov 2011 15:07:08 +0000 (08:07 -0700)]
i965: use _mesa_readpixels() instead of _swrast_ReadPixels()
Brian Paul [Sat, 12 Nov 2011 21:43:03 +0000 (14:43 -0700)]
mesa: convert unpack functions to operate on an array of values
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:32 +0000 (11:50 -0700)]
mesa: new BYTE/SHORT_TO_FLOATZ() macros
Rather than redefining the BYTE/SHORT_TO_FLOAT macros, just define new
ones with different names. These macros preserve zero when converting.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:32 +0000 (11:50 -0700)]
mesa: move CEILING() macro into macros.h
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:32 +0000 (11:50 -0700)]
mesa: remove unused macros in macros.h
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:32 +0000 (11:50 -0700)]
mesa: consolidate cases in _mesa_components_in_format()
and _mesa_sizeof_packed_type()
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:32 +0000 (11:50 -0700)]
swrast: fix glReadPixels from texture attachment
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=42635
Brian Paul [Mon, 14 Nov 2011 15:27:13 +0000 (08:27 -0700)]
st/mesa: check for missing VBO in setup_interleaved_attribs()
This fixes a crash with the piglit vbo-too-small test.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 12 Nov 2011 18:50:32 +0000 (11:50 -0700)]
util/draw: replace assertions with conditionals in util_draw_max_index()
Don't assert/die if a VBO is too small. Return zero instead. For
debug builds, emit a warning message since this is an unusual situation
that might indicate that there's a bug in the app.
Note that util_draw_max_index() now returns max_index+1 instead of
max_index. This lets us return zero to indicate that one of the VBOs
is too small to draw anything.
Fixes a failure with the new piglit vbo-too-small test.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 14 Nov 2011 20:06:29 +0000 (13:06 -0700)]
st/mesa: remove most of the ReadPixels code
We can use the core Mesa code for glReadPixels now. We just have to
validate state and flush the bitmap cache before reading.
Brian Paul [Sat, 12 Nov 2011 18:50:32 +0000 (11:50 -0700)]
st/mesa: remove dependencies on code in st_cb_readpixels.c
st_cb_readpixels.c is going away next.
Acked-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:31 +0000 (11:50 -0700)]
mesa: remove _swrast_ReadPixels()
We use the code in main/readpix.c now.
Acked-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:31 +0000 (11:50 -0700)]
mesa: use _mesa_readpixels() as default driver hook
Acked-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:31 +0000 (11:50 -0700)]
mesa: move swrast ReadPixels code into core Mesa
The swrast ReadPixels code has no dependencies on swrast since moving
to Map/UnmapRenderbuffer(). We'll be able to remove s_readpix.c and
remove the state tracker's glReadPixels code next.
Acked-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:31 +0000 (11:50 -0700)]
st/mesa: check renderbuffer orientation in st_MapRenderbuffer()
We'll soon be able to use these for a core Mesa implementation of
glReadPixels.
Acked-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:31 +0000 (11:50 -0700)]
mesa: remove support for software alpha buffers
This was only used by the xlib driver to add an alpha channel to the
front/window color buffer. This was no longer going to work well with
the move to direct mapping of renderbuffers.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:31 +0000 (11:50 -0700)]
xlib: remove xm_image.[ch] files
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:31 +0000 (11:50 -0700)]
xlib: remove a ton of old xlib driver cruft
The days of 1-bpp, 8-bpp and dithering are long behind us.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:31 +0000 (11:50 -0700)]
xlib: use MESA_FORMAT_XRGB8888 for pixmap surfaces
We no longer have software-allocated alpha buffers so we can forget
about the alpha channel.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 12 Nov 2011 18:50:31 +0000 (11:50 -0700)]
xlib: remove software alpha buffer support
Seldom used and this won't work when we move to using Map/UnmapRenderbuffer
everywhere. This will let us remove a bunch of core Mesa code too.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Fri, 11 Nov 2011 14:30:18 +0000 (07:30 -0700)]
mesa: replace GLstencil with GLubyte
Chad Versace [Mon, 14 Nov 2011 01:36:30 +0000 (17:36 -0800)]
intel: Fix intel_map_renderbuffer() for depthstencil buffers with separate stencil
For a depthstencil buffer with separate stencil,
intel_renderbuffer::region is null. (The regions are kept in hidden depth
and stencil buffers). Since the region is null, intel_map_renderbuffer()
assumed there was no data and returned a null map pointer, which in turn
was dereferenced (!) by MapRenderbuffer's caller.
