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C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}
[platform/upstream/libSkiaSharp.git]
/
src
/
gpu
/
effects
/
GrBezierEffect.cpp
2015-03-26
mtklein
C++11 override should now be supported by all of {bots...
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2015-02-12
joshualitt
fix for uniform view matrix being uploaded but not...
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2015-01-28
joshualitt
GrBatchPrototype
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2015-01-28
joshualitt
Revert of GrBatchPrototype (patchset #32 id:630001...
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2015-01-27
joshualitt
GrBatchPrototype
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2015-01-27
joshualitt
Revert of GrBatchPrototype (patchset #30 id:570001...
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2015-01-26
joshualitt
GrBatchPrototype
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2015-01-18
robertphillips
Refactor position computation to enable device space...
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2015-01-14
joshualitt
More changes to bring together path / geo procs
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2015-01-13
joshualitt
Move most of the transform logic into the primitive...
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2015-01-09
mtklein
Fix up all the easy virtual ... SK_OVERRIDE cases.
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2014-12-30
joshualitt
ViewMatrix uniform upload moved to GeometryProcessor
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2014-12-29
joshualitt
Move ViewMatrix off of drawstate
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2014-12-29
joshualitt
Remove coordchanges from drawstate
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2014-12-22
joshualitt
This CL cleans up the last remaining users of localCoor...
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2014-12-19
joshualitt
initial changes to add local matrix to primitive processor
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2014-12-15
joshualitt
This change will ultimately pull uniform color, and...
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2014-12-11
joshualitt
Remove GP from drawstate, revision of invariant output...
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2014-12-09
joshualitt
This cl moves color and coverage off of drawstate....
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2014-12-09
bsalomon
Move shader precision out of GrShaderVar
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2014-12-04
joshualitt
Remove backend factories
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2014-12-04
joshualitt
create and thread batch tracker object
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2014-12-04
joshualitt
Revert of create and thread batch tracker object (patch...
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2014-12-03
joshualitt
create and thread batch tracker object
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2014-12-03
joshualitt
bug fix for cubic low precision
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2014-12-03
joshualitt
First step to moving vertex attributes to the geometryP...
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2014-11-08
joshualitt
Default geometry processor
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2014-11-07
joshualitt
Revert of Default geometry processor (patchset #9 id...
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2014-11-07
joshualitt
Default geometry processor
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2014-10-24
joshualitt
Added varying struct
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2014-10-24
joshualitt
Revert of Added varying struct (patchset #9 id:160001...
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2014-10-24
joshualitt
Added varying struct
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2014-10-22
joshualitt
GP Emit Code takes a struct
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2014-10-15
bsalomon
Push isEqual/onIsEqual down from GrProcessor to subclasses.
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2014-10-07
joshualitt
Cleanup of shader building system
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2014-10-07
joshualitt
Revert of Cleanup of shader building system (patchset...
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2014-10-07
joshualitt
Cleanup of shader building system
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2014-09-23
joshualitt
Patch to create a distinct geometry processor. The...
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2014-09-17
joshualitt
Breaking out full program and frag only
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2014-09-16
joshualitt
removing GrDrawEffect
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2014-09-16
joshualitt
Revert of removing GrDrawEffect (patchset #4 id:60001...
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2014-09-16
joshualitt
removing GrDrawEffect
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2014-09-15
joshualitt
BUG=skia:
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2014-09-02
egdaniel
Add option to add precision to varyings in shader
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2014-08-29
egdaniel
Fix to use high precision on cubics not conics.
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2014-08-29
egdaniel
Use highp for gpu bezier effects
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2014-08-22
joshualitt
Initial refactor of shaderbuilder to prepare for geomet...
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2014-07-30
kkinnunen
Rename GrGLUniformManager to GrGLProgramDataManager
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2014-07-21
bsalomon
Allow GrGLEffects to produce variable length keys.
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2014-07-11
bsalomon
This moves us towards variable length effect keys....
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2014-07-08
bsalomon
Goodbye GrEffectRef.
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2014-04-30
commit-bot@chromiu...
Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL
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2014-03-05
commit-bot@chromiu...
Unify edge type enums across GrEffect subclasses that...
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2013-10-23
commit-bot@chromiu...
Implement SkColorFilter as a GrGLEffect
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2013-10-10
commit-bot@chromiu...
Express (GLSL expression, possibly known value) pairs...
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2013-10-04
commit-bot@chromiu...
Move VertexBuilder to a GrGLFullShaderBuilder subclass
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2013-10-02
bsalomon@google.com
Make GPU coord transforms automatic
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2013-09-30
commit-bot@chromiu...
Mark when effects and programs have vertex code
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2013-09-30
commit-bot@chromiu...
Revert "Add a requiresVertexShader method to GrGLEffect"
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2013-09-09
commit-bot@chromiu...
Change old PRG to be SkLCGRandom; change new one to...
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2013-09-06
commit-bot@chromiu...
Add a requiresVertexShader method to GrGLEffect
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2013-08-30
commit-bot@chromiu...
Isolate VertexBuilder from GrGLShaderBuilder
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2013-08-23
skia.committer@gma...
Sanitizing source files in Housekeeper-Nightly
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2013-08-22
commit-bot@chromiu...
Pull out Effect Shaders in GPU Path Renderer
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2013-08-22
egdaniel@google.com
Revert "Pull out Effect Shaders in GPU Path Renderer"
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2013-08-22
commit-bot@chromiu...
Pull out Effect Shaders in GPU Path Renderer
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