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zink: move semaphore caching to zink_reset_batch_state()
[platform/upstream/mesa.git]
/
src
/
microsoft
/
2023-01-19
Caleb Cornett
dxil_validator: Add support for Xbox GDK.
tree
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commitdiff
2023-01-18
Caleb Cornett
d3d12: Lower minimum supported Shader Model to 6.0
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Remove cmdbuf query 'wait' list
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Fix format support checks for storage/uniform...
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Disable depth when the rasterizer is disabled...
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Add a zeroed zsa state when depth or raster is...
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Always align cached pipeline header size to input...
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Support unnormalized coordinate samplers
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Support root signature 1.2
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Define a symbol that was present in older D3D...
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Use typeless format for creation of depth-only...
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Set MultisampleEnable to enable MSAA lines
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Storage buffer sizes need to be 4-byte-aligned
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Support int border colors
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Use R24G8_TYPELESS for 24/8 depth resources
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: When changing root signature, dirty descriptors too
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Support alpha blend factor
tree
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commitdiff
2023-01-17
Jesse Natalie
dzn: Get options13
tree
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commitdiff
2023-01-17
Jesse Natalie
spirv2dxil: Replace not-provided inputs with zero inste...
tree
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commitdiff
2023-01-17
Jesse Natalie
spirv2dxil: Allow killing position as an undef varying
tree
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commitdiff
2023-01-17
Jesse Natalie
spirv2dxil: When removing unused inputs, make sure...
tree
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commitdiff
2023-01-17
Jesse Natalie
spirv2dxil: For removing unused vars, consider the...
tree
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commitdiff
2023-01-17
Jesse Natalie
microsoft/compiler: Set num_components to 4 when updati...
tree
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commitdiff
2023-01-17
Jesse Natalie
microsoft/compiler: Use nir info.fs.uses_sample_shading...
tree
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commitdiff
2023-01-17
Jesse Natalie
microsoft/compiler: Re-work the logic for adding SV_Sam...
tree
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commitdiff
2023-01-17
Jesse Natalie
microsoft/compiler: Always emit float types in the...
tree
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commitdiff
2023-01-17
Jesse Natalie
microsoft/compiler: Remove arrays when testing for...
tree
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commitdiff
2023-01-17
Jesse Natalie
microsoft/compiler: Implement texture sample count...
tree
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commitdiff
2023-01-17
Jesse Natalie
microsoft/compiler: Lower pack_[u/s]norm_2x16
tree
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commitdiff
2023-01-13
Jesse Natalie
dzn: Fix clear bind flag logic
tree
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commitdiff
2023-01-13
Jesse Natalie
dzn/ci: Add image test group, which is all passing now
tree
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commitdiff
2023-01-13
Jesse Natalie
dzn/ci: Remove flakes/fails that don't hit anymore
tree
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commitdiff
2023-01-12
GH Cao
dzn: Declare debug only root_dwords as ASSERTED
tree
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commitdiff
2023-01-11
Jesse Natalie
dzn: Allow multiple graphics queues
tree
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commitdiff
2023-01-11
Boris Brezillon
dzn: Use DXGI swapchains
tree
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commitdiff
2023-01-10
Pedro J. Estébanez
microsoft/spirv_to_dxil: Let linking report the need...
tree
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commitdiff
2023-01-10
Jesse Natalie
dzn: No need to add another bind flag for clears if...
tree
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commitdiff
2023-01-10
Jesse Natalie
dzn: Lower tg4 offsets
tree
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commitdiff
2023-01-10
Jesse Natalie
dzn: Implement point coord
tree
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commitdiff
2023-01-10
Jesse Natalie
dzn: Lower fragcoord wtrans
tree
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commitdiff
2023-01-10
Jesse Natalie
dzn: Use the right variable for heap slots when preppin...
tree
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commitdiff
2023-01-10
Jesse Natalie
microsoft/compiler: Set the advanced texture ops flag...
tree
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commitdiff
2023-01-10
Jesse Natalie
microsoft/compiler: Fill out and sort the shader/module...
tree
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commitdiff
2023-01-10
Jesse Natalie
microsoft/compiler: For Vulkan, centroid should be...
tree
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commitdiff
2023-01-10
Jesse Natalie
microsoft/compiler: For Vulkan, when shading at sample...
tree
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commitdiff
2023-01-08
Vinson Lee
spirv2dxil: Fix memory leak on error path.
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: Handle split front/back compare/write masks for...
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: For CmdBindIndexBuffer, look at the graphics pipel...
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: Don't touch pMultisampleState if rasterizerDiscard...
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: Remove spammy logging during device create
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: Flip on enhanced barrier code paths based on D3D...
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: Add an "enhanced" version of CmdPipelineBarrier2
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: Add an enhanced barrier path for internal and...
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: CmdWaitForEvents needs to submit barriers too
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: Fix aspects used for blit barriers
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: Remove unnecessary read -> read transition barriers
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: Respect sharing mode
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: Store valid BARRIER_ACCESS flag masks for a few...
