v3d,v3dv: stop copying and pasting the translate_swizzle helper
[platform/upstream/mesa.git] / src / gallium / drivers / v3d / v3dx_state.c
2022-07-13 Iago Toral Quirogav3d,v3dv: stop copying and pasting the translate_swizzl...
2022-06-09 Juan A. Suarez Romerov3d: add ARB_polygon_offset_clamp extension support
2022-06-06 Juan A. Suarez Romerov3d: use function to initialize refcount
2022-05-13 Juan A. Suarez Romerov3d: add builtin support for white/black clamp-to-border
2022-03-04 Juan A. Suarez Romerov3d: rebind sampler view if resource changed the BO
2021-12-03 Alejandro Piñeirov3d: support for texture buffer objects
2021-11-11 Neil Robertsv3d: Update prim_counts when prims generated query...
2021-09-07 Jose Maria Casanov... v3d: Enable PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
2021-08-20 Marek Olšákgallium: add take_ownership into set_sampler_views...
2021-06-27 Marek Olšákst/mesa: remove the sampler min_lod/max_lod value swap
2021-06-04 Alejandro Piñeirobroadcom/common: move v3d_tiling to common
2021-04-29 Juan A. Suarez Romerov3d: rename VC5 enums and definitions
2021-02-24 Eric Anholtv3d: Replace driver lowering of GL_CLAMP with mesa...
2021-01-27 Marek Olšákgallium: add take_ownership param into set_vertex_buffe...
2021-01-27 Marek Olšákgallium: add unbind_num_trailing_slots to set_sampler_views
2021-01-27 Marek Olšákgallium: add unbind_num_trailing_slots to set_shader_images
2021-01-27 Marek Olšákgallium: add unbind_num_trailing_slots to set_vertex_bu...
2021-01-27 Marek Olšákgallium: add take_ownership param into set_constant_buf...
2020-12-22 Marek Olšákgallium: inline pipe_depth_state to decrease DSA state...
2020-12-22 Marek Olšákgallium: pass pipe_stencil_ref by value (it has only...
2020-10-07 Marek Olšákgallium/util: remove empty file u_half.h
2020-10-07 Marek Olšákutil: remove util_float_to_half and util_half_to_float...
2020-10-04 Neil Robertsv3d: Split the creating of TEXTURE_SHADER_STATE into...
2020-10-04 Neil Robertsv3d: Make the function to set tex dirty state for a...
2020-10-01 Matt TurnerRevert F16C series (MR 6774)
2020-09-30 Marek Olšákgallium/util: remove empty file u_half.h
2020-09-30 Marek Olšákutil: remove util_float_to_half and util_half_to_float...
2020-05-13 Marek Olšákgallium: change comments to remove 'state tracker'
2020-04-10 Jose Maria Casanov... v3d: Primitive Counts Feedback needs an extra 32-bit...
2019-12-16 Iago Toral Quirogav3d: fix primitive queries for geometry shaders
2019-12-16 Iago Toral Quirogav3d: emit geometry shader state commands
2019-11-14 Eric Anholtutil: Move gallium's PIPE_FORMAT utils to /util/format/
2019-09-12 Jose Maria Casanov... v3d: flag dirty state when binding compute states
2019-08-08 Iago Toral Quirogav3d: use the GPU to record primitives written to transf...
2019-07-31 Eric Engestromv3d: replace MAYBE_UNUSED with UNUSED
2019-07-26 Iago Toral Quirogav3d: subclass pipe_streamout_output_target to record...
2019-07-16 Iago Toral Quirogav3d: flag dirty state when binding new sampler states
2019-04-05 Eric Anholtv3d: Bump the maximum texture size to 4k for V3D 4.x.
2019-04-04 Marek Olšákgallium: add writable_bitmask parameter into set_shader...
2019-01-27 Eric Anholtv3d: Create separate sampler states for the various...
2019-01-27 Eric Anholtv3d: Move the sampler state to the long-lived state...
2019-01-27 Eric Anholtv3d: Use the symbolic names for wrap modes from the...
2019-01-27 Eric Anholtv3d: Fix stencil sampling from a separate-stencil buffer.
2019-01-27 Eric Anholtv3d: Avoid duplicating limits defines between gallium...
2019-01-27 Eric Anholtv3d: Rename gallium-local limits defines from VC5 to...
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2018-12-19 Eric Anholtv3d: Don't try to create shadow tiled temporaries for...
2018-12-15 Eric Anholtv3d: Add support for texturing from linear.
2018-12-08 Eric Anholtv3d: Split most of TEXTURE_SHADER_STATE setup out of...
2018-12-08 Eric Anholtv3d: Avoid confusing auto-indenting in TEXTURE_SHADER_S...
2018-12-08 Eric Anholtv3d: Fix handling of texture first_layer offsets for...
2018-12-08 Eric Anholtv3d: Make an array for frag/vert texture state in the...
2018-12-08 Eric Anholtv3d: Put default vertex attribute values into the state...
2018-11-15 Eric Anholtv3d: Fix double-swapping of R/B on V3D 4.1
2018-11-01 Eric Anholtv3d: Use the TLB R/B swapping instead of recompiles...
2018-07-30 Eric Anholtv3d: Rename "configuration" and "config" in the XML...
2018-07-30 Eric Anholtv3d: s/colour/color in the XML.
2018-07-30 Eric Anholtv3d: Add pack header support for f187 values.
2018-07-30 Eric Anholtv3d: Move depth offset packet setup to CSO creation...
2018-07-27 Eric Anholtv3d: Stop using spaces in the names of our buffers.
2018-07-20 Eric Anholtv3d: Respect a sampler view's first_layer field.
2018-07-12 Eric Anholtv3d: Fix MRT blending with independent blending disabled.
2018-07-05 Eric Anholtv3d: Fix leak of the default attributes BOs.
2018-07-05 Eric Anholtv3d: Add proper support for GL_EXT_draw_buffers2's...
2018-06-20 Eric Anholtv3d: Fix min vs mag determination when not doing mip...
2018-06-18 Eric Anholtv3d: Set the SO offsets correctly if we have to re...
2018-06-15 Eric Anholtv3d: Fix polygon offset for Z16 buffers.
2018-06-14 Eric Anholtv3d: Use the right size for v3d 4.x TEXTURE_SHADER_STAT...
2018-06-14 Eric Anholtv3d: Add static asserts for other packed packet sizes.
2018-05-17 Eric Anholtv3d: Add support for glSampleMask / glSampleCoverage.
2018-05-16 Eric Anholtv3d: Rename driver functions from vc5 to v3d.
2018-05-16 Eric Anholtv3d: Rename the driver files from "vc5" to "v3d".