From: Paul Wisbey
Date: Fri, 22 Apr 2016 09:53:54 +0000 (+0100)
Subject: Blending enum clean-up
X-Git-Tag: dali_1.1.33~4
X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=refs%2Fchanges%2F77%2F66977%2F17;p=platform%2Fcore%2Fuifw%2Fdali-core.git
Blending enum clean-up
We were previously using a mixture of BLEND and BLENDING in enums.
The order of the BLEND_FACTOR enums & string names was also inconsistent.
As a rule of thumb always use Blend & BLEND for namespaces & enums/constants
(not Blending or BLENDING)
Change-Id: Iff60f4ce5c6fd59991a060fcf19fe7151d65ec5c
---
diff --git a/automated-tests/src/dali-devel/utc-Dali-Renderer.cpp b/automated-tests/src/dali-devel/utc-Dali-Renderer.cpp
index bfd2ab9..7b26c80 100644
--- a/automated-tests/src/dali-devel/utc-Dali-Renderer.cpp
+++ b/automated-tests/src/dali-devel/utc-Dali-Renderer.cpp
@@ -24,13 +24,23 @@ using namespace Dali;
#include
-namespace
+namespace // unnamed namespace
{
+
+const BlendFactor::Type DEFAULT_BLEND_FACTOR_SRC_RGB( BlendFactor::SRC_ALPHA );
+const BlendFactor::Type DEFAULT_BLEND_FACTOR_DEST_RGB( BlendFactor::ONE_MINUS_SRC_ALPHA );
+const BlendFactor::Type DEFAULT_BLEND_FACTOR_SRC_ALPHA( BlendFactor::ONE );
+const BlendFactor::Type DEFAULT_BLEND_FACTOR_DEST_ALPHA( BlendFactor::ONE_MINUS_SRC_ALPHA );
+
+const BlendEquation::Type DEFAULT_BLEND_EQUATION_RGB( BlendEquation::ADD );
+const BlendEquation::Type DEFAULT_BLEND_EQUATION_ALPHA( BlendEquation::ADD );
+
void TestConstraintNoBlue( Vector4& current, const PropertyInputContainer& inputs )
{
current.b = 0.0f;
}
-}
+
+} // unnamed namespace
void renderer_test_startup(void)
{
@@ -242,7 +252,7 @@ int UtcDaliRendererSetGetFaceCullingMode(void)
// By default, none of the faces should be culled
unsigned int cullFace = renderer.GetProperty( Renderer::Property::FACE_CULLING_MODE );
- DALI_TEST_CHECK( static_cast< Dali::Renderer::FaceCullingMode >( cullFace ) == Renderer::CULL_NONE );
+ DALI_TEST_CHECK( static_cast< FaceCullingMode::Type >( cullFace ) == FaceCullingMode::NONE );
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& cullFaceStack = gl.GetCullFaceTrace();
@@ -250,7 +260,7 @@ int UtcDaliRendererSetGetFaceCullingMode(void)
{
cullFaceStack.Reset();
- renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, Renderer::CULL_BACK_AND_FRONT );
+ renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, FaceCullingMode::FRONT_AND_BACK );
application.SendNotification();
application.Render();
@@ -261,12 +271,12 @@ int UtcDaliRendererSetGetFaceCullingMode(void)
DALI_TEST_CHECK( cullFaceStack.FindMethodAndParams( "CullFace", cullModeString.str() ) );
cullFace = renderer.GetProperty( Renderer::Property::FACE_CULLING_MODE );
- DALI_TEST_CHECK( static_cast< Dali::Renderer::FaceCullingMode >( cullFace ) == Renderer::CULL_BACK_AND_FRONT);
+ DALI_TEST_CHECK( static_cast< FaceCullingMode::Type >( cullFace ) == FaceCullingMode::FRONT_AND_BACK );
}
{
cullFaceStack.Reset();
- renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, Renderer::CULL_BACK );
+ renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, FaceCullingMode::BACK );
application.SendNotification();
application.Render();
@@ -277,12 +287,12 @@ int UtcDaliRendererSetGetFaceCullingMode(void)
DALI_TEST_CHECK( cullFaceStack.FindMethodAndParams( "CullFace", cullModeString.str() ) );
cullFace = renderer.GetProperty( Renderer::Property::FACE_CULLING_MODE );
- DALI_TEST_CHECK( static_cast< Dali::Renderer::FaceCullingMode >( cullFace ) == Renderer::CULL_BACK );
+ DALI_TEST_CHECK( static_cast< FaceCullingMode::Type >( cullFace ) == FaceCullingMode::BACK );
}
{
cullFaceStack.Reset();
- renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, Renderer::CULL_FRONT );
+ renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, FaceCullingMode::FRONT );
application.SendNotification();
application.Render();
@@ -293,28 +303,28 @@ int UtcDaliRendererSetGetFaceCullingMode(void)
DALI_TEST_CHECK( cullFaceStack.FindMethodAndParams( "CullFace", cullModeString.str() ) );
cullFace = renderer.GetProperty( Renderer::Property::FACE_CULLING_MODE );
- DALI_TEST_CHECK( static_cast< Dali::Renderer::FaceCullingMode >( cullFace ) == Renderer::CULL_FRONT );
+ DALI_TEST_CHECK( static_cast< FaceCullingMode::Type >( cullFace ) == FaceCullingMode::FRONT );
}
{
cullFaceStack.Reset();
- renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, Renderer::CULL_NONE );
+ renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, FaceCullingMode::NONE );
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( cullFaceStack.CountMethod( "CullFace" ), 0, TEST_LOCATION );
cullFace = renderer.GetProperty( Renderer::Property::FACE_CULLING_MODE );
- DALI_TEST_CHECK( static_cast< Dali::Renderer::FaceCullingMode >( cullFace ) == Renderer::CULL_NONE );
+ DALI_TEST_CHECK( static_cast< FaceCullingMode::Type >( cullFace ) == FaceCullingMode::NONE );
}
END_TEST;
}
-int UtcDaliRendererBlendingOptions01(void)
+int UtcDaliRendererBlendOptions01(void)
{
TestApplication application;
- tet_infoline("Test SetBlendFunc(src, dest) ");
+ tet_infoline("Test BLEND_FACTOR properties ");
Geometry geometry = CreateQuadGeometry();
Shader shader = CreateShader();
@@ -327,19 +337,21 @@ int UtcDaliRendererBlendingOptions01(void)
actor.SetSize(400, 400);
Stage::GetCurrent().Add(actor);
- renderer.SetBlendFunc(BlendingFactor::ONE_MINUS_SRC_COLOR, BlendingFactor::SRC_ALPHA_SATURATE);
+ renderer.SetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB, BlendFactor::ONE_MINUS_SRC_COLOR );
+ renderer.SetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB, BlendFactor::SRC_ALPHA_SATURATE );
+ renderer.SetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA, BlendFactor::ONE_MINUS_SRC_COLOR );
+ renderer.SetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA, BlendFactor::SRC_ALPHA_SATURATE );
// Test that Set was successful:
- BlendingFactor::Type srcFactorRgb( BlendingFactor::ZERO );
- BlendingFactor::Type destFactorRgb( BlendingFactor::ZERO );
- BlendingFactor::Type srcFactorAlpha( BlendingFactor::ZERO );
- BlendingFactor::Type destFactorAlpha( BlendingFactor::ZERO );
- renderer.GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
+ int srcFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB );
+ int destFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB );
+ int srcFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
+ int destFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
- DALI_TEST_EQUALS( BlendingFactor::ONE_MINUS_SRC_COLOR, srcFactorRgb, TEST_LOCATION );
- DALI_TEST_EQUALS( BlendingFactor::SRC_ALPHA_SATURATE, destFactorRgb, TEST_LOCATION );
- DALI_TEST_EQUALS( BlendingFactor::ONE_MINUS_SRC_COLOR, srcFactorAlpha, TEST_LOCATION );
- DALI_TEST_EQUALS( BlendingFactor::SRC_ALPHA_SATURATE, destFactorAlpha, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)BlendFactor::ONE_MINUS_SRC_COLOR, srcFactorRgb, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)BlendFactor::SRC_ALPHA_SATURATE, destFactorRgb, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)BlendFactor::ONE_MINUS_SRC_COLOR, srcFactorAlpha, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)BlendFactor::SRC_ALPHA_SATURATE, destFactorAlpha, TEST_LOCATION );
application.SendNotification();
application.Render();
@@ -354,11 +366,11 @@ int UtcDaliRendererBlendingOptions01(void)
END_TEST;
}
-int UtcDaliRendererBlendingOptions02(void)
+int UtcDaliRendererBlendOptions02(void)
{
TestApplication application;
- tet_infoline("Test SetBlendFunc(srcRgb, destRgb, srcAlpha, destAlpha) ");
+ tet_infoline("Test BLEND_FACTOR properties ");
Geometry geometry = CreateQuadGeometry();
Shader shader = CreateShader();
@@ -370,21 +382,22 @@ int UtcDaliRendererBlendingOptions02(void)
actor.SetSize(400, 400);
Stage::GetCurrent().Add(actor);
- renderer.SetBlendFunc( BlendingFactor::CONSTANT_COLOR, BlendingFactor::ONE_MINUS_CONSTANT_COLOR,
- BlendingFactor::CONSTANT_ALPHA, BlendingFactor::ONE_MINUS_CONSTANT_ALPHA );
+ renderer.SetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB, BlendFactor::CONSTANT_COLOR );
+ renderer.SetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB, BlendFactor::ONE_MINUS_CONSTANT_COLOR );
+ renderer.SetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA, BlendFactor::CONSTANT_ALPHA );
+ renderer.SetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA, BlendFactor::ONE_MINUS_CONSTANT_ALPHA );
// Test that Set was successful:
{
- BlendingFactor::Type srcFactorRgb( BlendingFactor::ZERO );
- BlendingFactor::Type destFactorRgb( BlendingFactor::ZERO );
- BlendingFactor::Type srcFactorAlpha( BlendingFactor::ZERO );
- BlendingFactor::Type destFactorAlpha( BlendingFactor::ZERO );
- renderer.GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-
- DALI_TEST_EQUALS( BlendingFactor::CONSTANT_COLOR, srcFactorRgb, TEST_LOCATION );
- DALI_TEST_EQUALS( BlendingFactor::ONE_MINUS_CONSTANT_COLOR, destFactorRgb, TEST_LOCATION );
- DALI_TEST_EQUALS( BlendingFactor::CONSTANT_ALPHA, srcFactorAlpha, TEST_LOCATION );
- DALI_TEST_EQUALS( BlendingFactor::ONE_MINUS_CONSTANT_ALPHA, destFactorAlpha, TEST_LOCATION );
+ int srcFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB );
+ int destFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB );
+ int srcFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
+ int destFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
+
+ DALI_TEST_EQUALS( (int)BlendFactor::CONSTANT_COLOR, srcFactorRgb, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)BlendFactor::ONE_MINUS_CONSTANT_COLOR, destFactorRgb, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)BlendFactor::CONSTANT_ALPHA, srcFactorAlpha, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)BlendFactor::ONE_MINUS_CONSTANT_ALPHA, destFactorAlpha, TEST_LOCATION );
}
application.SendNotification();
@@ -399,7 +412,7 @@ int UtcDaliRendererBlendingOptions02(void)
END_TEST;
}
-int UtcDaliRendererBlendingOptions03(void)
+int UtcDaliRendererBlendOptions03(void)
{
TestApplication application;
@@ -415,16 +428,16 @@ int UtcDaliRendererBlendingOptions03(void)
Stage::GetCurrent().Add(actor);
// Test the defaults as documented in blending.h
- BlendingEquation::Type equationRgb( BlendingEquation::SUBTRACT );
- BlendingEquation::Type equationAlpha( BlendingEquation::SUBTRACT );
- renderer.GetBlendEquation( equationRgb, equationAlpha );
- DALI_TEST_EQUALS( BlendingEquation::ADD, equationRgb, TEST_LOCATION );
- DALI_TEST_EQUALS( BlendingEquation::ADD, equationAlpha, TEST_LOCATION );
+ int equationRgb = renderer.GetProperty( Renderer::Property::BLEND_EQUATION_RGB );
+ int equationAlpha = renderer.GetProperty( Renderer::Property::BLEND_EQUATION_ALPHA );
+
+ DALI_TEST_EQUALS( (int)BlendEquation::ADD, equationRgb, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)BlendEquation::ADD, equationAlpha, TEST_LOCATION );
END_TEST;
}
-int UtcDaliRendererBlendingOptions04(void)
+int UtcDaliRendererBlendOptions04(void)
{
TestApplication application;
@@ -442,21 +455,20 @@ int UtcDaliRendererBlendingOptions04(void)
// Test the single blending equation setting
{
- renderer.SetBlendEquation( BlendingEquation::REVERSE_SUBTRACT );
- BlendingEquation::Type equationRgba( BlendingEquation::SUBTRACT );
- renderer.GetBlendEquation( equationRgba, equationRgba );
- DALI_TEST_EQUALS( BlendingEquation::REVERSE_SUBTRACT, equationRgba, TEST_LOCATION );
+ renderer.SetProperty( Renderer::Property::BLEND_EQUATION_RGB, BlendEquation::REVERSE_SUBTRACT );
+ int equationRgb = renderer.GetProperty( Renderer::Property::BLEND_EQUATION_RGB );
+ DALI_TEST_EQUALS( (int)BlendEquation::REVERSE_SUBTRACT, equationRgb, TEST_LOCATION );
}
- renderer.SetBlendEquation( BlendingEquation::REVERSE_SUBTRACT, BlendingEquation::REVERSE_SUBTRACT );
+ renderer.SetProperty( Renderer::Property::BLEND_EQUATION_RGB, BlendEquation::REVERSE_SUBTRACT );
+ renderer.SetProperty( Renderer::Property::BLEND_EQUATION_ALPHA, BlendEquation::REVERSE_SUBTRACT );
// Test that Set was successful
{
- BlendingEquation::Type equationRgb( BlendingEquation::SUBTRACT );
- BlendingEquation::Type equationAlpha( BlendingEquation::SUBTRACT );
- renderer.GetBlendEquation( equationRgb, equationAlpha );
- DALI_TEST_EQUALS( BlendingEquation::REVERSE_SUBTRACT, equationRgb, TEST_LOCATION );
- DALI_TEST_EQUALS( BlendingEquation::REVERSE_SUBTRACT, equationAlpha, TEST_LOCATION );
