zink: handle provoking vertex mode for filled quads
[platform/upstream/mesa.git] / src /
2023-03-29 antoninozink: handle provoking vertex mode for filled quads
2023-03-29 antoninonir/zink: handle provoking vertex mode in `nir_create_p...
2023-03-29 antoninozink: implement flat shading using inlined uniforms
2023-03-29 antoninozink: add `needs_inlining` to `zink_shader`
2023-03-29 antoninozink: add flags to `zink_gfx_program` and `zink_context`
2023-03-29 antoninozink: fix flat shading on filled quads
2023-03-29 antoninozink: handle quads
2023-03-29 antoninozink: add `zink_rast_prim` enum
2023-03-29 antoninozink: filled quad emulation gs generation function
2023-03-29 antoninozink: force line strip out when emulating stipple
2023-03-29 antoninonir: allow to force line strip out in nir_create_passth...
2023-03-29 antoninozink: handle edgeflags
2023-03-29 antoninozink: add `has_edgeflags` flag to zink_shader and zink_...
2023-03-29 antoninonir: handle edge flags in nir_create_passthrough_gs
2023-03-29 antoninonir: calculate number of vertices in nir_create_passthr...
2023-03-29 antoninonir: avoid generating conflicting output variables
2023-03-29 antoninonir: handle primitives with adjacency
2023-03-29 antoninozink: handle switching between primitives
2023-03-29 Marcin Ślusarzintel/compiler: compactify locations of mesh outputs
2023-03-29 Marcin Ślusarzanv: work around for per-prim attributes corruption
2023-03-29 Eric Anholtci/broadcom: Skip another texelfetch case.
2023-03-29 Eric Anholtci/freedreno: Flake KHR-GL45.shader_image_load_store...
2023-03-29 Sil Vilerinonir: Fix use of alloca() without #include c99_alloca.h
2023-03-29 Emma Anholtglsl: Drop dead prototype.
2023-03-29 Emma Anholtglsl: Remove the TessLevel lowering special case from...
2023-03-29 Emma Anholtglsl: Delete the lower_tess_level pass.
2023-03-29 Emma Anholtnir_to_tgsi: Handle stores to compact outputs.
2023-03-29 Emma Anholtnir/lower_sysvals: Add support for un-lowered tess_leve...
2023-03-29 Emma Anholtgallivm: Skip loads/stores that are definitely outside...
2023-03-29 Ryan Nephvenus: re-use VN_DEBUG_NO_ABORT to disable ring monitor...
2023-03-29 Timur Kristófnir: Remove IB address and stride intrinsics.
2023-03-29 Timur Kristófac/nir: Remove ac_nir_apply_first_task_to_task_shader.
2023-03-29 Timur Kristófac/nir/ngg: Remove NV_mesh_shader support.
2023-03-29 Timur Kristófradv: Clean up emitting zero mesh shader draw id.
2023-03-29 Timur Kristófradv: Remove first_task and ib_addr/ib_stride.
2023-03-29 Timur Kristófradv: Remove NV_mesh_shader API entrypoints.
2023-03-29 Timur Kristófradv: Don't expose NV_mesh_shader and don't use it...
2023-03-29 Lionel Landwerliniris: implement recommended flush/wait of AUX-TT invali...
2023-03-29 Lionel Landwerlinanv: implement recommended flush/wait of AUX-TT invalid...
2023-03-29 Jarred Daviespvr: Mark all normalized formats as supporting with_pac...
2023-03-29 Samuel Pitoisetradv: replace pipeline->force_vrs_per_vertex during...
2023-03-29 Samuel Pitoisetradv: replace pipeline->is_ngg occurrences during cmdbu...
2023-03-29 Samuel Pitoisetradv: move user_data_0 to the shader info pass
2023-03-29 Samuel Pitoisetradv: determine and store the next graphics stage to...
2023-03-29 Samuel Pitoisetradv: copy bound shaders to the cmdbuf state
2023-03-29 Samuel Pitoisetradv: move dirtying flags for mesh shading to radv_bind...
2023-03-29 Samuel Pitoisetradv: stop using last_vgt_api_stage_{locs} during cmdbu...
2023-03-29 Samuel Pitoisetradv: determine the last VGT shader at pipeline bind...
2023-03-29 Samuel Pitoisetradv: keep track of active stages as part of the cmdbuf...
2023-03-29 Samuel Pitoisetradv: add an assertion about shader stage to radv_bind_...
