Create GLSLUniformHandler class for gpu backend
[platform/upstream/libSkiaSharp.git] / src / gpu / gl / GrGLProgramDataManager.h
2015-12-03 egdanielCreate GLSLUniformHandler class for gpu backend
2015-11-20 egdanielCreate GrGLSLVaryingHandler class for program building
2015-10-28 egdanielCreate GLSL base class for ProgramDataManager
2015-10-21 egdanielMove GrGLShaderVar to GrGLSL
2015-10-21 egdanielMove shader precision modifier check onto GLSLCaps
2015-09-11 joshualittremove path specific program building classes
2015-09-11 joshualittStart trying to collapse path program stuff
2015-06-24 jvanverthMove GLSL-specific routines/classes to separate glsl...
2015-06-22 kkinnunenMake GrGLProgramDataManager not refcounted
2015-05-12 joshualittadd option to supress prints on context
2015-05-12 joshualittRevert of add option to supress prints on context ...
2015-05-12 joshualittadd option to supress prints on context
2015-05-11 joshualittprint on unused uniforms in debug builds
2015-01-13 joshualittMove most of the transform logic into the primitive...
2014-12-16 bsalomonRename GrGpuGL to GrGLGpu for consistency
2014-10-07 joshualittCleanup of shader building system
2014-10-07 joshualittRevert of Cleanup of shader building system (patchset...
2014-10-07 joshualittCleanup of shader building system
2014-08-26 kkinnunenImplement NV_path_rendering on OpenGL ES
2014-08-22 joshualittInitial refactor of shaderbuilder to prepare for geomet...
2014-08-04 kkinnunenMake GrGLProgram be available to GrGLProgramDataManager
2014-07-30 kkinnunenRename GrGLUniformManager to GrGLProgramDataManager