zink: move semaphore caching to zink_reset_batch_state()
[platform/upstream/mesa.git] / src / microsoft /
2023-01-19 Caleb Cornettdxil_validator: Add support for Xbox GDK.
2023-01-18 Caleb Cornettd3d12: Lower minimum supported Shader Model to 6.0
2023-01-17 Jesse Nataliedzn: Remove cmdbuf query 'wait' list
2023-01-17 Jesse Nataliedzn: Fix format support checks for storage/uniform...
2023-01-17 Jesse Nataliedzn: Disable depth when the rasterizer is disabled...
2023-01-17 Jesse Nataliedzn: Add a zeroed zsa state when depth or raster is...
2023-01-17 Jesse Nataliedzn: Always align cached pipeline header size to input...
2023-01-17 Jesse Nataliedzn: Support unnormalized coordinate samplers
2023-01-17 Jesse Nataliedzn: Support root signature 1.2
2023-01-17 Jesse Nataliedzn: Define a symbol that was present in older D3D...
2023-01-17 Jesse Nataliedzn: Use typeless format for creation of depth-only...
2023-01-17 Jesse Nataliedzn: Set MultisampleEnable to enable MSAA lines
2023-01-17 Jesse Nataliedzn: Storage buffer sizes need to be 4-byte-aligned
2023-01-17 Jesse Nataliedzn: Support int border colors
2023-01-17 Jesse Nataliedzn: Use R24G8_TYPELESS for 24/8 depth resources
2023-01-17 Jesse Nataliedzn: When changing root signature, dirty descriptors too
2023-01-17 Jesse Nataliedzn: Support alpha blend factor
2023-01-17 Jesse Nataliedzn: Get options13
2023-01-17 Jesse Nataliespirv2dxil: Replace not-provided inputs with zero inste...
2023-01-17 Jesse Nataliespirv2dxil: Allow killing position as an undef varying
2023-01-17 Jesse Nataliespirv2dxil: When removing unused inputs, make sure...
2023-01-17 Jesse Nataliespirv2dxil: For removing unused vars, consider the...
2023-01-17 Jesse Nataliemicrosoft/compiler: Set num_components to 4 when updati...
2023-01-17 Jesse Nataliemicrosoft/compiler: Use nir info.fs.uses_sample_shading...
2023-01-17 Jesse Nataliemicrosoft/compiler: Re-work the logic for adding SV_Sam...
2023-01-17 Jesse Nataliemicrosoft/compiler: Always emit float types in the...
2023-01-17 Jesse Nataliemicrosoft/compiler: Remove arrays when testing for...
2023-01-17 Jesse Nataliemicrosoft/compiler: Implement texture sample count...
2023-01-17 Jesse Nataliemicrosoft/compiler: Lower pack_[u/s]norm_2x16
2023-01-13 Jesse Nataliedzn: Fix clear bind flag logic
2023-01-13 Jesse Nataliedzn/ci: Add image test group, which is all passing now
2023-01-13 Jesse Nataliedzn/ci: Remove flakes/fails that don't hit anymore
2023-01-12 GH Caodzn: Declare debug only root_dwords as ASSERTED
2023-01-11 Jesse Nataliedzn: Allow multiple graphics queues
2023-01-11 Boris Brezillondzn: Use DXGI swapchains
2023-01-10 Pedro J. Estébanezmicrosoft/spirv_to_dxil: Let linking report the need...
2023-01-10 Jesse Nataliedzn: No need to add another bind flag for clears if...
2023-01-10 Jesse Nataliedzn: Lower tg4 offsets
2023-01-10 Jesse Nataliedzn: Implement point coord
2023-01-10 Jesse Nataliedzn: Lower fragcoord wtrans
2023-01-10 Jesse Nataliedzn: Use the right variable for heap slots when preppin...
2023-01-10 Jesse Nataliemicrosoft/compiler: Set the advanced texture ops flag...
2023-01-10 Jesse Nataliemicrosoft/compiler: Fill out and sort the shader/module...
2023-01-10 Jesse Nataliemicrosoft/compiler: For Vulkan, centroid should be...
2023-01-10 Jesse Nataliemicrosoft/compiler: For Vulkan, when shading at sample...
2023-01-08 Vinson Leespirv2dxil: Fix memory leak on error path.
2023-01-04 Jesse Nataliedzn: Handle split front/back compare/write masks for...
2023-01-04 Jesse Nataliedzn: For CmdBindIndexBuffer, look at the graphics pipel...
2023-01-04 Jesse Nataliedzn: Don't touch pMultisampleState if rasterizerDiscard...
2023-01-04 Jesse Nataliedzn: Remove spammy logging during device create
2023-01-04 Jesse Nataliedzn: Flip on enhanced barrier code paths based on D3D...
