Samuel Pitoiset [Thu, 28 Sep 2017 11:50:56 +0000 (13:50 +0200)]
radv: cleanup radv_device_finish_meta_XXX() helpers
Unnecessary to double check that handles are not NULL.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 29 Sep 2017 12:13:48 +0000 (14:13 +0200)]
radv: select the pipeline outside of emit_fast_clear_flush()
It can't change during the decompression pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 29 Sep 2017 09:07:22 +0000 (11:07 +0200)]
radv: drop useless param in emit_depth_decomp()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 28 Sep 2017 09:18:01 +0000 (11:18 +0200)]
radv: drop useless check in depth_view_can_fast_clear()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 29 Sep 2017 07:43:29 +0000 (09:43 +0200)]
radv: add radv_subpass_clear_attachment() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 28 Sep 2017 19:47:14 +0000 (21:47 +0200)]
radv: add radv_attachment_needs_clear() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 28 Sep 2017 19:28:18 +0000 (21:28 +0200)]
radv: remove unused param in radv_handle_{cmask,dcc}_image_transition()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 28 Sep 2017 08:24:09 +0000 (10:24 +0200)]
radv: add radv_vi_dcc_enabled() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 27 Sep 2017 19:56:20 +0000 (21:56 +0200)]
radv: do not need to double zero-init the meta state structures
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 27 Sep 2017 19:49:53 +0000 (21:49 +0200)]
radv: inline destroy_render_pass()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 27 Sep 2017 19:47:55 +0000 (21:47 +0200)]
radv: use pipeline handles instead of objects for meta clear operations
To be consistent with other meta operations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 27 Sep 2017 19:21:57 +0000 (21:21 +0200)]
radv: inline blit2d_unbind_dst()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 29 Sep 2017 14:48:07 +0000 (16:48 +0200)]
radv: rework DCC/CMASK/FMASK/HTILE allocations
Add helpers and some comments to make the thing more readable.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eric Engestrom [Fri, 29 Sep 2017 14:25:18 +0000 (15:25 +0100)]
meson: fix version typo + grammar
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Iago Toral Quiroga [Wed, 20 Sep 2017 07:22:51 +0000 (09:22 +0200)]
i965: skip reading unused slots at the begining of the URB for the FS
We can start reading the URB at the first offset that contains varyings
that are actually read in the URB. We still need to make sure that we
read at least one varying to honor hardware requirements.
This helps alleviate a problem introduced with
99df02ca26f61 for
separate shader objects: without separate shader objects we assign
locations sequentially, however, since that commit we have changed the
method for SSO so that the VUE slot assigned depends on the number of
builtin slots plus the location assigned to the varying. This fixed
layout is intended to help SSO programs by avoiding on-the-fly recompiles
when swapping out shaders, however, it also means that if a varying uses
a large location number close to the maximum allowed by the SF/FS units
(31), then the offset introduced by the number of builtin slots can push
the location outside the range and trigger an assertion.
This problem is affecting at least the following CTS tests for
enhanced layouts:
KHR-GL45.enhanced_layouts.varying_array_components
KHR-GL45.enhanced_layouts.varying_array_locations
KHR-GL45.enhanced_layouts.varying_components
KHR-GL45.enhanced_layouts.varying_locations
which use SSO and the the location layout qualifier to select such
location numbers explicitly.
This change helps these tests because for SSO we always have to include
things such as VARYING_SLOT_CLIP_DIST{0,1} even if the fragment shader is
very unlikely to read them, so by doing this we free builtin slots from
the fixed VUE layout and we avoid the tests to crash in this scenario.
Of course, this is not a proper fix, we'd still run into problems if someone
tries to use an explicit max location and read gl_ViewportIndex, gl_LayerID or
gl_CullDistancein in the FS, but that would be a much less common bug and we
can probably wait to see if anyone actually runs into that situation in a real
world scenario before making the decision that more aggresive changes are
required to support this without reverting
99df02ca26f61.
v2:
- Add a debug message when we skip clip distances (Ilia)
- we also need to account for this when we compute the urb setup
for the fragment shader stage, so add a compiler util to compute
the first slot that we need to read from the URB instead of
replicating the logic in both places.
v3:
- Make the util more generic so it can account for all unused slots
at the beginning of the URB, that will make it more useful (Ken).
- Drop the debug message, it was not what Ilia was asking for.