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: Store command list type in the command buffer...
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: Create all buffers in COMMON state
tree
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commitdiff
2023-01-04
Jesse Natalie
dzn: Delete initial_state which is always COMMON
tree
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commitdiff
2023-01-03
Jesse Natalie
spirv2dxil: Support linking multiple shaders
tree
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commitdiff
2023-01-03
Jesse Natalie
spirv2dxil: Rename and move prep helper
tree
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commitdiff
2022-12-16
Jesse Natalie
dzn: Swizzle SRV access to stencil
tree
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commitdiff
2022-12-16
Jesse Natalie
dzn: Pass input clip size to shader compilation
tree
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commitdiff
2022-12-16
Jesse Natalie
dzn: Don't add UAV flag to DSV textures
tree
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commitdiff
2022-12-16
Jesse Natalie
dzn: Use ResolveSubresourceRegion to support non-averag...
tree
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commitdiff
2022-12-16
Jesse Natalie
dzn: Use driver-implemented triangle fans if available
tree
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commitdiff
2022-12-16
Jesse Natalie
dzn: Get options15
tree
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commitdiff
2022-12-16
Jesse Natalie
microsoft/compiler: Handle cull distance starting fract...
tree
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commitdiff
2022-12-16
Jesse Natalie
microsoft/compiler: Sort all user varyings before any...
tree
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commitdiff
2022-12-16
Jesse Natalie
microsoft/compiler: Make nir_var_to_dxil_sysvalue_type...
tree
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commitdiff
2022-12-16
Jesse Natalie
microsoft/compiler: Handle both input and output clip...
tree
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commitdiff
2022-12-14
Ian Romanick
nir: Eliminate nir_op_i2b
tree
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commitdiff
2022-12-14
Ian Romanick
microsoft/compiler: Use nir_type_convert instead of...
tree
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commitdiff
2022-12-14
Ian Romanick
microsoft/compiler: Simplify nir_intrinsic_load_front_f...
tree
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commitdiff
2022-12-14
Ian Romanick
nir: Use nir_i2b wrapper everywhere instead of using...
tree
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commitdiff
2022-12-12
Jesse Natalie
microsoft/compiler: Fix codegen when a loop ends in...
tree
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commitdiff
2022-12-12
Jesse Natalie
microsoft/compiler: Handle holes in driver_location...
tree
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commitdiff
2022-12-04
Jan Alexander Stef...
dzn: Don't crash when libd3d12.so can't be found
tree
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commitdiff
2022-12-02
Jason Ekstrand
dxil: Use nir_const_value_for_uint in dxil_nir_lower_in...
tree
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commitdiff
2022-12-02
Jesse Natalie
microsoft/clc: Add a test for nested function-temp...
tree
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commitdiff
2022-12-02
Jesse Natalie
microsoft/compiler: Handle nested arrays correctly...
tree
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commitdiff
2022-12-02
Pedro J. Estébanez
microsoft/spirv_to_dxil: Properly handle load- and...
tree
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commitdiff
2022-12-01
Jason Ekstrand
nir/builder: Drop nir_i2i and nir_u2u in favor of nir_x2xN
tree
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commitdiff
2022-11-22
Pedro J. Estébanez
microsoft/nir_to_dxil: Avoid emitting SampleCmpLevel...
tree
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commitdiff
2022-11-18
David Heidelberg
ci/dzn: add flake
tree
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commitdiff
2022-11-17
Yonggang Luo
ci: Update dozen flakes
tree
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commitdiff
2022-11-17
Jesse Natalie
dzn: Ensure SRV ResourceMinLODClamp is set to 0.0
tree
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commitdiff
2022-11-17
Jesse Natalie
dzn: Use cube-array views for misaligned cubes
tree
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commitdiff
2022-11-17
Jesse Natalie
dzn: Use DEPTH_STENCIL_DESC2 for front/back stencil...
tree
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commitdiff
2022-11-17
Jesse Natalie
dzn: Use ID3D12GraphicsCommandList8 for front/back...
tree
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commitdiff
2022-11-17
Jesse Natalie
dzn: Get options14
tree
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commitdiff
2022-11-17
Jesse Natalie
dzn: Use CreateCommandList1
tree
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commitdiff
2022-11-17
Jesse Natalie
dzn: Use common command buffer state tracking
tree
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commitdiff
2022-11-17
Jesse Natalie
dzn: Upgrade baseline from ID3D12Device2 to 4
tree
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commitdiff
2022-11-17
Jesse Natalie
microsoft/compiler: Emit sampleCmpLevel when needed
tree
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commitdiff
2022-11-16
David Heidelberg
dzn: add triangle_strip flake
tree
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commitdiff
2022-11-15
M Henning
glsl: Drop borrow/carry lowerings in favor of nir
tree
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commitdiff
2022-11-15
Jesse Natalie
microsoft/compiler: Delete now-unused memcpy lowering...
tree
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commitdiff
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