radv: enable PS epilogs on-demand for some dynamic states
[platform/upstream/mesa.git] / src /
2023-01-10 Samuel Pitoisetradv: enable PS epilogs on-demand for some dynamic...
2023-01-10 Samuel Pitoisetradv: add support for compiling PS epilogs on-demand
2023-01-10 Samuel Pitoisetradv: copy the non-compacted color format at pipeline...
2023-01-10 Samuel Pitoisetradv: rework PS epilog emission
2023-01-10 Samuel Pitoisetradv: keep track of SPI_SHADER_COL_FORMAT for PS epilogs
2023-01-10 Samuel Pitoisetradv: enable the PS epilogs cache when some ds3 states...
2023-01-10 Samuel Pitoisetradv: add support for a PS epilogs cache in the device
2023-01-10 Eric Engestromci/rpi4: add a couple of tests as flaky
2023-01-10 Eric Engestromci/rpi3: add another test variant (draw-copypixels...
2023-01-10 Erik Faye-Lundgallium/draw: assert shader-stage
2023-01-10 Erik Faye-Lundgallium/draw: use nir_shader_instructions_pass for...
2023-01-10 Samuel Pitoisetradv: add a new dirty flag for the RB+ state
2023-01-10 Yiwei Zhanglvp: avoid redundant sampler views and image views
2023-01-10 Mike Blumenkrantzzink: stop using VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SY...
2023-01-10 Alyssa Rosenzweigagx: Remove obsolete comment
2023-01-10 Alyssa Rosenzweigagx: Remove dead arg
2023-01-10 Alyssa Rosenzweigagx: Use i0/i1 variables
2023-01-10 Alyssa Rosenzweigagx: Get rid of emit_alu_bool
2023-01-10 Alyssa Rosenzweigagx: Use agx_subdivide_to for umul_high
2023-01-10 Alyssa Rosenzweigagx: Remove dead code
2023-01-10 Dmitry Osipenkoutil/disk_cache: Fix rw cache lookup when using combine...
2023-01-10 Jesse Nataliedzn: No need to add another bind flag for clears if...
2023-01-10 Jesse Nataliedzn: Lower tg4 offsets
2023-01-10 Jesse Nataliedzn: Implement point coord
2023-01-10 Jesse Nataliedzn: Lower fragcoord wtrans
2023-01-10 Jesse Nataliedzn: Use the right variable for heap slots when preppin...
2023-01-10 Jesse Nataliemicrosoft/compiler: Set the advanced texture ops flag...
2023-01-10 Jesse Nataliemicrosoft/compiler: Fill out and sort the shader/module...
2023-01-10 Jesse Nataliemicrosoft/compiler: For Vulkan, centroid should be...
2023-01-10 Jesse Nataliemicrosoft/compiler: For Vulkan, when shading at sample...
2023-01-10 Jesse Natalienir_lower_fragcoord_wtrans: Support Vulkan shaders
2023-01-10 Timothy Arceriutil/driconf: add Dune: Spice Wars workaround
2023-01-10 Giancarlo Devichd3d12: Update hard-coded heap sizes and batch limit
2023-01-10 Daniel StoneReturn 'Mesa' for GL_VENDOR for community drivers
2023-01-10 WebsterEndymionzink: fix the stencil write
2023-01-10 WebsterEndymionzink: add a condition to needs_write_s
2023-01-10 Mike Blumenkrantzlavapipe: add some safety asserts when beginning rendering
2023-01-10 Mike Blumenkrantzzink: add a fs base key, fix optimal fs key packing
2023-01-10 Mike Blumenkrantzzink: use optimal key for pipeline library hash
2023-01-10 Mike Blumenkrantzzink: unify some shadow tex code in match_tex_dests_instr()
2023-01-10 Mike Blumenkrantzzink: fix some weird indentation in zink_set_sampler_views
2023-01-10 Mike Blumenkrantzzink: simplify some depth texturing spv
2023-01-10 Mike Blumenkrantzzink: put line emulation stuff behind optimal_keys...
2023-01-10 Mike Blumenkrantzzink: only flag modules_changed in optimal path if...
2023-01-10 Mike Blumenkrantzzink: delete dead code
2023-01-10 Eric Engestrommeson/zink: use vk_api_xml variable instead of re-const...
2023-01-10 Alyssa Rosenzweigasahi: Fix segfault with null drawbuffer
2023-01-10 Alyssa Rosenzweigagx: Fix missing #include
2023-01-09 Alyssa Rosenzweigasahi: Implement ARB_texture_mirror_clamp_to_edge
2023-01-09 Alyssa Rosenzweigasahi: Implement GL_CLAMP natively
2023-01-09 Lionel Landwerlinci/zink+anv: remove dEQP-GLES31.functional.layout_bindi...
