Plumb dst color space in many places, rather than "mode"
[platform/upstream/libSkiaSharp.git] / src / effects / SkPerlinNoiseShader.cpp
2016-12-09 Brian OsmanPlumb dst color space in many places, rather than ...
2016-11-29 Brian SalomonMerge GrGLSLCaps into GrShaderCaps
2016-11-21 Brian SalomonMerge GrGLSLShaderVar and GrShaderVar
2016-11-17 Brian SalomonRename GrTextureParams to GrSamplerParams
2016-11-17 Brian SalomonRename GrTextureAccess to GrProcessor::TextureSampler.
2016-11-09 Brian OsmanRename SkSourceGammaTreatment to SkDestinationSurfaceCo...
2016-11-07 Hal Canarys/SkAutoTUnref/sk_sp/ in src/ part 1
2016-10-26 Brian OsmanGrConstColorProcessor uses 4f colors in the destination...
2016-10-19 Brian OsmanAdd helper to create random AsFPArgs for Ganesh unit...
2016-10-03 Brian SalomonRemove option to make GrCoordTransforms apply to device...
2016-10-03 Brian OsmanSupply random dst color space to asFP in unit tests
2016-09-12 bsalomonRemove unneeded GrGLSLTransformedCoordsArray type
2016-07-25 brianosmanAdd destination color space to AsFPArgs. Eliminates...
2016-07-22 brianosmanBundle SkShader::asFragmentProcessor arguments in a...
2016-06-27 robertphillipsFix Perlin noise fuzz issue
2016-06-09 bungemansk_sp for Ganesh.
2016-06-06 brianosmanAdd new SkSourceGammaTreatment enum, used in situations...
2016-04-11 cdaltonRename EmitArgs::fSamplers to fTexSamplers
2016-04-03 reedchange flattenable factory to return sk_sp
2016-03-25 reedmove setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CRE...
2016-03-04 reedremove align16 calls in skhader context sizes. will...
2016-03-04 reedEnforce 16byte alignment in shader contexts (patchset...
2016-03-03 halcanaryRevert of enforce 16byte alignment in shader contexts...
2016-03-03 reedenforce 16byte alignment in shader contexts
2016-02-22 fmalitaAdd ContextRec param to SkShader::contextSize()
2016-02-18 cdaltonAdd more specialized fragment builders
2016-02-11 cdaltonAdd GrShaderFlags enum
2016-02-04 robertphillipsNext round of GrGLSLFragmentProcessor-derived class...
2016-02-03 robertphillipsClean up GrGLSLFragmentProcessor-derived classes
2016-01-04 reedmove SkDither.h to private, remove unused shadeSpan16
2015-12-03 egdanielCreate GLSLUniformHandler class for gpu backend
2015-11-23 egdanielDon't create a GXPFactory when blend is SrcOver
2015-11-18 egdanielAdd ShaderBuilders to EmitArgs and remove gettings...
2015-11-13 egdanielRename some processor functions from GL to GLSL
2015-11-13 egdanielMake all GrFragmentProcessors GL independent.
2015-11-11 egdanielMove all ShaderBuilder files to GLSL
2015-10-28 egdanielCreate GLSL base class for ProgramDataManager
2015-10-21 egdanielMove GrGLShaderVar to GrGLSL
2015-10-12 bsalomonRemove image usage type enum. Use GrTextureParams instead.
2015-10-06 bsalomonBye bye processor data manager.
2015-09-28 bsalomonMake skpaint->grpaint flow work for composing draws...
2015-09-22 bsalomonReplace GrExtractAlphaFragmentProcessor with DstIn...
2015-08-29 bsalomonFix leak in test create for perlin noise fp
2015-08-29 bsalomonChange SkShader;asFragmentProcessor signature to no...
2015-08-29 rmistryRevert of Change SkShader;asFragmentProcessor signature...
2015-08-28 bsalomonChange SkShader;asFragmentProcessor signature to no...
2015-08-27 halcanaryStyle Change: NULL->nullptr
2015-08-26 halcanaryStyle Change: SkNEW->new; SkDELETE->delete
2015-08-18 wangyixWhen getGLInstance is called on a frag proc, the result...
