Create GLSLUniformHandler class for gpu backend
[platform/upstream/libSkiaSharp.git] / src / gpu / effects / GrDitherEffect.cpp
2015-12-03 egdanielCreate GLSLUniformHandler class for gpu backend
2015-11-18 egdanielAdd ShaderBuilders to EmitArgs and remove gettings...
2015-11-13 egdanielRename some processor functions from GL to GLSL
2015-11-13 egdanielMake all GrFragmentProcessors GL independent.
2015-11-11 egdanielMove all ShaderBuilder files to GLSL
2015-10-21 bsalomonStop creating static GrProcessor instances
2015-08-29 bsalomonChange SkShader;asFragmentProcessor signature to no...
2015-08-29 rmistryRevert of Change SkShader;asFragmentProcessor signature...
2015-08-28 bsalomonChange SkShader;asFragmentProcessor signature to no...
2015-08-27 mdempskyRemove overly complicated GR_CREATE_STATIC_PROCESSOR...
2015-08-26 halcanaryStyle Change: SkNEW->new; SkDELETE->delete
2015-08-18 wangyixWhen getGLInstance is called on a frag proc, the result...
2015-08-04 wangyixAdded registerChild; transforms, textures, glKey automa...
2015-07-22 wangyixAdded GrGLFragmentProcessor::EmitArgs struct for use...
2015-07-22 wangyixMoved GrGLFragmentProcessor definition to its own file
2015-07-08 joshualittfix up test create functions
2015-06-24 jvanverthMove GLSL-specific routines/classes to separate glsl...
2015-05-19 bsalomonrename GrDrawTargetCaps to GrCaps
2015-04-29 egdanielMake XPFragmentBuilder only Builder with access to...
2015-04-28 jvanverthUse GLSLCaps for creating processor keys and GLSL-speci...
2015-03-26 mtkleinC++11 override should now be supported by all of {bots...
2015-01-09 mtkleinFix up all the easy virtual ... SK_OVERRIDE cases.
2014-12-04 joshualittRemove backend factories
2014-11-25 joshualittremove proc key
2014-11-12 egdanielMove GrInvariantOutput out of GrProcessor and into...
2014-10-15 egdanielMove willUseInputColor check to computeInvariantOutput
2014-10-15 bsalomonSome cleanup in processor header files.
2014-10-15 bsalomonPush isEqual/onIsEqual down from GrProcessor to subclasses.
2014-10-13 egdanielCreate helper functions to use in computeInvariantOutpu...
2014-10-09 joshualittFPs now use the correct builder types(just a rename)
2014-10-03 egdanielAdd isSingleComponent bool to getConstantColorComponent
2014-10-02 robertphillipsRevert of Add isSingleComponent bool to getConstantColo...
2014-10-02 egdanielAdd isSingleComponent bool to getConstantColorComponent
2014-09-23 joshualittPatch to create a distinct geometry processor. The...
2014-09-16 joshualittremoving GrDrawEffect
2014-09-16 joshualittRevert of removing GrDrawEffect (patchset #4 id:60001...
2014-09-16 joshualittremoving GrDrawEffect
2014-08-22 joshualittInitial refactor of shaderbuilder to prepare for geomet...
2014-07-21 bsalomonAllow GrGLEffects to produce variable length keys.
2014-07-11 bsalomonThis moves us towards variable length effect keys....
2014-07-08 bsalomonGoodbye GrEffectRef.
2014-07-08 bsalomonRemove GrEffect::CreateEffectRef and GrEffect::AutoEffe...
2014-06-24 bsalomonMake GrGLShaderBuilder::fragmentPosition() return a...
2014-06-20 bsalomonStop referencing gl_FragCoord z and w components.
2014-06-20 krajcevskiFix shader code
2014-06-19 krajcevskiSimple GPU based dithering: