llvmpipe/gallivm/draw: introduce a buffer type.
[platform/upstream/mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
2022-08-04 Dave Airliellvmpipe/gallivm/draw: introduce a buffer type.
2022-07-27 Dave Airliellvmpipe: make last_fence a screen/rast object not...
2022-07-26 Erik Faye-Lundllvmpipe: remove unused function
2022-07-25 Erik Faye-Lundllvmpipe: consolidate legacy_points and multisample...
2022-07-25 Erik Faye-Lundllvmpipe: merge all rasterizer-bind functions
2022-06-15 Brian Paulllvmpipe: asst. clean-ups in lp_setup.c
2022-05-10 Mike Blumenkrantzllvmpipe: always set ssbo data pointers for draw
2022-03-31 Dave AirlieReinstate: llvmpipe: allow vertex processing and fragme...
2022-03-30 Mike Blumenkrantzllvmpipe: handle sampling from 2d views of 3d images
2022-03-14 Gert WollnyRevert "llvmpipe: allow vertex processing and fragment...
2022-02-21 Dave Airliellvmpipe: allow vertex processing and fragment processi...
2022-02-21 Dave Airliellvmpipe: check framebuffer resources for all scenes...
2022-02-21 Dave Airliellvmpipe: add images to the scene resource tracker.
2022-02-21 Dave Airliellvmpipe: add ssbo to resources reference by scenes.
2022-02-21 Dave Airliellvmpipe: pass ssbo write mask down into setup.
2022-02-21 Dave Airliellvmpipe: add writeable resource tracking to the scene.
2022-02-21 Dave Airliellvmpipe: size initial allocation and free scenes
2022-02-21 Dave Airliellvmpipe: handle dynamically creating scenes when needed
2022-02-21 Dave Airliellvmpipe/scene: move to slab allocated objects for...
2021-11-18 Roland Scheideggerllvmpipe: adjust rounding for viewport scissoring
2021-11-14 Dave Airliellvmpipe: fix compressed image sizes.
2021-08-31 Dave Airliellvmpipe: adjust scissor planes for multisample.
2021-08-31 Dave Airliellvmpipe/scissor: rewrite scissor planes interaction.
2021-08-31 Dave Airliellvmpipe: consolidate scissor plane code between line/tri
2021-07-22 Dave Airliellvmpipe: add support for time elapsed queries.
2021-07-21 Roland Scheideggerllvmpipe: always use draw_regions intersection
2021-07-21 Jose Fonsecallvmpipe: Add a linear rasterizer optimized for 2D...
2021-07-21 Dave Airliellvmpipe: add support for max aniso query.
2021-07-21 Dave Airliellvmpipe: add filter table shader accessor
2021-07-12 Erik Faye-Lundllvmpipe: respect rectangular_lines
2021-07-09 Heinrich Finkllvmpipe: do not leak map of display target in fs setup
2021-06-11 Erik Faye-Lundllvmpipe: consistently deal with post-rast state
2021-03-19 Mike Blumenkrantzllvmpipe/setup: use bigger hammer to force fs constant...
2021-03-19 Mike Blumenkrantzllvmpipe/setup: force fs constant updating upon beginni...
2021-01-27 Marek Olšákgallium: add take_ownership param into set_constant_buf...
2020-09-22 Marek Olšákgallium: rename PIPE_TRANSFER_* -> PIPE_MAP_*
2020-08-31 Dave Airliellvmpipe: add reference counting to fragment shaders.
2020-07-23 Dave Airliellvmpipe/draw: handle constant buffer limits and robust...
2020-07-10 Dave Airliellvmpipe: denote NEW fs when images change.
2020-05-23 Vinson Leellvmpipe: Fix variable name.
2020-05-13 Marek Olšákgallium: change comments to remove 'state tracker'
2020-05-13 Marek Olšákgallium: rename 'state tracker' to 'frontend'
2020-05-06 Dave Airliellvmpipe: plumb multisample state bit into setup code.
2020-05-06 Dave Airliellvmpipe: pass incoming sample_mask into fragment shade...
2020-05-06 Dave Airliellvmpipe: add multisample support to texture allocator.
2020-05-06 Dave Airliellvmpipe: add samples support to image jit
2020-05-06 Dave Airliellvmpipe: add num_samples/sample_stride support to...
