C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}
[platform/upstream/libSkiaSharp.git] / src / gpu / effects / GrBezierEffect.cpp
2015-03-26 mtkleinC++11 override should now be supported by all of {bots...
2015-02-12 joshualittfix for uniform view matrix being uploaded but not...
2015-01-28 joshualittGrBatchPrototype
2015-01-28 joshualittRevert of GrBatchPrototype (patchset #32 id:630001...
2015-01-27 joshualittGrBatchPrototype
2015-01-27 joshualittRevert of GrBatchPrototype (patchset #30 id:570001...
2015-01-26 joshualittGrBatchPrototype
2015-01-18 robertphillipsRefactor position computation to enable device space...
2015-01-14 joshualittMore changes to bring together path / geo procs
2015-01-13 joshualittMove most of the transform logic into the primitive...
2015-01-09 mtkleinFix up all the easy virtual ... SK_OVERRIDE cases.
2014-12-30 joshualittViewMatrix uniform upload moved to GeometryProcessor
2014-12-29 joshualittMove ViewMatrix off of drawstate
2014-12-29 joshualittRemove coordchanges from drawstate
2014-12-22 joshualittThis CL cleans up the last remaining users of localCoor...
2014-12-19 joshualittinitial changes to add local matrix to primitive processor
2014-12-15 joshualittThis change will ultimately pull uniform color, and...
2014-12-11 joshualittRemove GP from drawstate, revision of invariant output...
2014-12-09 joshualittThis cl moves color and coverage off of drawstate....
2014-12-09 bsalomonMove shader precision out of GrShaderVar
2014-12-04 joshualittRemove backend factories
2014-12-04 joshualittcreate and thread batch tracker object
2014-12-04 joshualittRevert of create and thread batch tracker object (patch...
2014-12-03 joshualittcreate and thread batch tracker object
2014-12-03 joshualittbug fix for cubic low precision
2014-12-03 joshualittFirst step to moving vertex attributes to the geometryP...
2014-11-08 joshualittDefault geometry processor
2014-11-07 joshualittRevert of Default geometry processor (patchset #9 id...
2014-11-07 joshualittDefault geometry processor
2014-10-24 joshualittAdded varying struct
2014-10-24 joshualittRevert of Added varying struct (patchset #9 id:160001...
2014-10-24 joshualittAdded varying struct
2014-10-22 joshualittGP Emit Code takes a struct
2014-10-15 bsalomonPush isEqual/onIsEqual down from GrProcessor to subclasses.
2014-10-07 joshualittCleanup of shader building system
2014-10-07 joshualittRevert of Cleanup of shader building system (patchset...
2014-10-07 joshualittCleanup of shader building system
2014-09-23 joshualittPatch to create a distinct geometry processor. The...
2014-09-17 joshualittBreaking out full program and frag only
2014-09-16 joshualittremoving GrDrawEffect
2014-09-16 joshualittRevert of removing GrDrawEffect (patchset #4 id:60001...
2014-09-16 joshualittremoving GrDrawEffect
2014-09-15 joshualittBUG=skia:
2014-09-02 egdanielAdd option to add precision to varyings in shader
2014-08-29 egdanielFix to use high precision on cubics not conics.
2014-08-29 egdanielUse highp for gpu bezier effects
2014-08-22 joshualittInitial refactor of shaderbuilder to prepare for geomet...
2014-07-30 kkinnunenRename GrGLUniformManager to GrGLProgramDataManager
2014-07-21 bsalomonAllow GrGLEffects to produce variable length keys.
2014-07-11 bsalomonThis moves us towards variable length effect keys....
2014-07-08 bsalomonGoodbye GrEffectRef.
2014-04-30 commit-bot@chromiu... Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL
2014-03-05 commit-bot@chromiu... Unify edge type enums across GrEffect subclasses that...
2013-10-23 commit-bot@chromiu... Implement SkColorFilter as a GrGLEffect
2013-10-10 commit-bot@chromiu... Express (GLSL expression, possibly known value) pairs...
2013-10-04 commit-bot@chromiu... Move VertexBuilder to a GrGLFullShaderBuilder subclass
2013-10-02 bsalomon@google.comMake GPU coord transforms automatic
2013-09-30 commit-bot@chromiu... Mark when effects and programs have vertex code
2013-09-30 commit-bot@chromiu... Revert "Add a requiresVertexShader method to GrGLEffect"
2013-09-09 commit-bot@chromiu... Change old PRG to be SkLCGRandom; change new one to...
2013-09-06 commit-bot@chromiu... Add a requiresVertexShader method to GrGLEffect
2013-08-30 commit-bot@chromiu... Isolate VertexBuilder from GrGLShaderBuilder
2013-08-23 skia.committer@gma... Sanitizing source files in Housekeeper-Nightly
2013-08-22 commit-bot@chromiu... Pull out Effect Shaders in GPU Path Renderer
2013-08-22 egdaniel@google.comRevert "Pull out Effect Shaders in GPU Path Renderer"
2013-08-22 commit-bot@chromiu... Pull out Effect Shaders in GPU Path Renderer