Get Polygon offset fill to work.
[profile/ivi/mesa.git] / src / mesa / drivers / dri / r300 / r300_render.c
2005-02-03 Vladimir DergachevGet Polygon offset fill to work.
2005-02-02 Aapo TahkolaChanged parts of r300_setup_routing to use WARN_ONCE.
2005-02-01 Aapo TahkolaVertex programs work now with some restrictions. I...
2005-02-01 Vladimir DergachevMake WARN_ONCE messages more informative.
2005-01-31 Vladimir DergachevAdd magic sequence to prevent ClearBuffer from locking up.
2005-01-31 Vladimir DergachevUse SecondaryColorPtr, not ColorPtr[1] (the latter...
2005-01-28 Aapo TahkolaAdd basic sceleton for vertex programs + some other...
2005-01-22 Vladimir DergachevProperly configure routing - based on advice by Keith...
2005-01-15 Vladimir DergachevOn the way to getting stencil working.
2005-01-15 Vladimir DergachevOn the way to getting stencil and texture formats working.
2005-01-11 Aapo TahkolaMipmapping and other texture filters now work.
2005-01-11 Vladimir DergachevSwitch back to using immediate mode code - use of AGP...
2005-01-11 Vladimir DergachevMove the few definitions from r300_lib.h still in use...
2005-01-10 Vladimir DergachevBring vertex buffer code up to date..
2005-01-10 Vladimir DergachevFor some reason we need r300Flush when using textures...
2005-01-10 Vladimir DergachevClean up the code and make it unnecessary to issue...
2005-01-09 Vladimir DergachevPort EmitPixelShader from cmdbuf.c to SetupPixelShader...
2005-01-09 Vladimir DergachevImplement a more elaborate hashing scheme for texture...
2005-01-06 Ben SkeggsAdded GL_POLYGON primitive. Single primitive between...
2005-01-05 Vladimir DergachevReduce the amount of debug output, while still printing...
2005-01-05 Vladimir DergachevPlay a little bit with texture formats.
2005-01-04 Vladimir DergachevPort code from r200 that implements color blending...
2005-01-04 Vladimir DergachevUnify rendering of textured and non-textured primitives.
2005-01-04 Vladimir DergachevMajor code restructuring:
2005-01-03 Vladimir DergachevAdd structs describing vertex and pixel shader state...
2005-01-03 Vladimir DergachevTurns out I left flat primitives in vertex buffer mode...
2005-01-03 Vladimir DergachevEnable code to compute other constants that were used...
2005-01-03 Vladimir DergachevPort texture allocation code from R200.
2005-01-02 Vladimir DergachevCleanup !
2005-01-02 Vladimir DergachevI think I fixed the lockups issue.
2005-01-02 Vladimir DergachevGet textures to work with NeHe lesson06.
2004-12-31 Vladimir DergachevQualify the magic 20B0 register as SE_VTE_CNTL similar...
2004-12-31 Vladimir DergachevAdd texture drawing code. Note: it is broken at the...
2004-12-30 Vladimir DergachevRework slightly r300_get_primitive_type - make it clear...
2004-12-30 Vladimir DergachevUpdate vertex buffer code (still does not work properly..)
2004-12-30 Vladimir DergachevUpdate to recent r300_lib.
2004-12-30 Vladimir DergachevHooked up projection matrix - the gears actually rotate !
2004-12-30 Vladimir DergachevRestructure code.
2004-12-29 Vladimir DergachevRearrange code so we don't dump state as often.
2004-12-29 Vladimir DergachevGet most primitives working using immediate mode.
2004-12-29 Vladimir DergachevBring in latest revision of r300_lib.
2004-12-27 Vladimir DergachevImplement rendering of (flat color) QUAD primitives...
2004-12-26 Vladimir DergachevExpose primitive types being rendered, in preparation...
2004-11-02 Nicolai HaehnleNo visible changes, but commit the groundwork for furth...