Revert "zink: set when pipeline dirty flag when multisample changes"
[platform/upstream/mesa.git] / src / gallium / drivers / zink / zink_state.c
2023-04-29 antoninoRevert "zink: set when pipeline dirty flag when multisa...
2023-04-27 antoninozink: set when pipeline dirty flag when multisample...
2023-04-21 antoninozink: add to multisample field to `zink_gfx_pipeline_state`
2023-04-13 xuruizink: Some return values of malloc should be checked
2023-03-30 Mike Blumenkrantzzink: stop caching vertex states
2023-03-30 Mike Blumenkrantzzink: use fast popcnt for vstate draws
2023-03-30 Mike Blumenkrantzzink: use search_or_add for masking vstate
2023-03-20 Mike Blumenkrantzzink: don't flag rp layout check on next draw when...
2023-03-20 Mike Blumenkrantzzink: track zsbuf info even when rp optimizing is disabled
2023-03-14 SoroushIMGzink: fix stale point sprite mode state
2023-03-10 antoninozink: fix stipple pattern in oblique lines
2023-02-08 Mike Blumenkrantzzink: don't set blend_id with full_ds3
2023-02-03 Mike Blumenkrantzzink: handle missing line rasterization modes with ds3
2023-01-25 Mike Blumenkrantzzink: fix VK_DYNAMIC_STATE_LINE_WIDTH usage
2023-01-20 Mike Blumenkrantzzink: delete need_blend_constants
2023-01-18 Erik Faye-Lundzink: remove depth_clip_control_missing workaround
2023-01-10 WebsterEndymionzink: fix the stencil write
2023-01-10 Mike Blumenkrantzzink: add a fs base key, fix optimal fs key packing
2022-12-16 Erik Faye-Lundzink: lower smooth-lines if not supported
2022-12-06 Igor Torrentezink: add driver-workaround for missing gl_point_size
2022-12-01 Erik Faye-Lundzink: lower line stipple
2022-11-02 Erik Faye-Lundzink: correct depth-bias enable condition
2022-10-14 Mike Blumenkrantzzink: clamp line_stipple_factor to 1 if stipple is...
2022-10-01 Mike Blumenkrantzzink: set depth clamp
2022-10-01 Mike Blumenkrantzzink: move binding_map to hw_state part of vertex state
2022-09-30 Mike Blumenkrantzzink: use more dynamic state3 when available
2022-09-30 Mike Blumenkrantzzink: use dynamic state3 rasterization states when...
2022-09-26 Mike Blumenkrantzzink: add 'optimal_keys' handling for shader keys
2022-09-26 Mike Blumenkrantzzink: add a bool flag for decomposed vertex elements
2022-08-05 Mike Blumenkrantzzink: handle !half_pixel_center
2022-08-05 Mike Blumenkrantzzink: handle unscaled depth bias from nine
2022-08-04 Mike Blumenkrantzzink: reorganize zink_gfx_pipeline_state a little
2022-07-20 Mike Blumenkrantzzink: split out rp_changed to be more granular for...
2022-07-20 Mike Blumenkrantzzink: don't flag renderpass change on depth write chang...
2022-06-22 Mike Blumenkrantzzink: fix dual_src_blend driconf workaround
2022-06-21 Timur Kristófzink: Always enable depth clamping, make depth clipping...
2022-06-03 Mike Blumenkrantzzink: use dynamic cull mode
2022-05-10 Mike Blumenkrantzzink: scale depth bias by factor of 2
2022-04-19 Mike Blumenkrantzzink: store min required stride values on the vertex...
2022-04-06 Mike Blumenkrantzzink: rework missing feature warnings
2022-03-30 Mike Blumenkrantzzink: add driver workaround for broken EXT_depth_clip_c...
2022-03-22 Mike Blumenkrantzzink: use EXT_color_write_enable to mask out primgen...
2022-03-22 Mike Blumenkrantzzink: force disable rasterization discard if primgen...
2022-03-14 Mike Blumenkrantzzink: use dynamic rasterizer_discard state when possible
2022-02-28 Mike Blumenkrantzzink: use VK_EXT_depth_clip_control when available
2022-02-09 Mike Blumenkrantzzink: add Sample decorations to fragment shader inputs...
2022-01-11 Mike Blumenkrantzzink: add missing assert for 8bit vertex decompose
2021-11-17 Mike Blumenkrantzzink: implement pipe_context::draw_vertex_state
2021-09-16 Mike Blumenkrantzzink: move shader keys to be persistent on pipeline...
