From: subhransu mohanty Date: Fri, 20 Jul 2018 05:04:33 +0000 (+0900) Subject: lottie/example: workaround to render at 60fps. X-Git-Tag: submit/tizen/20180917.042405~211 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=refs%2Fchanges%2F68%2F184668%2F2;p=platform%2Fcore%2Fuifw%2Flottie-player.git lottie/example: workaround to render at 60fps. Change-Id: I6e2ad981467679357a75310027d9482a28e1bc94 --- diff --git a/example/lottieviewtest.cpp b/example/lottieviewtest.cpp index 838b9c8..180201d 100644 --- a/example/lottieviewtest.cpp +++ b/example/lottieviewtest.cpp @@ -20,6 +20,7 @@ public: LottieViewTest(EvasApp *app, bool renderMode) { mApp = app; mRenderMode = renderMode; + ecore_animator_frametime_set(1.0/120.0); } void show(int numberOfImage) { @@ -96,7 +97,7 @@ main(int argc, char **argv) renderMode = false; } LottieViewTest *view = new LottieViewTest(app, renderMode); - view->show(400); + view->show(250); app->addExitCb(onExitCb, view); app->addRenderPreCb(onRenderPreCb, view);