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WindowSystem: Forced composition should also redraw HW layers
[profile/ivi/layer-management.git]
/
LayerManagerPlugins
/
Renderers
/
Graphic
/
src
/
GraphicSystems
/
GLXGraphicSystem.cpp
2012-07-10
Rahul Singhal
WindowSystem: Forced composition should also redraw...
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2012-06-28
Rahul Singhal
ViewportTransform: Change order of texture coordinates
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2012-06-28
Rahul Singhal
ViewportTransform: Fix precision loss
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2012-06-04
Rahul Singhal
Add generic HW layer support
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2012-05-31
Timo Lotterbach
LayerManagement: fixed issues detected by Coverity...
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2012-05-10
Timo Lotterbach
GraphicSystems: fixed memory leaks
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2012-03-16
Michael Schuldt
Graphic: Fixing wrong calculation of frame counter.
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2012-03-05
Michael Schuldt
GraphicSystems : Adding log output on gl Error
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2012-02-28
Michael Schuldt
Graphic: Introducing additional performance Counter
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2011-12-23
Michael Schuldt
GraphicSystem: Introducing Activate and Release Graphic...
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2011-12-05
Michael Schuldt
Changed render algorithm
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2011-09-09
Michael Schuldt
skip rendering of fully cropped surfaces
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2011-09-08
Michael Schuldt
Bugfix : Moving the framecounter inside of graphic...
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2011-09-01
Rahul Singhal
Better error checking & cleanup when accquiring X visua...
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2011-08-29
Michael Schuldt
split transformations for better reuse
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2011-08-29
Michael Schuldt
remove compiler warning from GLX build
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2011-08-22
Michael Schuldt
Add ViewportTransform for Surface and Layer calculation.
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2011-08-22
Michael Schuldt
Merge patches between Valeo and BMW Car IT
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2011-08-16
Michael Schuldt
Feature Patch : moving render specific base implementat...
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2011-06-21
Michael Schuldt
Compiler Issues on GLXRenderer resolved
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2011-06-17
Michael Schuldt
perfomance and render garbage fix
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2011-06-16
Timo Lotterbach
major code refactoring patch
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2011-06-16
Rahul Singhal
Implemented XDamage Support
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2011-04-19
Michael Schuldt
GLX FORCE COPY introduced,
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2011-04-04
Michael Schuldt
Stability Fixes, adapted to new Interfaces, Rendering...
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2011-03-08
Michael Schuldt
GLX Renderer Package added
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