2023-03-29 Samuel Pitoisetradv: add radv_bind_shader() helper
2023-03-29 Samuel Pitoisetradv: pass a shaders array to radv_get_shader()
2023-03-29 Samuel Pitoisetradv: pass shader/base_reg to radv_emit_view_index_per_...
2023-03-29 Eric Engestromkmsro: sort drivers alphabetically
2023-03-29 Eric Engestromkmsro: uniformize renderonly creation
2023-03-29 Eric Engestromvc4: change create_renderonly signature to uniformize it
2023-03-29 Eric Engestromv3d: change create_renderonly signature to uniformize it
2023-03-29 Eric Engestrompanfrost: change create_renderonly signature to uniform...
2023-03-29 Eric Engestromlima: change create_renderonly signature to uniformize it
2023-03-29 Eric Engestromfreedreno: change create_renderonly signature to unifor...
2023-03-29 Eric Engestrometnaviv: change create_renderonly signature to uniformi...
2023-03-29 Eric Engestromasahi: change create_renderonly signature to uniformize it
2023-03-29 Mike Blumenkrantzzink: stop leaking separate shader nir
2023-03-29 Emma Anholtci/zink: Update the tgl manual run xfails.
2023-03-29 Emma Anholtci/etnaviv: Polish the gc2000 xfails a bit.
2023-03-29 Emma Anholtci/crocus: Fix 1.3.5.0 xfails.
2023-03-29 Sai Teja Pottumuttuanv: Fix stride mismatch in mesa and minigbm
2023-03-29 Tapani Pällianv: use primitive ID override when shader does not...
2023-03-29 Samuel Pitoisetradv: stop using the pipeline for emitting shaders
2023-03-29 Samuel Pitoisetradv: pass the ES shader to radv_pipeline_emit_hw_ngg()
2023-03-29 Samuel Pitoisetradv: use the ES type to apply a workaround for NGG...
2023-03-29 Samuel Pitoisetradv: use the shader info stage to simplify emitting...
2023-03-29 Samuel Pitoisetradv: stop using the pipeline for emitting PS inputs
2023-03-29 Samuel Pitoisetradv: add radv_get_last_vgt_shader() helper
2023-03-29 Samuel Pitoisetradv: emit the GS copy shader outside of radv_pipeline_...
2023-03-29 Samuel Pitoisetradv: stop using get_vs_output_info() when emitting...
2023-03-29 Luigi Santivettipvr: fix segfault in dEQP-VK.ycbcr.query.*
2023-03-28 Georg Lehmannaco: clean up to_mad_mix
2023-03-28 Samuel Pitoisetradv/ci: update CI lists for Polaris10 and Pitcairn
2023-03-28 Mike Blumenkrantzzink: use c++ template to deduplicate image barrier...
2023-03-28 Mike Blumenkrantzzink: minor tweaks for image barriers
2023-03-28 Mike Blumenkrantzzink: use c++ template to deduplicate all the buffer...
2023-03-28 Mike Blumenkrantzzink: move all barrier-related functions to c++
2023-03-28 Mike Blumenkrantzzink: break out a src region barrier check for reuse
2023-03-28 Mike Blumenkrantzzink: fix some type mismatches for c++ compilation
2023-03-28 Alyssa Rosenzweigasahi: Don't lie about seamless cube maps
2023-03-28 Alyssa Rosenzweigmesa/st: Normalize wrap modes for seamless cubes
2023-03-28 Alyssa Rosenzweigmesa/st: Only set seamless for GLES3
2023-03-28 Paul Gofmandriconf: add a workaround for Kaiju-A-Gogo
2023-03-28 Qiang Yuradeonsi: monolithic PS emit epilog in nir directly
2023-03-28 Qiang Yuac/nir: add ac_nir_lower_ps
2023-03-28 Qiang Yunir: add nir_fisnan helper function
2023-03-28 Qiang Yunir,radeonsi: add and implement nir_load_alpha_referenc...
2023-03-28 Qiang Yuaco: implement float16 nir_op_pack_(s|u)norm_2x16
2023-03-28 Qiang Yuac/llvm: implement float16 nir_op_pack_(s|u)norm_2x16
2023-03-28 Qiang Yunir: pack_(s|u)norm_2x16 support float16 as input
2023-03-28 José Roberto de... intel: Allocate mesh shader URB space before task shader
2023-03-28 Konstantin Seurerradv/rt: Refactor rq_load lowering
2023-03-28 Mike Blumenkrantzaux/trace: fix GALLIUM_TRACE_NIR handling
2023-03-28 Mike Blumenkrantzaux/trace: dump blend states with enums
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