Fix potential memory scribbling issue in Render::UniformBuffer
[platform/core/uifw/dali-core.git] / dali / internal /
2021-03-09 Richard HuangFix potential memory scribbling issue in Render::Unifor... 19/254819/1
2021-03-09 Richard HuangRemove unused code in Program 07/254807/1
2021-03-09 Richard HuangWrite default uniforms in UBO before the properties... 04/254804/1
2021-03-08 Adam BialogonskiUBO support on the Core side using CPU-based Buffer... 11/254411/11
2021-03-08 Richard HuangCreate UBO for uniform buffer bindings 91/254291/12
2021-03-02 David SteeleUpdating Program to remove shader compilation 16/254416/5
2021-03-01 Adeel KazmiMerge branch 'devel/master' into devel/graphics 69/254369/1
2021-03-01 David SteeleAllow actor without loaded textures to continue rendering. 64/254364/1 graphics-backend-pre-release-2
2021-03-01 Adam BialogonskiBugfix: Gfx program discarded while DALi ProgramCache... 63/254363/2
2021-02-26 Adam BialogonskiGfx Shader support 85/254185/8
2021-02-23 David SteeleAttribute reflection 97/253697/5
2021-02-23 Richard HuangShader Reflection 94/253494/8
2021-02-15 David SteeleMoving CullFace mode and Blending modes to Pipeline 76/253476/3
2021-02-15 Adeel KazmiMerge branch 'devel/master' into devel/graphics 58/253558/2
2021-02-12 David SteeleFixing vertex buffer upload issues. 12/253512/1 graphics-backend-pre-release-1
2021-02-11 David SteeleImplemented Draw and basic pipeline for vertex format... 23/253123/11
2021-02-11 David SteeleOnly call cmd::BindTextures if there are valid textures 89/253489/1
2021-02-10 Adeel KazmiMerge "Move shader program creation from update side...
2021-02-09 David SteeleConverted GPU buffers for geometry to new API 20/253120/5
2021-02-09 David SteeleMigrating render-texture and render-sampler to new API 80/252980/8
2021-02-09 Richard HuangMove shader program creation from update side to render... 89/253389/3
2021-02-09 JIYUN YANGMerge "Add KeyFrames APIs" into devel/master
2021-02-08 Adeel KazmiMerge branch 'devel/master' into devel/graphics 10/253310/1
2021-02-08 Jiyun YangAdd KeyFrames APIs 74/252974/10
2021-02-04 Adeel KazmiMerge branch 'devel/master' into devel/graphics 24/253124/1
2021-02-02 Adeel Kazmi(HitTest) Check clipped actor if it is really touchable... 07/252707/3
2021-02-01 Richard HuangTemporarily removed caching for GL call status 03/252703/1
2021-02-01 Heeyong SongDo not call NotifyObjects in case of finished animations 36/252436/2
2021-01-28 Adeel KazmiMerge "Updated all code to new format" into devel/master
2021-01-27 David SteeleUpdated all code to new format 01/252401/2
2021-01-27 Subhransu MohantyAdd EraseIf() api to OwnerContainer for proper implemen... 87/252387/2
2021-01-26 David SteeleMerge "Ensure we check for null when freeing from the...
2021-01-26 Wonsik JungMerge "Fix the synchronization issue when window is...
2021-01-25 Adeel KazmiEnsure we check for null when freeing from the memory... 13/252213/3
2021-01-25 David SteeleMerge "Refactor Node class and TransformManagerproperty...
2021-01-25 Subhransu MohantyRefactor Node class and TransformManagerproperty* class... 15/251315/3
2021-01-25 Subhransu MohantyFix performance issue in UpdateManager::AddNode() 20/251020/2
2021-01-23 Wonsik JungFix the synchronization issue when window is resized... 29/248429/15
2021-01-20 David SteeleMerge "Removed scene-graph dependency from internal...
2021-01-20 David SteeleRemoved scene-graph dependency from internal actor... 29/251829/2
2021-01-19 Adeel KazmiMerge "Reduce Actor Class Size by using ConstString...
2021-01-18 David SteeleInitial refactoring of graphics interface 14/251614/5
2021-01-13 Subhransu MohantyReduce Actor Class Size by using ConstString 42/248642/3
2021-01-10 Heeyong SongDo not calculate dirty rects when rendering is skipped 78/250678/2
2021-01-10 Heeyong SongFix Rendering behavior issue 53/250653/2
2020-12-30 Heeyong SongFix scissor clipping issue 93/250593/1
2020-12-23 Adeel KazmiMerge "Updated patch coverage script." into devel/master
2020-12-21 Heeyong SongMerge "Fix stencil clipping bug" into devel/master
2020-12-18 adam.bCreated PartialRenderingDataProvider to store per-frame... 24/247424/12
2020-12-16 David SteeleMerge "use std::string_view to avoid shader string...