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Fri, 30 Jun 2017 22:10:17 +0000 (15:10 -0700)]
i965: Normalize types for FBL, FBH, etc
Allows the instructions to be compacted. The documentation claims that
some of these only accept UD types, even though the type doesn't change
the operation performed. Just normalize the types to ensure we get
instruction compaction.
The only functional changes are for FBL and CBIT (always use UD types)
and FBH (always use the same types).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Fri, 29 Sep 2017 20:31:21 +0000 (22:31 +0200)]
radeonsi: don't use the template keyword
for C++ editors
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Fri, 29 Sep 2017 20:31:21 +0000 (22:31 +0200)]
glx: don't use the template keyword
for C++ editors
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Fri, 29 Sep 2017 20:31:21 +0000 (22:31 +0200)]
gallium/vl: don't use the template keyword
for C++ editors
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Fri, 29 Sep 2017 20:31:21 +0000 (22:31 +0200)]
egl/dri2: don't use the template keyword
for C++ editors
Reviewed-by: Brian Paul <brianp@vmware.com>
Benedikt Schemmer [Fri, 29 Sep 2017 19:02:13 +0000 (21:02 +0200)]
radeonsi/uvd: clean up si_video_buffer_create
V2: remove code duplication and one unnessecary variable, minor whitespace fix
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Marek Olšák [Fri, 29 Sep 2017 14:05:49 +0000 (16:05 +0200)]
radeonsi/uvd: fix planar formats broken since
f70f6baaa3bb0f8b280ac2eaea69bb
Tested-by: Benedikt Schemmer <ben@besd.de>
Reviewed-by: Christian König <christian.koenig@amd.com>
Roland Scheidegger [Thu, 28 Sep 2017 01:45:04 +0000 (03:45 +0200)]
gallium: add new LOD opcode
The operation performed is all the same as LODQ, but with the usual
differences between dx10 and GL texture opcodes, that is separate resource
and sampler indices (plus result swizzling, and setting z/w channels
to zero).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Kamil Páral [Fri, 22 Sep 2017 21:31:08 +0000 (23:31 +0200)]
drirc: whitelist glthread for Outlast
FPS increase 10-20% in starting locations on Core i5-4570 +
Radeon R9 270.
Jan Vesely [Sat, 16 Sep 2017 22:55:48 +0000 (18:55 -0400)]
travis: Add clover build using llvm-5.0
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Jan Vesely [Sat, 16 Sep 2017 22:54:24 +0000 (18:54 -0400)]
travis: Add clover build using llvm-4.0
llvm-4 needs gcc 4.8:
http://releases.llvm.org/4.0.1/docs/ReleaseNotes.html#non-comprehensive-list-of-changes-in-this-release
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Jan Vesely [Sat, 16 Sep 2017 22:52:52 +0000 (18:52 -0400)]
travis: Add clover build using llvm-3.9
Use r600,radeonsi instead of i915
Update binutils, new linker is required for llvm-3.9:
https://www.ubuntuupdates.org/package/core/trusty/universe/updates/binutils-2.26
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Leo Liu [Fri, 29 Sep 2017 01:41:29 +0000 (21:41 -0400)]
st/va: add dst rect to avoid scale on deint
For 1080p video transcode, the height will be scaled to 1088 when deint
to progressive buffer. Set dst rect to make sure no scale.
Fixes: 3ad8687 "st/va: use new vl_compositor_yuv_deint_full() to deint"
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Acked-by: Andy Furniss <adf.lists@gmail.com>
Nicolai Hähnle [Sat, 16 Sep 2017 10:52:21 +0000 (12:52 +0200)]
radeonsi: emit DLDEXP and DFRACEXP TGSI opcodes
Note: this causes spurious regressions in some current piglit tests,
because the tests incorrectly assume that there is no denorm support for
doubles. I'm going to send out a fix for those tests as well.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Fri, 15 Sep 2017 14:59:09 +0000 (16:59 +0200)]
radeonsi: emit LDEXP opcode
The LLVM intrinsic has existed for a long time. The current name was
established in LLVM 3.9.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Fri, 15 Sep 2017 14:52:23 +0000 (16:52 +0200)]
st/glsl_to_tgsi: use LDEXP when available
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Fri, 15 Sep 2017 14:51:14 +0000 (16:51 +0200)]
gallium: add LDEXP TGSI instruction and corresponding cap
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Fri, 15 Sep 2017 16:47:52 +0000 (18:47 +0200)]
tgsi: infer that dst[1] of DFRACEXP is an integer
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Sat, 16 Sep 2017 10:50:42 +0000 (12:50 +0200)]
gallivm: add support for TGSI instructions with two outputs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Fri, 15 Sep 2017 16:45:32 +0000 (18:45 +0200)]
gallivm: add dst register index to lp_build_tgsi_context::emit_store
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Fri, 15 Sep 2017 16:34:48 +0000 (18:34 +0200)]
tgsi: clarify the semantics of DFRACEXP
The status quo is quite the mess:
1. tgsi_exec will do a per-channel computation, and store the dst[0]
result (significand) correctly for each channel. The dst[1] result
(exponent) will be written to the first bit set in the writemask.
