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Revert "zink: set when pipeline dirty flag when multisample changes"
[platform/upstream/mesa.git]
/
src
/
gallium
/
drivers
/
zink
/
zink_state.c
2023-04-29
antonino
Revert "zink: set when pipeline dirty flag when multisa...
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commitdiff
2023-04-27
antonino
zink: set when pipeline dirty flag when multisample...
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2023-04-21
antonino
zink: add to multisample field to `zink_gfx_pipeline_state`
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commitdiff
2023-04-13
xurui
zink: Some return values of malloc should be checked
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diff to current
2023-03-30
Mike Blumenkrantz
zink: stop caching vertex states
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diff to current
2023-03-30
Mike Blumenkrantz
zink: use fast popcnt for vstate draws
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diff to current
2023-03-30
Mike Blumenkrantz
zink: use search_or_add for masking vstate
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diff to current
2023-03-20
Mike Blumenkrantz
zink: don't flag rp layout check on next draw when...
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diff to current
2023-03-20
Mike Blumenkrantz
zink: track zsbuf info even when rp optimizing is disabled
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2023-03-14
SoroushIMG
zink: fix stale point sprite mode state
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diff to current
2023-03-10
antonino
zink: fix stipple pattern in oblique lines
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2023-02-08
Mike Blumenkrantz
zink: don't set blend_id with full_ds3
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2023-02-03
Mike Blumenkrantz
zink: handle missing line rasterization modes with ds3
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2023-01-25
Mike Blumenkrantz
zink: fix VK_DYNAMIC_STATE_LINE_WIDTH usage
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2023-01-20
Mike Blumenkrantz
zink: delete need_blend_constants
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diff to current
2023-01-18
Erik Faye-Lund
zink: remove depth_clip_control_missing workaround
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diff to current
2023-01-10
WebsterEndymion
zink: fix the stencil write
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diff to current
2023-01-10
Mike Blumenkrantz
zink: add a fs base key, fix optimal fs key packing
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diff to current
2022-12-16
Erik Faye-Lund
zink: lower smooth-lines if not supported
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diff to current
2022-12-06
Igor Torrente
zink: add driver-workaround for missing gl_point_size
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2022-12-01
Erik Faye-Lund
zink: lower line stipple
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diff to current
2022-11-02
Erik Faye-Lund
zink: correct depth-bias enable condition
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diff to current
2022-10-14
Mike Blumenkrantz
zink: clamp line_stipple_factor to 1 if stipple is...
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diff to current
2022-10-01
Mike Blumenkrantz
zink: set depth clamp
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diff to current
2022-10-01
Mike Blumenkrantz
zink: move binding_map to hw_state part of vertex state
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diff to current
2022-09-30
Mike Blumenkrantz
zink: use more dynamic state3 when available
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diff to current
2022-09-30
Mike Blumenkrantz
zink: use dynamic state3 rasterization states when...
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2022-09-26
Mike Blumenkrantz
zink: add 'optimal_keys' handling for shader keys
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2022-09-26
Mike Blumenkrantz
zink: add a bool flag for decomposed vertex elements
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diff to current
2022-08-05
Mike Blumenkrantz
zink: handle !half_pixel_center
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diff to current
2022-08-05
Mike Blumenkrantz
zink: handle unscaled depth bias from nine
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diff to current
2022-08-04
Mike Blumenkrantz
zink: reorganize zink_gfx_pipeline_state a little
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diff to current
2022-07-20
Mike Blumenkrantz
zink: split out rp_changed to be more granular for...
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diff to current
2022-07-20
Mike Blumenkrantz
zink: don't flag renderpass change on depth write chang...
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diff to current
2022-06-22
Mike Blumenkrantz
zink: fix dual_src_blend driconf workaround
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diff to current
2022-06-21
Timur Kristóf
zink: Always enable depth clamping, make depth clipping...
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2022-06-03
Mike Blumenkrantz
zink: use dynamic cull mode
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2022-05-10
Mike Blumenkrantz
zink: scale depth bias by factor of 2
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diff to current
2022-04-19
Mike Blumenkrantz
zink: store min required stride values on the vertex...
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diff to current
2022-04-06
Mike Blumenkrantz
zink: rework missing feature warnings
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diff to current
2022-03-30
Mike Blumenkrantz
zink: add driver workaround for broken EXT_depth_clip_c...
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diff to current
2022-03-22
Mike Blumenkrantz
zink: use EXT_color_write_enable to mask out primgen...
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diff to current
2022-03-22
Mike Blumenkrantz
zink: force disable rasterization discard if primgen...
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diff to current
2022-03-14
Mike Blumenkrantz
zink: use dynamic rasterizer_discard state when possible
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2022-02-28
Mike Blumenkrantz
zink: use VK_EXT_depth_clip_control when available
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2022-02-09
Mike Blumenkrantz
zink: add Sample decorations to fragment shader inputs...
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diff to current
2022-01-11
Mike Blumenkrantz
zink: add missing assert for 8bit vertex decompose
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2021-11-17
Mike Blumenkrantz
zink: implement pipe_context::draw_vertex_state
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diff to current
2021-09-16
Mike Blumenkrantz
zink: move shader keys to be persistent on pipeline...
