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Plumb dst color space in many places, rather than "mode"
[platform/upstream/libSkiaSharp.git]
/
experimental
/
SkPerlinNoiseShader2
/
SkPerlinNoiseShader2.cpp
2016-12-09
Brian Osman
Plumb dst color space in many places, rather than ...
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commitdiff
2016-11-29
Brian Salomon
Merge GrGLSLCaps into GrShaderCaps
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2016-11-21
Brian Salomon
Merge GrGLSLShaderVar and GrShaderVar
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2016-11-17
Brian Salomon
Rename GrTextureParams to GrSamplerParams
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2016-11-17
Brian Salomon
Rename GrTextureAccess to GrProcessor::TextureSampler.
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2016-11-09
Brian Osman
Rename SkSourceGammaTreatment to SkDestinationSurfaceCo...
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2016-11-07
Hal Canary
bench, samples, etc: s/SkAutoTUnref/sk_sp/
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2016-10-26
Brian Osman
GrConstColorProcessor uses 4f colors in the destination...
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2016-10-19
Brian Osman
Add helper to create random AsFPArgs for Ganesh unit...
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2016-10-03
Brian Salomon
Remove option to make GrCoordTransforms apply to device...
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diff to current
2016-10-03
Brian Osman
Supply random dst color space to asFP in unit tests
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2016-09-12
bsalomon
Remove unneeded GrGLSLTransformedCoordsArray type
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2016-07-25
brianosman
Add destination color space to AsFPArgs. Eliminates...
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2016-07-22
brianosman
Bundle SkShader::asFragmentProcessor arguments in a...
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2016-06-09
bungeman
sk_sp for Ganesh.
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2016-06-06
brianosman
Add new SkSourceGammaTreatment enum, used in situations...
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2016-04-11
cdalton
Rename EmitArgs::fSamplers to fTexSamplers
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2016-04-03
reed
change flattenable factory to return sk_sp
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2016-03-09
reed
use Make instead of Create to return a shared shader
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2016-03-04
reed
remove align16 calls in skhader context sizes. will...
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2016-03-04
reed
Enforce 16byte alignment in shader contexts (patchset...
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2016-03-03
halcanary
Revert of enforce 16byte alignment in shader contexts...
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diff to current
2016-03-03
reed
enforce 16byte alignment in shader contexts
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2016-02-22
fmalita
Add ContextRec param to SkShader::contextSize()
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2016-02-11
cdalton
Add GrShaderFlags enum
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2016-02-05
robertphillips
Last bit of GrGLSLFragmentProcessor-derived class cleanup
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2016-02-04
robertphillips
Next round of GrGLSLFragmentProcessor-derived class...
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2016-01-04
caryclark
remove 565 effects shaders
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2015-12-03
egdaniel
Create GLSLUniformHandler class for gpu backend
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2015-11-18
egdaniel
Add ShaderBuilders to EmitArgs and remove gettings...
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2015-11-13
egdaniel
Rename some processor functions from GL to GLSL
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2015-11-13
egdaniel
Make all GrFragmentProcessors GL independent.
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2015-11-11
egdaniel
Move all ShaderBuilder files to GLSL
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2015-11-09
egdaniel
Update sample to use new perlin noise shader, and make...
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2015-11-09
ethannicholas
added experimental improved Perlin noise shader
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