So per-component calculation only works partially.
2. r600 will only do a single computation. It will replicate the
exponent but not the significand.
3. The docs pretend that there's per-component calculation, but even
get dst[0] and dst[1] confused.
4. Luckily, st_glsl_to_tgsi only ever emits single-component instructions,
and kind-of assumes that everything is replicated, generating this for
the dvec4 case:
DFRACEXP TEMP[0].xy, TEMP[1].x, CONST[0][0].xyxy
DFRACEXP TEMP[0].zw, TEMP[1].y, CONST[0][0].zwzw
DFRACEXP TEMP[2].xy, TEMP[1].z, CONST[0][1].xyxy
DFRACEXP TEMP[2].zw, TEMP[1].w, CONST[0][1].zwzw
Settle on the simplest behavior, which is single-component calculation
with replication, document it, and adjust tgsi_exec and r600.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Fri, 15 Sep 2017 15:47:27 +0000 (17:47 +0200)]
tgsi: fix the documentation of DLDEXP
Sourcing the exponent for the zw destination pair from Z is consistent
with both tgsi_exec and gallivm. In practice, st_glsl_to_tgsi always
generates per-channel instructions anyway.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Fri, 15 Sep 2017 15:40:05 +0000 (17:40 +0200)]
tgsi: infer that DLDEXP's second source has an integer type
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Fri, 15 Sep 2017 14:39:31 +0000 (16:39 +0200)]
glsl/lower_instruction: handle denorms and overflow in ldexp correctly
GLSL ES requires both, and while GLSL explicitly doesn't require correct
overflow handling, it does appear to require handling input inf/denorms
correctly.
Fixes dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.*
Cc: mesa-stable@lists.freedesktop.org
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Thu, 28 Sep 2017 15:52:42 +0000 (17:52 +0200)]
util/queue: fix a race condition in the fence code
A tempting alternative fix would be adding a lock/unlock pair in
util_queue_fence_is_signalled. However, that wouldn't actually
improve anything in the semantics of util_queue_fence_is_signalled,
while making that test much more heavy-weight. So this lock/unlock
pair in util_queue_fence_destroy for "flushing out" other threads
that may still be in util_queue_fence_signal looks like the better
fix.
v2: rephrase the comment
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Nicolai Hähnle [Thu, 28 Sep 2017 19:46:30 +0000 (21:46 +0200)]
r600: cleanup set_occlusion_query_state
This fixes a warning caused by the fork (note the change in the function
signature):
../../../../../mesa-src/src/gallium/drivers/r600/r600_state_common.c: In function ‘r600_init_common_state_functions’:
../../../../../mesa-src/src/gallium/drivers/r600/r600_state_common.c:2974:36: warning: assignment from incompatible pointer type [-Wincompatible-pointer-types]
rctx->b.set_occlusion_query_state = r600_set_occlusion_query_state;
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 28 Sep 2017 19:44:35 +0000 (21:44 +0200)]
r300: add missing case PIPE_SHADER_CAP_INT64_ATOMICS
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 23 Sep 2017 12:19:59 +0000 (14:19 +0200)]
radeonsi: fix border color translation for integer textures
This fixes the extremely unlikely case that an application uses
0x80000000 or 0x3f800000 as border color for an integer texture and
helps in the also, but perhaps slightly less, unlikely case that 1 is
used as a border color.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Sat, 23 Sep 2017 08:29:51 +0000 (10:29 +0200)]
radeonsi: clamp border colors for upgraded depth textures
The hardware does this automatically for unorm formats, but we need to
do it manually for unorm depth formats that have been upgraded to
Z32_FLOAT.
Fixes dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_depth
and others.