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diff to current
2021-09-14
Mike Blumenkrantz
zink: use smallest int type possible for decompose...
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diff to current
2021-09-14
Mike Blumenkrantz
zink: decompose vertex attribs into single components...
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diff to current
2021-09-13
Mike Blumenkrantz
zink: clamp instance divisors to max value
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diff to current
2021-09-07
Mike Blumenkrantz
zink: move point sprite rasterizer bits to unhashed...
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diff to current
2021-09-07
Mike Blumenkrantz
zink: hash blend state pointers on creation
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diff to current
2021-09-01
Mike Blumenkrantz
zink: incrementally hash vertex state into pipeline...
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diff to current
2021-09-01
Mike Blumenkrantz
zink: don't use dynamic vertex stride with dynamic...
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diff to current
2021-08-27
Erik Faye-Lund
zink: do not warn about rare features until used
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diff to current
2021-08-27
Mike Blumenkrantz
zink: convert rasterizer pipeline components to bitfield
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diff to current
2021-08-27
Mike Blumenkrantz
zink: add clip_halfz to rasterizer hw state
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diff to current
2021-08-27
Mike Blumenkrantz
zink: repack zink_rasterizer_hw_state
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diff to current
2021-08-27
Mike Blumenkrantz
zink: move dynamic state1 pipeline members into substruct
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diff to current
2021-08-27
Mike Blumenkrantz
zink: declare ctx var during blend state bind
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diff to current
2021-07-27
Mike Blumenkrantz
zink: use dynamic line stipple
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diff to current
2021-07-27
Mike Blumenkrantz
zink: EXT_vertex_input_dynamic_state
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diff to current
2021-07-20
Mike Blumenkrantz
zink: add changed flag for blend states
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diff to current
2021-07-20
Mike Blumenkrantz
zink: stop flagging pipeline dirty for line width changes
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diff to current
2021-07-14
Erik Faye-Lund
zink: respect line_rectangular state
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diff to current
2021-07-14
Erik Faye-Lund
zink: check for right feature
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diff to current
2021-07-09
Erik Faye-Lund
zink: fill in the right line-mode based on state
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diff to current
2021-07-09
Erik Faye-Lund
zink: support line stippling
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diff to current
2021-06-16
Erik Faye-Lund
zink: fix more initializer styles
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diff to current
2021-06-16
Mike Blumenkrantz
zink: add update flag for dsa state change
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diff to current
2021-06-16
Mike Blumenkrantz
zink: add update flag for rasterizer state change
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diff to current
2021-06-04
Mike Blumenkrantz
zink: use VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIM...
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2021-05-31
Mike Blumenkrantz
zink: update scissor only when necessary
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diff to current
2021-05-31
Mike Blumenkrantz
zink: only update viewport state when necessary
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2021-05-31
Mike Blumenkrantz
zink: only rebind vertex buffers when necessary
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diff to current
2021-05-07
Mike Blumenkrantz
zink: start using dynamic front face state
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diff to current
2021-05-07
Mike Blumenkrantz
zink: hook up dynamic dsa states
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diff to current
2021-05-07
Mike Blumenkrantz
zink: split vertex state pipeline hashing into its...
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diff to current
2021-05-07
Mike Blumenkrantz
zink: move more vertex state stuff into the hw state
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diff to current
2021-04-26
Mike Blumenkrantz
zink: implement VK_EXT_provoking_vertex
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diff to current
2021-04-01
Mike Blumenkrantz
zink: use max_rt to determine number of blend state...
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diff to current
2021-02-24
Mike Blumenkrantz
zink: handle point sprite
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diff to current
2021-02-18
Mike Blumenkrantz
zink: handle dual blending override from driconf
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diff to current
2021-02-02
Erik Faye-Lund
zink: remove stale TODO
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2021-01-29
Mike Blumenkrantz
zink: flag shaders as needing update when clip_halfz...
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diff to current
2021-01-21
Mike Blumenkrantz
zink: force per-sample interpolation
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diff to current
2021-01-16
Mike Blumenkrantz
zink: reduce blendfactor when alpha_to_one is set
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diff to current
2021-01-05
Erik Faye-Lund
zink: do not leak vertex element state
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diff to current
2020-12-24
Mike Blumenkrantz
zink: handle 0 as valid pipeline hash value
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diff to current
2020-12-22
Marek Olšák
gallium: inline pipe_depth_state to decrease DSA state...
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diff to current
2020-10-16
Mike Blumenkrantz
zink: fix stencil wrapping
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diff to current
2020-09-28
Hoe Hao Cheng
zink: use the new, generated extension infrastructure
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diff to current
2020-09-25
Erik Faye-Lund
zink: store base-object of DSA-state
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diff to current
2020-09-25
Erik Faye-Lund
zink: correct typo in stencil-setup
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diff to current
2020-09-24
Mike Blumenkrantz
zink: implement ARB_instanced_arrays
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diff to current
2020-08-07
Antonio Caggiano
zink: pre-hash gfx-pipeline-state
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diff to current
2019-10-30
Erik Faye-Lund
zink: use dynamic state for line-width
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diff to current
2019-10-29
Duncan Hopkins
zink: pass line width from rast_state to gfx_pipeline_s...
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