Plumb dst color space in many places, rather than "mode"
[platform/upstream/libSkiaSharp.git] / experimental / SkPerlinNoiseShader2 / SkPerlinNoiseShader2.cpp
2016-12-09 Brian OsmanPlumb dst color space in many places, rather than ...
2016-11-29 Brian SalomonMerge GrGLSLCaps into GrShaderCaps
2016-11-21 Brian SalomonMerge GrGLSLShaderVar and GrShaderVar
2016-11-17 Brian SalomonRename GrTextureParams to GrSamplerParams
2016-11-17 Brian SalomonRename GrTextureAccess to GrProcessor::TextureSampler.
2016-11-09 Brian OsmanRename SkSourceGammaTreatment to SkDestinationSurfaceCo...
2016-11-07 Hal Canarybench, samples, etc: s/SkAutoTUnref/sk_sp/
2016-10-26 Brian OsmanGrConstColorProcessor uses 4f colors in the destination...
2016-10-19 Brian OsmanAdd helper to create random AsFPArgs for Ganesh unit...
2016-10-03 Brian SalomonRemove option to make GrCoordTransforms apply to device...
2016-10-03 Brian OsmanSupply random dst color space to asFP in unit tests
2016-09-12 bsalomonRemove unneeded GrGLSLTransformedCoordsArray type
2016-07-25 brianosmanAdd destination color space to AsFPArgs. Eliminates...
2016-07-22 brianosmanBundle SkShader::asFragmentProcessor arguments in a...
2016-06-09 bungemansk_sp for Ganesh.
2016-06-06 brianosmanAdd new SkSourceGammaTreatment enum, used in situations...
2016-04-11 cdaltonRename EmitArgs::fSamplers to fTexSamplers
2016-04-03 reedchange flattenable factory to return sk_sp
2016-03-09 reeduse Make instead of Create to return a shared shader
2016-03-04 reedremove align16 calls in skhader context sizes. will...
2016-03-04 reedEnforce 16byte alignment in shader contexts (patchset...
2016-03-03 halcanaryRevert of enforce 16byte alignment in shader contexts...
2016-03-03 reedenforce 16byte alignment in shader contexts
2016-02-22 fmalitaAdd ContextRec param to SkShader::contextSize()
2016-02-11 cdaltonAdd GrShaderFlags enum
2016-02-05 robertphillipsLast bit of GrGLSLFragmentProcessor-derived class cleanup
2016-02-04 robertphillipsNext round of GrGLSLFragmentProcessor-derived class...
2016-01-04 caryclarkremove 565 effects shaders
2015-12-03 egdanielCreate GLSLUniformHandler class for gpu backend
2015-11-18 egdanielAdd ShaderBuilders to EmitArgs and remove gettings...
2015-11-13 egdanielRename some processor functions from GL to GLSL
2015-11-13 egdanielMake all GrFragmentProcessors GL independent.
2015-11-11 egdanielMove all ShaderBuilder files to GLSL
2015-11-09 egdanielUpdate sample to use new perlin noise shader, and make...
2015-11-09 ethannicholasadded experimental improved Perlin noise shader