Fixes:
d4d9ec55c589 ("radeonsi: implement TC-compatible HTILE")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Sat, 23 Sep 2017 11:20:25 +0000 (13:20 +0200)]
radeonsi: clamp depth comparison value only for fixed point formats
The hardware usually does this automatically. However, we upgrade
depth to Z32_FLOAT to enable TC-compatible HTILE, which means the
hardware no longer clamps the comparison value for us.
The only way to tell in the shader whether a clamp is required
seems to be to communicate an additional bit in the descriptor
table. While VI has some unused bits in the resource descriptor,
those bits have unfortunately all been used in gfx9. So we use
an unused bit in the sampler state instead.
Fixes dEQP-GLES3.functional.texture.shadow.2d.linear.equal_depth_component32f
and many other tests in dEQP-GLES3.functional.texture.shadow.*
Fixes:
d4d9ec55c589 ("radeonsi: implement TC-compatible HTILE")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Thu, 21 Sep 2017 14:50:08 +0000 (16:50 +0200)]
radeonsi/gfx9: fix geometry shaders without output vertices
Not that those are super common or useful, but hey! Fun corner cases
of the API...
Fixes dEQP-GLES31.functional.geometry_shading.emit.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Fri, 22 Sep 2017 17:14:16 +0000 (19:14 +0200)]
amd/common: save an instruction in the build_cube_select sequence
Avoid a v_cndmask: the absolute value is free due to input modifiers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Fri, 22 Sep 2017 17:05:52 +0000 (19:05 +0200)]
amd/common: fix build_cube_select
Fix the custom cube coord selection sequence to be identical to
the hardware v_cubesc/tc and OpenGL spec. Affects texture sampling
with user-provided derivatives.
Fixes dEQP-GLES3.functional.shaders.texture_functions.texturegrad.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Fri, 22 Sep 2017 14:59:08 +0000 (16:59 +0200)]
st/glsl_to_tgsi: fix conditional assignments to packed shader outputs
Overriding the default (no-op) swizzle is clearly counter-productive,
since the whole point is putting the destination register as one of
the source operands so that it remains unmodified when the assignment
condition is false.
Fragment depth and stencil outputs are a special case due to how their
source swizzles are manipulated in translate_src when compiling to
TGSI.
Fixes dEQP-GLES2.functional.shaders.conditionals.if.*_vertex
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Thu, 21 Sep 2017 14:55:35 +0000 (16:55 +0200)]
st/glsl_to_tgsi: fix a use-after-free in merge_two_dsts
Found by address sanitizer.
The loop here tries to be safe, but in doing so, it ends up doing
exactly the wrong thing: the safe foreach is for when the loop
variable (inst) could be deleted and nothing else. However, this
particular can delete inst's successor, but not inst itself.
Fixes:
8c6a0ebaad72 ("st/mesa: add st fp64 support (v7.1)")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Sat, 23 Sep 2017 20:34:10 +0000 (22:34 +0200)]
radeonsi: move descriptor logs to after corresponding draw/compute packet
It has to happen after descriptor uploads since otherwise we'll print out
the wrong GPU list / incorrectly claim descriptor corruption.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 18 Sep 2017 13:44:50 +0000 (15:44 +0200)]
amd/common: remove ac_shader_abi::chip_class
Redundant with the recently added ac_llvm_context::chip_class.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 14 Sep 2017 14:17:31 +0000 (16:17 +0200)]
gallium/radeon: fix a comment
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Iago Toral Quiroga [Wed, 27 Sep 2017 09:36:31 +0000 (11:36 +0200)]
i965/fs: force pull model for 64-bit GS inputs
Triggering the push model when 64-bit inputs are involved is not easy due to
the constrains on the maximum number of registers that we allow for this mode,
however, for GS with 'points' primitive type and just a couple of double
varyings we can trigger this and it just doesn't work because the
implementation is not 64-bit aware at all. For now, let's make sure that we
don't attempt this model whith 64-bit inputs and we always fall back to pull
model for them.
