mesa: initialize OutsideBeginEnd directly instead of through Exec
[platform/upstream/mesa.git] / src / mesa / vbo / vbo_exec_api.c
2022-09-26 Marek Olšákmesa: initialize OutsideBeginEnd directly instead of...
2022-07-12 Emma Anholtmesa: Fix the error check for VertexAttrib*.
2022-06-06 Qiang Yumesa: pass select result buffer offset as attribute...
2022-06-06 Qiang Yumesa: add HWSelectModeBeginEnd dispatch table
2022-06-06 Qiang Yumesa: set CurrentServerDispatch too when glBegin/End
2022-06-06 Qiang Yumesa: add hw select name stack code path
2021-12-15 Dave Airliemesa/bufferobj: rename bufferobj functions to be more...
2021-12-15 Dave Airliemesa/st: start moving bufferobject alloc/free/reference...
2021-12-14 Marek Olšákmesa,vbo: make ES wrapper functions static
2021-12-14 Marek Olšákmesa: rename _ae_ArrayElement -> _mesa_ArrayElement...
2021-12-14 Marek Olšákmesa: use ctx->GLThread.enabled now that it's correct
2021-12-14 Marek Olšákvbo: expose all exec entrypoints for glthread and match...
2021-12-14 Marek Olšákmesa: remove GLvertexformat
2021-12-14 Marek Olšákvbo: rename ES vertex functions to match GL dispatch...
2021-12-14 Marek Olšákvbo: rename vertex functions to match GL dispatch names
2021-12-14 Marek Olšákmesa: move the ES2 check from vbo_init_tmp.h to install...
2021-12-08 Dave Airliemesa/st: replace most of buffer funcs with direct calls.
2021-12-07 Adam Jacksonmesa/vbo: Always use buffer objects for storage
2021-06-17 Pierre-Eric Pellou... vbo: delay vbo_exec_vtx_map call
2021-04-30 Mike Blumenkrantzgallium: rename pipe_draw_start_count -> pipe_draw_star...
2021-02-26 Marek Olšákmesa: be precise about when to set _NEW_CURRENT_ATTRIB...
2021-02-26 Marek Olšákvbo: don't call update_color_material in copy_to_curren...
2021-02-26 Marek Olšákvbo: optimize copy_to_current functions
2021-02-26 Marek Olšákmesa: remove _NEW_LIGHT_FF_PROGRAM in favor of _NEW_FF_...
2021-02-26 Marek Olšákmesa: add _NEW_MATERIAL to reduce the weight of _NEW_LI...
2021-02-26 Marek Olšákmesa: split _NEW_LIGHT into 3 flags: _NEW_LIGHT_(FF_PRO...
2021-02-15 Marek Olšákmesa: gather errors and call _mesa_error only once...
2021-02-15 Marek Olšákmesa: remove an optional GL error about mapped buffers...
2021-02-15 Marek Olšákmesa: call _mesa_update_state() before validation
2021-02-15 Marek Olšákmesa: move check_valid_to_render call into _mesa_valid_...
2021-01-30 Marek Olšákmesa: for every state change, remember states we change...
2021-01-05 Marek Olšákvbo: switch immediate Begin/End to DrawGallium
2021-01-05 Marek Olšákvbo: remove _mesa_prim parameter from vbo_merge_draws
2021-01-05 Marek Olšákvbo: remove _mesa_prim parameter from vbo_try_prim_conv...
2021-01-05 Marek Olšákvbo: only set count and end when closing _mesa_prim
2020-12-03 Marek Olšákvbo: remove gl_context dereferences when we can just...
2020-10-07 Marek Olšákmesa: remove api_loopback to remove call indirections
2020-04-21 Dylan Bakerreplace imports memory functions with utils memory...
2020-04-06 Marek Olšákmesa: don't ever set NullBufferObj in gl_vertex_array_b...
2020-03-21 Marek Olšákvbo,gallium: make glBegin/End buffer size configurable...
2020-03-11 Marek Olšákvbo: fix transitions from glVertexN to glVertexM where...
2020-03-11 Marek Olšákvbo: use vbo_exec_wrap_upgrade_vertex for glVertex...
2020-03-05 Marek Olšákvbo: merge more primitive types for glBegin/End (v2)
2020-03-05 Marek Olšákvbo: fold code from vbo_exec_fixup_vertex to vbo_exec_w...
2020-03-05 Marek Olšákvbo: clean up conditional blocks in ATTR_UNION
2020-02-28 Marek Olšákmesa: move num_instances and base_instance out of _mesa...