2023-01-09 Lionel Landwerlinanv: use the null surface with unused push descriptor...
2023-01-09 Lionel Landwerlinanv: return properly typed value for no ubo promoted
2023-01-09 Lionel Landwerlinanv: check that push range actually match binding consi...
2023-01-09 Lionel Landwerlinanv: don't nullify entries
2023-01-09 Tapani Pälliiris: let isl set tiling mode for external resources
2023-01-09 Rhys Perryradv/rt: use a smaller value to enable scratch
2023-01-09 Rhys Perryaco: align scratch size during assembly
2023-01-09 Rhys Perryaco/gfx11: reduce scratch allocation alignment
2023-01-09 Qiu Wenbovc4: Fix running process_mux_deps on irrelevant type...
2023-01-09 Qiu Wenbovc4: Fix RADDR_A field extraction of branch instruction
2023-01-09 Mike Blumenkrantzzink: add a bunch of asserts for starting dynamic render
2023-01-09 Mike Blumenkrantzzink: re-clamp dynamic render area when doing swapchain...
2023-01-09 Mike Blumenkrantzzink: catch a potential corner case with dynamic render...
2023-01-09 Mike Blumenkrantzzink: split out swapchain render update fixups into...
2023-01-09 Mike Blumenkrantzzink: protect against invalid scissored renderpass...
2023-01-09 Mike Blumenkrantzzink: only update framebuffer object during swapchain...
2023-01-09 Ian Romanickintel/eu/validate: Check predication and cmod for SEL...
2023-01-09 Ian Romanickintel/eu/validate: Add validation for csel
2023-01-09 Ian Romanickintel/eu/validate: Add validation for bfi2
2023-01-09 Ian Romanickintel/eu/validate: More validation for logic ops
2023-01-09 Ian Romanickintel/compiler: Assert that ARF used is the accumulator
2023-01-09 Ian Romanickintel/compiler: Validate 3-source instruction source...
2023-01-09 Ian Romanickintel/compiler: Validate 3-source instruction sources...
2023-01-09 Georg Lehmannaco: Mark more instructions as 16bit on GFX10.
2023-01-09 Rhys Perryaco: use s_delay_alu skip field
2023-01-09 Rhys Perryaco: add more dependency instructions under waitcnt...
2023-01-09 Rhys Perryaco: improve parse_delay_alu
2023-01-09 Samuel Pitoisetradv/winsys: fill real info for CHIP_GFX1100
2023-01-09 Samuel Pitoisetradv: configure VGT_TF_PARAM directly from the command...
2023-01-09 Samuel Pitoisetradv: fix re-emitting tessellation domain origin when...
2023-01-09 Pierre-Eric Pellou... util/00-mesa-defaults: add Limbo workaround
2023-01-09 José Roberto de... anv: Update PIPELINE_CONTROL flush when switching pipel...
2023-01-09 José Roberto de... iris: Update PIPELINE_CONTROL flush when switching...
2023-01-09 Pierre-Eric Pellou... hud: extract float printf modifer selection logic to...
2023-01-09 Pierre-Eric Pellou... dri: get rid of LIBGL_SHOW_FPS
2023-01-09 Pierre-Eric Pellou... hud,dri: emulate LIBGL_SHOW_FPS using hud
2023-01-09 Pierre-Eric Pellou... hud: add "stdout" option to print values to console
2023-01-09 Pierre-Eric Pellou... hud: check GALLIUM_HUD_DUMP_DIR value only once
2023-01-09 Dmitry Osipenkoutil/disk_cache: Support combined foz ro and non-foz...
2023-01-09 Dmitry Osipenkoutil/disk_cache: Store environment variable values...
2023-01-09 Dmitry Osipenkoutil/fossilize_db: Fix resource leaks in foz_prepare...
2023-01-09 SoroushIMGzink: fix disappearing smooth lines after workaround
2023-01-09 Xaver Hugldriconf: add a workaround for plasmashell freezing
2023-01-09 Lionel Landwerlinintel/fs: only avoid SIMD32 if strictly inferior in...
2023-01-09 Samuel Pitoisetradv: remove unused radv_is_raster_enabled()
2023-01-09 Samuel Pitoisetradv: initialize blend state after compiling shaders
2023-01-09 Samuel Pitoisetradv: replace blend_enable_4bit by radv_pipeline_is_ble...
2023-01-09 Samuel Pitoisetradv: determine DISABLE_DUAL_QUAD directly from the...
2023-01-09 Samuel Pitoisetradv: simplify uses of color_write_mask/color_blend_enable
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