v3dv: use the global RCL EZ disable if we don't have any EZ draws in the job
[platform/upstream/mesa.git] / src / broadcom / vulkan / v3dv_private.h
2022-06-01 Iago Toral Quirogav3dv: use the global RCL EZ disable if we don't have...
2022-06-01 Iago Toral Quirogav3dv: don't be too aggressive disabling early Z
2022-05-31 Iago Toral Quirogav3dv: limit sync for barriers to hw queues selected...
2022-05-31 Iago Toral Quirogav3dv: track sources of barriers
2022-05-31 Iago Toral Quirogav3dv: use an explicit struct type to track barrier...
2022-05-31 Iago Toral Quirogav3dv: consume barriers at the right stages
2022-05-26 Alejandro Piñeirov3dv/format: Add support for VK_KHR_format_feature_flags2
2022-05-17 Jason Ekstrandv3dv: Add a create_image_view helper for internal views
2022-05-10 Iago Toral Quirogav3dv: drop unsused struct
2022-05-09 Iago Toral Quirogav3dv: implement vkGetPipelineExecutableInternalRepresen...
2022-05-05 Iago Toral Quirogav3dv: skip binning sync if binning shaders don't access...
2022-05-04 Alejandro Piñeirov3dv/pipeline: include pipeline layout on the pipeline...
2022-05-04 Alejandro Piñeirov3dv/pipeline_cache: add on disk cache hit stats
2022-04-27 Juan A. Suarez Romerov3dv: store device_id on device init
2022-04-13 Jason Ekstrandv3dv: Add emulated timeline semaphore support
2022-04-13 Jason Ekstrandv3dv: Switch to the common submit framework
2022-04-13 Jason Ekstrandv3dv: Add a condition variable for queries
2022-03-29 Iago Toral Quirogav3dv: add reference counting for descriptor set layouts
2022-03-28 Iago Toral Quirogav3dv: implement VK_EXT_inline_uniform_block
2022-03-18 Iago Toral Quirogav3dv: lock around noop job submits
2022-03-18 Iago Toral Quirogav3dv: fix temporary imports of semaphores and fences...
2022-02-18 Jose Maria Casanov... v3dv/v3d: Fix copyright holder to Raspberry Pi Ltd
2022-02-11 Jason Ekstrandv3dv: Use the common command pool implementation
2022-02-11 Jason Ekstrandv3dv: Use vk_command_pool
2022-02-11 Louis-Francis Ratt... vulkan/runtime: Add a level field to vk_command_buffer
2022-01-31 Melissa Wenv3dv: move sems_info from event_wait job to wait_thread...
2022-01-28 Iago Toral Quirogav3dv: fallback to blit resolve if render area is not...
2022-01-28 Iago Toral Quirogav3dv: support resolving depth/stencil attachments
2022-01-27 Iago Toral Quirogav3dv: implement VK_KHR_imageless_framebuffer
2022-01-27 Iago Toral Quirogav3dv: drop signature of undefined function
2022-01-21 Alejandro Piñeirov3dv: remove unused v3dv_descriptor_map_get_texture_format
2022-01-21 Melissa Wenv3dv: signal fence when all submitted jobs complete...
2022-01-21 Melissa Wenv3dv: process signal semaphores in the very last job
2022-01-21 Melissa Wenv3dv: handle wait semaphores in the first job by queue
2022-01-21 Melissa Wenv3dv: track submitted jobs by GPU queue type
2022-01-21 Melissa Wenv3dv: enable GPU jobs to signal multiple semaphores
2022-01-21 Melissa Wenv3dv: check multiple semaphores capability
2022-01-21 Melissa Wenv3dv: store wait semaphores in event_wait_cpu_job_info
2022-01-21 Melissa Wenv3dv: wrap wait semaphores info in v3dv_submit_info_sem...
2022-01-14 Iago Toral Quirogav3dv: implement double-buffer mode
2022-01-14 Iago Toral Quirogav3dv: handle formats with reverse flag
2022-01-14 Iago Toral Quirogav3dv: add swizzle helpers to identify formats wit R...
2022-01-13 Alejandro Piñeirov3dv: simplify v3dv_debug_ignored_stype
2022-01-05 Iago Toral Quirogav3dv: add a refcount mechanism to BOs
2021-12-21 Roman Stratiienkov3dv: add Android support
2021-11-24 Alejandro Piñeirobroadcom/compiler: make shaderdb debug output compatibl...
2021-11-19 Alejandro Piñeirovulkan: move common format helpers to vk_format
2021-11-12 Iago Toral Quirogav3dv: don't use a global constant for default pipeline...
2021-11-10 Iago Toral Quirogav3dv,v3d: don't store swizzle pointer in shader/pipelin...