+ int equationRgb = renderer.GetProperty( Renderer::Property::BLEND_EQUATION_RGB );
+ int equationAlpha = renderer.GetProperty( Renderer::Property::BLEND_EQUATION_ALPHA );
+ DALI_TEST_EQUALS( (int)BlendEquation::REVERSE_SUBTRACT, equationRgb, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)BlendEquation::REVERSE_SUBTRACT, equationAlpha, TEST_LOCATION );
}
// Render & check GL commands
@@ -486,7 +498,7 @@ int UtcDaliRendererSetBlendMode01(void)
actor.SetSize(400, 400);
Stage::GetCurrent().Add(actor);
- renderer.SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::ON);
+ renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON);
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
glAbstraction.EnableEnableDisableCallTrace(true);
@@ -518,7 +530,7 @@ int UtcDaliRendererSetBlendMode02(void)
actor.SetSize(400, 400);
Stage::GetCurrent().Add(actor);
- renderer.SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::OFF);
+ renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF);
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
glAbstraction.EnableEnableDisableCallTrace(true);
@@ -550,7 +562,7 @@ int UtcDaliRendererSetBlendMode03(void)
actor.SetSize(400, 400);
Stage::GetCurrent().Add(actor);
- renderer.SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::AUTO);
+ renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::AUTO);
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
glAbstraction.EnableEnableDisableCallTrace(true);
@@ -581,7 +593,7 @@ int UtcDaliRendererSetBlendMode04(void)
actor.SetSize(400, 400);
Stage::GetCurrent().Add(actor);
- renderer.SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::AUTO);
+ renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::AUTO);
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
glAbstraction.EnableEnableDisableCallTrace(true);
@@ -613,7 +625,7 @@ int UtcDaliRendererSetBlendMode04b(void)
actor.SetColor( Vector4(1.0f, 0.0f, 1.0f, 0.5f) );
Stage::GetCurrent().Add(actor);
- renderer.SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::AUTO);
+ renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::AUTO);
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
glAbstraction.EnableEnableDisableCallTrace(true);
@@ -645,7 +657,7 @@ int UtcDaliRendererSetBlendMode04c(void)
actor.SetColor( Color::MAGENTA );
Stage::GetCurrent().Add(actor);
- renderer.SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::AUTO);
+ renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::AUTO);
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
glAbstraction.EnableEnableDisableCallTrace(true);
@@ -680,7 +692,7 @@ int UtcDaliRendererSetBlendMode05(void)
actor.SetSize(400, 400);
Stage::GetCurrent().Add(actor);
- renderer.SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::AUTO);
+ renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::AUTO);
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
glAbstraction.EnableEnableDisableCallTrace(true);
@@ -711,7 +723,7 @@ int UtcDaliRendererSetBlendMode06(void)
actor.SetSize(400, 400);
Stage::GetCurrent().Add(actor);
- renderer.SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::AUTO);
+ renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::AUTO);
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
glAbstraction.EnableEnableDisableCallTrace(true);
@@ -745,7 +757,7 @@ int UtcDaliRendererSetBlendMode07(void)
actor.SetSize(400, 400);
Stage::GetCurrent().Add(actor);
- renderer.SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::AUTO);
+ renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::AUTO);
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
glAbstraction.EnableEnableDisableCallTrace(true);
@@ -770,18 +782,18 @@ int UtcDaliRendererGetBlendMode(void)
Renderer renderer = Renderer::New( geometry, shader );
// default value
- unsigned int mode = renderer.GetProperty( Renderer::Property::BLENDING_MODE );
- DALI_TEST_EQUALS( static_cast< BlendingMode::Type >( mode ), BlendingMode::AUTO, TEST_LOCATION );
+ unsigned int mode = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( static_cast< BlendMode::Type >( mode ), BlendMode::AUTO, TEST_LOCATION );
// ON
- renderer.SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::ON );
- mode = renderer.GetProperty( Renderer::Property::BLENDING_MODE );
- DALI_TEST_EQUALS( static_cast< BlendingMode::Type >( mode ), BlendingMode::ON, TEST_LOCATION );
+ renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
+ mode = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( static_cast< BlendMode::Type >( mode ), BlendMode::ON, TEST_LOCATION );
// OFF
- renderer.SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::OFF );
- mode = renderer.GetProperty( Renderer::Property::BLENDING_MODE );
- DALI_TEST_EQUALS( static_cast< BlendingMode::Type >( mode ), BlendingMode::OFF, TEST_LOCATION );
+ renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
+ mode = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( static_cast< BlendMode::Type >( mode ), BlendMode::OFF, TEST_LOCATION );
END_TEST;
}
@@ -807,18 +819,18 @@ int UtcDaliRendererSetBlendColor(void)
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
- renderer.SetProperty( Renderer::Property::BLENDING_COLOR, Color::TRANSPARENT );
+ renderer.SetProperty( Renderer::Property::BLEND_COLOR, Color::TRANSPARENT );
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( glAbstraction.GetLastBlendColor(), Color::TRANSPARENT, TEST_LOCATION );
- renderer.SetProperty( Renderer::Property::BLENDING_COLOR, Color::MAGENTA );
+ renderer.SetProperty( Renderer::Property::BLEND_COLOR, Color::MAGENTA );
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( glAbstraction.GetLastBlendColor(), Color::MAGENTA, TEST_LOCATION );
Vector4 color( 0.1f, 0.2f, 0.3f, 0.4f );
- renderer.SetProperty( Renderer::Property::BLENDING_COLOR, color );
+ renderer.SetProperty( Renderer::Property::BLEND_COLOR, color );
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( glAbstraction.GetLastBlendColor(), color, TEST_LOCATION );
@@ -836,18 +848,18 @@ int UtcDaliRendererGetBlendColor(void)
Shader shader = Shader::New( "vertexSrc", "fragmentSrc" );
Renderer renderer = Renderer::New( geometry, shader );
- DALI_TEST_EQUALS( renderer.GetProperty( Renderer::Property::BLENDING_COLOR ), Color::TRANSPARENT, TEST_LOCATION );
+ DALI_TEST_EQUALS( renderer.GetProperty( Renderer::Property::BLEND_COLOR ), Color::TRANSPARENT, TEST_LOCATION );
- renderer.SetProperty( Renderer::Property::BLENDING_COLOR, Color::MAGENTA );
+ renderer.SetProperty( Renderer::Property::BLEND_COLOR, Color::MAGENTA );
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( renderer.GetProperty( Renderer::Property::BLENDING_COLOR ), Color::MAGENTA, TEST_LOCATION );
+ DALI_TEST_EQUALS( renderer.GetProperty( Renderer::Property::BLEND_COLOR ), Color::MAGENTA, TEST_LOCATION );
Vector4 color( 0.1f, 0.2f, 0.3f, 0.4f );
- renderer.SetProperty( Renderer::Property::BLENDING_COLOR, color );
+ renderer.SetProperty( Renderer::Property::BLEND_COLOR, color );
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( renderer.GetProperty( Renderer::Property::BLENDING_COLOR ), color, TEST_LOCATION );
+ DALI_TEST_EQUALS( renderer.GetProperty( Renderer::Property::BLEND_COLOR ), color, TEST_LOCATION );
END_TEST;
}
@@ -873,15 +885,15 @@ int UtcDaliRendererPreMultipledAlpha(void)
DALI_TEST_CHECK( value.Get( preMultipliedAlpha ) );
DALI_TEST_CHECK( !preMultipliedAlpha );
- BlendingFactor::Type srcFactorRgb( BlendingFactor::ZERO );
- BlendingFactor::Type destFactorRgb( BlendingFactor::ZERO );
- BlendingFactor::Type srcFactorAlpha( BlendingFactor::ZERO );
- BlendingFactor::Type destFactorAlpha( BlendingFactor::ZERO );
- renderer.GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
- DALI_TEST_EQUALS( DEFAULT_BLENDING_SRC_FACTOR_RGB, srcFactorRgb, TEST_LOCATION );
- DALI_TEST_EQUALS( DEFAULT_BLENDING_DEST_FACTOR_RGB, destFactorRgb, TEST_LOCATION );
- DALI_TEST_EQUALS( DEFAULT_BLENDING_SRC_FACTOR_ALPHA, srcFactorAlpha, TEST_LOCATION );
- DALI_TEST_EQUALS( DEFAULT_BLENDING_DEST_FACTOR_ALPHA, destFactorAlpha, TEST_LOCATION );
+ int srcFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB );
+ int destFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB );
+ int srcFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
+ int destFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
+
+ DALI_TEST_EQUALS( (int)DEFAULT_BLEND_FACTOR_SRC_RGB, srcFactorRgb, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)DEFAULT_BLEND_FACTOR_DEST_RGB, destFactorRgb, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)DEFAULT_BLEND_FACTOR_SRC_ALPHA, srcFactorAlpha, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)DEFAULT_BLEND_FACTOR_DEST_ALPHA, destFactorAlpha, TEST_LOCATION );
application.SendNotification();
application.Render();
@@ -900,11 +912,15 @@ int UtcDaliRendererPreMultipledAlpha(void)
DALI_TEST_CHECK( value.Get( preMultipliedAlpha ) );
DALI_TEST_CHECK( preMultipliedAlpha );
- renderer.GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
- DALI_TEST_EQUALS( BlendingFactor::ONE, srcFactorRgb, TEST_LOCATION );
- DALI_TEST_EQUALS( BlendingFactor::ONE_MINUS_SRC_ALPHA, destFactorRgb, TEST_LOCATION );
- DALI_TEST_EQUALS( BlendingFactor::ONE, srcFactorAlpha, TEST_LOCATION );
- DALI_TEST_EQUALS( BlendingFactor::ONE, destFactorAlpha, TEST_LOCATION );
+ srcFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB );
+ destFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB );
+ srcFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
+ destFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
+
+ DALI_TEST_EQUALS( (int)BlendFactor::ONE, srcFactorRgb, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)BlendFactor::ONE_MINUS_SRC_ALPHA, destFactorRgb, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)BlendFactor::ONE, srcFactorAlpha, TEST_LOCATION );
+ DALI_TEST_EQUALS( (int)BlendFactor::ONE, destFactorAlpha, TEST_LOCATION );
DALI_TEST_CHECK( gl.GetUniformValue( "uColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, Vector4(0.5f, 0.0f, 0.5f, 0.5f), TEST_LOCATION );
diff --git a/dali/devel-api/rendering/renderer.cpp b/dali/devel-api/rendering/renderer.cpp
index ec408c0..b2078a2 100644
--- a/dali/devel-api/rendering/renderer.cpp
+++ b/dali/devel-api/rendering/renderer.cpp
@@ -92,45 +92,6 @@ Shader Renderer::GetShader() const
return Dali::Shader( shaderPtr );
}
-void Renderer::SetBlendFunc( BlendingFactor::Type srcFactorRgba,
- BlendingFactor::Type destFactorRgba )
-{
- GetImplementation(*this).SetBlendFunc( srcFactorRgba, destFactorRgba );
-}
-
-void Renderer::SetBlendFunc( BlendingFactor::Type srcFactorRgb,
- BlendingFactor::Type destFactorRgb,
- BlendingFactor::Type srcFactorAlpha,
- BlendingFactor::Type destFactorAlpha )
-{
- GetImplementation(*this).SetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-}
-
-void Renderer::GetBlendFunc( BlendingFactor::Type& srcFactorRgb,
- BlendingFactor::Type& destFactorRgb,
- BlendingFactor::Type& srcFactorAlpha,
- BlendingFactor::Type& destFactorAlpha ) const
-{
- GetImplementation(*this).GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-}
-
-void Renderer::SetBlendEquation( BlendingEquation::Type equationRgba )
-{
- GetImplementation(*this).SetBlendEquation( equationRgba );
-}
-
-void Renderer::SetBlendEquation( BlendingEquation::Type equationRgb,
- BlendingEquation::Type equationAlpha )
-{
- GetImplementation(*this).SetBlendEquation( equationRgb, equationAlpha );
-}
-
-void Renderer::GetBlendEquation( BlendingEquation::Type& equationRgb,
- BlendingEquation::Type& equationAlpha ) const
-{
- GetImplementation(*this).GetBlendEquation( equationRgb, equationAlpha );
-}
-
Renderer::Renderer( Internal::Renderer* pointer )
: Handle( pointer )
{
diff --git a/dali/devel-api/rendering/renderer.h b/dali/devel-api/rendering/renderer.h
index b5535ed..3d8efed 100644
--- a/dali/devel-api/rendering/renderer.h
+++ b/dali/devel-api/rendering/renderer.h
@@ -19,7 +19,6 @@
*/
// INTERNAL INCLUDES
-#include // Dali::BlendingMode, Dali::BlendingEquation, Dali::BlendingFactor
#include // Dali::Handle
#include // DEFAULT_OBJECT_PROPERTY_START_INDEX
#include // Dali::Geometry
@@ -33,6 +32,102 @@ namespace Internal DALI_INTERNAL
class Renderer;
}
+namespace FaceCullingMode
+{
+
+/**
+ * @brief Set face culling mode.
