WindowSystem: Forced composition should also redraw HW layers
[profile/ivi/layer-management.git] / LayerManagerPlugins / Renderers / Graphic / src / GraphicSystems / GLXGraphicSystem.cpp
2012-07-10 Rahul SinghalWindowSystem: Forced composition should also redraw...
2012-06-28 Rahul SinghalViewportTransform: Change order of texture coordinates
2012-06-28 Rahul SinghalViewportTransform: Fix precision loss
2012-06-04 Rahul SinghalAdd generic HW layer support
2012-05-31 Timo LotterbachLayerManagement: fixed issues detected by Coverity...
2012-05-10 Timo LotterbachGraphicSystems: fixed memory leaks
2012-03-16 Michael SchuldtGraphic: Fixing wrong calculation of frame counter.
2012-03-05 Michael SchuldtGraphicSystems : Adding log output on gl Error
2012-02-28 Michael SchuldtGraphic: Introducing additional performance Counter
2011-12-23 Michael SchuldtGraphicSystem: Introducing Activate and Release Graphic...
2011-12-05 Michael SchuldtChanged render algorithm
2011-09-09 Michael Schuldtskip rendering of fully cropped surfaces
2011-09-08 Michael SchuldtBugfix : Moving the framecounter inside of graphic...
2011-09-01 Rahul SinghalBetter error checking & cleanup when accquiring X visua...
2011-08-29 Michael Schuldtsplit transformations for better reuse
2011-08-29 Michael Schuldtremove compiler warning from GLX build
2011-08-22 Michael SchuldtAdd ViewportTransform for Surface and Layer calculation.
2011-08-22 Michael SchuldtMerge patches between Valeo and BMW Car IT
2011-08-16 Michael SchuldtFeature Patch : moving render specific base implementat...
2011-06-21 Michael SchuldtCompiler Issues on GLXRenderer resolved
2011-06-17 Michael Schuldtperfomance and render garbage fix
2011-06-16 Timo Lotterbachmajor code refactoring patch
2011-06-16 Rahul SinghalImplemented XDamage Support
2011-04-19 Michael SchuldtGLX FORCE COPY introduced,
2011-04-04 Michael SchuldtStability Fixes, adapted to new Interfaces, Rendering...
2011-03-08 Michael SchuldtGLX Renderer Package added