This patch fixes intel_map_renderbuffer() to map the hidden depth buffer
through the GTT and return that as the mapped pointer. Also, the stencil
bits are scattered and gathered when needed.
Fixes the following Piglit tests on gen7:
fbo/fbo-readpixels-depth-formats
hiz/hiz-depth-read-fbo-d24s8
hiz/hiz-stencil-read-fbo-d24s8
EXT_packed_depth_stencil/fbo-clear-formats
EXT_packed_depth_stencil/fbo-depth-GL_DEPTH24_STENCIL8-blit
EXT_packed_depth_stencil/fbo-depth-GL_DEPTH24_STENCIL8-drawpixels
EXT_packed_depth_stencil/fbo-depth-GL_DEPTH24_STENCIL8-readpixels
EXT_packed_depth_stencil/fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-24_8
EXT_packed_depth_stencil/fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-FLOAT-and-USHORT
EXT_packed_depth_stencil/fbo-stencil-GL_DEPTH24_STENCIL8-readpixels
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Chad Versace [Fri, 11 Nov 2011 02:39:25 +0000 (18:39 -0800)]
intel: Fix software detiling of system stencil buffers
If a window system stencil buffer had a region with odd height, then the
calculated y offset needed for software detiling was off by one. The bug
existed in intel_{map,unmap}_renderbuffer_s8() and in the intel_span.c
accessors.
Fixes the following Piglit tests on gen7:
general/depthstencil-default_fb-readpixels-24_8
general/depthstencil-default_fb-readpixels-FLOAT-and-USHORT
Fixes SIGABRT in the following Piglit tests on gen7:
general/depthstencil-default_fb-blit
general/depthstencil-default_fb-copypixels
general/depthstencil-default_fb-drawpixels-24_8
general/depthstencil-default_fb-drawpixels-FLOAT-and-USHORT
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Chad Versace [Thu, 10 Nov 2011 19:04:17 +0000 (11:04 -0800)]
intel: Fix intel_unmap_renderbuffer_s8()
When gathering the temporary buffer's pixles into the gem buffer, we had
the two buffers juxtaposed. Oops.
Fixes the following Piglit tests on gen7:
general/GL_SELECT - alpha-test enabled
general/GL_SELECT - depth-test enabled
general/GL_SELECT - no test function
general/GL_SELECT - scissor-test enabled
general/GL_SELECT - stencil-test enabled
Fixes SIGABRT in Piglit tests EXT_framebuffer_object/fbo-stencil-* on
gen7.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Chad Versace [Wed, 9 Nov 2011 02:17:33 +0000 (18:17 -0800)]
intel: Refactor intel_map_renderbuffer()
The function already implements 3 cases (map through GTT, blit to
a temporary, and detile stencil buffer to temporary), and a 4th will be
added soon: scatter/gather for depthstencil buffers using separate
stencil. For sanity's sake, this factors each case out into its own
function.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Yuanhan Liu [Wed, 9 Nov 2011 06:55:53 +0000 (14:55 +0800)]
ir_to_mesa: don't init unfirom if link failed
Don't call set_unfiform_initializers if link failed, or it would trigger
a GL_INVALID_OPERATION error. That's not an expected behavior of
glLinkProgram function.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Fri, 11 Nov 2011 08:43:06 +0000 (00:43 -0800)]
glsl: Always search for an exact function signature match.
Previously, we would fail to compile the following shader due to a bug
in lazy built-in importing:
#version 130
void main() {
float f = abs(5.0);
int i = abs(5);
}
The first call, abs(5.0), would fail to find a local signature, look
through the built-ins, and import "float abs(float)".
The second call, abs(5), would find the newly imported float signature
in the local shader, and settle for that. Unfortunately, it failed to
search the built-ins for the correct/exact signature, "int abs(int)".
Thus, abs(5) ended up being a float, causing a bizarre type error when
we tried to assign it to an int.
Fixes piglit test builtin-overload-matching.frag.
This is /not/ a candidate for stable branches, as it should only be
possible to trigger this bug using GLSL 1.30's built-in functions that
take integer arguments. Plus, the changes are fairly invasive.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Wed, 9 Nov 2011 11:01:54 +0000 (03:01 -0800)]
glsl: Split code to generate an ir_call out from match_function_by_name.
match_function_by_name performs two fairly separate tasks:
1. Hunt down the appropriate ir_function_signature for the callee.
2. Generate the actual ir_call (assuming we found the callee).
Both of these are complicated. The first has to handle exact/inexact
matches, lazy importing of built-in prototypes, different scoping rules
for 1.10, 1.20+, and ES. Not to mention printing a user-friendly error
message with pretty-printed "maybe you meant this" candidate signatures.
