Moved SetUpdate propagation to UpdateNodes
[platform/core/uifw/dali-core.git] / dali / internal / render /
2021-07-21 David SteeleMoved SetUpdate propagation to UpdateNodes 83/261583/1
2021-07-21 Adeel KazmiMerge "Changed RenderDataProvider to remove copy" into...
2021-07-21 Seungho BAEKMerge "Just block notifying OnScene and OffScene callba...
2021-07-21 Heeyong SongMerge "Add ApplyCustomFragmentPrefix" into devel/master
2021-07-20 David SteeleChanged RenderDataProvider to remove copy 29/261529/1
2021-07-19 David SteeleMerge changes I6d6c0232,I6667d1d6,I43e227fc into devel...
2021-07-16 Adeel KazmiMerge "DALi Version 2.0.35" into devel/master
2021-07-16 Adeel KazmiMerge "Revert "Correctly aging renderer uniformMap...
2021-07-16 Adam BialogonskiRemoved memcpy() from uniform write 57/261157/4
2021-07-16 Adam BialogonskiUniform data cached locally in the uniform map 01/260901/8
2021-07-16 Adam BialogonskiUpdating geometry without iterating render items 40/260840/7
2021-07-12 Adeel KazmiRevert "Correctly aging renderer uniformMap" 62/261162/2
2021-06-25 Adam BialogonskiOptimized program retrieval from the cache 39/260339/5
2021-06-25 Adam BialogonskiAdded local pipeline cache on the dali-core side 59/260259/9
2021-06-25 Adam BialogonskiSimplified uniform write 83/260183/7
2021-06-25 Adam BialogonskiRemoved 'bindings' parameter from WriteUniform() functions 82/260182/4
2021-06-22 David SteeleCorrectly aging renderer uniformMap 51/260251/1
2021-06-22 Adeel KazmiMerge "Removing GL usage from dali core" into devel...
2021-06-18 Adeel KazmiMerge "DALi Version 2.0.31" into devel/master
2021-06-17 Wonsik JungFix window/screen rotation issue. 09/259309/7
2021-06-17 David SteeleRemoving GL usage from dali core 01/260001/1
2021-06-15 joogab yunMerge "Add TOUCH_FOCUSABLE property" into devel/master
2021-06-15 joogab yunMerge "Add input source type to TapGesture. This is...
2021-06-11 Adeel KazmiMerge "Fixed depth/stencil renderbuffer attachments...
2021-06-11 Seungho BAEKMerge "Add SwitchParent api in actor-devel" into devel...
2021-06-10 David SteeleFixed depth/stencil renderbuffer attachments 63/259663/1
2021-06-07 Heeyong SongAdd ETC2_EAC compressed texture format 62/259362/1
2021-05-31 joogab yunMerge "Fixed an issue the triple tap did not work....
2021-05-26 David SteeleMerge branch 'devel/master' into devel/graphics 93/258793/2
2021-05-25 Adam BialogonskiManaged uniform buffer support. 27/257327/17 devel/graphics
2021-05-19 David SteeleAdding graphics sync object 88/258488/2
2021-05-14 Adeel KazmiMerge "Adding packed small float pixel format." into...
2021-05-13 Adeel KazmiMerge branch 'devel/master' into devel/graphics 23/258323/1
2021-05-12 adam.bUBO page reduced to 64 bytes for individual UBOs 68/258168/2
2021-05-12 David SteeleAdding packed small float pixel format. 24/258224/4
2021-05-06 Richard HuangTexture mipmap support 20/257920/1
2021-04-30 David SteeleAdding source format to texture upload 81/257781/1
2021-04-29 David SteeleClean up in Aisle #3 00/257700/1
2021-04-29 David SteeleCleanup in Aisle #2 99/257699/1
2021-04-29 David SteeleCleanup in Aisle #1 78/257678/1
2021-04-28 David SteeleMerge "Adding Depth/Stencil code" into devel/graphics
2021-04-27 David SteeleAdding Depth/Stencil code 14/257414/2
2021-04-22 David SteeleMoving owner of secondary command buffers 48/257248/2
2021-04-19 David SteeleRemoving old Program code 35/257035/2
2021-04-14 David SteeleRemoving some uses of gl Context object 06/256906/3
2021-04-14 Adam BialogonskiFixed test cases and other minor fixes (like doxy) 20/256920/3
2021-04-13 adam.bRenderPass and presentation 78/256578/6
2021-04-13 David SteeleFixing up test cases following render pass changes 47/256547/4
2021-04-13 David SteeleInitialize framebuffer before render pass used 19/256119/11
2021-04-13 Adam BialogonskiCreate render pass for surface rendering 21/256021/12
2021-04-13 adam.bAdded RenderPass and RenderTarget support 15/255315/17