+ * @SINCE_1_1.33
+ */
+enum Type
+{
+ NONE, ///< None of the faces should be culled
+ FRONT, ///< Cull front face, back face should never be shown
+ BACK, ///< Cull back face, back face should never be shown
+ FRONT_AND_BACK, ///< Cull front and back faces; if the geometry is composed of triangles none of the faces will be shown
+};
+
+} // namespace FaceCullingMode
+
+namespace BlendMode
+{
+
+/**
+ * @brief Blend mode.
+ * @SINCE_1_1.33
+ */
+enum Type
+{
+ OFF, ///< Blending is disabled. @SINCE_1_1.33
+ AUTO, ///< Blending is enabled if there is alpha channel. This is the default mode. @SINCE_1_1.33
+ ON ///< Blending is enabled. @SINCE_1_1.33
+};
+
+} // namespace BlendMode
+
+namespace BlendEquation
+{
+/**
+ * @brief Blend Equation.
+ *
+ * @SINCE_1_0.0
+ * @remarks This is an experimental feature and might not be supported in the next release.
+ * We do recommend not to use it.
+ */
+enum Type
+{
+ ADD = 0x8006, ///< The source and destination colors are added to each other. @SINCE_1_0.0
+ SUBTRACT = 0x800A, ///< Subtracts the destination from the source. @SINCE_1_0.0
+ REVERSE_SUBTRACT = 0x800B ///< Subtracts the source from the destination. @SINCE_1_0.0
+};
+
+} // namespace BlendEquation
+
+namespace BlendFactor
+{
+/**
+ * @brief Blend Factor.
+ *
+ * @SINCE_1_0.0
+ * @remarks This is an experimental feature and might not be supported in the next release.
+ * We do recommend not to use it.
+ */
+enum Type
+{
+ ZERO = 0, ///< ZERO @SINCE_1_0.0
+ ONE = 1, ///< ONE @SINCE_1_0.0
+ SRC_COLOR = 0x0300, ///< SRC_COLOR @SINCE_1_0.0
+ ONE_MINUS_SRC_COLOR = 0x0301, ///< ONE_MINUS_SRC_COLOR @SINCE_1_0.0
+ SRC_ALPHA = 0x0302, ///< SRC_ALPHA @SINCE_1_0.0
+ ONE_MINUS_SRC_ALPHA = 0x0303, ///< ONE_MINUS_SRC_ALPHA @SINCE_1_0.0
+ DST_ALPHA = 0x0304, ///< DST_ALPHA @SINCE_1_0.0
+ ONE_MINUS_DST_ALPHA = 0x0305, ///< ONE_MINUS_DST_ALPHA @SINCE_1_0.0
+ DST_COLOR = 0x0306, ///< DST_COLOR @SINCE_1_0.0
+ ONE_MINUS_DST_COLOR = 0x0307, ///< ONE_MINUS_DST_COLOR @SINCE_1_0.0
+ SRC_ALPHA_SATURATE = 0x0308, ///< SRC_ALPHA_SATURATE @SINCE_1_0.0
+ CONSTANT_COLOR = 0x8001, ///< CONSTANT_COLOR @SINCE_1_0.0
+ ONE_MINUS_CONSTANT_COLOR = 0x8002, ///< ONE_MINUS_CONSTANT_COLOR @SINCE_1_0.0
+ CONSTANT_ALPHA = 0x8003, ///< CONSTANT_ALPHA @SINCE_1_0.0
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004 ///< ONE_MINUS_CONSTANT_ALPHA @SINCE_1_0.0
+};
+
+} // namespace BlendFactor
+
+namespace DepthWriteMode
+{
+
+/**
+ * @brief Depth buffer write modes
+ */
+enum Type
+{
+ OFF, ///< Renderer doesn't write to the depth buffer
+ AUTO, ///< Renderer only writes to the depth buffer if it's opaque
+ ON ///< Renderer writes to the depth buffer
+};
+
+} // namespace DepthWriteMode
+
/**
* @brief Renderer is a handle to an object used to show content by combining a Geometry, a TextureSet and a shader
*/
@@ -41,47 +136,96 @@ class DALI_IMPORT_API Renderer : public Handle
public:
/**
- * @brief Set face culling mode.
- */
- enum FaceCullingMode
- {
- CULL_NONE, ///< None of the faces should be culled
- CULL_FRONT, ///< Cull front face, back face should never be shown
- CULL_BACK, ///< Cull back face, back face should never be shown
- CULL_BACK_AND_FRONT, ///< Cull back and front faces, if the geometry is composed of triangles none of the faces will be shown
- };
-
- /**
- * @brief Depth buffer write modes
- */
- enum DepthWriteMode
- {
- DEPTH_WRITE_OFF, ///< Renderer doesn't write to the depth buffer
- DEPTH_WRITE_AUTO, ///< Renderer only writes to the depth buffer if it's opaque
- DEPTH_WRITE_ON ///< Renderer writes to the depth buffer
- };
-
- /**
* @brief An enumeration of properties belonging to the Renderer class.
*/
struct Property
{
enum
{
- DEPTH_INDEX = DEFAULT_OBJECT_PROPERTY_START_INDEX, ///< name "depthIndex", type INTEGER
- FACE_CULLING_MODE, ///< name "faceCullingMode", type INTEGER @see FaceCullingMode
- BLENDING_MODE, ///< name "blendingMode", type INTEGER
- BLEND_EQUATION_RGB, ///< name "blendEquationRgb", type INTEGER
- BLEND_EQUATION_ALPHA, ///< name "blendEquationAlpha", type INTEGER
- BLENDING_SRC_FACTOR_RGB, ///< name "sourceBlendFactorRgb", type INTEGER
- BLENDING_DEST_FACTOR_RGB, ///< name "destinationBlendFactorRgb", type INTEGER
- BLENDING_SRC_FACTOR_ALPHA, ///< name "sourceBlendFactorAlpha", type INTEGER
- BLENDING_DEST_FACTOR_ALPHA, ///< name "destinationBlendFactorAlpha", type INTEGER
- BLENDING_COLOR, ///< name "blendingColor", type VECTOR4
- BLEND_PRE_MULTIPLIED_ALPHA, ///< name "blendPreMultipledAlpha", type BOOLEAN
- INDEX_RANGE_FIRST, ///< name "indexRangeFirst", type INTEGER
- INDEX_RANGE_COUNT, ///< name "indexRangeCount", type INTEGER
- DEPTH_WRITE_MODE ///< name "depthWriteMode", type INTEGER @see DepthWriteMode
+ /**
+ * @brief name "depthIndex", type INTEGER
+ * @note The default value is 0
+ */
+ DEPTH_INDEX = DEFAULT_OBJECT_PROPERTY_START_INDEX,
+
+ /**
+ * @brief name "faceCullingMode", type INTEGER
+ * @note The default value is FaceCullingMode::NONE
+ */
+ FACE_CULLING_MODE,
+
+ /**
+ * @brief name "blendMode", type INTEGER
+ * @note The default value is BlendMode::AUTO
+ */
+ BLEND_MODE,
+
+ /**
+ * @brief name "blendEquationRgb", type INTEGER
+ * @note The default value is BlendEquation::ADD
+ */
+ BLEND_EQUATION_RGB,
+
+ /**
+ * @brief name "blendEquationAlpha", type INTEGER
+ * @note The default value is BlendEquation::ADD
+ */
+ BLEND_EQUATION_ALPHA,
+
+ /**
+ * @brief name "blendFactorSrcRgb", type INTEGER
+ * @note The default value is BlendFactor::SRC_ALPHA
+ */
+ BLEND_FACTOR_SRC_RGB,
+
+ /**
+ * @brief name "blendFactorDestRgb", type INTEGER
+ * @note The default value is BlendFactor::ONE_MINUS_SRC_ALPHA
+ */
+ BLEND_FACTOR_DEST_RGB,
+
+ /**
+ * @brief name "blendFactorSrcAlpha", type INTEGER
+ * @note The default value is BlendFactor::ONE
+ */
+ BLEND_FACTOR_SRC_ALPHA,
+
+ /**
+ * @brief name "blendFactorDestAlpha", type INTEGER
+ * @note The default value is BlendFactor::ONE_MINUS_SRC_ALPHA
+ */
+ BLEND_FACTOR_DEST_ALPHA,
+
+ /**
+ * @brief name "blendColor", type VECTOR4
+ * @note The default value is Color::TRANSPARENT
+ */
+ BLEND_COLOR,
+
+ /**
+ * @brief name "blendPreMultipledAlpha", type BOOLEAN
+ * @note The default value is false
+ */
+ BLEND_PRE_MULTIPLIED_ALPHA,
+
+ /**
+ * @brief name "indexRangeFirst", type INTEGER
+ * @note The default value is 0
+ */
+ INDEX_RANGE_FIRST,
+
+ /**
+ * @brief name "indexRangeCount", type INTEGER
+ * @note The default (0) means that whole range of indices will be used
+ */
+ INDEX_RANGE_COUNT,
+
+ /**
+ * @brief name "depthWriteMode", type INTEGER
+ * @see DepthWriteMode
+ * @note The default value is DepthWriteMode::AUTO
+ */
+ DEPTH_WRITE_MODE
};
};
@@ -178,79 +322,6 @@ public:
*/
Shader GetShader() const;
- /**
- * @brief Specify the pixel arithmetic used when the actor is blended.
- *
- * @param[in] srcFactorRgba Specifies how the red, green, blue, and alpha source blending factors are computed.
- * The options are BlendingFactor::ZERO, ONE, SRC_COLOR, ONE_MINUS_SRC_COLOR, DST_COLOR, ONE_MINUS_DST_COLOR,
- * SRC_ALPHA, ONE_MINUS_SRC_ALPHA, DST_ALPHA, ONE_MINUS_DST_ALPHA, CONSTANT_COLOR, ONE_MINUS_CONSTANT_COLOR,
- * GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE.
- *
- * @param[in] destFactorRgba Specifies how the red, green, blue, and alpha destination blending factors are computed.
- * The options are BlendingFactor::ZERO, ONE, SRC_COLOR, ONE_MINUS_SRC_COLOR, DST_COLOR, ONE_MINUS_DST_COLOR,
- * SRC_ALPHA, ONE_MINUS_SRC_ALPHA, DST_ALPHA, ONE_MINUS_DST_ALPHA, CONSTANT_COLOR, ONE_MINUS_CONSTANT_COLOR,
- * GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA.
- */
- void SetBlendFunc( BlendingFactor::Type srcFactorRgba, BlendingFactor::Type destFactorRgba );
-
- /**
- * @brief Specify the pixel arithmetic used when the actor is blended.
- *
- * @param[in] srcFactorRgb Specifies how the red, green, and blue source blending factors are computed.
- * The options are BlendingFactor::ZERO, ONE, SRC_COLOR, ONE_MINUS_SRC_COLOR, DST_COLOR, ONE_MINUS_DST_COLOR,
- * SRC_ALPHA, ONE_MINUS_SRC_ALPHA, DST_ALPHA, ONE_MINUS_DST_ALPHA, CONSTANT_COLOR, ONE_MINUS_CONSTANT_COLOR,
- * GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE.
- *
- * @param[in] destFactorRgb Specifies how the red, green, blue, and alpha destination blending factors are computed.
- * The options are BlendingFactor::ZERO, ONE, SRC_COLOR, ONE_MINUS_SRC_COLOR, DST_COLOR, ONE_MINUS_DST_COLOR,
- * SRC_ALPHA, ONE_MINUS_SRC_ALPHA, DST_ALPHA, ONE_MINUS_DST_ALPHA, CONSTANT_COLOR, ONE_MINUS_CONSTANT_COLOR,
- * GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA.
- *
- * @param[in] srcFactorAlpha Specifies how the alpha source blending factor is computed.