2021-09-14 Mike Blumenkrantzzink: use smallest int type possible for decompose...
2021-09-14 Mike Blumenkrantzzink: decompose vertex attribs into single components...
2021-09-13 Mike Blumenkrantzzink: clamp instance divisors to max value
2021-09-07 Mike Blumenkrantzzink: move point sprite rasterizer bits to unhashed...
2021-09-07 Mike Blumenkrantzzink: hash blend state pointers on creation
2021-09-01 Mike Blumenkrantzzink: incrementally hash vertex state into pipeline...
2021-09-01 Mike Blumenkrantzzink: don't use dynamic vertex stride with dynamic...
2021-08-27 Erik Faye-Lundzink: do not warn about rare features until used
2021-08-27 Mike Blumenkrantzzink: convert rasterizer pipeline components to bitfield
2021-08-27 Mike Blumenkrantzzink: add clip_halfz to rasterizer hw state
2021-08-27 Mike Blumenkrantzzink: repack zink_rasterizer_hw_state
2021-08-27 Mike Blumenkrantzzink: move dynamic state1 pipeline members into substruct
2021-08-27 Mike Blumenkrantzzink: declare ctx var during blend state bind
2021-07-27 Mike Blumenkrantzzink: use dynamic line stipple
2021-07-27 Mike Blumenkrantzzink: EXT_vertex_input_dynamic_state
2021-07-20 Mike Blumenkrantzzink: add changed flag for blend states
2021-07-20 Mike Blumenkrantzzink: stop flagging pipeline dirty for line width changes
2021-07-14 Erik Faye-Lundzink: respect line_rectangular state
2021-07-14 Erik Faye-Lundzink: check for right feature
2021-07-09 Erik Faye-Lundzink: fill in the right line-mode based on state
2021-07-09 Erik Faye-Lundzink: support line stippling
2021-06-16 Erik Faye-Lundzink: fix more initializer styles
2021-06-16 Mike Blumenkrantzzink: add update flag for dsa state change
2021-06-16 Mike Blumenkrantzzink: add update flag for rasterizer state change
2021-06-04 Mike Blumenkrantzzink: use VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIM...
2021-05-31 Mike Blumenkrantzzink: update scissor only when necessary
2021-05-31 Mike Blumenkrantzzink: only update viewport state when necessary
2021-05-31 Mike Blumenkrantzzink: only rebind vertex buffers when necessary
2021-05-07 Mike Blumenkrantzzink: start using dynamic front face state
2021-05-07 Mike Blumenkrantzzink: hook up dynamic dsa states
2021-05-07 Mike Blumenkrantzzink: split vertex state pipeline hashing into its...
2021-05-07 Mike Blumenkrantzzink: move more vertex state stuff into the hw state
2021-04-26 Mike Blumenkrantzzink: implement VK_EXT_provoking_vertex
2021-04-01 Mike Blumenkrantzzink: use max_rt to determine number of blend state...
2021-02-24 Mike Blumenkrantzzink: handle point sprite
2021-02-18 Mike Blumenkrantzzink: handle dual blending override from driconf
2021-02-02 Erik Faye-Lundzink: remove stale TODO
2021-01-29 Mike Blumenkrantzzink: flag shaders as needing update when clip_halfz...
2021-01-21 Mike Blumenkrantzzink: force per-sample interpolation
2021-01-16 Mike Blumenkrantzzink: reduce blendfactor when alpha_to_one is set
2021-01-05 Erik Faye-Lundzink: do not leak vertex element state
2020-12-24 Mike Blumenkrantzzink: handle 0 as valid pipeline hash value
2020-12-22 Marek Olšákgallium: inline pipe_depth_state to decrease DSA state...
2020-10-16 Mike Blumenkrantzzink: fix stencil wrapping
2020-09-28 Hoe Hao Chengzink: use the new, generated extension infrastructure
2020-09-25 Erik Faye-Lundzink: store base-object of DSA-state
2020-09-25 Erik Faye-Lundzink: correct typo in stencil-setup
2020-09-24 Mike Blumenkrantzzink: implement ARB_instanced_arrays
2020-08-07 Antonio Caggianozink: pre-hash gfx-pipeline-state
2019-10-30 Erik Faye-Lundzink: use dynamic state for line-width
2019-10-29 Duncan Hopkinszink: pass line width from rast_state to gfx_pipeline_s...
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