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Create GLSLUniformHandler class for gpu backend
[platform/upstream/libSkiaSharp.git]
/
src
/
effects
/
SkColorCubeFilter.cpp
2015-12-03
egdaniel
Create GLSLUniformHandler class for gpu backend
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commitdiff
2015-11-18
egdaniel
Add ShaderBuilders to EmitArgs and remove gettings...
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2015-11-13
egdaniel
Rename some processor functions from GL to GLSL
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2015-11-13
egdaniel
Make all GrFragmentProcessors GL independent.
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2015-11-11
egdaniel
Move all ShaderBuilder files to GLSL
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2015-10-28
egdaniel
Create GLSL base class for ProgramDataManager
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2015-10-06
bsalomon
Bye bye processor data manager.
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2015-09-29
bsalomon
Use child processors to implement compose color filter.
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2015-09-15
bsalomon
Create fragment processor for performing input color...
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2015-08-27
halcanary
Style Change: NULL->nullptr
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2015-08-26
halcanary
Style Change: SkNEW->new; SkDELETE->delete
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2015-08-19
mtklein
Patches on top of Radu's latest.
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2015-08-18
wangyix
When getGLInstance is called on a frag proc, the result...
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2015-08-18
mtklein
Patches on top of Radu's latest.
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2015-08-04
wangyix
Added registerChild; transforms, textures, glKey automa...
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2015-07-22
wangyix
Added GrGLFragmentProcessor::EmitArgs struct for use...
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2015-07-22
wangyix
Moved GrGLFragmentProcessor definition to its own file
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2015-07-09
joshualitt
rename GrShaderDataManager -> GrProcessorDataManager
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2015-07-08
joshualitt
More threading of GrShaderDataManager
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2015-06-12
bsalomon
Don't leak fragment processor in SkColorFilter::asFragm...
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2015-04-30
bsalomon
This replaces the texture creation/caching functions...
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2015-04-29
egdaniel
Make XPFragmentBuilder only Builder with access to...
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2015-04-28
jvanverth
Use GLSLCaps for creating processor keys and GLSL-speci...
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2015-03-26
mtklein
C++11 override should now be supported by all of {bots...
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2015-03-03
reed
change colorfilter to return an array of frag processors
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2015-02-19
bsalomon
Allow resources' unique keys to be changed.
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2015-02-19
bsalomon
Rename GrContentKey to GrUniqueKey
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2015-02-12
joshualitt
fix for uniform view matrix being uploaded but not...
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2015-02-06
bsalomon
One createTexture function, attempt to recycle scratch...
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2015-02-02
bsalomon
Move npot resizing out of GrContext and simplify GrCont...
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2015-02-01
bsalomon
Revert of Move npot resizing out of GrContext and simpl...
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2015-02-01
bsalomon
Move npot resizing out of GrContext and simplify GrCont...
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2015-01-31
fmalita
Revert of Move npot resizing out of GrContext and simpl...
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2015-01-30
bsalomon
Move npot resizing out of GrContext and simplify GrCont...
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2015-01-23
bsalomon
Add specialized content key class for resources.
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2015-01-09
mtklein
Fix up all the easy virtual ... SK_OVERRIDE cases.
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2014-12-09
bsalomon
Use threshold of 1 texture coord value per pixel w...
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2014-12-09
bsalomon
Make addUniform take a precision
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2014-12-04
joshualitt
Remove backend factories
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2014-12-01
mtklein
Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.
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2014-12-01
mtklein
Revert of Remove SK_SUPPORT_LEGACY_DEEPFLATTENING....
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2014-12-01
mtklein
Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.
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2014-11-25
joshualitt
remove proc key
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2014-11-12
egdaniel
Move GrInvariantOutput out of GrProcessor and into...
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2014-11-03
bsalomon
Add class GrGLTextureRenderTarget for GL texture/render...
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2014-10-28
bsalomon
rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags...
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2014-10-16
bsalomon
Auto-compare GrProcessors' texture accesses in isEqual().
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2014-10-15
egdaniel
Move willUseInputColor check to computeInvariantOutput
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2014-10-15
bsalomon
Push isEqual/onIsEqual down from GrProcessor to subclasses.
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2014-10-14
sugoi
Changed "Profile" to "Cube" in ColorCube
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2014-10-13
egdaniel
Create helper functions to use in computeInvariantOutpu...
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2014-10-09
joshualitt
FPs now use the correct builder types(just a rename)
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2014-10-09
sugoi
Leak fixed
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2014-10-09
sugoi
Adding 3D lut color filter
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