The second has to deal with void/non-void functions, pre-call implicit
conversions for "in" parmeters, and post-call "out" call conversions.
Trying to do both in one function is just too unwieldy. Time to split.
This patch purely moves the code to generate an ir_call into a separate
function and reindents it. Otherwise, the code is identical.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Fri, 11 Nov 2011 08:48:14 +0000 (00:48 -0800)]
glsl: Add a new matching_signature() variant that returns exact/inexact.
When matching function signatures across multiple linked shaders, we
often want to see if the current shader has _any_ match, but also know
whether or not it was exact. (If not, we may want to keep looking.)
This could be done via the existing mechanisms:
sig = f->exact_matching_signature(params);
if (sig != NULL) {
exact = true;
} else {
sig = f->matching_signature(params);
exact = false;
}
However, this requires walking the list of function signatures twice,
which also means walking each signature's formal parameter lists twice.
This could be rather expensive.
Since matching_signature already internally knows whether a match was
exact or not, we can just return it to get that information for free.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Marek Olšák [Mon, 14 Nov 2011 15:53:54 +0000 (16:53 +0100)]
r600g: fix the representation of control-flow instructions
We need something that looks like a compiler and not like some hacker
put some functions together. /rant
This is a band-aid for these two problems:
- The R600 and EG control-flow instructions appear in switch statements
next to each other, causing conflicts when adding new instructions.
- The ALU control-flow instructions are bitshifted by 3 (from CF_INST 26:29
to CF_INST 23:29, as is defined by r600 ISA) even for EG, where CF_INST
is 22:29.
To fix this mess, the 'inst' field is bitshifted to the left either by 22, 23,
or 26 (directly in the definitions), such that it can be just or'd when making
bytecode without any shifting. All switch statements have been divided into
two, one for R600 and the other for EG.
Of course, there is a better way to do this, but that is left for future
work.
Tested on RV730 and REDWOOD with no regressions.
v2: minor cleanup as per Alex's comment.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Ian Romanick [Tue, 8 Nov 2011 22:04:59 +0000 (14:04 -0800)]
glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsi
These checks are now performed by the linker.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Tue, 8 Nov 2011 20:37:19 +0000 (12:37 -0800)]
linker: Validate resource usage in the linker
This is also done in ir_to_mesa and st_glsl_to_tgsi, but that code
will be removed soon.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Tue, 8 Nov 2011 20:30:58 +0000 (12:30 -0800)]
linker: Count the number of uniform components used by a shader during linking
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Tue, 8 Nov 2011 19:58:47 +0000 (11:58 -0800)]
linker: Count the number of samplers used by a shader during linking
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 10 Nov 2011 20:44:47 +0000 (12:44 -0800)]
meta: Fix restoring of fixed function texture enables.
If they were disabled on entry, and we enabled one (like for
BlitFramebuffer), we wouldn't disable it on the way out. Retain the
attempted optimization here (don't keep calling to set each bit for
changes that won't matter) by just setting the bits directly with
appropriate flushing.
Fixes misrendering on the second draw of piglit fbo-blit.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Thu, 10 Nov 2011 20:31:11 +0000 (12:31 -0800)]
meta: Don't forget to flag state when restoring texobjects.
It's unlikely that we changed the object but no other texture
parameter, but be correct anyway. Noticed by inspection.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Christoph Bumiller [Fri, 11 Nov 2011 22:18:26 +0000 (23:18 +0100)]
st/mesa: fix system value to semantic mapping
Broken by addition of SYSTEM_VALUE_VERTEX_ID in
919c53e87a1f6f5322bc1f1486bb3e6b954b00d5.
Christoph Bumiller [Mon, 14 Nov 2011 17:12:46 +0000 (18:12 +0100)]
gallium: add TGSI_SEMANTIC_VERTEXID
Vadim Girlin [Thu, 6 Oct 2011 05:05:23 +0000 (09:05 +0400)]
r600g: mask write for fake VS export components
Vadim Girlin [Thu, 6 Oct 2011 05:04:41 +0000 (09:04 +0400)]
r600g: fix op3 & write in merge_inst_groups
Alex Deucher [Mon, 14 Nov 2011 16:01:00 +0000 (11:01 -0500)]
r600g: set max max tex/vtx instructions count to 16 for cayman
Cayman is 16 as well.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Vadim Girlin [Sat, 15 Oct 2011 01:47:49 +0000 (05:47 +0400)]
r600g: set max tex/vtx instructions count to 16 for evergreen
According to evergreen-isa doc 16 is max value for evergreen.
