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v3d,v3dv: stop copying and pasting the translate_swizzle helper
[platform/upstream/mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
v3dx_state.c
2022-07-13
Iago Toral Quiroga
v3d,v3dv: stop copying and pasting the translate_swizzl...
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commitdiff
2022-06-09
Juan A. Suarez Romero
v3d: add ARB_polygon_offset_clamp extension support
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2022-06-06
Juan A. Suarez Romero
v3d: use function to initialize refcount
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2022-05-13
Juan A. Suarez Romero
v3d: add builtin support for white/black clamp-to-border
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diff to current
2022-03-04
Juan A. Suarez Romero
v3d: rebind sampler view if resource changed the BO
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2021-12-03
Alejandro Piñeiro
v3d: support for texture buffer objects
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2021-11-11
Neil Roberts
v3d: Update prim_counts when prims generated query...
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diff to current
2021-09-07
Jose Maria Casanov...
v3d: Enable PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
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diff to current
2021-08-20
Marek Olšák
gallium: add take_ownership into set_sampler_views...
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diff to current
2021-06-27
Marek Olšák
st/mesa: remove the sampler min_lod/max_lod value swap
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2021-06-04
Alejandro Piñeiro
broadcom/common: move v3d_tiling to common
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2021-04-29
Juan A. Suarez Romero
v3d: rename VC5 enums and definitions
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2021-02-24
Eric Anholt
v3d: Replace driver lowering of GL_CLAMP with mesa...
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2021-01-27
Marek Olšák
gallium: add take_ownership param into set_vertex_buffe...
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2021-01-27
Marek Olšák
gallium: add unbind_num_trailing_slots to set_sampler_views
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2021-01-27
Marek Olšák
gallium: add unbind_num_trailing_slots to set_shader_images
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diff to current
2021-01-27
Marek Olšák
gallium: add unbind_num_trailing_slots to set_vertex_bu...
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diff to current
2021-01-27
Marek Olšák
gallium: add take_ownership param into set_constant_buf...
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2020-12-22
Marek Olšák
gallium: inline pipe_depth_state to decrease DSA state...
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2020-12-22
Marek Olšák
gallium: pass pipe_stencil_ref by value (it has only...
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2020-10-07
Marek Olšák
gallium/util: remove empty file u_half.h
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2020-10-07
Marek Olšák
util: remove util_float_to_half and util_half_to_float...
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2020-10-04
Neil Roberts
v3d: Split the creating of TEXTURE_SHADER_STATE into...
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2020-10-04
Neil Roberts
v3d: Make the function to set tex dirty state for a...
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2020-10-01
Matt Turner
Revert F16C series (MR 6774)
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2020-09-30
Marek Olšák
gallium/util: remove empty file u_half.h
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2020-09-30
Marek Olšák
util: remove util_float_to_half and util_half_to_float...
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2020-05-13
Marek Olšák
gallium: change comments to remove 'state tracker'
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2020-04-10
Jose Maria Casanov...
v3d: Primitive Counts Feedback needs an extra 32-bit...
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2019-12-16
Iago Toral Quiroga
v3d: fix primitive queries for geometry shaders
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2019-12-16
Iago Toral Quiroga
v3d: emit geometry shader state commands
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2019-11-14
Eric Anholt
util: Move gallium's PIPE_FORMAT utils to /util/format/
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2019-09-12
Jose Maria Casanov...
v3d: flag dirty state when binding compute states
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2019-08-08
Iago Toral Quiroga
v3d: use the GPU to record primitives written to transf...
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2019-07-31
Eric Engestrom
v3d: replace MAYBE_UNUSED with UNUSED
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2019-07-26
Iago Toral Quiroga
v3d: subclass pipe_streamout_output_target to record...
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2019-07-16
Iago Toral Quiroga
v3d: flag dirty state when binding new sampler states
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2019-04-05
Eric Anholt
v3d: Bump the maximum texture size to 4k for V3D 4.x.
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2019-04-04
Marek Olšák
gallium: add writable_bitmask parameter into set_shader...
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2019-01-27
Eric Anholt
v3d: Create separate sampler states for the various...
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diff to current
2019-01-27
Eric Anholt
v3d: Move the sampler state to the long-lived state...
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2019-01-27
Eric Anholt
v3d: Use the symbolic names for wrap modes from the...
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2019-01-27
Eric Anholt
v3d: Fix stencil sampling from a separate-stencil buffer.
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2019-01-27
Eric Anholt
v3d: Avoid duplicating limits defines between gallium...
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2019-01-27
Eric Anholt
v3d: Rename gallium-local limits defines from VC5 to...
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2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
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2019-01-14
Eric Anholt
v3d: Add SSBO/atomic counters support.
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2018-12-19
Eric Anholt
v3d: Don't try to create shadow tiled temporaries for...
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2018-12-15
Eric Anholt
v3d: Add support for texturing from linear.
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2018-12-08
Eric Anholt
v3d: Split most of TEXTURE_SHADER_STATE setup out of...
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diff to current
2018-12-08
Eric Anholt
v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_S...
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2018-12-08
Eric Anholt
v3d: Fix handling of texture first_layer offsets for...
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2018-12-08
Eric Anholt
v3d: Make an array for frag/vert texture state in the...
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2018-12-08
Eric Anholt
v3d: Put default vertex attribute values into the state...
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2018-11-15
Eric Anholt
v3d: Fix double-swapping of R/B on V3D 4.1
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2018-11-01
Eric Anholt
v3d: Use the TLB R/B swapping instead of recompiles...
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2018-07-30
Eric Anholt
v3d: Rename "configuration" and "config" in the XML...
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2018-07-30
Eric Anholt
v3d: s/colour/color in the XML.
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2018-07-30
Eric Anholt
v3d: Add pack header support for f187 values.
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2018-07-30
Eric Anholt
v3d: Move depth offset packet setup to CSO creation...
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2018-07-27
Eric Anholt
v3d: Stop using spaces in the names of our buffers.
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2018-07-20
Eric Anholt
v3d: Respect a sampler view's first_layer field.
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diff to current
2018-07-12
Eric Anholt
v3d: Fix MRT blending with independent blending disabled.
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2018-07-05
Eric Anholt
v3d: Fix leak of the default attributes BOs.
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2018-07-05
Eric Anholt
v3d: Add proper support for GL_EXT_draw_buffers2's...
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2018-06-20
Eric Anholt
v3d: Fix min vs mag determination when not doing mip...
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diff to current
2018-06-18
Eric Anholt
v3d: Set the SO offsets correctly if we have to re...
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2018-06-15
Eric Anholt
v3d: Fix polygon offset for Z16 buffers.
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diff to current
2018-06-14
Eric Anholt
v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STAT...
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diff to current
2018-06-14
Eric Anholt
v3d: Add static asserts for other packed packet sizes.
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2018-05-17
Eric Anholt
v3d: Add support for glSampleMask / glSampleCoverage.
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2018-05-16
Eric Anholt
v3d: Rename driver functions from vc5 to v3d.
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2018-05-16
Eric Anholt
v3d: Rename the driver files from "vc5" to "v3d".
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