Also, don't enable the VUE handles in the thread payload on the fly when we
find an input for which we need the pull model, this is not safe: if we need
to resort to the pull model we need to account for that when we setup the
thread payload so we compute the first non-payload register properly. If we
didn't do that correctly and we enable it on-the-fly here then we will end up
VUE handles on the first non-payload register which will probably lead to
GPU hangs. Instead, always enable the VUE handles for the pull model so we
can safely use them when needed. The GS is going to resort to pull model
almost in every situation anyway, so this shouldn't make a significant
difference and it makes things easier and safer.
v2: Always enable the VUE handles for pull model, this is easier and safer
and the GS is going to fallback to pull model almost always anyway (Ken)
v3: Only clamp the URB read length if we are over the maximum reserved for
push inputs as we were doing in the original code (Ken).
v4: No need to clamp the urb read length if invocations > 1
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 28 Sep 2017 16:58:59 +0000 (09:58 -0700)]
i965/link: Use prog->nir instead of creating a temporary
This way, when NIR_PASS_V makes a clone of the shader (for testing
nir_clone), the new and lowered version gets re-assigned to prog->nir.
[jordan.l.justen@intel.com: Tested NIR_TEST_CLONE=1 with valgrind]
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Jason Ekstrand [Thu, 28 Sep 2017 16:58:38 +0000 (09:58 -0700)]
i965/link: Make more use of NIR_PASS
[jordan.l.justen@intel.com: Tested NIR_TEST_CLONE=1 with valgrind]
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Jason Ekstrand [Thu, 28 Sep 2017 16:55:15 +0000 (09:55 -0700)]
i965/link: Make better use of temporary variables
The way NIR_PASS works (and, by extension, nir_optimize) is that they
may clone the shader and throw the old one away. (We use this for
testing nir_clone.) It's better if we just make a temporary variable,
use it for everything, and re-assign to the gl_program at the end.
[jordan.l.justen@intel.com: Tested NIR_TEST_CLONE=1 with valgrind]
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Thomas Helland [Wed, 27 Sep 2017 19:24:06 +0000 (21:24 +0200)]
util: fix in-class initialization of static member
Fix a compile error with G++ 4.4
string_buffer_test.cpp:43: error: ISO C++ forbids initialization of
member ‘str1’
string_buffer_test.cpp:43: error: making ‘str1’ static
string_buffer_test.cpp:43: error: invalid in-class initialization of
static data member of non-integral type ‘const char*’
Tested-by: Vinson Lee <vlee at freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103002
Eric Engestrom [Thu, 28 Sep 2017 17:08:59 +0000 (18:08 +0100)]
REVIEWERS: add myself as a Meson reviewer
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Eric Engestrom [Thu, 28 Sep 2017 12:36:09 +0000 (13:36 +0100)]
REVIEWERS: add Meson
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Dylan Baker [Wed, 27 Sep 2017 23:24:38 +0000 (16:24 -0700)]
meson: remove duplicate libisl dependency in anv
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Brian Paul [Tue, 26 Sep 2017 15:57:02 +0000 (09:57 -0600)]
svga: add missing PIPE_SHADER_CAP_INT64_ATOMICS switch cases
Silences a compiler warning.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Tue, 26 Sep 2017 15:58:55 +0000 (09:58 -0600)]
svga: trivial whitespace clean-ups in svga_screen.c
Brian Paul [Fri, 8 Sep 2017 22:42:12 +0000 (16:42 -0600)]
gallium/util: use new util_vasprintf() function
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Fri, 8 Sep 2017 22:41:16 +0000 (16:41 -0600)]
util: add util_vasprintf() for Windows (v2)
We don't have vasprintf() on Windows so we need to implement it ourselves.
v2: compute actual length of output string, per Nicolai Hähnle.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Fri, 8 Sep 2017 22:40:52 +0000 (16:40 -0600)]
st/mesa: don't call close() on Windows
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Neha Bhende [Fri, 14 Jul 2017 17:59:46 +0000 (10:59 -0700)]
svga: start advertising PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Since our driver support arb_provoking_vertex, we can start
advertising PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Fixes ./clipflat & ./arb-provoking-vertex-render piglit tests
Tested piglit, glretrace on Hw 11 and Hw 13
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 27 Sep 2017 11:17:21 +0000 (13:17 +0200)]
mesa: fix texture updates for ATI_fragment_shader
Cc: 17.1 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Lucas Stach [Wed, 6 Sep 2017 12:30:40 +0000 (14:30 +0200)]
etnaviv: optimize RS transfers
Currently we are blitting the whole resource when the RS is used to
de-/tile a resource. This can be very inefficient for large resources
where the transfer is only changing a small part of the resource
(happens a lot with glTexSubImage2D).
