This fixes it but why mipmaps still work?
[profile/ivi/mesa.git] / src / mesa /
2005-01-16 Aapo TahkolaThis fixes it but why mipmaps still work?
2005-01-16 Aapo TahkolaI was wrong...
2005-01-16 Aapo TahkolaLooks like masking masking t->filter isnt needed anymore.
2005-01-16 Felix KuehlingAdded a fast path for emitting unclipped primitives...
2005-01-15 Vladimir DergachevOn the way to getting stencil working.
2005-01-15 Vladimir DergachevOn the way to getting stencil and texture formats working.
2005-01-15 Felix KuehlingConverted to use spantmp2.h.
2005-01-15 Felix KuehlingUse HW_READ_LOCK and HW_READ_UNLOCK in assembler-optimi...
2005-01-15 Vladimir DergachevUse symbolic constants to describe pixel shader ALU...
2005-01-14 Aapo TahkolaAdded fixes for filter modes and support for anisotropy...
2005-01-14 Alan HourihaneEnable line stippling.
2005-01-14 Keith WhitwellFix previously un-noticed issue with flat-shaded points.
2005-01-14 Alan Hourihanesilence a warning
2005-01-14 Alan HourihaneGet PolygonStipple working.. (or seemingly too). It...
2005-01-14 Alan Hourihane16bpp doesn't support masked clears, so fallback when...
2005-01-14 Keith WhitwellPopulate WriteMonoDepthSpan in 24/8 modes.
2005-01-14 Vladimir DergachevRemove redundant register.
2005-01-14 Vladimir DergachevReduce amount of stderr output.
2005-01-14 Vladimir DergachevIncorporate latest data from Wladimir van der Laan.
2005-01-13 Vladimir DergachevSync with master copy.
2005-01-13 Alan Hourihaneremove some dead texture code
2005-01-13 Felix KuehlingMake sure DMA buffers are released in savageDestroyCont...
2005-01-13 Keith WhitwellFix loop for quads-as-triangles.
2005-01-13 Keith WhitwellRename via_fastrender_* to avoid confusion with similar...
2005-01-13 Keith WhitwellSimplify viaChooseVertexState slightly.
2005-01-13 Keith WhitwellRemove misleading comment.
2005-01-13 Keith WhitwellTypo
2005-01-13 Keith WhitwellEmit constant colors for texunit 1 blending.
2005-01-13 Michal Kroladd s_atifragshader.c, s_atifragshader.h
2005-01-13 Michal Krol3dlabs glslang frontend
2005-01-13 Michal Krol3dlabs glslang frontend, not complete
2005-01-13 Michal Krolcosmetic changes
2005-01-13 Michal Krolimplement ARB_shader_objects, not complete
2005-01-13 Michal Kroladd atifragshader.c, shaderobjects.c, shaderobjects_3dl...
2005-01-13 Michal Kroladd shaderobjects_3dlabs.c
2005-01-13 Michal Kroladd ARB_shader_objects interfaces, shared and context...
2005-01-13 Michal Krolenable ARB_fragment/vertex_shader
2005-01-13 Michal Krolinit ARB_shader_objects subsystem
2005-01-13 Michal Kroladd shader/shaderobjects_3dlabs.c
2005-01-13 Keith Whitwellcut out dead texture state code
2005-01-13 Alan Hourihanerevert some makecurrent code
2005-01-13 Alan HourihaneFix glean scissor test
2005-01-13 Vladimir DergachevPrevent "disabling 3D acceleration" message from printi...
2005-01-13 Vladimir DergachevIncorporate TX_FORMAT information contributed by Wladim...
2005-01-13 Alan HourihaneAs we fallback for polygon stipple on the CLE266 for...
2005-01-12 Alan HourihaneUse the faster span read/write template for 16bpp
2005-01-12 Keith WhitwellDon't special-case 16bpp for colormask register - not...
2005-01-12 Keith WhitwellSimplify usage of drmHash functions and fix bug in
2005-01-12 Keith Whitwellfree buffer in t_vertex_c.c on context delete
2005-01-12 Keith WhitwellRemove bogus write to freed memory (valgrind).
2005-01-12 Alan HourihaneCheck for deletion of currently bound context
2005-01-12 Alan HourihaneFixes lockups initializing AGP DMA.
