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Create GLSLUniformHandler class for gpu backend
[platform/upstream/libSkiaSharp.git]
/
src
/
gpu
/
effects
/
GrTextureDomain.h
2015-12-03
egdaniel
Create GLSLUniformHandler class for gpu backend
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2015-11-19
egdaniel
Move glsl onto EmitArgs struct for emitCode
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2015-11-16
robertphillips
Increase the amount of debug information printed out...
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2015-11-13
egdaniel
Rename some processor functions from GL to GLSL
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2015-11-13
egdaniel
Make all GrFragmentProcessors GL independent.
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2015-11-11
egdaniel
Move all ShaderBuilder files to GLSL
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2015-10-29
egdaniel
Remove GrGLProcessor and create GrGLSLTextureSampler...
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2015-10-28
egdaniel
Create GLSL base class for ProgramDataManager
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2015-10-07
bsalomon
Insert clip fragment processor outside GrCMM
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2015-10-06
bsalomon
Bye bye processor data manager.
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2015-08-27
halcanary
Style Change: NULL->nullptr
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2015-08-25
joshualitt
Fix for MSAN unintialized value
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2015-08-18
wangyix
When getGLInstance is called on a frag proc, the result...
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2015-08-04
wangyix
Added registerChild; transforms, textures, glKey automa...
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2015-07-22
wangyix
Moved GrGLFragmentProcessor definition to its own file
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2015-07-09
joshualitt
More threading of GrProcessorDataManager
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2015-04-28
jvanverth
Use GLSLCaps for creating processor keys and GLSL-speci...
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2015-04-02
senorblanco
Implement approx-match support in image filter saveLaye...
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2015-04-01
rmistry
Revert of Implement approx-match support in image filte...
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2015-04-01
senorblanco
Implement approx-match support in image filter saveLaye...
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2015-03-26
mtklein
C++11 override should now be supported by all of {bots...
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2015-01-09
mtklein
Fix up all the easy virtual ... SK_OVERRIDE cases.
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2014-12-04
joshualitt
Remove backend factories
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2014-11-12
egdaniel
Move GrInvariantOutput out of GrProcessor and into...
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2014-10-15
bsalomon
Push isEqual/onIsEqual down from GrProcessor to subclasses.
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2014-10-03
egdaniel
Add isSingleComponent bool to getConstantColorComponent
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2014-10-02
robertphillips
Revert of Add isSingleComponent bool to getConstantColo...
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2014-10-02
egdaniel
Add isSingleComponent bool to getConstantColorComponent
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2014-09-23
joshualitt
Patch to create a distinct geometry processor. The...
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2014-08-22
joshualitt
Initial refactor of shaderbuilder to prepare for geomet...
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2014-08-21
egdaniel
Fix == operator in GrTextureDomain so we don't compair...
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2014-07-30
kkinnunen
Rename GrGLUniformManager to GrGLProgramDataManager
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2014-07-29
joshualitt
Adding repeat mode to texture domain
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2014-07-21
bsalomon
Allow GrGLEffects to produce variable length keys.
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2014-07-08
bsalomon
Goodbye GrEffectRef.
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2013-12-16
commit-bot@chromiu...
Use GrTextureDomain in GrBicubicEffect to perform non...
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2013-12-09
commit-bot@chromiu...
Make texture domain a helper so that it can be incorpor...
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