- * The options are the same as for srcFactorRgb.
- *
- * @param[in] destFactorAlpha Specifies how the alpha source blending factor is computed.
- * The options are the same as for destFactorRgb.
- */
- void SetBlendFunc( BlendingFactor::Type srcFactorRgb, BlendingFactor::Type destFactorRgb,
- BlendingFactor::Type srcFactorAlpha, BlendingFactor::Type destFactorAlpha );
-
- /**
- * @brief Query the pixel arithmetic used when the actor is blended.
- *
- * @param[out] srcFactorRgb Specifies how the red, green, blue, and alpha source blending factors are computed.
- * @param[out] destFactorRgb Specifies how the red, green, blue, and alpha destination blending factors are computed.
- * @param[out] srcFactorAlpha Specifies how the red, green, blue, and alpha source blending factors are computed.
- * @param[out] destFactorAlpha Specifies how the red, green, blue, and alpha destination blending factors are computed.
- */
- void GetBlendFunc( BlendingFactor::Type& srcFactorRgb, BlendingFactor::Type& destFactorRgb,
- BlendingFactor::Type& srcFactorAlpha, BlendingFactor::Type& destFactorAlpha ) const;
-
- /**
- * @brief Specify the equation used when the actor is blended.
- *
- * The options are BlendingEquation::ADD, SUBTRACT, or REVERSE_SUBTRACT.
- * @param[in] equationRgba The equation used for combining red, green, blue, and alpha components.
- */
- void SetBlendEquation( BlendingEquation::Type equationRgba );
-
- /**
- * @brief Specify the equation used when the actor is blended.
- *
- * @param[in] equationRgb The equation used for combining red, green, and blue components.
- * @param[in] equationAlpha The equation used for combining the alpha component.
- * The options are BlendingEquation::ADD, SUBTRACT, or REVERSE_SUBTRACT.
- */
- void SetBlendEquation( BlendingEquation::Type equationRgb, BlendingEquation::Type equationAlpha );
-
- /**
- * @brief Query the equation used when the actor is blended.
- *
- * @param[out] equationRgb The equation used for combining red, green, and blue components.
- * @param[out] equationAlpha The equation used for combining the alpha component.
- */
- void GetBlendEquation( BlendingEquation::Type& equationRgb, BlendingEquation::Type& equationAlpha ) const;
-
public:
/**
* @brief The constructor
diff --git a/dali/internal/common/blending-options.cpp b/dali/internal/common/blending-options.cpp
index 23810e4..17668a0 100644
--- a/dali/internal/common/blending-options.cpp
+++ b/dali/internal/common/blending-options.cpp
@@ -46,69 +46,99 @@ static unsigned int CLEAR_BLEND_EQUATION_MASK = 0xFF00FFFF; // 8 bits cleared
* @param[in] factor The BlendFunc value.
* @param[in] bitshift Used to shift to the correct part of options.
*/
-void StoreBlendingFactor( unsigned int& options, BlendingFactor::Type factor, int bitShift )
+void StoreBlendFactor( unsigned int& options, BlendFactor::Type factor, int bitShift )
{
- switch ( factor )
+ switch( factor )
{
- case BlendingFactor::ZERO:
+ case BlendFactor::ZERO:
+ {
options |= ( 0u << bitShift );
break;
+ }
- case BlendingFactor::ONE:
+ case BlendFactor::ONE:
+ {
options |= ( 1u << bitShift );
break;
+ }
- case BlendingFactor::SRC_COLOR:
+ case BlendFactor::SRC_COLOR:
+ {
options |= ( 2u << bitShift );
break;
+ }
- case BlendingFactor::ONE_MINUS_SRC_COLOR:
+ case BlendFactor::ONE_MINUS_SRC_COLOR:
+ {
options |= ( 3u << bitShift );
break;
+ }
- case BlendingFactor::SRC_ALPHA:
+ case BlendFactor::SRC_ALPHA:
+ {
options |= ( 4u << bitShift );
break;
+ }
- case BlendingFactor::ONE_MINUS_SRC_ALPHA:
+ case BlendFactor::ONE_MINUS_SRC_ALPHA:
+ {
options |= ( 5u << bitShift );
break;
+ }
- case BlendingFactor::DST_ALPHA:
+ case BlendFactor::DST_ALPHA:
+ {
options |= ( 6u << bitShift );
break;
+ }
- case BlendingFactor::ONE_MINUS_DST_ALPHA:
+ case BlendFactor::ONE_MINUS_DST_ALPHA:
+ {
options |= ( 7u << bitShift );
break;
+ }
- case BlendingFactor::DST_COLOR:
+ case BlendFactor::DST_COLOR:
+ {
options |= ( 8u << bitShift );
break;
+ }
- case BlendingFactor::ONE_MINUS_DST_COLOR:
+ case BlendFactor::ONE_MINUS_DST_COLOR:
+ {
options |= ( 9u << bitShift );
break;
+ }
- case BlendingFactor::SRC_ALPHA_SATURATE:
+ case BlendFactor::SRC_ALPHA_SATURATE:
+ {
options |= ( 10u << bitShift );
break;
+ }
- case BlendingFactor::CONSTANT_COLOR:
+ case BlendFactor::CONSTANT_COLOR:
+ {
options |= ( 11u << bitShift );
break;
+ }
- case BlendingFactor::ONE_MINUS_CONSTANT_COLOR:
+ case BlendFactor::ONE_MINUS_CONSTANT_COLOR:
+ {
options |= ( 12u << bitShift );
break;
+ }
- case BlendingFactor::CONSTANT_ALPHA:
+ case BlendFactor::CONSTANT_ALPHA:
+ {
options |= ( 13u << bitShift );
break;
+ }
- case BlendingFactor::ONE_MINUS_CONSTANT_ALPHA:
+ case BlendFactor::ONE_MINUS_CONSTANT_ALPHA:
+ {
options |= ( 14u << bitShift );
break;
+ }
}
}
@@ -118,48 +148,54 @@ void StoreBlendingFactor( unsigned int& options, BlendingFactor::Type factor, in
* @param[in] factor The BlendEquation value.
* @param[in] bitshift Used to shift to the correct part of options.
*/
-void StoreBlendingEquation( unsigned int& options, BlendingEquation::Type factor, int bitShift )
+void StoreBlendEquation( unsigned int& options, BlendEquation::Type factor, int bitShift )
{
switch ( factor )
{
- case BlendingEquation::ADD:
+ case BlendEquation::ADD:
+ {
options |= ( 0u << bitShift );
break;
+ }
- case BlendingEquation::SUBTRACT:
+ case BlendEquation::SUBTRACT:
+ {
options |= ( 1u << bitShift );
break;
+ }
- case BlendingEquation::REVERSE_SUBTRACT:
+ case BlendEquation::REVERSE_SUBTRACT:
+ {
options |= ( 2u << bitShift );
break;
+ }
}
}
const unsigned int BLENDING_FACTOR_COUNT = 15;
const unsigned int BLENDING_EQUATION_COUNT = 3;
-BlendingFactor::Type BLENDING_FACTORS[ BLENDING_FACTOR_COUNT ] =
- { BlendingFactor::ZERO,
- BlendingFactor::ONE,
- BlendingFactor::SRC_COLOR,
- BlendingFactor::ONE_MINUS_SRC_COLOR,
- BlendingFactor::SRC_ALPHA,
- BlendingFactor::ONE_MINUS_SRC_ALPHA,
- BlendingFactor::DST_ALPHA,
- BlendingFactor::ONE_MINUS_DST_ALPHA,
- BlendingFactor::DST_COLOR,
- BlendingFactor::ONE_MINUS_DST_COLOR,
- BlendingFactor::SRC_ALPHA_SATURATE,
- BlendingFactor::CONSTANT_COLOR,
- BlendingFactor::ONE_MINUS_CONSTANT_COLOR,
- BlendingFactor::CONSTANT_ALPHA,
- BlendingFactor::ONE_MINUS_CONSTANT_ALPHA };
-
-BlendingEquation::Type BLENDING_EQUATIONS[ BLENDING_EQUATION_COUNT ] =
- { BlendingEquation::ADD,
- BlendingEquation::SUBTRACT,
- BlendingEquation::REVERSE_SUBTRACT };
+BlendFactor::Type BLENDING_FACTORS[ BLENDING_FACTOR_COUNT ] =
+ { BlendFactor::ZERO,
+ BlendFactor::ONE,
+ BlendFactor::SRC_COLOR,
+ BlendFactor::ONE_MINUS_SRC_COLOR,
+ BlendFactor::SRC_ALPHA,
+ BlendFactor::ONE_MINUS_SRC_ALPHA,
+ BlendFactor::DST_ALPHA,
+ BlendFactor::ONE_MINUS_DST_ALPHA,
+ BlendFactor::DST_COLOR,
+ BlendFactor::ONE_MINUS_DST_COLOR,
+ BlendFactor::SRC_ALPHA_SATURATE,
+ BlendFactor::CONSTANT_COLOR,
+ BlendFactor::ONE_MINUS_CONSTANT_COLOR,
+ BlendFactor::CONSTANT_ALPHA,
+ BlendFactor::ONE_MINUS_CONSTANT_ALPHA };
+
+BlendEquation::Type BLENDING_EQUATIONS[ BLENDING_EQUATION_COUNT ] =
+ { BlendEquation::ADD,
+ BlendEquation::SUBTRACT,
+ BlendEquation::REVERSE_SUBTRACT };
/**
* Utility to retrieve one of the BlendFunc values.
@@ -168,7 +204,7 @@ BlendingEquation::Type BLENDING_EQUATIONS[ BLENDING_EQUATION_COUNT ] =
* @param[in] bitshift Used to shift to the correct part of options.
* @return The blending factor.
*/
-BlendingFactor::Type RetrieveBlendingFactor( unsigned int options, int mask, int bitShift )
+BlendFactor::Type RetrieveBlendFactor( unsigned int options, int mask, int bitShift )
{
unsigned int index = options & mask;
index = index >> bitShift;
@@ -185,7 +221,7 @@ BlendingFactor::Type RetrieveBlendingFactor( unsigned int options, int mask, int
* @param[in] bitshift Used to shift to the correct part of options.
* @return The blending equation.