2021-04-13 David SteeleImplementing Framebuffer object 01/255701/4
2021-04-08 Adeel KazmiMerge branch 'devel/master' into devel/graphics 44/256644/1
2021-04-07 Wonsik JungMerge "Fix incorrect rotation angle." into devel/master
2021-04-02 Heeyong SongMerge "Fix Coverity issue" into devel/master
2021-04-01 Wonsik JungFix incorrect rotation angle. 78/256378/2
2021-04-01 Heeyong SongFix Coverity issue 77/256277/1
2021-03-29 Adeel KazmiFix some SVACE issues 20/256120/1
2021-03-26 Adeel KazmiMerge branch 'devel/graphics' into devel/master 34/256034/2 graphics-backend-release-1
2021-03-26 Adeel KazmiMerge branch 'devel/master' into devel/graphics 23/256023/1
2021-03-23 Heeyong SongFix partial update issue 80/255680/3
2021-03-19 David SteeleAdd scissor/viewport handling 10/255310/5
2021-03-19 David SteeleRestructure Render::Renderer 09/255309/5
2021-03-12 David SteeleMerge branch 'devel/master' into devel/graphics graphics-backend-pre-release-3
2021-03-11 David SteeleFix build error for implicitly constructing templated... 57/255057/4
2021-03-11 David SteeleHarden shader cache against memory corruption 52/255052/1
2021-03-09 Richard HuangFix potential memory scribbling issue in Render::Unifor... 19/254819/1
2021-03-09 Richard HuangRemove unused code in Program 07/254807/1
2021-03-09 Richard HuangWrite default uniforms in UBO before the properties... 04/254804/1
2021-03-08 Adam BialogonskiUBO support on the Core side using CPU-based Buffer... 11/254411/11
2021-03-08 Richard HuangCreate UBO for uniform buffer bindings 91/254291/12
2021-03-02 David SteeleUpdating Program to remove shader compilation 16/254416/5
2021-03-01 Adeel KazmiMerge branch 'devel/master' into devel/graphics 69/254369/1
2021-03-01 David SteeleAllow actor without loaded textures to continue rendering. 64/254364/1 graphics-backend-pre-release-2
2021-03-01 Adam BialogonskiBugfix: Gfx program discarded while DALi ProgramCache... 63/254363/2
2021-02-26 Adam BialogonskiGfx Shader support 85/254185/8
2021-02-23 David SteeleAttribute reflection 97/253697/5
2021-02-23 Richard HuangShader Reflection 94/253494/8
2021-02-15 David SteeleMoving CullFace mode and Blending modes to Pipeline 76/253476/3
2021-02-15 Adeel KazmiMerge branch 'devel/master' into devel/graphics 58/253558/2
2021-02-12 David SteeleFixing vertex buffer upload issues. 12/253512/1 graphics-backend-pre-release-1
2021-02-11 David SteeleImplemented Draw and basic pipeline for vertex format... 23/253123/11
2021-02-11 David SteeleOnly call cmd::BindTextures if there are valid textures 89/253489/1
2021-02-10 Adeel KazmiMerge "Move shader program creation from update side...
2021-02-09 David SteeleConverted GPU buffers for geometry to new API 20/253120/5
2021-02-09 David SteeleMigrating render-texture and render-sampler to new API 80/252980/8
2021-02-09 Richard HuangMove shader program creation from update side to render... 89/253389/3
2021-02-08 Adeel KazmiMerge branch 'devel/master' into devel/graphics 10/253310/1
2021-02-04 Adeel KazmiMerge branch 'devel/master' into devel/graphics 24/253124/1
2021-02-01 Richard HuangTemporarily removed caching for GL call status 03/252703/1
2021-01-28 Adeel KazmiMerge "Updated all code to new format" into devel/master
2021-01-27 David SteeleUpdated all code to new format 01/252401/2
2021-01-26 David SteeleMerge "Ensure we check for null when freeing from the...
2021-01-26 Wonsik JungMerge "Fix the synchronization issue when window is...
2021-01-23 Wonsik JungFix the synchronization issue when window is resized... 29/248429/15
2021-01-20 David SteeleMerge "Removed scene-graph dependency from internal...
2021-01-20 David SteeleRemoved scene-graph dependency from internal actor... 29/251829/2
2021-01-19 Adeel KazmiMerge "Reduce Actor Class Size by using ConstString...
2021-01-18 David SteeleInitial refactoring of graphics interface 14/251614/5
2021-01-10 Heeyong SongDo not calculate dirty rects when rendering is skipped 78/250678/2
next