2020-02-28 Marek Olšákmesa: remove redundant _mesa_prim::is_indexed
2020-02-18 Marek Olšákvbo: remove redundant code in vbo_exec_fixup_vertex
2020-02-11 Marek Olšákmesa: don't use bitfields in _mesa_prim
2020-02-11 Marek Olšákmesa: remove unused _mesa_prim::is_indirect
2020-02-11 Marek Olšákvbo: merge use_buffer_objects into vbo_CreateContext...
2020-02-11 Marek Olšákvbo: clean up resetting vertex attribs
2020-02-11 Marek Olšákvbo: delay flagging FLUSH_STORED_VERTICES until glEnd
2020-02-11 Marek Olšákvbo: add/update unlikely statements in ATTR_UNION
2020-02-11 Marek Olšákvbo: use FlushVertices flags properly and clear NeedFlu...
2020-02-11 Marek Olšákvbo: optimize resizing vertex attributes during immedia...
2020-02-11 Marek Olšákvbo: don't store glVertex values temporarily into exec
2020-02-11 Marek Olšákvbo: pass only either uint32_t or uint64_t into ATTR_UNION
2020-02-11 Marek Olšákvbo: don't set FLUSH_UPDATE_CURRENT for glVertex
2020-02-11 Marek Olšákvbo: keep the immediate mode buffer always mapped for...
2020-02-11 Marek Olšákvbo: don't check ctx->NewState twice in glBegin
2020-02-11 Marek Olšákvbo: remove a funky recursive call in glBegin
2020-02-11 Marek Olšákvbo: interleave attrsz, attrtype, and active_sz in...
2020-02-11 Marek Olšákvbo: remove immediate mode code that doesn't do anythin...
2020-02-11 Marek Olšákvbo: don't unmap persistent buffer mappings for glBegin/End
2020-02-11 Marek Olšákvbo: create the immediate mode buffer only in vbo_exec_...
2020-02-04 Marek Olšákvbo: use the template for noop GLvertexformat initializ...
2020-02-04 Marek Olšákvbo: move GLvertexformat initialization into a template...
2019-05-30 Marek OlšákChange a few frequented uses of DEBUG to !NDEBUG
2019-05-04 Mathias Fröhlichmesa: Correct the is_vertex_position decision for dlists.
2018-11-21 Mathias Fröhlichmesa: Factor out struct gl_vertex_format.
2018-11-21 Marek Olšákmesa/glthread: enable immediate mode
2018-11-01 Mathias Fröhlichvbo: Remove set but not used weak field from _mesa_prim.
2018-04-23 Timothy Arcerimesa: rename api_validate.{c,h} -> draw_validate.{c,h}
2018-03-10 Mathias Fröhlichmesa: Make gl_vertex_array contain pointers to first...
2018-02-23 Mathias Fröhlichvbo: Make use of _DrawVAO from immediate mode draw
2018-01-29 Brian Paulmesa/vbo: replace vbo_draw_method() with _mesa_set_draw...
2018-01-24 Brian Paulvbo: remove vbo_context.h and change includes to use...
2018-01-24 Brian Paulvbo: move VBO-private types, prototypes, etc. into...
2018-01-17 Brian Paulvbo: whitespace, formatting fixes in vbo_exec_api.c
2018-01-17 Brian Paulvbo: add assertions, comments in vbo_exec_api.c
2017-06-14 Samuel Pitoisetmesa: add support for unsigned 64-bit vertex attributes
2017-06-14 Samuel Pitoisetmapi: add GL_ARB_bindless_texture entry points
2017-03-16 Paul Berrymesa: Create pointers for multithread marshalling dispa...
2016-10-28 Brian Paulmesa: rename gl_client_array -> gl_vertex_array
2016-10-20 Brian Paulvbo: whitespace fixes and reformatting in vbo_exec_api.c
2016-10-20 Brian Paulvbo: minor clean-up in vbo_exec_api.c
2016-10-20 Brian Paulvbo: move attribute type assignment
2016-10-20 Brian Paulvbo: rename reset_attrfv() to vbo_reset_all_attr()
2016-10-20 Brian Paulvbo: make vbo_reset_attr() static
2016-10-20 Brian Paulvbo: trivial indentation fix in vbo_exec_api.c
2016-07-06 Rob Clarkvbo: fix attr reset
2016-06-16 Mathias Fröhlichvbo: Use a bitmask to track the active arrays in vbo_exec*.
2015-11-14 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-04 Brian Paulvbo: fix another GL_LINE_LOOP bug
2015-11-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-22 Brian Paulvbo: optimize vertex copying when 'wrapping'
2015-10-22 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-20 Brian Paulvbo: fix GL_LINE_LOOP stray line bug
2015-10-20 Brian Paulvbo: add new vbo_compute_max_verts() helper function
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