Create GLSLUniformHandler class for gpu backend
[platform/upstream/libSkiaSharp.git] / src / gpu / gl / builders / GrGLProgramBuilder.h
2015-12-03 egdanielCreate GLSLUniformHandler class for gpu backend
2015-11-30 egdanielCreate a static instances of SrcOver XferProcessor
2015-11-20 egdanielCreate GrGLSLVaryingHandler class for program building
2015-11-13 egdanielMove GrGLPrimitive/GeometryProc to GLSL
2015-11-13 egdanielMove XferProcessors to glsl
2015-11-13 egdanielMake all GrFragmentProcessors GL independent.
2015-11-11 egdanielMove all ShaderBuilder files to GLSL
2015-11-11 egdanielMake GrGLSLProgramBuilder base class for GrGLProgramBui...
2015-11-09 egdanielRemove debug print statement
2015-11-06 egdanielAdd addFragPosUniform to GrGLrogramBuilder
2015-11-02 egdanielMove shader compiling to ProgramBuilder and various...
2015-10-29 egdanielRemove GrGLProcessor and create GrGLSLTextureSampler...
2015-10-28 egdanielCreate GLSL base class for ProgramDataManager
2015-10-21 egdanielMove GrGLShaderVar to GrGLSL
2015-10-21 egdanielMove shader precision modifier check onto GLSLCaps
2015-09-15 joshualittfix up GrGLProgrambuilder precision on varyings
2015-09-11 joshualittremove path specific program building classes
2015-09-11 joshualittStart trying to collapse path program stuff
2015-09-11 joshualittRemove batchtracker
2015-08-27 halcanaryStyle Change: NULL->nullptr
2015-08-27 bsalomonRemove GrStagedProcessor, remove the word Stage as...
2015-08-26 rmistryRevert of Remove GrStagedProcessor, remove the word...
2015-08-26 bsalomonRemove GrStagedProcessor, remove the word Stage as...
2015-08-07 joshualittfixup precision with configurable atlas
2015-07-14 kkinnunenImplement support for CHROMIUM_path_rendering pseudo...
2015-07-13 joshualittRevert of Another trivial cleanup (patchset #6 id:10000...
2015-07-13 joshualittAnother trivial cleanup
2015-07-02 jvanverthRevert of Implement support for CHROMIUM_path_rendering...
2015-07-02 kkinnunenImplement support for CHROMIUM_path_rendering pseudo...
2015-06-30 kkinnunenRefactor separable varying location info to be stored...
2015-06-18 cdaltonDon't call bindTexture from GrGLProgram
2015-05-13 joshualittGLProgramsTest 3.0
2015-04-29 egdanielMake XPFragmentBuilder only Builder with access to...
2015-03-26 mtkleinC++11 override should now be supported by all of {bots...
2015-02-14 joshualittMulti-string shaders
2015-02-14 joshualittRevert of Multi-string shaders (patchset #4 id:60001...
2015-02-14 joshualittMulti-string shaders
2015-02-12 joshualittA simple change to move a bunch of stuff out of Gr...
2015-02-06 bsalomonRevert of Revert of Move DstCopy on gpu into the GrXfer...
2015-02-05 bsalomonRevert of Move DstCopy on gpu into the GrXferProcessor...
2015-02-05 egdanielMove DstCopy on gpu into the GrXferProcessor.
2015-02-04 egdanielRevert "Move DstCopy on gpu into the GrXferProcessor."
2015-02-04 egdanielRevert of Revert "Move DstCopy on gpu into the GrXferPr...
2015-02-04 egdanielRevert "Move DstCopy on gpu into the GrXferProcessor."
2015-02-03 egdanielMove DstCopy on gpu into the GrXferProcessor.
2015-01-22 egdanielRename GrOptDrawState to GrPipeline and GrDrawState...
2015-01-21 joshualittremove drawtype
2015-01-21 joshualittremove drawType from optState
2015-01-20 joshualittBUG=skia:
2015-01-14 joshualittMore changes to bring together path / geo procs
2015-01-13 joshualittMove most of the transform logic into the primitive...
2014-12-30 joshualittViewMatrix uniform upload moved to GeometryProcessor
2014-12-18 joshualittChange to create device coord coordset
2014-12-16 bsalomonRename GrGpuGL to GrGLGpu for consistency
2014-12-15 joshualittThis change will ultimately pull uniform color, and...
2014-12-11 egdanielCreate xfer processor backend.
2014-12-10 joshualittRevert of Create xfer processor backend. (patchset...
2014-12-10 egdanielCreate xfer processor backend.
2014-12-09 bsalomonMake addUniform take a precision
2014-12-09 bsalomonMove shader precision out of GrShaderVar
2014-12-09 bsalomonUse texture size to determine precision of texture...
2014-12-04 joshualittmove program descriptor generation to flush
2014-12-04 joshualittRevert of move program descriptor generation to flush...
2014-12-03 joshualittmove program descriptor generation to flush
2014-12-03 joshualittFirst step to moving vertex attributes to the geometryP...
2014-11-25 joshualittremove proc key
2014-11-19 bsalomonSmall cleanups after GrDrawState/GrOptDrawState base...
2014-11-19 bsalomonCreate GrOptDrawState before recording draw in GrInOrde...
2014-11-08 joshualittDefault geometry processor
2014-11-07 joshualittRevert of Default geometry processor (patchset #9 id...
2014-11-07 joshualittDefault geometry processor
2014-11-03 egdanielForce input coverage to be only a byte in gpu shaders.
2014-10-29 joshualittOptState owns program descriptor
2014-10-24 joshualittAdded varying struct
2014-10-24 joshualittRevert of Added varying struct (patchset #9 id:160001...
2014-10-24 joshualittAdded varying struct
2014-10-11 joshualittOpt state takes a GP instead of a GeometryStage
2014-10-10 joshualittRevert of Opt state takes a GP instead of a GeometrySta...
2014-10-10 joshualittOpt state takes a GP instead of a GeometryStage
2014-10-09 joshualittFPs now use the correct builder types(just a rename)
2014-10-07 joshualittCleanup of shader building system
2014-10-07 joshualittRevert of Cleanup of shader building system (patchset...
2014-10-07 joshualittCleanup of shader building system
2014-10-06 egdanielPlumb OptDrawState down to VertexShaderBuilder
2014-09-23 joshualittPatch to create a distinct geometry processor. The...
2014-09-18 joshualittChanges to remove program effects builder
2014-09-17 joshualittBreaking out full program and frag only
2014-09-15 joshualittBUG=skia:
2014-09-05 bsalomon"NULL !=" = NULL
2014-09-04 joshualittInitial change to create GeometryProcessor
2014-09-02 egdanielAdd option to add precision to varyings in shader
2014-08-26 kkinnunenImplement NV_path_rendering on OpenGL ES
2014-08-22 joshualittInitial refactor of shaderbuilder to prepare for geomet...