Merge "Add UniformNameCache to keep track of unique uniform ids to avoid calculating...
[platform/core/uifw/dali-core.git] / dali / internal /
2015-10-27 Kimmo HoikkaMerge "Add UniformNameCache to keep track of unique...
2015-10-27 Lee MorganPrevent assert during path animation 07/50007/5
2015-10-26 Kimmo HoikkaMerge "Remove some ancient dead code, Vertex3d" into...
2015-10-26 Adeel KazmiMerge "Removed redundant type field" into devel/master
2015-10-26 Adeel KazmiMerge "Path registration with type registry" into devel...
2015-10-26 Kimmo HoikkaAdd UniformNameCache to keep track of unique uniform... 21/50121/6
2015-10-26 Kimmo HoikkaRemove some ancient dead code, Vertex3d 92/50192/2
2015-10-26 Adeel KazmiMerge "Added WeakHandleBase::Reset method." into devel...
2015-10-23 Kimmo HoikkaMerge "Remove double-buffered properties from SceneGrap...
2015-10-23 Kimmo HoikkaCache setUniform2f values as its used quite a lot by... 16/50116/1
2015-10-23 Lee MorganRemoved redundant type field 06/50106/3
2015-10-23 Adeel KazmiMerge "DALi Version 1.1.7" into devel/master
2015-10-23 Paul WisbeyMerge "Stop calculating default filter and wrap modes...
2015-10-23 Ferran SoleRemove double-buffered properties from SceneGraph:... 02/50002/10
2015-10-23 Lee MorganPath registration with type registry 04/50104/2
2015-10-23 Kimmo HoikkaStop calculating default filter and wrap modes every... 47/50047/3
2015-10-22 Xiangyin MaAdded Thread abstract class 27/49927/5
2015-10-21 Kimmo HoikkaMerge "Remove scene graph property buffer" into devel...
2015-10-21 Ferran SoleRemove scene graph property buffer 04/49704/13
2015-10-21 Kimmo HoikkaRemove 20k of unnecessary binary bloat by removing... 97/49897/1
2015-10-20 Kimmo HoikkaStop creating string for sampler name every frame for... 48/49848/1
2015-10-20 Kimmo HoikkaMinor cleanup of commented out headers and @todos 99/49799/1
2015-10-16 Ferran SoleFixed bug on SetTextureUniformName 13/49613/5
2015-10-16 Kimmo HoikkaMerge "BufferImage Fix for multiple area updates."...
2015-10-15 Richard UnderhillBufferImage Fix for multiple area updates. 15/49115/7
2015-10-14 Kimmo HoikkaRemove some dead and non-thread safe internal uniforms 45/49545/1
2015-10-13 Ferran SoleRemove Sampler scene object 80/49080/19
2015-10-13 Kimmo HoikkaMerge "Avoid constraint suicide during ObjectDestroyed...
2015-10-12 Paul WisbeyAvoid constraint suicide during ObjectDestroyed callbacks 29/49329/4
2015-10-09 Kimmo HoikkaMerge "Moved OwnerContainer from internal to devel...
2015-10-09 Chu HoangMoved OwnerContainer from internal to devel-api. 37/49237/1
2015-10-08 Adeel KazmiMerge "Revert "Fix thread contention issues in messages...
2015-10-08 Kimmo HoikkaRevert "Fix thread contention issues in messages and... 10/49210/2
2015-10-08 Kimmo HoikkaCache size uniform as its often same for many renderers... 09/49209/1
2015-10-07 Chu HoangChanged SceneGraph::Renderer::mOnStage flag to instead... 02/49102/2
2015-10-05 Xiangyin Ma(Geometry) Allow to set index buffer when using triangl... 90/48990/3
2015-10-01 Chu HoangChanged SceneGraph::CompareItems and CompareItems3D... 14/48914/2
2015-09-28 Adeel KazmiRearrange doxygen tags for recently deprecated or new... 56/48756/1
2015-09-25 Kimmo HoikkaMerge "Allow multiple renderers per Actor and sharing...
2015-09-25 HyunJu ShinMerge "Remove the actor from exclusive list in RenderTa...
2015-09-24 Adeel KazmiMerge "Marked new API's since 1.1.4" into devel/master
2015-09-24 Ferran SoleAllow multiple renderers per Actor and sharing renderer... 70/47770/25
2015-09-24 Kimmo HoikkaMerge "Remove dead code: BitmapExternal; not been used...
2015-09-24 Heeyong SongRemove the actor from exclusive list in RenderTaskList... 75/48575/2
2015-09-23 Kimmo HoikkaRemove dead code: BitmapExternal; not been used for... 13/48613/1
2015-09-23 Chu HoangChanged NinePatchImage to always load images without... 09/48609/1
2015-09-23 Adeel KazmiMerge "Changed NinePatchImage to support parsing of...
2015-09-22 Paul WisbeyMerged NativeFrameBufferTexture into FrameBufferTexture 84/48184/4
2015-09-21 Chu HoangChanged NinePatchImage to support parsing of n-patches. 49/48449/5
2015-09-15 Kimmo HoikkaMerge "Added GetUniformName to Sampler." into devel...