2020-12-16 Heeyong SongFix stencil clipping bug 84/249784/1
2020-12-15 David SteeleMerge "Ensure actor size is set to node if different...
2020-12-14 David SteeleEnsure actor size is set to node if different 44/249544/2
2020-12-14 Adeel KazmiFix Svace error in actor-parent-impl.cpp 42/249542/1
2020-12-11 Adeel KazmiMerge "DALi Version 2.0.5" into devel/master
2020-12-11 Adeel KazmiMerge "[dali-core] add libhyphen-dev library to dali...
2020-12-11 Adeel KazmiMerge "Refactored actor impl child/parent handling...
2020-12-08 Richard HuangEnsure we use TransformManager const methods to retriev... 02/249202/3
2020-12-08 David SteeleMerge "[dali-core] add all X11 colors to Color namespac...
2020-12-08 Adeel KazmiMerge "(UpdateProxy) Ensure we use TransformManager...
2020-12-08 Adeel Kazmi(UpdateProxy) Ensure we use TransformManager const... 93/249193/1
2020-12-08 Heeyong SongMerge "Ensure to update nodes even though they are...
2020-12-07 David SteeleRefactored actor impl child/parent handling out 43/249143/1
2020-12-03 Subhransu Mohantyrefactor Object,TypeInfo and PropertyMetaData to use... 70/248870/2
2020-12-03 Subhransu Mohantyuse std::string_view to avoid shader string duplication. 86/248886/1
2020-12-02 Adeel KazmiMerge "Fixed SVACE errors" into devel/master
2020-12-02 David SteeleMerge "Optimize Orphan animator Cleanup." into devel...
2020-12-02 Adeel KazmiFixed SVACE errors 08/248808/1
2020-12-02 Subhransu MohantyOptimize Orphan animator Cleanup. 63/248763/1
2020-12-02 Heeyong SongEnsure to update nodes even though they are invisible 55/248555/2
2020-12-01 Adeel KazmiRefactored Internal::Actor by moving some methods into... 06/248706/2
2020-12-01 David SteeleMoved sibling order algorithms out of actor-impl 07/248707/1
2020-12-01 David SteeleMerge changes I2dff9828,Ie3c8048a,Ib1b1d3bc into devel...
2020-12-01 Seungho BaekMake blend for the opaque renderer when advanced blend... 27/248327/4
2020-12-01 Subhransu MohantyAvoid Heap allocation in UniformMap. 90/248590/3
2020-12-01 Subhransu MohantyRefactor UniformMap, PropertyOwner and Program to use... 69/248569/5
2020-12-01 Subhransu MohantyAdded String Interning Support to Dali. 60/248560/5
2020-11-30 David SteeleMerge "refactor AlphaFunction class to reduce size...
2020-11-23 Adeel KazmiMerge "Support screen and client rotation" into devel...
2020-11-23 Wonsik JungSupport screen and client rotation 21/244821/11
2020-11-18 Adeel KazmiMerge "Clean up the code to build successfully on macOS...
2020-11-18 Wander Lairson CostaClean up the code to build successfully on macOS 85/243985/9
2020-11-11 Seungho BAEKMerge "Blend Equation Advanced Supporting" into devel...
2020-11-05 György StraubRenderTaskProcessor::AddRenderablesForTask() optimization. 41/239741/9
2020-11-03 Subhransu MohantyImprove the logic using Erase-Remove Idiom. 36/242436/6
2020-11-03 David SteeleMerge "use string_view instead of const string literals...
2020-11-03 Subhransu Mohantyuse string_view instead of const string literals. 22/245322/4
2020-11-03 sub.mohanty@samsun... refactor dali-animation. 11/245511/11
2020-10-30 Seungho, BaekBlend Equation Advanced Supporting 00/224500/45
2020-10-29 Joogab YunChange property name from TouchDelegateArea to TouchArea. 91/246391/2
2020-10-23 Subhransu Mohantyuse algorithm and range for 67/243767/3
2020-10-23 Adeel KazmiMerge "DALi Version 1.9.35" into devel/master
2020-10-23 David SteeleMerge "use modern construct '= default' for special...
2020-10-23 joogab yunMerge "Add TouchDelegateArea property." into devel...
2020-10-22 Joogab YunAdd TouchDelegateArea property. 35/245935/9
2020-10-20 David SteeleMerge "refactor Property::Map interface." into devel...
2020-10-19 David SteeleMerge "add base type of enum to reduce class size...
2020-10-16 Adeel KazmiMerge "DALi Version 1.9.34" into devel/master
2020-10-16 Richard Huang[dali_1.9.34] Merge branch 'devel/master' 42/245842/1
2020-10-16 Adeel KazmiMerge "Skip rendering if no animation is currently...
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