More than 16 doesn't work for me.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Fabio Pedretti [Mon, 14 Nov 2011 15:54:19 +0000 (10:54 -0500)]
radeon: further cleanup of shared code
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Alex Deucher [Mon, 14 Nov 2011 14:56:19 +0000 (09:56 -0500)]
radeon: add some missing FireMV pci ids
Note: this is a candidate for the stable branches.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
José Fonseca [Mon, 14 Nov 2011 14:43:25 +0000 (14:43 +0000)]
mesa/st: Flush stdout after pritingin the GLSL.
Otherwise it gets all garbled with stderr.
José Fonseca [Mon, 14 Nov 2011 14:14:45 +0000 (14:14 +0000)]
glsl: Add missing ';' in action statement.
Addresses the warnings:
warning: a `;' might be needed at the end of action code
warning: future versions of Bison will not add the `;'
José Fonseca [Mon, 14 Nov 2011 13:50:33 +0000 (13:50 +0000)]
llvmpipe: Silent warnings about undeclared llvmpipe_check_render_cond.
José Fonseca [Fri, 11 Nov 2011 08:25:13 +0000 (08:25 +0000)]
util: Avoid signed/unsigned comparison in u_trim_pipe_prim().
José Fonseca [Wed, 9 Nov 2011 19:40:09 +0000 (19:40 +0000)]
llvmpipe: Remove unused variables.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Wed, 9 Nov 2011 19:29:37 +0000 (19:29 +0000)]
llvmpipe: Make more resilient to out-of-memory situations.
Most of the code was alright, but we were missing a few paths.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Wed, 9 Nov 2011 18:58:28 +0000 (18:58 +0000)]
draw: Handle failure to allocate aligned_constant_storage.
Also, actually update const_storage_size, therefore avoiding to
unnecessarily reallocate aligned_constant_storage every single time
draw_vs_set_constants() is called.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Mon, 7 Nov 2011 19:45:41 +0000 (19:45 +0000)]
gallivm: Remove duplicate statement.
ary_ge_arx_arz is already set earlier.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Tue, 8 Nov 2011 17:09:37 +0000 (17:09 +0000)]
gallivm: Include stddef.h before the LLVM C++ headers.
Necessary with build against LLVM 2.6, with recent gcc, as LLVM headers
depend on ptrdiff_t but don't properly include stddef.h
Dave Airlie [Mon, 14 Nov 2011 09:34:07 +0000 (09:34 +0000)]
llvmpipe: fix unswizzle of packed float types.
I messed up adding the ubyte->float conversion.
This fixes getteximage-formats
https://bugs.freedesktop.org/show_bug.cgi?id=42837
Signed-off-by: Dave Airlie <airlied@redhat.com>
Alex Deucher [Sun, 13 Nov 2011 22:46:01 +0000 (17:46 -0500)]
r600g: properly handle cayman in is_alu_vec_unit_inst()
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Vadim Girlin [Sat, 12 Nov 2011 18:23:45 +0000 (22:23 +0400)]
r600g: fix cb offset for flushed_depth_texture
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Sat, 12 Nov 2011 18:23:34 +0000 (22:23 +0400)]
r600g: fix stencil buffer ref counting on evergreen
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Sun, 13 Nov 2011 18:08:33 +0000 (22:08 +0400)]
r600g: lazy load for AR register
Emit MOVA* instruction only when AR is used.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Sun, 13 Nov 2011 09:55:52 +0000 (13:55 +0400)]
r600g: include INTERP_[XY|ZW] in is_alu_vec_unit_inst
This will disallow moving them to the trans slot in merge_inst_groups
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Morgan Armand [Fri, 11 Nov 2011 11:26:54 +0000 (12:26 +0100)]
glcpp: Add GL_ARB_draw_instanced #define.
Kenneth Graunke [Wed, 9 Nov 2011 09:09:03 +0000 (01:09 -0800)]
i965: Don't try to normalize cubemap coordinates for textureSize.
Although textureSize is represented as an ir_texture with op == ir_txs,
it doesn't have a coordinate, so normalizing it doesn't make sense.