2020-02-04 Eric Anholtgallium: Add and use a helper for packing uc from a...
2019-10-10 Dave Airliellvmpipe/draw: handle UBOs that are < 16 bytes.
2019-08-27 Dave Airliellvmpipe: add fragment shader image support
2019-07-07 Dave Airliellvmpipe: add support for shader buffer binding.
2019-04-26 Tomasz Figallvmpipe: Always return some fence in flush (v2)
2019-01-09 Roland ScheideggerRevert "llvmpipe: Always return some fence in flush...
2019-01-09 Tomasz Figallvmpipe: Always return some fence in flush (v2)
2018-05-23 Roland Scheideggerllvmpipe: improve rasterization discard logic
2017-11-09 Nicolai Hähnleutil: move os_time.[ch] to src/util
2017-09-18 Nicolai Hähnlegallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE
2017-06-23 Roland Scheideggerllvmpipe: initialize default fb correctly in setup
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_unlock() with mtx_unlock()
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex_lock() with mtx_lock()
2016-08-20 Roland Scheideggerllvmpipe: fix depth clamping wrt reversed near/far...
2016-08-17 Marek Olšákgallium: change pipe_sampler_view::first_element/last_e...
2016-04-27 Brian Paulllvmpipe: s/Elements/ARRAY_SIZE/
2016-01-30 Jason EkstrandMerge branch 'vulkan' into 'vulkan'
2016-01-25 Jason EkstrandMerge remote-tracking branch 'mattst88/nir-lower-pack...
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2016-01-20 Roland Scheideggerllvmpipe: turn depth clears into full depth/stencil...
2016-01-15 Roland Scheideggerllvmpipe: fix "leaking" textures
2016-01-09 Kristian Høgsberg... Merge ../mesa into vulkan
2016-01-07 Roland Scheideggerllvmpipe: don't store eo as 64bit int
2015-12-28 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-12 Roland Scheideggerllvmpipe: fix layer/vp input into fs when not written...
2015-11-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-24 Roland Scheideggerllvmpipe: fix using non-zero layer in non-array view...
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-24 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-06-19 Jose Fonsecallvmpipe: Truncate the binned constants to max const...
2015-05-13 Roland Scheideggerllvmpipe: enable ARB_texture_view
2015-04-08 Roland Scheideggergallivm: don't use control flow when doing indirect...
2014-12-06 Roland Scheideggerllvmpipe: decrease MAX_SCENES from 2 to 1
2014-08-29 Roland Scheideggersoftpipe: handle vertex texture sampling when using...
2014-08-05 Roland Scheideggerllvmpipe: implement support for cube map arrays
2014-07-01 Roland Scheideggerllvmpipe: get rid of llvmpipe_get_texture_image_all
2014-07-01 Roland Scheideggerllvmpipe: get rid of linear_img struct
2014-07-01 Roland Scheideggerllvmpipe: (trivial) rename linear_mip_offsets to mip_of...
2014-04-25 Roland Scheideggerllvmpipe: fix clearing of individual color buffers...
2014-04-25 Roland Scheideggerllvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN...
2014-01-17 José Fonsecas/Tungsten Graphics/VMware/
2014-01-17 Brian Paulllvmpipe: handle NULL color buffer pointers
2014-01-16 Zack Rusinllvmpipe: do constant buffer bounds checking in shaders
2014-01-07 José Fonsecallvmpipe: Basic implementation of pipe_context::set_sam...
2013-12-14 Roland Scheideggerllvmpipe: (trivial) get rid of triangle subdivision...
2013-12-11 Matthew McClurellvmpipe: add plumbing for ARB_depth_clamp
2013-12-09 Matthew McClurellvmpipe: clamp fragment shader depth write to the...
2013-10-09 Zack Rusinllvmpipe: abstract the code to set number of subpixel...
2013-09-25 Zack Rusinllvmpipe: we need to subdivide if fb is bigger in eithe...
2013-09-24 Zack RusinRevert "llvmpipe: increase number of subpixel bits...
2013-09-23 Zack Rusinllvmpipe: increase number of subpixel bits to eight
2013-08-03 Zack Rusindraw: inject frontface info into wireframe outputs
2013-06-29 Roland Scheideggerllvmpipe: fix timer query if there's no bins 94/7294/1
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