2005-01-12 Keith WhitwellExpand out the N(x) macro so that tags can find functio...
2005-01-12 Alan Hourihanebuild fixes and enable agp dma
2005-01-12 Keith WhitwellAdd flag to clear texture caches after texture upload.
2005-01-12 Keith WhitwellDon't emit HC_SubA_HSPXYOS on CLE266.
2005-01-12 Keith WhitwellAllow two GL primitives to be combined to one HW primitive
2005-01-12 Alan HourihaneFix multitexturing.
2005-01-12 Daniel Borcasome "safer" type-punning (gcc optimizes float moves...
2005-01-12 Brian PaulOpenGL 2.0 StencilFunc/Op/MaskSeparate functions
2005-01-12 Brian PaulSome initial work for OpenGL 2.0: glStencilFunc/Op...
2005-01-11 Aapo TahkolaMipmapping and other texture filters now work.
2005-01-11 Ian RomanickPut quotes around the CC and CXX variables passed to...
2005-01-11 Alan Hourihanefix a typo
2005-01-11 Keith WhitwellDisable bogus pbuffer code (though this could be revive...
2005-01-11 Alan HourihaneFix the calculation of the alpha reference value which...
2005-01-11 Keith WhitwellTemporarily disable pageflipping assert.
2005-01-11 Alan Hourihaneuncomment
2005-01-11 Alan HourihaneFix ColorMask
2005-01-11 Brian Paulprototype _mesa_init_ati_fragment_shader()
2005-01-11 Michal Krolaliasing was broken
2005-01-11 Keith WhitwellAdd a big nasty fallback for AlphaTest -- seems to...
2005-01-11 Alan Hourihanefallback on polygon.stippleflag (thanks Keith)
2005-01-11 Daniel Borcaapplied Keith's patch for "safe" type-punning.
2005-01-11 Alan HourihaneFix usage of texture units, when TEX1 is enabled, but...
2005-01-11 Vladimir DergachevGet NeHe lesson08 to work. Note: it appears the filteri...
2005-01-11 Vladimir DergachevSwitch back to using immediate mode code - use of AGP...
2005-01-11 Vladimir DergachevMove the few definitions from r300_lib.h still in use...
2005-01-11 Vladimir DergachevSwitch r300_state.c to use r300_fixed_pipelines.h inste...
2005-01-11 Vladimir DergachevCopy sample pixel and vertex shaders to r300_fixed_pipe...
2005-01-10 Felix KuehlingFixes to cope with the lack of AGP textures. This is...
2005-01-10 Alan HourihaneFallback on PolygonStipple for CLE266 hardware.
2005-01-10 Brian PaulWindows/ReactOS patch (Gregor Anich)
2005-01-10 Keith WhitwellMore changes to cope with color stride == 0
2005-01-10 Keith WhitwellFix segfault in pipes by dealing with stride == 0 case...
2005-01-10 Vladimir DergachevBring vertex buffer code up to date..
2005-01-10 Vladimir DergachevFor some reason we need r300Flush when using textures...
2005-01-10 Vladimir DergachevClean up the code and make it unnecessary to issue...
2005-01-09 Vladimir DergachevPort EmitPixelShader from cmdbuf.c to SetupPixelShader...
2005-01-09 Vladimir DergachevImplement a more elaborate hashing scheme for texture...
2005-01-08 Felix Kuehling* Flush and wait in per-primitive fallback functions...
2005-01-08 Felix KuehlingAdded missing break; to fix infinite recursion between...
2005-01-08 Felix KuehlingAdded state debugging option (SAVAGE_DEBUG=state).
2005-01-08 Adam JacksonParallel build fix. Multiword variables on the target...
2005-01-07 Keith WhitwellAdd t_vb_cull.c (Bernard Blackham)
2005-01-07 Keith WhitwellAnd fix the obvious bugs in higher-numbered templates.
2005-01-07 Keith WhitwellTemplatize the fastpaths.
2005-01-07 Keith WhitwellAdd some more hardcoded fastpaths.
2005-01-07 Keith WhitwellCope with the possibility that incoming vectors may...
2005-01-07 Keith WhitwellUse the 'to' vector to determine the loop count.
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