From: Tom Robinson Date: Mon, 3 Oct 2016 18:06:37 +0000 (+0100) Subject: VR: VR viewport size fetched from VR Manager X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=refs%2Fchanges%2F79%2F90679%2F1;p=platform%2Fcore%2Fuifw%2Fdali-core.git VR: VR viewport size fetched from VR Manager Change-Id: I55f19834af1cb8fccc2bb4785407702302e5d0fb --- diff --git a/dali/internal/common/vr-manager-impl.cpp b/dali/internal/common/vr-manager-impl.cpp index f3c398f..55fa16e 100644 --- a/dali/internal/common/vr-manager-impl.cpp +++ b/dali/internal/common/vr-manager-impl.cpp @@ -30,7 +30,13 @@ namespace Internal namespace { + #define GL(x) { x; int err = context.GetError(); if(err) { DALI_LOG_ERROR( "GL_ERROR: [%d] '%s', %x\n", __LINE__, #x, (unsigned)err);fflush(stderr);fflush(stdout);} else { /*DALI_LOG_ERROR("GL Call: %s\n", #x); fflush(stdout);*/} } + +// These dimensions must match those used by the Tizen VR engine. +// TODO: Get these from the Tizen VR engine when such an API is implemented. +const Rect DEFAULT_VR_VIEWPORT_DIMENSIONS( 0, 0, 1024, 1024 ); + } // Anonymous namespace @@ -169,6 +175,11 @@ void VrManager::SubmitFrame( Context& context ) } } +void VrManager::GetVrViewportDimensions( Rect& viewportDimensions ) +{ + viewportDimensions = DEFAULT_VR_VIEWPORT_DIMENSIONS; +} + } // Internal diff --git a/dali/internal/common/vr-manager-impl.h b/dali/internal/common/vr-manager-impl.h index 7193552..874860d 100644 --- a/dali/internal/common/vr-manager-impl.h +++ b/dali/internal/common/vr-manager-impl.h @@ -22,11 +22,12 @@ class VrManager public: /** - * @brief todor + * @brief Constructor. + * @param[in] vrEngine The VR engine abstraction object */ VrManager( Dali::Integration::VrEngine* vrEngine ); /** - * @brief todor + * @brief Destructor. */ ~VrManager(); @@ -65,12 +66,17 @@ class VrManager */ void SubmitFrame( Context& context ); + /** + * @brief todor + */ + void GetVrViewportDimensions( Rect& viewportDimensions ); + private: Dali::Integration::VrEngine* mVrEngine; ///< todor - SceneGraph::Node* mHeadNode; - bool mEnabled; - bool mEngineInitialized; + SceneGraph::Node* mHeadNode; ///< todor + bool mEnabled; ///< todor + bool mEngineInitialized; ///< todor }; diff --git a/dali/internal/render/common/render-manager.cpp b/dali/internal/render/common/render-manager.cpp index 1c21ebd..c6bf827 100644 --- a/dali/internal/render/common/render-manager.cpp +++ b/dali/internal/render/common/render-manager.cpp @@ -46,9 +46,6 @@ #include #include -//TODOVR -//#define DEBUG_DISABLE_BARREL_DISTORTION - using namespace Dali::Integration::Vr; using Dali::Integration::VrEngine; @@ -235,7 +232,6 @@ void RenderManager::ContextCreated() mImpl->context.GlContextCreated(); mImpl->programController.GlContextCreated(); - // renderers, textures and gpu buffers cannot reinitialize themselves // so they rely on someone reloading the data for them } @@ -546,10 +542,9 @@ bool RenderManager::Render( Integration::RenderStatus& status ) if( !mImpl->firstRenderCompleted || mImpl->renderersAdded ) { // This will perform pre-render steps with the Tizen VR Engine IF using Tizen VR. - VrManager& vrManager = mImpl->vrManager; - vrManager.PrepareRender( mImpl->defaultSurfaceRect.width, mImpl->defaultSurfaceRect.height ); + mImpl->vrManager.PrepareRender( mImpl->defaultSurfaceRect.width, mImpl->defaultSurfaceRect.height ); - if( !vrManager.IsEnabled() ) + if( !mImpl->vrManager.IsEnabled() ) { // switch rendering to adaptor provided (default) buffer GL( mImpl->context.BindFramebuffer( GL_FRAMEBUFFER, 0 ) ); @@ -599,7 +594,7 @@ bool RenderManager::Render( Integration::RenderStatus& status ) } // This will Submit frame to the Tizen VR Engine IF using Tizen VR. - vrManager.SubmitFrame( mImpl->context ); + mImpl->vrManager.SubmitFrame( mImpl->context ); } //Notify RenderGeometries that rendering has finished @@ -690,15 +685,20 @@ void RenderManager::DoRender( RenderInstruction& instruction, Shader& defaultSha } // switch rendering to adaptor provided (default) buffer - // Check whether a viewport is specified, otherwise the full surface size is used if ( instruction.mIsViewportSet ) { // For glViewport the lower-left corner is (0,0) - // TODOVR: using 2 buffers, vieport Y starts with 0 - //const int y = 0;//( mImpl->defaultSurfaceRect.height - instruction.mViewport.height ) - instruction.mViewport.y; - //viewportRect.Set( instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height ); - viewportRect.Set( 0, 0, 1024, 1024 ); + if( mImpl->vrManager.IsEnabled() ) + { + // If using VR, get the dimensions from the VR manager. + mImpl->vrManager.GetVrViewportDimensions( viewportRect ); + } + else + { + const int viewPortY = ( mImpl->defaultSurfaceRect.height - instruction.mViewport.height ) - instruction.mViewport.y; + viewportRect.Set( instruction.mViewport.x, viewPortY, instruction.mViewport.width, instruction.mViewport.height ); + } } else {