2015-09-15 Kimmo HoikkaMerge "Fixed Material::RemoveSampler not calling SceneG...
2015-09-15 Chu HoangAdded GetUniformName to Sampler. 62/48162/2
2015-09-11 Chu HoangFixed Material::RemoveSampler not calling SceneGraph... 41/48041/4
2015-09-11 Adeel KazmiConditionalWait moved to Core & add check for how many... 00/48000/4
2015-09-09 Adeel KazmiMerge "Stability/Performance for update buffer index...
2015-09-09 Kimmo HoikkaMerge "BufferImage mirrors an external Pixel Buffer...
2015-09-09 Kimmo HoikkaStability/Performance for update buffer index 72/47872/2
2015-09-08 Paul WisbeyFixed Helgrind issue with SceneGraph::Animator creation 44/47744/3
2015-09-08 Richard UnderhillBufferImage mirrors an external Pixel Buffer on creation. 10/44910/21
2015-09-07 Adeel KazmiScenGraph::ConstraintBase does not need to inherit... 30/47630/1
2015-09-04 Richard UnderhillFix thread contention issues in messages and pan gestures. 60/47560/1
2015-09-04 Adeel KazmiMerge "Prevents an invalid texture cache being interrog...
2015-09-04 Adeel KazmiMerge "Doxygen grouping" into devel/master
2015-09-02 Richard UnderhillPrevents an invalid texture cache being interrogated... 54/47354/1
2015-09-01 Adeel KazmiMerge changes I02677edb,If59805d2 into devel/master
2015-08-31 taeyoonFix VD prevent issues 26/46826/3
2015-08-31 taeyoonFix prevent issues 25/46825/4
2015-08-28 Richard UnderhillFix for Valgrind reporting loss from QuramBitmapFactory... 78/46378/3
2015-08-28 Adeel KazmiMerge "Fix VD prevent issues - DIVIDE_BY_ZERO" into...
2015-08-28 Adeel KazmiMerge "Basic pan-gesture resampling for when prediction...
2015-08-28 Kimmo HoikkaMerge "Removed default in AnimatorBase::ApplyAlphaFunct...
2015-08-28 Tom RobinsonBasic pan-gesture resampling for when prediction is off 86/46986/2
2015-08-28 Chu HoangRemoved default in AnimatorBase::ApplyAlphaFunction... 35/47035/1
2015-08-26 Kimmo HoikkaMerge "Fixed a potential memory corruption due to updat...
2015-08-26 Heeyong SongFix VD prevent issues - DIVIDE_BY_ZERO 01/46801/1
2015-08-25 Kimmo HoikkaFixed a potential memory corruption due to update and... 53/46753/3
2015-08-25 Kimmo HoikkaMerge "Changed RendererAttachment to use blend flag...
2015-08-25 Kimmo HoikkaRemove Helgrind warning when Node flags are illegally... 26/46726/1
2015-08-14 Kimmo HoikkaMerge "Ensure synchronous buffer decode when using...
2015-08-14 Kimmo HoikkaMerge "Changed drawing order for 2D and 3D layers"...
2015-08-14 Adeel KazmiEnsure synchronous buffer decode when using encoded... 92/46092/2
2015-08-13 Ferran SoleChanged drawing order for 2D and 3D layers 12/46012/1
2015-08-12 Chu HoangChanged RendererAttachment to use blend flag from Rende... 85/44285/3
2015-08-03 Ferran SoleRe-enable sort modifier ( depth index ) in 3D layers 09/45209/1
2015-07-31 Paul WisbeyFixed memory corruption in RendererAttachment::DoPrepar... 11/45111/2
2015-07-29 Kimmo HoikkaCleanup platform abstraction API (to allow removal... 28/44928/1
2015-07-28 Adeel KazmiMerge "Stop setting crazy Z value when SetSize(width...
2015-07-28 Paul WisbeyRemove on/off stage behavior from Shader 25/44425/4
2015-07-27 Kimmo HoikkaStop setting crazy Z value when SetSize(width,height... 05/44605/3
2015-07-27 Paul WisbeyKeep track of Bitmap data ownership 14/44614/9
2015-07-27 Adeel KazmiMerge "Changed UtcFrustumNearCullP and UtcFrustumFarCul...
2015-07-23 Tom RobinsonRemoved unneeded index param and code from ConnectNode... 10/44610/2
2015-07-23 Lee MorganFix sampler property types 09/44609/1
2015-07-23 Adeel KazmiMerge "DALi Version 1.0.50" into devel/master
2015-07-23 Kimmo HoikkaMerge "Cleanup dead declaration from ShaderEffect"...
2015-07-22 Kimmo HoikkaMerge "Changed view frustum culling to ignore mesh...
2015-07-22 Kimmo HoikkaCleanup dead declaration from ShaderEffect 90/44490/1
2015-07-21 Chu HoangChanged view frustum culling to ignore mesh extents... 91/44291/4
2015-07-17 Kimmo HoikkaMerge "Fixed Actor not callind mAttachment->Connect...
2015-07-16 Kimmo HoikkaMerge "Hit test algorithm bug fix" into devel/master
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