Fixes crashes in oglconform glsl-bif-tex-size basic.samplerCube.* tests.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Chad Versace [Thu, 10 Nov 2011 18:19:20 +0000 (10:19 -0800)]
mesa: Fix glFramebufferTexture*() for depth and stencil attachments
This patch solves three bugs.
1. When a texture was attached to the GL_DEPTH_STENCIL_ATTACHMENT point,
Mesa attached the texture only to the depth attachment point
gl_framebuffer::Attachment[BUFFER_DEPTH]
and failed to attach it to the stencil attachment point
gl_framebuffer::Attachment[BUFFER_STENCIL]
2. When a texture was attached to the GL_DEPTH_ATTACHMENT point and then
later attached to the GL_STENCIL_ATTACHMENT point, Mesa created two
separate renderbuffer wrappers. This caused a GL error in
glGetFramebufferAttachmentParameteriv().
3. Same as 2, but with depth and stencil juxtaposed.
Fixes Piglit test ARB_framebuffer_object/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL
Note: This is a candidate for the stable branches.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Eric Anholt [Wed, 9 Nov 2011 03:17:47 +0000 (19:17 -0800)]
i965: Expose GLSL 1.30 on gen6+.
With the gl_VertexID support, everything required should now be
supported.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Wed, 9 Nov 2011 02:50:09 +0000 (18:50 -0800)]
i965: Add support for gl_VertexID and gl_InstanceID.
The compiler setup for these VF-uploaded attributes looks a little
cheesy with mixing system values and real VBO-sourced attributes. It
would be nice if we could just compute the ATTR[] map to GRF index up
front and use it at visit time instead of using ir->location in the
ATTR file. However, we don't know the reg_offset at
visit(ir_variable *) time, so we can't do the mapping that early.
Fixes piglit vertexid test.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Wed, 9 Nov 2011 02:07:15 +0000 (18:07 -0800)]
i965: Replace a should-never-happen fallback with asserts where it matters.
We only allow 16 vec4s of attributes in our GLSL/ARB_vp programs, and
1 more element will get used for gl_VertexID/gl_InstanceID. So it
should never have been possible to hit this fallback, unless there was
another bug. If you do hit this, you're probably using gl_VertexID
and falling back to swrast won't work for you anyway.
This also updates the limits for gen6+.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 8 Nov 2011 22:49:07 +0000 (14:49 -0800)]
mesa: Make gl_VertexID be a system value like gl_InstanceID.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 8 Nov 2011 22:46:25 +0000 (14:46 -0800)]
glsl: Move builtin_variables.h into .cpp.
This used to be script-generated, but now it's just a bunch of static
variables in a .h file for no good reason.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 8 Nov 2011 22:44:18 +0000 (14:44 -0800)]
glsl: Move ir_variable.cpp to builtin_variables.cpp.
It's only about builtins, not variables in general.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Mathias Fröhlich [Sun, 23 Oct 2011 15:59:20 +0000 (17:59 +0200)]
state_tracker: remove written but never used variable.
Dave Airlie [Fri, 11 Nov 2011 15:55:52 +0000 (15:55 +0000)]
radeon: fix build.
I had a later patch remove this code, but cherry-picked across it.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 10 Nov 2011 15:36:07 +0000 (15:36 +0000)]
radeon: drop unused constant_cliprect field
Dave Airlie [Thu, 10 Nov 2011 13:47:55 +0000 (13:47 +0000)]
radeon: disable texobj state for 3d texture
for 3d texture fallback, disable the texobj state.
Signed-off-by : Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 9 Nov 2011 13:48:50 +0000 (13:48 +0000)]
radeon: use meta bitmap
Now that the stride bug is fixed, enable Bitmap via meta mode.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 10 Nov 2011 13:46:25 +0000 (13:46 +0000)]
radeon: fix bug with wrong stride being used for rectangluar textures.
This broke the meta bitmap code when it was enabled.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Fri, 11 Nov 2011 14:23:45 +0000 (07:23 -0700)]
i965: remove #include of api_noop.h
Brian Paul [Fri, 11 Nov 2011 01:00:24 +0000 (18:00 -0700)]
xlib: set alpha to 0xff when mapping RGB pixmaps
Fixes a bunch of conform regressions.
