gallium: rename st_framebuffer_iface -> pipe_frontend_drawable, etc.
[platform/upstream/mesa.git] / src / mesa / main / mtypes.h
2022-12-09 Marek Olšákgallium: rename st_framebuffer_iface -> pipe_frontend_d...
2022-12-09 Marek Olšákmesa: fix typos in gl_array_attrib comments
2022-12-07 Marek Olšákmesa: remove unused composite _NEW_* flags
2022-12-07 Marek Olšákst/mesa: move check_program_state code into _mesa_updat...
2022-11-03 Yonggang Luomesa: Move glheader.h from mesa/main/glheader.h to...
2022-09-26 Marek Olšákmesa: make glPopMatrix a no-op if the matrix hasn't...
2022-09-26 Marek Olšákmesa: reorder and pack gl_buffer_object
2022-09-26 Marek Olšákmesa: remove unused gl_buffer_object::Data and Written
2022-09-26 Marek Olšákmesa: remove unused code using _mesa_prim
2022-09-26 Marek Olšákmesa: replace ALLOC_PRIMS with persistently-allocated...
2022-09-25 Yiwei Zhangmesa/st: emit string marker based on PIPE_CAP_STRING_MARKER
2022-09-02 Mike Blumenkrantzmesa: add GLSL_SOURCE
2022-08-24 Marek OlšákRevert "mesa: implement a display list / glBitmap textu...
2022-08-12 Mike Blumenkrantzmesa: track gl_texture_object swizzle internally
2022-08-12 Mike Blumenkrantzmesa: track format swizzles on teximage objects
2022-08-12 Mike Blumenkrantzmesa: fix blending when using luminance/intensity emulation
2022-07-25 Adam Jacksonmesa: Remove Purgeable fields from texture/buffer/rende...
2022-07-15 Mike Blumenkrantzmesa: track which sampler wrap params use GL_CLAMP
2022-07-14 Jesse Nataliegallium, mesa: Support setting timeline semaphore values
2022-07-14 Jesse Nataliemesa: Support importing D3D12 fences as timeline semaphores
2022-06-22 Mike Blumenkrantzmesa: rename PointSizeIsOne -> PointSizeIsSet
2022-06-17 Andres Calderon... mesa/st: Account for YUV color space and range.
2022-06-06 Qiang Yumesa: add HWSelectModeBeginEnd dispatch table
2022-06-06 Qiang Yumesa: add hw select name stack code path
2022-06-06 Qiang Yumesa/vbo: remove unused vbo_context->binding
2022-04-08 Mike Blumenkrantzmesa: add a bool indicating when pointsize == 1.0
2022-03-30 Mike Blumenkrantzmesa/st: rework pointsize constant uploads
2022-01-24 Dave Airliemesa/st: move invalidate_on_gl_viewport to ctx
2022-01-24 Dave Airliemesa/st: merge framebuffer objects from st to mesa
2022-01-24 Dave Airliemesa/st: merge st_renderbuffer into gl_renderbuffer.
2022-01-21 Dave Airliemesa/st: move memory query into mesa.
2022-01-21 Dave Airliemesa/ctx: store screen pointer in ctx as well
2022-01-20 Dave Airliemesa/st: merge texture object/image structs into mesa
2022-01-20 Dave Airliemesa/st: merge perfmon counters/groups objects from...
2022-01-20 Dave Airliemesa/st: merge perfmon object from st into mesa
2022-01-20 Dave Airliemesa/st: merge st transform feedback object into gl...
2022-01-20 Dave Airliemesa/st: merge queryobj code from st into mesa.
2022-01-20 Dave Airliemesa/st: merge the syncobj code from st into mesa
2022-01-20 Dave Airliemesa/st: merge semaphore objects from st into mesa
2022-01-20 Dave Airliemesa/st: merge memoryobjects code from st into mesa
2022-01-20 Dave Airliemesa: split struct gl_config into it's own header.
2022-01-20 Dave Airliemtypes: move gl_shader_variable to shader_types.h
2022-01-20 Dave Airliemtypes: move bindless image/sampler objects to shader_t...
2022-01-20 Dave Airliemtypes: move uniform shader types to shader_types.h
2022-01-20 Dave Airliemtypes: move transform feedback internal structs to...
2022-01-20 Dave Airliemtypes: more gl_active_atomic_buffer to shader_types.h
2022-01-20 Dave Airliemtypes: move gl_program to shader_types.h
2022-01-20 Dave Airliemtypes: move gl_linked_shader and gl_shader_program...