*/
-BlendingEquation::Type RetrieveBlendingEquation( unsigned int options, int mask, int bitShift )
+BlendEquation::Type RetrieveBlendEquation( unsigned int options, int mask, int bitShift )
{
unsigned int index = options & mask;
index = index >> bitShift;
@@ -207,10 +243,10 @@ BlendingOptions::BlendingOptions()
: mBitmask( 0u ),
mBlendColor( NULL )
{
- SetBlendFunc( DEFAULT_BLENDING_SRC_FACTOR_RGB, DEFAULT_BLENDING_DEST_FACTOR_RGB,
- DEFAULT_BLENDING_SRC_FACTOR_ALPHA, DEFAULT_BLENDING_DEST_FACTOR_ALPHA );
+ SetBlendFunc( BlendFactor::SRC_ALPHA, BlendFactor::ONE_MINUS_SRC_ALPHA,
+ BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA );
- SetBlendEquation( DEFAULT_BLENDING_EQUATION_RGB, DEFAULT_BLENDING_EQUATION_ALPHA );
+ SetBlendEquation( BlendEquation::ADD, BlendEquation::ADD );
}
BlendingOptions::~BlendingOptions()
@@ -228,53 +264,53 @@ unsigned int BlendingOptions::GetBitmask() const
return mBitmask;
}
-void BlendingOptions::SetBlendFunc( BlendingFactor::Type srcFactorRgb, BlendingFactor::Type destFactorRgb,
- BlendingFactor::Type srcFactorAlpha, BlendingFactor::Type destFactorAlpha )
+void BlendingOptions::SetBlendFunc( BlendFactor::Type srcFactorRgb, BlendFactor::Type destFactorRgb,
+ BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha )
{
mBitmask &= CLEAR_BLEND_FUNC_MASK; // Clear the BlendFunc values
- StoreBlendingFactor( mBitmask, srcFactorRgb, SHIFT_TO_SRC_FACTOR_RGB );
- StoreBlendingFactor( mBitmask, destFactorRgb, SHIFT_TO_DEST_FACTOR_RGB );
- StoreBlendingFactor( mBitmask, srcFactorAlpha, SHIFT_TO_SRC_FACTOR_ALPHA );
- StoreBlendingFactor( mBitmask, destFactorAlpha, SHIFT_TO_DEST_FACTOR_ALPHA );
+ StoreBlendFactor( mBitmask, srcFactorRgb, SHIFT_TO_SRC_FACTOR_RGB );
+ StoreBlendFactor( mBitmask, destFactorRgb, SHIFT_TO_DEST_FACTOR_RGB );
+ StoreBlendFactor( mBitmask, srcFactorAlpha, SHIFT_TO_SRC_FACTOR_ALPHA );
+ StoreBlendFactor( mBitmask, destFactorAlpha, SHIFT_TO_DEST_FACTOR_ALPHA );
}
-BlendingFactor::Type BlendingOptions::GetBlendSrcFactorRgb() const
+BlendFactor::Type BlendingOptions::GetBlendSrcFactorRgb() const
{
- return RetrieveBlendingFactor( mBitmask, MASK_SRC_FACTOR_RGB, SHIFT_TO_SRC_FACTOR_RGB );
+ return RetrieveBlendFactor( mBitmask, MASK_SRC_FACTOR_RGB, SHIFT_TO_SRC_FACTOR_RGB );
}
-BlendingFactor::Type BlendingOptions::GetBlendDestFactorRgb() const
+BlendFactor::Type BlendingOptions::GetBlendDestFactorRgb() const
{
- return RetrieveBlendingFactor( mBitmask, MASK_DEST_FACTOR_RGB, SHIFT_TO_DEST_FACTOR_RGB );
+ return RetrieveBlendFactor( mBitmask, MASK_DEST_FACTOR_RGB, SHIFT_TO_DEST_FACTOR_RGB );
}
-BlendingFactor::Type BlendingOptions::GetBlendSrcFactorAlpha() const
+BlendFactor::Type BlendingOptions::GetBlendSrcFactorAlpha() const
{
- return RetrieveBlendingFactor( mBitmask, MASK_SRC_FACTOR_ALPHA, SHIFT_TO_SRC_FACTOR_ALPHA );
+ return RetrieveBlendFactor( mBitmask, MASK_SRC_FACTOR_ALPHA, SHIFT_TO_SRC_FACTOR_ALPHA );
}
-BlendingFactor::Type BlendingOptions::GetBlendDestFactorAlpha() const
+BlendFactor::Type BlendingOptions::GetBlendDestFactorAlpha() const
{
- return RetrieveBlendingFactor( mBitmask, MASK_DEST_FACTOR_ALPHA, SHIFT_TO_DEST_FACTOR_ALPHA );
+ return RetrieveBlendFactor( mBitmask, MASK_DEST_FACTOR_ALPHA, SHIFT_TO_DEST_FACTOR_ALPHA );
}
-void BlendingOptions::SetBlendEquation( BlendingEquation::Type equationRgb, BlendingEquation::Type equationAlpha )
+void BlendingOptions::SetBlendEquation( BlendEquation::Type equationRgb, BlendEquation::Type equationAlpha )
{
mBitmask &= CLEAR_BLEND_EQUATION_MASK; // Clear the BlendEquation values
- StoreBlendingEquation( mBitmask, equationRgb, SHIFT_TO_EQUATION_RGB );
- StoreBlendingEquation( mBitmask, equationAlpha, SHIFT_TO_EQUATION_ALPHA );
+ StoreBlendEquation( mBitmask, equationRgb, SHIFT_TO_EQUATION_RGB );
+ StoreBlendEquation( mBitmask, equationAlpha, SHIFT_TO_EQUATION_ALPHA );
}
-BlendingEquation::Type BlendingOptions::GetBlendEquationRgb() const
+BlendEquation::Type BlendingOptions::GetBlendEquationRgb() const
{
- return RetrieveBlendingEquation( mBitmask, MASK_EQUATION_RGB, SHIFT_TO_EQUATION_RGB );
+ return RetrieveBlendEquation( mBitmask, MASK_EQUATION_RGB, SHIFT_TO_EQUATION_RGB );
}
-BlendingEquation::Type BlendingOptions::GetBlendEquationAlpha() const
+BlendEquation::Type BlendingOptions::GetBlendEquationAlpha() const
{
- return RetrieveBlendingEquation( mBitmask, MASK_EQUATION_ALPHA, SHIFT_TO_EQUATION_ALPHA );
+ return RetrieveBlendEquation( mBitmask, MASK_EQUATION_ALPHA, SHIFT_TO_EQUATION_ALPHA );
}
void BlendingOptions::SetBlendColor( const Vector4& color )
diff --git a/dali/internal/common/blending-options.h b/dali/internal/common/blending-options.h
index 07f149f..6eb2882 100644
--- a/dali/internal/common/blending-options.h
+++ b/dali/internal/common/blending-options.h
@@ -1,5 +1,5 @@
-#ifndef __DALI_BLENDING_OPTIONS_H__
-#define __DALI_BLENDING_OPTIONS_H__
+#ifndef DALI_BLENDING_OPTIONS_H
+#define DALI_BLENDING_OPTIONS_H
/*
* Copyright (c) 2014 Samsung Electronics Co., Ltd.
@@ -19,7 +19,7 @@
*/
// INTERNAL INCLUDES
-#include
+#include
#include
namespace Dali
@@ -56,43 +56,43 @@ struct BlendingOptions
/**
* @copydoc Dali::RenderableActor::SetBlendFunc()
*/
- void SetBlendFunc( BlendingFactor::Type srcFactorRgb, BlendingFactor::Type destFactorRgb,
- BlendingFactor::Type srcFactorAlpha, BlendingFactor::Type destFactorAlpha );
+ void SetBlendFunc( BlendFactor::Type srcFactorRgb, BlendFactor::Type destFactorRgb,
+ BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha );
/**
* @copydoc Dali::RenderableActor::GetBlendFunc()
*/
- BlendingFactor::Type GetBlendSrcFactorRgb() const;
+ BlendFactor::Type GetBlendSrcFactorRgb() const;
/**
* @copydoc Dali::RenderableActor::GetBlendFunc()
*/
- BlendingFactor::Type GetBlendDestFactorRgb() const;
+ BlendFactor::Type GetBlendDestFactorRgb() const;
/**
* @copydoc Dali::RenderableActor::GetBlendFunc()
*/
- BlendingFactor::Type GetBlendSrcFactorAlpha() const;
+ BlendFactor::Type GetBlendSrcFactorAlpha() const;
/**
* @copydoc Dali::RenderableActor::GetBlendFunc()
*/
- BlendingFactor::Type GetBlendDestFactorAlpha() const;
+ BlendFactor::Type GetBlendDestFactorAlpha() const;
/**
* @copydoc Dali::RenderableActor::SetBlendEquation()
*/
- void SetBlendEquation( BlendingEquation::Type equationRgb, BlendingEquation::Type equationAlpha );
+ void SetBlendEquation( BlendEquation::Type equationRgb, BlendEquation::Type equationAlpha );
/**
* @copydoc Dali::RenderableActor::GetBlendEquation()
*/
- BlendingEquation::Type GetBlendEquationRgb() const;
+ BlendEquation::Type GetBlendEquationRgb() const;
/**
* @copydoc Dali::RenderableActor::GetBlendEquation()
*/
- BlendingEquation::Type GetBlendEquationAlpha() const;
+ BlendEquation::Type GetBlendEquationAlpha() const;
/**
* Set the blend color.
@@ -127,4 +127,4 @@ private:
} // namespace Dali
-#endif // __DALI_BLENDING_OPTIONS_H__
+#endif // DALI_BLENDING_OPTIONS_H
diff --git a/dali/internal/common/type-abstraction-enums.h b/dali/internal/common/type-abstraction-enums.h
index 64cedef..0b65d0a 100644
--- a/dali/internal/common/type-abstraction-enums.h
+++ b/dali/internal/common/type-abstraction-enums.h
@@ -19,11 +19,8 @@
*/
// INTERNAL INCLUDES
-#include
-#include
#include
#include
-#include
namespace Dali
{
@@ -31,9 +28,9 @@ namespace Dali
namespace Internal
{
-template <> struct ParameterType< Dali::Renderer::FaceCullingMode > : public BasicType< Dali::Renderer::FaceCullingMode > {};
-template <> struct ParameterType< BlendingMode::Type > : public BasicType< BlendingMode::Type > {};
-template <> struct ParameterType< Dali::Renderer::DepthWriteMode > : public BasicType< Dali::Renderer::DepthWriteMode > {};
+template <> struct ParameterType< Dali::FaceCullingMode::Type > : public BasicType< Dali::FaceCullingMode::Type > {};
+template <> struct ParameterType< Dali::BlendMode::Type > : public BasicType< Dali::BlendMode::Type > {};
+template <> struct ParameterType< Dali::DepthWriteMode::Type > : public BasicType< Dali::DepthWriteMode::Type > {};
} //namespace Internal
diff --git a/dali/internal/event/actors/image-actor-impl.cpp b/dali/internal/event/actors/image-actor-impl.cpp
index 9ebf015..d3aa357 100644
--- a/dali/internal/event/actors/image-actor-impl.cpp
+++ b/dali/internal/event/actors/image-actor-impl.cpp
@@ -25,6 +25,7 @@
#include // for EqualToConstraint
#include
#include
+#include
#include
#include
#include
@@ -606,44 +607,44 @@ float ImageActor::GetSortModifier() const
void ImageActor::SetBlendMode( BlendingMode::Type mode )
{
- mRenderer->SetBlendMode( mode );
+ mRenderer->SetBlendMode( static_cast( mode ) );
}
BlendingMode::Type ImageActor::GetBlendMode() const
{
- return mRenderer->GetBlendMode();
+ return static_cast( mRenderer->GetBlendMode() );
}
void ImageActor::SetBlendFunc( BlendingFactor::Type srcFactorRgba, BlendingFactor::Type destFactorRgba )
{
- mRenderer->SetBlendFunc( srcFactorRgba, destFactorRgba, srcFactorRgba, destFactorRgba );
+ mRenderer->SetBlendFunc( static_cast(srcFactorRgba), static_cast(destFactorRgba), static_cast(srcFactorRgba), static_cast(destFactorRgba) );
}
void ImageActor::SetBlendFunc( BlendingFactor::Type srcFactorRgb, BlendingFactor::Type destFactorRgb,
BlendingFactor::Type srcFactorAlpha, BlendingFactor::Type destFactorAlpha )
{
- mRenderer->SetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
+ mRenderer->SetBlendFunc( static_cast(srcFactorRgb), static_cast(destFactorRgb), static_cast(srcFactorAlpha), static_cast(destFactorAlpha) );
}
void ImageActor::GetBlendFunc( BlendingFactor::Type& srcFactorRgb, BlendingFactor::Type& destFactorRgb,
BlendingFactor::Type& srcFactorAlpha, BlendingFactor::Type& destFactorAlpha ) const
{
- mRenderer->GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
+ mRenderer->GetBlendFunc( reinterpret_cast(srcFactorRgb), reinterpret_cast(destFactorRgb), reinterpret_cast(srcFactorAlpha), reinterpret_cast(destFactorAlpha) );
}
void ImageActor::SetBlendEquation( BlendingEquation::Type equationRgba )
{
- mRenderer->SetBlendEquation( equationRgba, equationRgba );
+ mRenderer->SetBlendEquation( static_cast(equationRgba), static_cast(equationRgba) );
}
void ImageActor::SetBlendEquation( BlendingEquation::Type equationRgb, BlendingEquation::Type equationAlpha )
{
- mRenderer->SetBlendEquation( equationRgb, equationAlpha );
+ mRenderer->SetBlendEquation( static_cast(equationRgb), static_cast(equationAlpha) );
}
void ImageActor::GetBlendEquation( BlendingEquation::Type& equationRgb, BlendingEquation::Type& equationAlpha ) const
{
- mRenderer->GetBlendEquation( equationRgb, equationAlpha );
+ mRenderer->GetBlendEquation( reinterpret_cast(equationRgb), reinterpret_cast(equationAlpha) );
}
void ImageActor::SetBlendColor( const Vector4& color )
diff --git a/dali/internal/event/rendering/renderer-impl.cpp b/dali/internal/event/rendering/renderer-impl.cpp
index a044737..e2367ea 100644
--- a/dali/internal/event/rendering/renderer-impl.cpp
+++ b/dali/internal/event/rendering/renderer-impl.cpp
@@ -42,14 +42,14 @@ namespace
DALI_PROPERTY_TABLE_BEGIN
DALI_PROPERTY( "depthIndex", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_INDEX )
DALI_PROPERTY( "faceCullingMode", INTEGER, true, false, false, Dali::Renderer::Property::FACE_CULLING_MODE )
-DALI_PROPERTY( "blendingMode", INTEGER, true, false, false, Dali::Renderer::Property::BLENDING_MODE )
+DALI_PROPERTY( "blendMode", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_MODE )
DALI_PROPERTY( "blendEquationRgb", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_EQUATION_RGB )
DALI_PROPERTY( "blendEquationAlpha", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_EQUATION_ALPHA )
-DALI_PROPERTY( "sourceBlendFactorRgb", INTEGER, true, false, false, Dali::Renderer::Property::BLENDING_SRC_FACTOR_RGB )
-DALI_PROPERTY( "destinationBlendFactorRgb", INTEGER, true, false, false, Dali::Renderer::Property::BLENDING_DEST_FACTOR_RGB )