2021-11-02 Ella Stanforthv3dv: Implement VK_KHR_create_renderpass2
2021-10-15 Ella-0v3dv: implement VK_EXT_host_query_reset
2021-10-07 Jason Ekstrandv3dv: Switch to the new vk_error helpers
2021-09-29 Jason Ekstrandv3dv: Use VK_DEFINE_*HANDLE_CASTS instead of rolling...
2021-09-28 Jason Ekstrandv3dv: Drop v3dv_queue::flags
2021-09-23 Yevhenii Kolesnikovv3dv: Use a common vk_queue structure
2021-09-23 Yevhenii Kolesnikovv3dv: Use a common vk_command_buffer structure
2021-09-02 Iago Toral Quirogav3dv: make v3dv_image_view derive from vk_image_view
2021-09-02 Iago Toral Quirogav3dv: make v3dv_image derive from vk_image
2021-08-26 Ella-0v3dv: Implement VK_EXT_pipeline_creation_feedback
2021-08-16 Ella-0v3dv: Implement VK_EXT_pipeline_creation_cache_control
2021-08-13 Ella-0v3dv: implement VK_EXT_color_write_enable
2021-07-27 Iago Toral Quirogav3dv: implement interaction of queries with multiview
2021-07-27 Iago Toral Quirogav3dv: track first and last subpass that use a view...
2021-07-27 Iago Toral Quirogav3dv: broadcast multiview draw commands
2021-07-27 Iago Toral Quirogav3dv: inject a custom passthrough geometry shader for...
2021-07-27 Iago Toral Quirogav3dv: store multiview info in our render pass data
2021-07-19 Andreas Bergmeierv3dv: implement VK_EXT_physical_device_drm
2021-07-16 Iago Toral Quirogav3dv: allow limiting amount of tile state allocated
2021-07-15 Iago Toral Quirogav3dv: refactor meta copy/clear code
2021-07-13 Iago Toral Quirogav3dv: implement layered texel buffer copies using a...
2021-07-12 Iago Toral Quirogav3dv: remove deferred vkCmdClearAtachments path
2021-07-12 Iago Toral Quirogav3dv: emit state packets for geometry shaders
2021-07-12 Iago Toral Quirogabroadcom/compiler: create a helper for computing VPM...
2021-07-12 Iago Toral Quirogav3dv: add support for geometry shaders to pipelines
2021-07-12 Iago Toral Quirogav3dv: add a few more broadcom shader stage helpers
2021-07-12 Iago Toral Quirogav3dv: extend broadcom stages to include geometry
2021-06-22 Alejandro Piñeirov3dv: remove gen-dependant includes from v3dv_private
2021-06-22 Alejandro Piñeirov3dv: don't use cl_packet_length for prepacked data
2021-06-22 Alejandro Piñeirov3dv: split v3dv_descriptor hw version dependant to...
2021-06-22 Alejandro Piñeirov3dv: move several hw version dependant code to their...
2021-06-22 Alejandro Piñeirov3dv: split v3dv_format hw version dependant code to...
2021-06-22 Alejandro Piñeirov3dv: start to move and wrap hw-version code with v3dv_...
2021-06-21 Iago Toral Quirogav3dv: remove const qualifier for resource pointer in...
2021-06-16 Charliev3dv: remove sRGB blending workaround
2021-06-07 Iago Toral Quirogav3dv: implement VK_KHR_descriptor_update_template
2021-06-04 Alejandro Piñeirobroadcom/common: move v3d_tiling to common
2021-06-02 Iago Toral Quirogav3dv: implement external semaphore/fence extensions
2021-06-02 Iago Toral Quirogav3dv: don't keep an open file descriptor for imported...
2021-05-31 Iago Toral Quirogav3dv: implement interactions of VK_KHR_device_group...
2021-05-31 Iago Toral Quirogav3dv: implement vkCmdDispatchBase
2021-05-28 Alejandro Piñeirov3dv: remove unused v3dv_zs_buffer_from_vk_format
2021-05-27 Iago Toral Quirogav3dv: keep track of whether an image may be backed...
2021-05-26 Iago Toral Quirogav3dv: implement VK_KHR_maintenance3
2021-05-24 Alejandro Piñeirov3dv: don't use typedef enum with broadcom stages
2021-05-04 Iago Toral Quirogabroadcom/common: move CSD supergroup sizing to a common...
2021-04-29 Juan A. Suarez Romerov3dv: rename VC5 to V3D
2021-04-28 Alejandro Piñeirov3dv: move extensions table to v3dv_device
2021-04-19 Alejandro Piñeirov3dv/pipeline: track descriptor maps per stage, not...
2021-04-16 Iago Toral Quirogav3dv: better tracking of dirty push constant state
2021-04-16 Iago Toral Quirogav3dv: improve dirty descriptor set state tracking
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