Optimize this by only blitting the tile aligned subregion of the
resource, which the transfer is going to change.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
Lucas Stach [Wed, 6 Sep 2017 12:28:21 +0000 (14:28 +0200)]
etnaviv: add resource subregion copy
This is useful if we only need to copy part of a larger resource, mostly
when using the RS engine to de-/tile on pipe transfers.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
Lucas Stach [Wed, 6 Sep 2017 12:24:30 +0000 (14:24 +0200)]
etnaviv: support tile aligned RS blits
The RS can blit abitrary tile aligned subregions of a resource by
adjusting the buffer offset.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
Leo Liu [Tue, 26 Sep 2017 13:11:52 +0000 (09:11 -0400)]
st/va: use pipe transfer_map to map upload buffer
The function pipe_buffer_map() is only for linear pipe buffer,
with height as 0, and it's not for any 2D textures.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Mark Thompson <sw@jkqxz.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gwan-gyeong Mun [Tue, 26 Sep 2017 08:14:17 +0000 (01:14 -0700)]
anv: add an assertion in genX(BeginCommandBuffer)
To check a valid usage requirement.
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Gwan-gyeong Mun [Tue, 26 Sep 2017 08:14:16 +0000 (01:14 -0700)]
radv: add an assertion in radv_BeginCommandBuffer()
To check a valid usage requirement.
CID: 1401616
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Gwan-gyeong Mun [Thu, 24 Aug 2017 14:17:33 +0000 (23:17 +0900)]
gallium/docs: add reference links for resource_create method
It adds reference links for arguments usage and bind of resource_create().
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gwan-gyeong Mun [Thu, 24 Aug 2017 13:53:04 +0000 (22:53 +0900)]
gallium/docs: fix a reference link for get_paramf
Previous get_paramf links same as get_param. It changes the reference link to
PIPE_CAPF_*
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Iago Toral Quiroga [Wed, 27 Sep 2017 11:05:39 +0000 (13:05 +0200)]
i965: enable up to 32 inputs for geometry shaders in gen8+
We have been exposing only 16 since
1e3e72e3054de with arguments
based on register pressure and the number of available GRFs, however,
our scalar backend will always limit the number of push registers
for GS threads to 24 and fallback to pull model for anything else,
so there is really no reason to lower the number under those arguments.
By bumping this up to 32 we make it the same as all the other stages,
which is a nice feature to have that can help applications in some
cases (I recently fixed a bug in CTS that assumed that the number
of input locations in a stage matches the number of output locations
in the previous stage for example).
Pre-gen8, we use the vector backend and push model, so in that case
the arguments in
1e3e72e3054de are still valid.
v2: check if we have scalar GS instead of the hw gen to enable this (Ken).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Samuel Pitoiset [Wed, 27 Sep 2017 21:09:08 +0000 (23:09 +0200)]
radv: set image view type when decompressing depth surfaces
This was missing.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eric Anholt [Wed, 27 Sep 2017 20:01:04 +0000 (13:01 -0700)]
broadcom/vc4: Fix release build
I remember thinking "gosh, it would be nice if I could do a kernel-style
'if (!IS_ENABLED(DEBUG))' instead of using an #ifdef, so the code was
compiled on both builds", and then forgot to test a release build anyway.
Fixes:
a8fd58eae596 ("vc4: Add labels to BOs for debug builds or with VC4_DEBUG=surf set.")
Reported-by: Derek Foreman <derekf@osg.samsung.com>
Eric Anholt [Fri, 12 May 2017 23:05:44 +0000 (16:05 -0700)]
vc4: Add labels to BOs for debug builds or with VC4_DEBUG=surf set.
This has proven to be incredibly useful for debugging CMA allocation
failures and driving memory management improvements. However, we don't
want to burden entry and exit from the BO cache with the labeling ioctl's
overhead on release builds.
Dylan Baker [Wed, 20 Sep 2017 18:53:29 +0000 (11:53 -0700)]
meson: build "radv" vulkan driver for radeon hardware
This builds, installs, and has been tested on a r290x (Hawaii) with the Vulkan
CTS. It dies horribly in a fire at the same point for the meson build as the
autotools build.
v2: - enable radv by default
- add shader cache support and enforce that it's built for radv
v3: - Fix typo in meson_options (Nicholas)
- strip trailing 'svn' from llvm version before setting the version
preprocessor flag (Bas)
- Check for LLVM module requirements
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Dylan Baker [Fri, 15 Sep 2017 00:57:17 +0000 (17:57 -0700)]
meson: Add build Intel "anv" vulkan driver
This allows building and installing the Intel "anv" Vulkan driver using
meson and ninja, the driver has been tested against the CTS and has
seems to pass the same series of tests (they both segfault when the CTS
tries to run wayland wsi tests).