-DALI_PROPERTY( "sourceBlendFactorAlpha", INTEGER, true, false, false, Dali::Renderer::Property::BLENDING_SRC_FACTOR_ALPHA )
-DALI_PROPERTY( "destinationBlendFactorAlpha", INTEGER, true, false, false, Dali::Renderer::Property::BLENDING_DEST_FACTOR_ALPHA )
-DALI_PROPERTY( "blendingColor", VECTOR4, true, false, false, Dali::Renderer::Property::BLENDING_COLOR )
+DALI_PROPERTY( "blendFactorSrcRgb", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB )
+DALI_PROPERTY( "blendFactorDestRgb", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB )
+DALI_PROPERTY( "blendFactorSrcAlpha", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA )
+DALI_PROPERTY( "blendFactorDestAlpha", INTEGER, true, false, false, Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA )
+DALI_PROPERTY( "blendColor", VECTOR4, true, false, false, Dali::Renderer::Property::BLEND_COLOR )
DALI_PROPERTY( "blendPreMultipliedAlpha", BOOLEAN, true, false, false, Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA )
DALI_PROPERTY( "indexRangeFirst", INTEGER, true, false, false, Dali::Renderer::Property::INDEX_RANGE_FIRST )
DALI_PROPERTY( "indexRangeCount", INTEGER, true, false, false, Dali::Renderer::Property::INDEX_RANGE_COUNT )
@@ -125,7 +125,7 @@ int Renderer::GetDepthIndex() const
return mDepthIndex;
}
-void Renderer::SetFaceCullingMode( Dali::Renderer::FaceCullingMode cullingMode )
+void Renderer::SetFaceCullingMode( FaceCullingMode::Type cullingMode )
{
if( mFaceCullingMode != cullingMode )
{
@@ -135,45 +135,45 @@ void Renderer::SetFaceCullingMode( Dali::Renderer::FaceCullingMode cullingMode )
}
}
-Dali::Renderer::FaceCullingMode Renderer::GetFaceCullingMode()
+FaceCullingMode::Type Renderer::GetFaceCullingMode()
{
return mFaceCullingMode;
}
-void Renderer::SetBlendMode( BlendingMode::Type mode )
+void Renderer::SetBlendMode( BlendMode::Type mode )
{
- if( mBlendingMode != mode )
+ if( mBlendMode != mode )
{
- mBlendingMode = mode;
+ mBlendMode = mode;
- SetBlendingModeMessage( GetEventThreadServices(), *mSceneObject, mBlendingMode );
+ SetBlendModeMessage( GetEventThreadServices(), *mSceneObject, mBlendMode );
}
}
-BlendingMode::Type Renderer::GetBlendMode() const
+BlendMode::Type Renderer::GetBlendMode() const
{
- return mBlendingMode;
+ return mBlendMode;
}
-void Renderer::SetBlendFunc( BlendingFactor::Type srcFactorRgba, BlendingFactor::Type destFactorRgba )
+void Renderer::SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba )
{
mBlendingOptions.SetBlendFunc( srcFactorRgba, destFactorRgba, srcFactorRgba, destFactorRgba );
SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
}
-void Renderer::SetBlendFunc( BlendingFactor::Type srcFactorRgb,
- BlendingFactor::Type destFactorRgb,
- BlendingFactor::Type srcFactorAlpha,
- BlendingFactor::Type destFactorAlpha )
+void Renderer::SetBlendFunc( BlendFactor::Type srcFactorRgb,
+ BlendFactor::Type destFactorRgb,
+ BlendFactor::Type srcFactorAlpha,
+ BlendFactor::Type destFactorAlpha )
{
mBlendingOptions.SetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
}
-void Renderer::GetBlendFunc( BlendingFactor::Type& srcFactorRgb,
- BlendingFactor::Type& destFactorRgb,
- BlendingFactor::Type& srcFactorAlpha,
- BlendingFactor::Type& destFactorAlpha ) const
+void Renderer::GetBlendFunc( BlendFactor::Type& srcFactorRgb,
+ BlendFactor::Type& destFactorRgb,
+ BlendFactor::Type& srcFactorAlpha,
+ BlendFactor::Type& destFactorAlpha ) const
{
srcFactorRgb = mBlendingOptions.GetBlendSrcFactorRgb();
destFactorRgb = mBlendingOptions.GetBlendDestFactorRgb();
@@ -181,21 +181,21 @@ void Renderer::GetBlendFunc( BlendingFactor::Type& srcFactorRgb,
destFactorAlpha = mBlendingOptions.GetBlendDestFactorAlpha();
}
-void Renderer::SetBlendEquation( BlendingEquation::Type equationRgba )
+void Renderer::SetBlendEquation( BlendEquation::Type equationRgba )
{
mBlendingOptions.SetBlendEquation( equationRgba, equationRgba );
SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
}
-void Renderer::SetBlendEquation( BlendingEquation::Type equationRgb,
- BlendingEquation::Type equationAlpha )
+void Renderer::SetBlendEquation( BlendEquation::Type equationRgb,
+ BlendEquation::Type equationAlpha )
{
mBlendingOptions.SetBlendEquation( equationRgb, equationAlpha );
SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
}
-void Renderer::GetBlendEquation( BlendingEquation::Type& equationRgb,
- BlendingEquation::Type& equationAlpha ) const
+void Renderer::GetBlendEquation( BlendEquation::Type& equationRgb,
+ BlendEquation::Type& equationAlpha ) const
{
// These are not animatable, the cached values are up-to-date.
equationRgb = mBlendingOptions.GetBlendEquationRgb();
@@ -249,7 +249,7 @@ void Renderer::EnablePreMultipliedAlpha( bool preMultipled )
{
if( preMultipled )
{
- SetBlendFunc( BlendingFactor::ONE, BlendingFactor::ONE_MINUS_SRC_ALPHA, BlendingFactor::ONE, BlendingFactor::ONE );
+ SetBlendFunc( BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::ONE, BlendFactor::ONE );
}
mPremultipledAlphaEnabled = preMultipled;
SetEnablePreMultipliedAlphaMessage( GetEventThreadServices(), *mSceneObject, mPremultipledAlphaEnabled );
@@ -321,16 +321,16 @@ void Renderer::SetDefaultProperty( Property::Index index,
int faceCullingMode;
if( propertyValue.Get( faceCullingMode ) )
{
- SetFaceCullingMode( Dali::Renderer::FaceCullingMode( faceCullingMode ) );
+ SetFaceCullingMode( FaceCullingMode::Type( faceCullingMode ) );
}
break;
}
- case Dali::Renderer::Property::BLENDING_MODE:
+ case Dali::Renderer::Property::BLEND_MODE:
{
int blendingMode;
if( propertyValue.Get( blendingMode ) )
{
- SetBlendMode( BlendingMode::Type( blendingMode ) );
+ SetBlendMode( BlendMode::Type( blendingMode ) );
}
break;
}
@@ -339,8 +339,8 @@ void Renderer::SetDefaultProperty( Property::Index index,
int blendingEquation;
if( propertyValue.Get( blendingEquation ) )
{
- BlendingEquation::Type alphaEquation = mBlendingOptions.GetBlendEquationAlpha();
- mBlendingOptions.SetBlendEquation( static_cast( blendingEquation ), alphaEquation );
+ BlendEquation::Type alphaEquation = mBlendingOptions.GetBlendEquationAlpha();
+ mBlendingOptions.SetBlendEquation( static_cast( blendingEquation ), alphaEquation );
SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
}
break;
@@ -350,81 +350,81 @@ void Renderer::SetDefaultProperty( Property::Index index,
int blendingEquation;
if( propertyValue.Get( blendingEquation ) )
{
- BlendingEquation::Type rgbEquation = mBlendingOptions.GetBlendEquationRgb();
- mBlendingOptions.SetBlendEquation( rgbEquation, static_cast( blendingEquation ) );
+ BlendEquation::Type rgbEquation = mBlendingOptions.GetBlendEquationRgb();
+ mBlendingOptions.SetBlendEquation( rgbEquation, static_cast( blendingEquation ) );
SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
}
break;
}
- case Dali::Renderer::Property::BLENDING_SRC_FACTOR_RGB:
+ case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
{
int blendingFactor;
if( propertyValue.Get( blendingFactor ) )
{
- BlendingFactor::Type srcFactorRgb;
- BlendingFactor::Type destFactorRgb;
- BlendingFactor::Type srcFactorAlpha;
- BlendingFactor::Type destFactorAlpha;
+ BlendFactor::Type srcFactorRgb;
+ BlendFactor::Type destFactorRgb;
+ BlendFactor::Type srcFactorAlpha;
+ BlendFactor::Type destFactorAlpha;
GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
- SetBlendFunc( static_cast( blendingFactor ),
+ SetBlendFunc( static_cast( blendingFactor ),
destFactorRgb,
srcFactorAlpha,
destFactorAlpha );
}
break;
}
- case Dali::Renderer::Property::BLENDING_DEST_FACTOR_RGB:
+ case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
{
int blendingFactor;
if( propertyValue.Get( blendingFactor ) )
{
- BlendingFactor::Type srcFactorRgb;
- BlendingFactor::Type destFactorRgb;
- BlendingFactor::Type srcFactorAlpha;
- BlendingFactor::Type destFactorAlpha;
+ BlendFactor::Type srcFactorRgb;
+ BlendFactor::Type destFactorRgb;
+ BlendFactor::Type srcFactorAlpha;
+ BlendFactor::Type destFactorAlpha;
GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
SetBlendFunc( srcFactorRgb,
- static_cast( blendingFactor ),
+ static_cast( blendingFactor ),
srcFactorAlpha,
destFactorAlpha );
}
break;
}
- case Dali::Renderer::Property::BLENDING_SRC_FACTOR_ALPHA:
+ case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
{
int blendingFactor;
if( propertyValue.Get( blendingFactor ) )
{
- BlendingFactor::Type srcFactorRgb;
- BlendingFactor::Type destFactorRgb;
- BlendingFactor::Type srcFactorAlpha;
- BlendingFactor::Type destFactorAlpha;
+ BlendFactor::Type srcFactorRgb;
+ BlendFactor::Type destFactorRgb;
+ BlendFactor::Type srcFactorAlpha;
+ BlendFactor::Type destFactorAlpha;
GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
SetBlendFunc( srcFactorRgb,
destFactorRgb,
- static_cast( blendingFactor ),
+ static_cast( blendingFactor ),
destFactorAlpha );
}
break;
}
- case Dali::Renderer::Property::BLENDING_DEST_FACTOR_ALPHA:
+ case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
{
int blendingFactor;
if( propertyValue.Get( blendingFactor ) )
{
- BlendingFactor::Type srcFactorRgb;
- BlendingFactor::Type destFactorRgb;
- BlendingFactor::Type srcFactorAlpha;
- BlendingFactor::Type destFactorAlpha;
+ BlendFactor::Type srcFactorRgb;
+ BlendFactor::Type destFactorRgb;
+ BlendFactor::Type srcFactorAlpha;
+ BlendFactor::Type destFactorAlpha;
GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
SetBlendFunc( srcFactorRgb,
destFactorRgb,
srcFactorAlpha,
- static_cast( blendingFactor ) );
+ static_cast( blendingFactor ) );
}
break;
}
- case Dali::Renderer::Property::BLENDING_COLOR:
+ case Dali::Renderer::Property::BLEND_COLOR:
{
Vector4 blendColor;
if( propertyValue.Get( blendColor ) )
@@ -464,7 +464,7 @@ void Renderer::SetDefaultProperty( Property::Index index,
{
int value;
propertyValue.Get( value );
- Dali::Renderer::DepthWriteMode mode = static_cast(value);
+ DepthWriteMode::Type mode = static_cast(value);
if( mode != mDepthWriteMode )
{
mDepthWriteMode = mode;
@@ -499,9 +499,9 @@ Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
value = mFaceCullingMode;
break;
}
- case Dali::Renderer::Property::BLENDING_MODE:
+ case Dali::Renderer::Property::BLEND_MODE:
{
- value = mBlendingMode;
+ value = mBlendMode;
break;
}
case Dali::Renderer::Property::BLEND_EQUATION_RGB:
@@ -514,47 +514,47 @@ Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
value = static_cast( mBlendingOptions.GetBlendEquationAlpha() );
break;
}
- case Dali::Renderer::Property::BLENDING_SRC_FACTOR_RGB:
+ case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
{
- BlendingFactor::Type srcFactorRgb;
- BlendingFactor::Type destFactorRgb;
- BlendingFactor::Type srcFactorAlpha;
- BlendingFactor::Type destFactorAlpha;
+ BlendFactor::Type srcFactorRgb;
+ BlendFactor::Type destFactorRgb;
+ BlendFactor::Type srcFactorAlpha;
+ BlendFactor::Type destFactorAlpha;
GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
value = static_cast( srcFactorRgb );
break;
}
- case Dali::Renderer::Property::BLENDING_DEST_FACTOR_RGB:
+ case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
{
- BlendingFactor::Type srcFactorRgb;
- BlendingFactor::Type destFactorRgb;
- BlendingFactor::Type srcFactorAlpha;
- BlendingFactor::Type destFactorAlpha;
+ BlendFactor::Type srcFactorRgb;
+ BlendFactor::Type destFactorRgb;
+ BlendFactor::Type srcFactorAlpha;
+ BlendFactor::Type destFactorAlpha;
GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
value = static_cast( destFactorRgb );
break;
}
- case Dali::Renderer::Property::BLENDING_SRC_FACTOR_ALPHA:
+ case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
{
- BlendingFactor::Type srcFactorRgb;
- BlendingFactor::Type destFactorRgb;
- BlendingFactor::Type srcFactorAlpha;
- BlendingFactor::Type destFactorAlpha;
+ BlendFactor::Type srcFactorRgb;
+ BlendFactor::Type destFactorRgb;
+ BlendFactor::Type srcFactorAlpha;
+ BlendFactor::Type destFactorAlpha;
GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
value = static_cast( srcFactorAlpha );
break;
}
- case Dali::Renderer::Property::BLENDING_DEST_FACTOR_ALPHA:
+ case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
{
- BlendingFactor::Type srcFactorRgb;
- BlendingFactor::Type destFactorRgb;
- BlendingFactor::Type srcFactorAlpha;
- BlendingFactor::Type destFactorAlpha;
+ BlendFactor::Type srcFactorRgb;
+ BlendFactor::Type destFactorRgb;
+ BlendFactor::Type srcFactorAlpha;
+ BlendFactor::Type destFactorAlpha;
GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
value = static_cast( destFactorAlpha );
break;
}
- case Dali::Renderer::Property::BLENDING_COLOR:
+ case Dali::Renderer::Property::BLEND_COLOR:
{
if( mBlendColor )
{
@@ -671,10 +671,10 @@ Renderer::Renderer()
mOnStageCount( 0 ),
mIndexedDrawFirstElement( 0 ),
mIndexedDrawElementCount( 0 ),
- mFaceCullingMode( Dali::Renderer::CULL_NONE ),
- mBlendingMode( Dali::BlendingMode::AUTO ),
+ mFaceCullingMode( FaceCullingMode::NONE ),
+ mBlendMode( BlendMode::AUTO ),
mBlendingOptions(),
- mDepthWriteMode( Dali::Renderer::DEPTH_WRITE_AUTO ),
+ mDepthWriteMode( DepthWriteMode::AUTO ),
mPremultipledAlphaEnabled( false )
{
}
diff --git a/dali/internal/event/rendering/renderer-impl.h b/dali/internal/event/rendering/renderer-impl.h
index 55d8109..b43a582 100644
--- a/dali/internal/event/rendering/renderer-impl.h
+++ b/dali/internal/event/rendering/renderer-impl.h
@@ -98,54 +98,54 @@ public:
/**
* @copydoc Dali::Renderer::SetFaceCullingMode()
*/
- void SetFaceCullingMode( Dali::Renderer::FaceCullingMode cullingMode );
+ void SetFaceCullingMode( FaceCullingMode::Type cullingMode );
/**
* @copydoc Dali::Renderer::GetFaceCullingMode()
*/
- Dali::Renderer::FaceCullingMode GetFaceCullingMode();
+ FaceCullingMode::Type GetFaceCullingMode();
/**
* @copydoc Dali::Renderer::SetBlendMode()
*/
- void SetBlendMode( BlendingMode::Type mode );
+ void SetBlendMode( BlendMode::Type mode );
/**
* @copydoc Dali::Renderer::GetBlendMode()
*/
- BlendingMode::Type GetBlendMode() const;
+ BlendMode::Type GetBlendMode() const;
/**
* @copydoc Dali::Renderer::SetBlendFunc()
*/
- void SetBlendFunc( BlendingFactor::Type srcFactorRgba, BlendingFactor::Type destFactorRgba );
+ void SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba );
/**
* @copydoc Dali::Renderer::SetBlendFunc()
*/
- void SetBlendFunc( BlendingFactor::Type srcFactorRgb, BlendingFactor::Type destFactorRgb,
- BlendingFactor::Type srcFactorAlpha, BlendingFactor::Type destFactorAlpha );
+ void SetBlendFunc( BlendFactor::Type srcFactorRgb, BlendFactor::Type destFactorRgb,
+ BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha );
/**
* @copydoc Dali::Renderer::GetBlendFunc()
*/
- void GetBlendFunc( BlendingFactor::Type& srcFactorRgb, BlendingFactor::Type& destFactorRgb,
- BlendingFactor::Type& srcFactorAlpha, BlendingFactor::Type& destFactorAlpha ) const;
+ void GetBlendFunc( BlendFactor::Type& srcFactorRgb, BlendFactor::Type& destFactorRgb,
+ BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha ) const;
/**
* @copydoc Dali::Renderer::SetBlendEquation()
*/
- void SetBlendEquation( BlendingEquation::Type equationRgba );
+ void SetBlendEquation( BlendEquation::Type equationRgba );
/**
* @copydoc Dali::Renderer::SetBlendEquation()
*/
- void SetBlendEquation( BlendingEquation::Type equationRgb, BlendingEquation::Type equationAlpha );
+ void SetBlendEquation( BlendEquation::Type equationRgb, BlendEquation::Type equationAlpha );
/**
* @copydoc Dali::Renderer::GetBlendEquation()
*/
- void GetBlendEquation( BlendingEquation::Type& equationRgb, BlendingEquation::Type& equationAlpha ) const;
+ void GetBlendEquation( BlendEquation::Type& equationRgb, BlendEquation::Type& equationAlpha ) const;
/**
* @copydoc Dali::Renderer::SetBlendColor()
@@ -303,21 +303,21 @@ private: // unimplemented methods
private: // data
SceneGraph::Renderer* mSceneObject;
- Vector4* mBlendColor; ///< Local copy of blend color, pointer only as its rarely used
- GeometryPtr mGeometry; ///< Connector that holds the geometry used by this renderer
+ Vector4* mBlendColor; ///< Local copy of blend color, pointer only as its rarely used
+ GeometryPtr mGeometry; ///< Connector that holds the geometry used by this renderer
ObjectConnector mTextureSetConnector; ///< Connector that holds the texture set used by this renderer
- IntrusivePtr mShader; ///< Connector that holds the shader used by this renderer
+ IntrusivePtr mShader; ///< Connector that holds the shader used by this renderer
int mDepthIndex;
int mOnStageCount;
- size_t mIndexedDrawFirstElement; ///< Offset of first element to draw from bound index buffer
- size_t mIndexedDrawElementCount; ///< Number of elements to draw
+ size_t mIndexedDrawFirstElement; ///< Offset of first element to draw from bound index buffer
+ size_t mIndexedDrawElementCount; ///< Number of elements to draw
- Dali::Renderer::FaceCullingMode mFaceCullingMode; ///< Local copy of face culling mode
- BlendingMode::Type mBlendingMode; ///< Local copy of blending mode
+ Dali::FaceCullingMode::Type mFaceCullingMode; ///< Local copy of face culling mode
+ BlendMode::Type mBlendMode; ///< Local copy of blending mode
BlendingOptions mBlendingOptions; ///< Local copy of blending options bitmask
- Dali:: Renderer::DepthWriteMode mDepthWriteMode; ///< Local copy of depth write mode
+ Dali::DepthWriteMode::Type mDepthWriteMode; ///< Local copy of depth write mode
bool mPremultipledAlphaEnabled : 1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
};
diff --git a/dali/internal/render/common/render-algorithms.cpp b/dali/internal/render/common/render-algorithms.cpp
index bb51831..255af8d 100644
--- a/dali/internal/render/common/render-algorithms.cpp
+++ b/dali/internal/render/common/render-algorithms.cpp
@@ -145,9 +145,9 @@ inline void ProcessRenderList(
DALI_PRINT_RENDER_ITEM( item );
Renderer& renderer = item.GetRenderer();
- Dali::Renderer::DepthWriteMode depthWriteMode = renderer.GetDepthWriteMode();
- context.DepthMask( ( depthWriteMode == Dali::Renderer::DEPTH_WRITE_AUTO && item.IsOpaque() ) ||
- ( depthWriteMode == Dali::Renderer::DEPTH_WRITE_ON ) );
+ DepthWriteMode::Type depthWriteMode = renderer.GetDepthWriteMode();
+ context.DepthMask( ( depthWriteMode == DepthWriteMode::AUTO && item.IsOpaque() ) ||
+ ( depthWriteMode == DepthWriteMode::ON ) );
renderer.Render( context, textureCache, bufferIndex, item.GetNode(), defaultShader, item.GetModelViewMatrix(), viewMatrix, projectionMatrix, item.GetSize(), !item.IsOpaque() );
}
diff --git a/dali/internal/render/gl-resources/context.cpp b/dali/internal/render/gl-resources/context.cpp
index e3741a8..29b7758 100644
--- a/dali/internal/render/gl-resources/context.cpp
+++ b/dali/internal/render/gl-resources/context.cpp
@@ -93,7 +93,7 @@ Context::Context(Integration::GlAbstraction& glAbstraction)
mBlendEquationSeparateModeAlpha( GL_FUNC_ADD ),
mMaxTextureSize(0),
mClearColor(Color::WHITE), // initial color, never used until it's been set by the user
- mCullFaceMode( Dali::Renderer::CULL_NONE ),
+ mCullFaceMode( FaceCullingMode::NONE ),
mViewPort( 0, 0, 0, 0 )
{
}
@@ -227,7 +227,7 @@ void Context::InitializeGlState()
mBlendEquationSeparateModeRGB = GL_FUNC_ADD;
mBlendEquationSeparateModeAlpha = GL_FUNC_ADD;
- mCullFaceMode = Dali::Renderer::CULL_NONE; //By default cullface is disabled, front face is set to CCW and cull face is set to back
+ mCullFaceMode = FaceCullingMode::NONE; //By default cullface is disabled, front face is set to CCW and cull face is set to back
// get maximum texture size
mGlAbstraction.GetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
diff --git a/dali/internal/render/gl-resources/context.h b/dali/internal/render/gl-resources/context.h
index 42e90c7..8d6747d 100644
--- a/dali/internal/render/gl-resources/context.h
+++ b/dali/internal/render/gl-resources/context.h
@@ -537,7 +537,7 @@ public:
* enables GL_CULL_FACE if in any of the face culling modes
* otherwise disables GL_CULL_FACE
*/
- void CullFace( Dali::Renderer::FaceCullingMode mode )
+ void CullFace( Dali::FaceCullingMode::Type mode )
{
// Avoid unnecessary calls to gl
if(mCullFaceMode != mode)
@@ -545,14 +545,14 @@ public:
mCullFaceMode = mode;
switch(mode)
{
- case Dali::Renderer::CULL_NONE:
+ case Dali::FaceCullingMode::NONE:
{
LOG_GL("Disable GL_CULL_FACE\n");
CHECK_GL( mGlAbstraction, mGlAbstraction.Disable(GL_CULL_FACE) );
break;
}
- case Dali::Renderer::CULL_FRONT:
+ case Dali::FaceCullingMode::FRONT:
{
LOG_GL("Enable GL_CULL_FACE\n");
CHECK_GL( mGlAbstraction, mGlAbstraction.Enable(GL_CULL_FACE) );
@@ -561,7 +561,7 @@ public:
break;
}
- case Dali::Renderer::CULL_BACK:
+ case Dali::FaceCullingMode::BACK:
{
LOG_GL("Enable GL_CULL_FACE\n");
CHECK_GL( mGlAbstraction, mGlAbstraction.Enable(GL_CULL_FACE) );
@@ -570,7 +570,7 @@ public:
break;
}
- case Dali::Renderer::CULL_BACK_AND_FRONT:
+ case Dali::FaceCullingMode::FRONT_AND_BACK:
{
LOG_GL("Enable GL_CULL_FACE\n");
CHECK_GL( mGlAbstraction, mGlAbstraction.Enable(GL_CULL_FACE) );
@@ -1725,7 +1725,7 @@ private: // Data
Vector4 mClearColor; ///< clear color
// Face culling mode
- Dali::Renderer::FaceCullingMode mCullFaceMode;
+ Dali::FaceCullingMode::Type mCullFaceMode;
// cached viewport size
Rect< int > mViewPort;
diff --git a/dali/internal/render/renderers/render-renderer.cpp b/dali/internal/render/renderers/render-renderer.cpp
index f87cfbb..4c176af 100644
--- a/dali/internal/render/renderers/render-renderer.cpp
+++ b/dali/internal/render/renderers/render-renderer.cpp
@@ -114,9 +114,9 @@ Renderer* Renderer::New( SceneGraph::RenderDataProvider* dataProvider,
Render::Geometry* geometry,
unsigned int blendingBitmask,
const Vector4* blendColor,
- Dali::Renderer::FaceCullingMode faceCullingMode,
+ FaceCullingMode::Type faceCullingMode,
bool preMultipliedAlphaEnabled,
- Dali::Renderer::DepthWriteMode depthWriteMode )
+ DepthWriteMode::Type depthWriteMode )
{
return new Renderer( dataProvider, geometry, blendingBitmask, blendColor, faceCullingMode, preMultipliedAlphaEnabled, depthWriteMode );
}
@@ -125,9 +125,9 @@ Renderer::Renderer( SceneGraph::RenderDataProvider* dataProvider,
Render::Geometry* geometry,
unsigned int blendingBitmask,
const Vector4* blendColor,
- Dali::Renderer::FaceCullingMode faceCullingMode,
+ FaceCullingMode::Type faceCullingMode,
bool preMultipliedAlphaEnabled,
- Dali::Renderer::DepthWriteMode depthWriteMode )
+ DepthWriteMode::Type depthWriteMode )
: mRenderDataProvider( dataProvider ),
mContext(NULL),
mTextureCache( NULL ),
@@ -398,7 +398,7 @@ bool Renderer::BindTextures( SceneGraph::TextureCache& textureCache, Program& pr
return result;
}
-void Renderer::SetFaceCullingMode( Dali::Renderer::FaceCullingMode mode )
+void Renderer::SetFaceCullingMode( FaceCullingMode::Type mode )
{
mFaceCullingMode = mode;
}
@@ -428,12 +428,12 @@ void Renderer::EnablePreMultipliedAlpha( bool enable )
mPremultipledAlphaEnabled = enable;
}
-void Renderer::SetDepthWriteMode( Dali::Renderer::DepthWriteMode depthWriteMode )
+void Renderer::SetDepthWriteMode( DepthWriteMode::Type depthWriteMode )
{
mDepthWriteMode = depthWriteMode;
}
-Dali::Renderer::DepthWriteMode Renderer::GetDepthWriteMode() const
+DepthWriteMode::Type Renderer::GetDepthWriteMode() const
{
return mDepthWriteMode;
}
diff --git a/dali/internal/render/renderers/render-renderer.h b/dali/internal/render/renderers/render-renderer.h
index 764c09f..11482af 100644
--- a/dali/internal/render/renderers/render-renderer.h
+++ b/dali/internal/render/renderers/render-renderer.h
@@ -88,9 +88,9 @@ public:
Render::Geometry* geometry,
unsigned int blendingBitmask,
const Vector4* blendColor,
- Dali::Renderer::FaceCullingMode faceCullingMode,
+ FaceCullingMode::Type faceCullingMode,
bool preMultipliedAlphaEnabled,
- Dali::Renderer::DepthWriteMode depthWriteMode );
+ DepthWriteMode::Type depthWriteMode );
/**
* Constructor.