2015-08-04 wangyixAdded registerChild; transforms, textures, glKey automa...
2015-07-22 wangyixAdded GrGLFragmentProcessor::EmitArgs struct for use...
2015-07-22 wangyixMoved GrGLFragmentProcessor definition to its own file
2015-07-09 joshualittrename GrShaderDataManager -> GrProcessorDataManager
2015-07-08 joshualittfix up test create functions
2015-07-08 joshualittmore threading of GrShaderDataManager
2015-07-08 joshualittInitial CL to create dummy GrShaderDataManager and...
2015-05-19 bsalomonrename GrDrawTargetCaps to GrCaps
2015-05-12 reedRevert of Revert of stop calling SkScalarDiv (patchset...
2015-05-12 reedRevert of stop calling SkScalarDiv (patchset #4 id...
2015-05-12 reedstop calling SkScalarDiv
2015-04-29 egdanielMake XPFragmentBuilder only Builder with access to...
2015-04-28 joshualittcreate GrTestUtils.h, move some common functions into it
2015-04-28 jvanverthUse GLSLCaps for creating processor keys and GLSL-speci...
2015-03-26 mtkleinC++11 override should now be supported by all of {bots...
2015-03-13 reedsome utils for rect and matrix
2015-03-04 bsalomonsimplify logic in SkPerliNoiseShader for GPU when const...
2015-03-03 reedchange colorfilter to return an array of frag processors
2015-01-09 mtkleinFix up all the easy virtual ... SK_OVERRIDE cases.
2014-12-17 joshualittremove view matrix from context
2014-12-09 bsalomonMake addUniform take a precision
2014-12-04 joshualittRemove backend factories
2014-12-01 mtkleinRemove SK_SUPPORT_LEGACY_DEEPFLATTENING.
2014-12-01 mtkleinRevert of Remove SK_SUPPORT_LEGACY_DEEPFLATTENING....
2014-12-01 mtkleinRemove SK_SUPPORT_LEGACY_DEEPFLATTENING.
2014-11-25 joshualittremove proc key
2014-11-12 egdanielMove GrInvariantOutput out of GrProcessor and into...
2014-10-16 bsalomonAuto-compare GrProcessors' texture accesses in isEqual().
2014-10-16 bsalomonMake GrFragmentProcessor auto-compare coord xforms.
2014-10-15 egdanielMove willUseInputColor check to computeInvariantOutput
2014-10-15 bsalomonPush isEqual/onIsEqual down from GrProcessor to subclasses.
2014-10-13 egdanielCreate helper functions to use in computeInvariantOutpu...
2014-10-09 joshualittFPs now use the correct builder types(just a rename)
2014-10-08 bsalomonGrResourceCache2 manages scratch texture.
2014-10-07 Brian SalomonRevert "GrResourceCache2 manages scratch texture."
2014-10-07 bsalomonGrResourceCache2 manages scratch texture.
2014-10-03 egdanielAdd isSingleComponent bool to getConstantColorComponent
2014-10-02 robertphillipsRevert of Add isSingleComponent bool to getConstantColo...
2014-10-02 egdanielAdd isSingleComponent bool to getConstantColorComponent
2014-09-30 robertphillipsRevert of GrResourceCache2 manages scratch texture...
2014-09-30 bsalomonGrResourceCache2 manages scratch texture.
2014-09-23 joshualittPatch to create a distinct geometry processor. The...
2014-09-16 joshualittremoving GrDrawEffect
2014-09-16 joshualittRevert of removing GrDrawEffect (patchset #4 id:60001...
2014-09-16 joshualittremoving GrDrawEffect
2014-09-05 bsalomon"NULL !=" = NULL
2014-08-22 joshualittInitial refactor of shaderbuilder to prepare for geomet...
2014-08-21 reedSimplify flattening to just write enough to call the...
2014-07-30 kkinnunenRename GrGLUniformManager to GrGLProgramDataManager
2014-07-21 bsalomonAllow GrGLEffects to produce variable length keys.
2014-07-11 bsalomonThis moves us towards variable length effect keys....
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