There are still a mess of TODO, XXX, and FIXME comments in here. Those
are mostly for meson bugs I'm trying to fix, or for additional things to
implement for other drivers/features.
I have configured all intermediate libraries and optional tools to not
build by default, meaning they will only be built if they're pulled in
as a dependency of a target that will actually be installed) this allows
us to avoid massive if chains, while ensuring that only the bits that
need to be built are.
v2: - enable anv, x11, and wayland by default
- add configure option to disable valgrind
v3: - fix typo in meson_options (Nicholas)
v4: - Remove dead code (Eric)
- Remove change to generator that was from v0 (Eric)
- replace if chain with loop (Eric)
- Fix typos (Eric)
- define HAVE_DLOPEN for both libdl and builtin dl cases (Eric)
v5: - rebase on util string buffer implementation
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net> (v4)
Dylan Baker [Wed, 20 Sep 2017 17:52:40 +0000 (10:52 -0700)]
util/ralloc: Don't define assert with magic member without DEBUG
It is possible to have DEBUG disabled but asserts on (NDEBUG), which
cannot build because these asserts work on members that are only present
when DEBUG is on.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Dylan Baker [Tue, 19 Sep 2017 18:46:16 +0000 (11:46 -0700)]
intel: use a flag instead of setting PYTHONPATH
Meson doesn't allow setting environment variables for custom targets, so
we either need to not pass this as an environment variable or use a
shell script to wrap the invocation. The chosen solution has the
advantage of working for both autotools and meson.
v2: - put rules back in top scope (Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Marek Olšák [Wed, 27 Sep 2017 14:53:26 +0000 (16:53 +0200)]
st/dri: don't expose modifiers in EGL if the driver doesn't implement them
This unbreaks waffle/gbm (piglit/gbm) which fails initialization.
v2: also don't set queryDmaBufFormats
Reviewed-by: Daniel Stone <daniel@fooishbar.org>
Jason Ekstrand [Tue, 26 Sep 2017 16:42:56 +0000 (09:42 -0700)]
vulkan/wsi/wayland: Return better error messages
Reviewed-by: Daniel Stone <daniels@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Tue, 26 Sep 2017 16:20:47 +0000 (09:20 -0700)]
vulkan/wsi/wayland: Copy wl_proxy objects from oldSwapchain if available
This should save us some round trips while resizing.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Tue, 26 Sep 2017 15:30:22 +0000 (08:30 -0700)]
vulkan/wsi/wayland: Stop caching Wayland displays
We originally implemented caching to avoid unneeded round-trips to the
compositor when querying surface capabilities etc. to set up the
swapchain. Unfortunately, this doesn't work if vkDestroyInstance is
called after the Wayland connection has been dropped. In this case, we
end up trying to clean up already destroyed wl_proxy objects which leads
to crashes. In particular most of dEQP-VK.wsi.wayland is crashing
thanks to this problem.
This commit gets rid of the cache and simply embeds the wsi_wl_display
struct in the swapchain. While we're at it, we can get rid of the
wl_event_queue that we were storing in the swapchain because we can just
use the one in the embedded wsi_wl_display.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Bugzilla: https://bugs.freedesktop.org/102578
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Fri, 22 Sep 2017 20:08:15 +0000 (13:08 -0700)]
vulkan/wsi/wayland: Refactor wsi_wl_display code
We convert it over to an inti/finish model and make create/destroy
wrappers for the former.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
Jan Vesely [Wed, 20 Sep 2017 20:06:10 +0000 (16:06 -0400)]
clover: Query and export int64 atomics
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Adam Jackson [Tue, 26 Sep 2017 20:38:31 +0000 (16:38 -0400)]
glx: Be more tolerant in glXImportContext (v2)
Ugh the GLX code. __GLX_MAX_CONTEXT_PROPS is 3 because glxproto.h is
just a pile of ancient runes, so when the server begins sending more
than 3 context properties this code refuses to work _at all_. Which is
all just silly. If _XReply succeeds, it will have buffered the whole
reply, we can just walk through each property one at a time.
v2: Now with no arbitrary limits. (Eric Anholt)
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tomasz Figa [Thu, 10 Aug 2017 13:59:45 +0000 (22:59 +0900)]
egl/dri2: Implement swapInterval fallback in a conformant way (v2)
dri2_fallback_swap_interval() currently used to stub out swap interval
support in Android backend does nothing besides returning EGL_FALSE.