@@ -106,9 +106,9 @@ public:
Render::Geometry* geometry,
unsigned int blendingBitmask,
const Vector4* blendColor,
- Dali::Renderer::FaceCullingMode faceCullingMode,
+ FaceCullingMode::Type faceCullingMode,
bool preMultipliedAlphaEnabled,
- Dali::Renderer::DepthWriteMode depthWriteMode );
+ DepthWriteMode::Type depthWriteMode );
/**
* Change the data providers of the renderer
@@ -139,7 +139,7 @@ public:
* Set the face-culling mode.
* @param[in] mode The face-culling mode.
*/
- void SetFaceCullingMode( Dali::Renderer::FaceCullingMode mode );
+ void SetFaceCullingMode( FaceCullingMode::Type mode );
/**
* Set the bitmask for blending options
@@ -176,13 +176,13 @@ public:
* Query the Renderer's depth write mode
* @return The renderer depth write mode
*/
- Dali::Renderer::DepthWriteMode GetDepthWriteMode() const;
+ DepthWriteMode::Type GetDepthWriteMode() const;
/**
* Sets the depth write mode
* @param[in] depthWriteMode The depth write mode
*/
- void SetDepthWriteMode( Dali::Renderer::DepthWriteMode depthWriteMode );
+ void SetDepthWriteMode( DepthWriteMode::Type depthWriteMode );
/**
* Called to render during RenderManager::Render().
@@ -276,9 +276,9 @@ private:
Vector mAttributesLocation;
- BlendingOptions mBlendingOptions; /// Blending options including blend color, blend func and blend equation
- Dali::Renderer::FaceCullingMode mFaceCullingMode; /// Mode of face culling
- Dali::Renderer::DepthWriteMode mDepthWriteMode; /// Depth write mode
+ BlendingOptions mBlendingOptions; /// Blending options including blend color, blend func and blend equation
+ FaceCullingMode::Type mFaceCullingMode; /// Mode of face culling
+ DepthWriteMode::Type mDepthWriteMode; /// Depth write mode
size_t mIndexedDrawFirstElement; /// Offset of first element to draw
size_t mIndexedDrawElementsCount; /// Number of elements to draw
diff --git a/dali/internal/update/manager/prepare-render-instructions.cpp b/dali/internal/update/manager/prepare-render-instructions.cpp
index 0dbbeda..0ba1729 100644
--- a/dali/internal/update/manager/prepare-render-instructions.cpp
+++ b/dali/internal/update/manager/prepare-render-instructions.cpp
@@ -375,8 +375,8 @@ inline void AddColorRenderers( BufferIndex updateBufferIndex,
// and this renderer is not writing to the depth buffer there is no point on enabling
// depth buffering
if ( ( renderList.Count() == 1 ) &&
- (( renderList.GetRenderer( 0 ).GetDepthWriteMode() == Dali::Renderer::DEPTH_WRITE_OFF ) ||
- ( renderList.GetRenderer( 0 ).GetDepthWriteMode() == Dali::Renderer::DEPTH_WRITE_AUTO && !renderList.GetItem(0).IsOpaque() )))
+ (( renderList.GetRenderer( 0 ).GetDepthWriteMode() == DepthWriteMode::OFF ) ||
+ ( renderList.GetRenderer( 0 ).GetDepthWriteMode() == DepthWriteMode::AUTO && !renderList.GetItem(0).IsOpaque() )))
{
//Nothing to do here
}
diff --git a/dali/internal/update/rendering/scene-graph-renderer.cpp b/dali/internal/update/rendering/scene-graph-renderer.cpp
index 3c0595c..d293775 100644
--- a/dali/internal/update/rendering/scene-graph-renderer.cpp
+++ b/dali/internal/update/rendering/scene-graph-renderer.cpp
@@ -122,9 +122,9 @@ Renderer::Renderer()
mShader( NULL ),
mBlendColor( NULL ),
mBlendBitmask( 0u ),
- mFaceCullingMode( Dali::Renderer::CULL_NONE ),
- mBlendingMode( Dali::BlendingMode::AUTO ),
- mDepthWriteMode( Dali::Renderer::DEPTH_WRITE_AUTO ),
+ mFaceCullingMode( FaceCullingMode::NONE ),
+ mBlendMode( BlendMode::AUTO ),
+ mDepthWriteMode( DepthWriteMode::AUTO ),
mIndexedDrawFirstElement( 0 ),
mIndexedDrawElementsCount( 0 ),
mReferenceCount( 0 ),
@@ -236,7 +236,7 @@ void Renderer::PrepareRender( BufferIndex updateBufferIndex )
if( mResendFlag & RESEND_FACE_CULLING_MODE )
{
- typedef MessageValue1< Render::Renderer, Dali::Renderer::FaceCullingMode > DerivedType;
+ typedef MessageValue1< Render::Renderer, FaceCullingMode::Type > DerivedType;
unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetFaceCullingMode, mFaceCullingMode );
}
@@ -278,7 +278,7 @@ void Renderer::PrepareRender( BufferIndex updateBufferIndex )
if( mResendFlag & RESEND_DEPTH_WRITE_MODE )
{
- typedef MessageValue1< Render::Renderer, Dali::Renderer::DepthWriteMode > DerivedType;
+ typedef MessageValue1< Render::Renderer, DepthWriteMode::Type > DerivedType;
unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthWriteMode, mDepthWriteMode );
}
@@ -335,13 +335,13 @@ void Renderer::SetDepthIndex( int depthIndex )
void Renderer::SetFaceCullingMode( unsigned int faceCullingMode )
{
- mFaceCullingMode = static_cast(faceCullingMode);
+ mFaceCullingMode = static_cast< FaceCullingMode::Type >( faceCullingMode );
mResendFlag |= RESEND_FACE_CULLING_MODE;
}
-void Renderer::SetBlendingMode( unsigned int blendingMode )
+void Renderer::SetBlendMode( unsigned int blendingMode )
{
- mBlendingMode = static_cast< BlendingMode::Type >( blendingMode );
+ mBlendMode = static_cast< BlendMode::Type >( blendingMode );
}
void Renderer::SetBlendingOptions( unsigned int options )
@@ -387,7 +387,7 @@ void Renderer::EnablePreMultipliedAlpha( bool preMultipled )
void Renderer::SetDepthWriteMode( unsigned int depthWriteMode )
{
- mDepthWriteMode = static_cast(depthWriteMode);
+ mDepthWriteMode = static_cast< DepthWriteMode::Type >( depthWriteMode );
mResendFlag |= RESEND_DEPTH_WRITE_MODE;
}
@@ -401,7 +401,7 @@ void Renderer::OnStageConnect()
mRenderer = Render::Renderer::New( dataProvider, mGeometry,
mBlendBitmask, mBlendColor,
- static_cast< Dali::Renderer::FaceCullingMode >( mFaceCullingMode ),
+ static_cast< FaceCullingMode::Type >( mFaceCullingMode ),
mPremultipledAlphaEnabled,
mDepthWriteMode );
@@ -482,14 +482,14 @@ Renderer::Opacity Renderer::GetOpacity( BufferIndex updateBufferIndex, const Nod
{
Renderer::Opacity opacity = Renderer::OPAQUE;
- switch( mBlendingMode )
+ switch( mBlendMode )
{
- case BlendingMode::ON: // If the renderer should always be use blending
+ case BlendMode::ON: // If the renderer should always be use blending
{
opacity = Renderer::TRANSLUCENT;
break;
}
- case BlendingMode::AUTO:
+ case BlendMode::AUTO:
{
bool shaderRequiresBlending( mShader->HintEnabled( Dali::Shader::HINT_OUTPUT_IS_TRANSPARENT ) );
if( shaderRequiresBlending || ( mTextureSet && mTextureSet->HasAlpha() ) )
@@ -510,7 +510,7 @@ Renderer::Opacity Renderer::GetOpacity( BufferIndex updateBufferIndex, const Nod
}
break;
}
- case BlendingMode::OFF: // the renderer should never use blending
+ case BlendMode::OFF: // the renderer should never use blending
default:
{
opacity = Renderer::OPAQUE;
diff --git a/dali/internal/update/rendering/scene-graph-renderer.h b/dali/internal/update/rendering/scene-graph-renderer.h
index 627e29e..5745b98 100644
--- a/dali/internal/update/rendering/scene-graph-renderer.h
+++ b/dali/internal/update/rendering/scene-graph-renderer.h
@@ -133,7 +133,7 @@ public:
* Set the blending mode
* @param[in] blendingMode to use
*/
- void SetBlendingMode( unsigned int blendingMode );
+ void SetBlendMode( unsigned int blendingMode );
/**
* Set the blending options. This should only be called from the update thread.
@@ -318,11 +318,11 @@ private:
Render::Geometry* mGeometry; ///< The geometry this renderer uses. (Not owned)
Shader* mShader;
- Vector4* mBlendColor; ///< The blend color for blending operation
- unsigned int mBlendBitmask; ///< The bitmask of blending options
- Dali::Renderer::FaceCullingMode mFaceCullingMode; ///< The mode of face culling
- BlendingMode::Type mBlendingMode; ///< The mode of blending
- Dali::Renderer::DepthWriteMode mDepthWriteMode; ///< The depth write mode
+ Vector4* mBlendColor; ///< The blend color for blending operation
+ unsigned int mBlendBitmask; ///< The bitmask of blending options
+ FaceCullingMode::Type mFaceCullingMode; ///< The mode of face culling
+ BlendMode::Type mBlendMode; ///< The mode of blending
+ DepthWriteMode::Type mDepthWriteMode; ///< The depth write mode
CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps collected by the renderer
@@ -387,7 +387,7 @@ inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, cons
new (slot) LocalType( &attachment, &Renderer::SetDepthIndex, depthIndex );
}
-inline void SetFaceCullingModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, Dali::Renderer::FaceCullingMode faceCullingMode )
+inline void SetFaceCullingModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, Dali::FaceCullingMode::Type faceCullingMode )
{
typedef MessageValue1< Renderer, unsigned int > LocalType;
@@ -397,14 +397,14 @@ inline void SetFaceCullingModeMessage( EventThreadServices& eventThreadServices,
new (slot) LocalType( &renderer, &Renderer::SetFaceCullingMode, faceCullingMode );
}
-inline void SetBlendingModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, BlendingMode::Type blendingMode )
+inline void SetBlendModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, BlendMode::Type blendingMode )
{
typedef MessageValue1< Renderer, unsigned int > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
- new (slot) LocalType( &renderer, &Renderer::SetBlendingMode, blendingMode );
+ new (slot) LocalType( &renderer, &Renderer::SetBlendMode, blendingMode );
}
inline void SetBlendingOptionsMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, unsigned int options )
@@ -457,7 +457,7 @@ inline void SetEnablePreMultipliedAlphaMessage( EventThreadServices& eventThread
new (slot) LocalType( &renderer, &Renderer::EnablePreMultipliedAlpha, preMultiplied );
}
-inline void SetDepthWriteModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, Dali::Renderer::DepthWriteMode depthWriteMode )
+inline void SetDepthWriteModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, Dali::DepthWriteMode::Type depthWriteMode )
{
typedef MessageValue1< Renderer, unsigned int > LocalType;