2023-01-04 Jesse Nataliedzn: Add an "enhanced" version of CmdPipelineBarrier2
2023-01-04 Jesse Nataliedzn: Add an enhanced barrier path for internal and...
2023-01-04 Jesse Nataliedzn: CmdWaitForEvents needs to submit barriers too
2023-01-04 Jesse Nataliedzn: Fix aspects used for blit barriers
2023-01-04 Jesse Nataliedzn: Remove unnecessary read -> read transition barriers
2023-01-04 Jesse Nataliedzn: Respect sharing mode
2023-01-04 Jesse Nataliedzn: Store valid BARRIER_ACCESS flag masks for a few...
2023-01-04 Jesse Nataliedzn: Store command list type in the command buffer...
2023-01-04 Jesse Nataliedzn: Create all buffers in COMMON state
2023-01-04 Jesse Nataliedzn: Delete initial_state which is always COMMON
2023-01-03 Jesse Nataliespirv2dxil: Support linking multiple shaders
2023-01-03 Jesse Nataliespirv2dxil: Rename and move prep helper
2022-12-16 Jesse Nataliedzn: Swizzle SRV access to stencil
2022-12-16 Jesse Nataliedzn: Pass input clip size to shader compilation
2022-12-16 Jesse Nataliedzn: Don't add UAV flag to DSV textures
2022-12-16 Jesse Nataliedzn: Use ResolveSubresourceRegion to support non-averag...
2022-12-16 Jesse Nataliedzn: Use driver-implemented triangle fans if available
2022-12-16 Jesse Nataliedzn: Get options15
2022-12-16 Jesse Nataliemicrosoft/compiler: Handle cull distance starting fract...
2022-12-16 Jesse Nataliemicrosoft/compiler: Sort all user varyings before any...
2022-12-16 Jesse Nataliemicrosoft/compiler: Make nir_var_to_dxil_sysvalue_type...
2022-12-16 Jesse Nataliemicrosoft/compiler: Handle both input and output clip...
2022-12-14 Ian Romanicknir: Eliminate nir_op_i2b
2022-12-14 Ian Romanickmicrosoft/compiler: Use nir_type_convert instead of...
2022-12-14 Ian Romanickmicrosoft/compiler: Simplify nir_intrinsic_load_front_f...
2022-12-14 Ian Romanicknir: Use nir_i2b wrapper everywhere instead of using...
2022-12-12 Jesse Nataliemicrosoft/compiler: Fix codegen when a loop ends in...
2022-12-12 Jesse Nataliemicrosoft/compiler: Handle holes in driver_location...
2022-12-04 Jan Alexander Stef... dzn: Don't crash when libd3d12.so can't be found
2022-12-02 Jason Ekstranddxil: Use nir_const_value_for_uint in dxil_nir_lower_in...
2022-12-02 Jesse Nataliemicrosoft/clc: Add a test for nested function-temp...
2022-12-02 Jesse Nataliemicrosoft/compiler: Handle nested arrays correctly...
2022-12-02 Pedro J. Estébanezmicrosoft/spirv_to_dxil: Properly handle load- and...
2022-12-01 Jason Ekstrandnir/builder: Drop nir_i2i and nir_u2u in favor of nir_x2xN
2022-11-22 Pedro J. Estébanezmicrosoft/nir_to_dxil: Avoid emitting SampleCmpLevel...
2022-11-18 David Heidelbergci/dzn: add flake
2022-11-17 Yonggang Luoci: Update dozen flakes
2022-11-17 Jesse Nataliedzn: Ensure SRV ResourceMinLODClamp is set to 0.0
2022-11-17 Jesse Nataliedzn: Use cube-array views for misaligned cubes
2022-11-17 Jesse Nataliedzn: Use DEPTH_STENCIL_DESC2 for front/back stencil...
2022-11-17 Jesse Nataliedzn: Use ID3D12GraphicsCommandList8 for front/back...
2022-11-17 Jesse Nataliedzn: Get options14
2022-11-17 Jesse Nataliedzn: Use CreateCommandList1
2022-11-17 Jesse Nataliedzn: Use common command buffer state tracking
2022-11-17 Jesse Nataliedzn: Upgrade baseline from ID3D12Device2 to 4
2022-11-17 Jesse Nataliemicrosoft/compiler: Emit sampleCmpLevel when needed
2022-11-16 David Heidelbergdzn: add triangle_strip flake
2022-11-15 M Henningglsl: Drop borrow/carry lowerings in favor of nir
2022-11-15 Jesse Nataliemicrosoft/compiler: Delete now-unused memcpy lowering...
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