This causes at least one known application (Android Snapchat) to fail
due to an unexpected error and my loose interpretation of the EGL 1.5
specification justifies it. Relevant quote below:
The function
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
specifies the minimum number of video frame periods per buffer swap
for the draw surface of the current context, for the current rendering
API. [...]
The parameter interval specifies the minimum number of video frames
that are displayed before a buffer swap will occur. The interval
specified by the function applies to the draw surface bound to the
context that is current on the calling thread. [...] interval is
silently clamped to minimum and maximum implementation dependent
values before being stored; these values are defined by EGLConfig
attributes EGL_MIN_SWAP_INTERVAL and EGL_MAX_SWAP_INTERVAL
respectively.
The default swap interval is 1.
Even though it does not specify the exact behavior if the platform does
not support changing the swap interval, the default assumed state is the
swap interval of 1, which I interpret as a value that eglSwapInterval()
should succeed if called with, even if there is no ability to change the
interval (but there is no change requested). Moreover, since the
behavior is defined to clamp the requested value to minimum and maximum
and at least the default value of 1 must be present in the range, the
implementation might be expected to have a valid range, which in case of
the feature being unsupported, would correspond to {1} and any request
might be expected to be clamped to this value.
Fix this by defaulting dri2_dpy's min_swap_interval, max_swap_interval
and default_swap_interval to 1 in dri2_setup_screen() and let platforms,
which support this functionality set their own values after this
function returns. Thanks to patches merged earlier, we can also remove
the dri2_fallback_swap_interval() completely, as with a singular range
it would not be called anyway.
v2: Remove dri2_fallback_swap_interval() completely thanks to higher
layer already clamping the requested interval and not calling the
driver layer if the clamped value is the same as current.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Marek Olšák [Mon, 18 Sep 2017 16:04:25 +0000 (18:04 +0200)]
gallium/radeon: consolidate PIPE_BIND_SHARED/SCANOUT handling
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Wed, 27 Sep 2017 07:30:46 +0000 (09:30 +0200)]
radeonsi: remove useless check in si_blit_decompress_color()
That's unnecessary to double-check that dcc_offset is not 0
because all callers already check that.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Wed, 27 Sep 2017 07:29:27 +0000 (09:29 +0200)]
gallium/radeon: more use of vi_dcc_formats_are_incompatible()
Found by inspection.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Tue, 26 Sep 2017 21:26:20 +0000 (23:26 +0200)]
radv: store the amount of saved constants in the compute state
It's safer and more elegant.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 26 Sep 2017 21:26:19 +0000 (23:26 +0200)]
radv: remove useless radv_meta_{begin,end}_XXX() helpers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
George Kyriazis [Mon, 25 Sep 2017 17:58:18 +0000 (12:58 -0500)]
swr: Remove unneeeded comparison
No need to check if screen->pipe != pipe, so we can just assign it. Just do it.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Thu, 14 Sep 2017 02:06:44 +0000 (21:06 -0500)]
swr: Handle resource across context changes
Swr caches fb contents in tiles. Those tiles are stored on a per-context
basis.
When switching contexts that share resources we need to make sure that
the tiles of the old context are being stored and the tiles of the new
context are being invalidated (marked as invalid, hence contents need
to be reloaded).
The context does not get any dirty bits to identify this case. This has
to be, then, coordinated by the resources that are being shared between
the contexts.
Add a "curr_pipe" hook in swr_resource that will allow us to identify a
MakeCurrent of the above form during swr_update_derived(). At that time,
we invalidate the tiles of the new context. The old context, will need to
have already store its tiles by that time, which happens during glFlush().
glFlush() is being called at the beginning of MakeCurrent.
So, the sequence of operations is:
- At the beginning of glXMakeCurrent(), glFlush() will store the tiles
of all bound surfaces of the old context.
- After the store, a fence will guarantee that the all tile store make
it to the surface
- During swr_update_derived(), when we validate the new context, we check
all resources to see what changed, and if so, we invalidate the
current tiles.
Fixes rendering problems with CEI/Ensight.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Jason Ekstrand [Fri, 22 Sep 2017 19:44:36 +0000 (12:44 -0700)]
vulkan/wsi/wayland: Stop printing out the DRM device
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: mesa-stable@lists.freedesktop.org