2022-01-20 Dave Airliemesa: move some gl shader types to shader_types.h.
2022-01-20 Dave Airliemesa/mtypes: move matrix enums to shader_enums.h
2022-01-20 Dave Airliemtypes: split gl extensions and consts out into a separ...
2022-01-19 Dave Airliemesa/*: add a shader primitive type to get away from...
2022-01-19 Dave Airliemesa/*: use an internal enum for tessellation primitive...
2022-01-18 Qiang Yumesa: add ARB_sparse_texture2 extension
2022-01-04 Adam Jacksonmesa: Remove unused _mesa_allow_light_in_model
2021-12-30 Qiang Yumesa: add ARB_sparse_texture texture param set/get
2021-12-30 Qiang Yumesa: add ARB_sparse_texture constants
2021-12-30 Qiang Yumesa: add ARB_sparse_texture extension
2021-12-23 Dave Airliemesa/st: drop multisample mask/locations state drivers...
2021-12-23 Dave Airliemesa/st: drop new framebuffer srgb driver state bit
2021-12-23 Dave Airliemesa/st: drop clip plane driver state bits
2021-12-23 Dave Airliemesa/st: drop scissor/window rect driver state bits
2021-12-23 Dave Airliemesa/st: drop ssbo, image and sampler driver state...
2021-12-23 Dave Airliemesa: drop unused transform feedback state driver flags
2021-12-23 Dave Airliemesa/st: drop new uniform driver state bit
2021-12-23 Dave Airliemesa/st: drop new tess state driver bit
2021-12-23 Dave Airliemesa/st: drop poly stipple driver state bit
2021-12-23 Dave Airliemesa/st: drop new depth/stencil state bits
2021-12-23 Dave Airliemesa/st: drop NewBlend driver state flags
2021-12-23 Dave Airliemesa/st: remove the viewport driver state flags
2021-12-23 Dave Airliemesa/st: drop the rasterizer driver flags
2021-12-23 Dave Airliemesa/st: drop the new array driver state bit
2021-12-23 Dave Airliemesa/st: merge NewDepthClamp state flag
2021-12-23 Dave Airliemesa: drop optional tex/tnl maintains mode.
2021-12-23 Dave Airliemesa/draw: drop the multi draw with indices fallback.
2021-12-23 Dave Airliemesa: remove StripTextureBorder option.
2021-12-15 Ian Romanickmesa: OpenGL 1.3 feature GL_ARB_texture_env_dot3 is...
2021-12-15 Ian Romanickmesa: OpenGL 1.3 feature GL_ARB_texture_env_combine...
2021-12-15 Ian Romanickmesa: OpenGL 1.3 feature GL_ARB_texture_cube_map is...
2021-12-15 Ian Romanickmesa: OpenGL 1.3 feature GL_ARB_texture_border_clamp...
2021-12-15 Dave Airliemesa/bufferobj: move invalidate buffer to optional...
2021-12-15 Dave Airliemesa: add pointer to cso_context to gl_context
2021-12-15 Dave Airliemesa: add a pointer to st_config_options to gl_context
2021-12-15 Dave Airliemesa: add a pipe_context pointer to gl context
2021-12-15 Dave Airliemesa/st: merge st buffer object into GL
2021-12-14 Marek Olšákglthread: fix restoring the dispatch in destroy when...
2021-12-14 Marek Olšákmesa: remove GLvertexformat
2021-12-08 Dave Airliemesa/st: move fbo code to direct calling
2021-12-07 Dave Airliemesa: move _mesa_varying_slot_in_fs to shader_enums
2021-12-07 Timothy Arcerimesa: make struct in gl_program a union and remove...
2021-12-07 Timothy Arceriutil: add dri config option force_compat_shaders
2021-12-06 Marek Olšákmesa: use simple_mtx_t for TexMutex (v2)
2021-12-06 Dave Airliemesa/dd: burn a bunch of legacy driver interfaces down
2021-12-06 Dave Airliemtypes: drop some context pointers that are unused now
2021-11-26 Marek Olšákmesa: add gl_linked_shader::linked_source_sha1
2021-11-26 Marek Olšákmesa: add shader source SHA1s that are propagated up...
2021-11-26 Marek Olšákmesa: rename gl_shader::sha1 to disk_cache_sha1
2021-11-26 Marek Olšákmesa: remove SourceChecksum from shader structures
2021-11-24 Marek Olšákmesa: add allow_glsl_compat_shaders for shader-db
2021-11-16 Mike Blumenkrantzmesa: convert unsupported primtypes during display...
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