Brian Paul [Fri, 11 Nov 2011 00:59:43 +0000 (17:59 -0700)]
swrast: avoid calling _mesa_get_srgb_format_linear() inside a loop
Brian Paul [Fri, 11 Nov 2011 00:12:15 +0000 (17:12 -0700)]
swrast: remove bogus assertion
It would fail for images that were never allocated (and wouldn't be
used during rendering).
Brian Paul [Thu, 10 Nov 2011 16:54:26 +0000 (09:54 -0700)]
svga: don't crash/assert if we fail to allocate a vertex buffer
v2: check if pipe_buffer_map() returns NULL, and return NULL from
svga_vbuf_render_map_vertices(). Per Jose's suggestion.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 10 Nov 2011 16:51:57 +0000 (09:51 -0700)]
draw: handle out of memory conditions
If the vbuf backend fails to allocate a vertex buffer, don't crash
or assert.
Brian Paul [Thu, 10 Nov 2011 16:51:11 +0000 (09:51 -0700)]
util: check for null vertex buffer object in blit code
Don't crash if we fail to allocate a vertex buffer.
Brian Paul [Thu, 10 Nov 2011 16:50:42 +0000 (09:50 -0700)]
st/mesa: fix OOM failure in bitmap code
Brian Paul [Thu, 10 Nov 2011 16:47:37 +0000 (09:47 -0700)]
vbo: better handling of VBO allocation failures
Previously, if we failed to allocate a VBO (either for display list
compilation or immediate mode rendering) we'd eventually segfault
when trying to map the non-existant buffer or in a glVertex/Color/etc
call when we hit a null pointer.
Now we don't try to map non-existant buffers and if we do fail to
allocate a VBO we plug in no-op functions for glVertex/Color/etc
so we don't segfault.
Brian Paul [Thu, 10 Nov 2011 00:22:47 +0000 (17:22 -0700)]
mesa: replace api_noop.[ch] with vbo_noop.[ch]
None of the code in api_noop.c was used anymore. The new vbo_noop.c
functions are true no-ops. They'll be used to no-op glBegin/End functions
when we run out of VBO memory.
Brian Paul [Thu, 10 Nov 2011 00:35:57 +0000 (17:35 -0700)]
vbo: pull some code from api_noop.c into vbo module
Only a handful of functions from api_noop.c are actually used by
the VBO module. Move them to the VBO module. With this change,
none of the code in api_noop.c is actually used anymore.
Brian Paul [Wed, 9 Nov 2011 21:41:03 +0000 (14:41 -0700)]
mesa: remove ancient, unused gl_free_control_points prototoype
Brian Paul [Wed, 9 Nov 2011 20:32:18 +0000 (13:32 -0700)]
docs: add another viewperf issue
Kenneth Graunke [Thu, 10 Nov 2011 05:32:17 +0000 (21:32 -0800)]
i965: Make Gen6+ renderbuffer surface updates not depend on NEW_COLOR.
NEW_COLOR is only needed on Gen4-5 as brw_update_renderbuffer_surfaces
only uses ctx->Color when intel->gen < 6.
This should reduce unnecessary state updates.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Thu, 10 Nov 2011 05:29:54 +0000 (21:29 -0800)]
i965: Reorder state atom lists so all the surface state is together.
Not strictly necessary, but seems like a good idea.
Suggested-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Wed, 9 Nov 2011 08:58:21 +0000 (00:58 -0800)]
glsl: Handle constant expressions involving ir_binop_equal/nequal.
Constant expressions which called GLSL's equal() and notEqual()
built-ins on bvecs would hit an assertion failure; we simply forgot to
implement them for booleans.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Kenneth Graunke [Thu, 10 Nov 2011 05:57:12 +0000 (21:57 -0800)]
glsl: Remove textureGradOffset built-ins taking samplerCube parameters.
These simply don't exist in the 1.30 specification---none of the Offset
variants allow samplerCube. This must have been a cut and paste error
from textureGrad, which /does/ allow cubemaps.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Thu, 10 Nov 2011 05:54:26 +0000 (21:54 -0800)]
glsl: Fix misnamed textureProjOffset prototypes in built-in profiles.
Due to a cut and paste error, these were accidentally misnamed
textureProj() rather than textureProjOffset().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Wed, 26 Oct 2011 20:12:18 +0000 (13:12 -0700)]
glsl: Remove texture built-ins with 'bias' from 1.30 VS profile.
From the GLSL 1.30 spec, section 8.7 "Texture Lookup Functions":
"In all functions below, the bias parameter is optional for fragment
shaders. The bias parameter is not accepted in a vertex shader."
This was a cut and paste mistake.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>