From: joogab.yun Date: Thu, 31 Aug 2023 02:29:35 +0000 (+0900) Subject: Consumes if the hitted layer is above the SourceActor's layer. X-Git-Tag: dali_2.2.43~2^2 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=refs%2Fchanges%2F66%2F298066%2F9;p=platform%2Fcore%2Fuifw%2Fdali-core.git Consumes if the hitted layer is above the SourceActor's layer. test code https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-demo/+/293175/ The green area must be touched. Change-Id: I11436d9711c0845d4becbf8c3f97ea80d772eb9c --- diff --git a/dali/internal/event/events/hit-test-algorithm-impl.cpp b/dali/internal/event/events/hit-test-algorithm-impl.cpp index 77adf67..20d5c8b 100644 --- a/dali/internal/event/events/hit-test-algorithm-impl.cpp +++ b/dali/internal/event/events/hit-test-algorithm-impl.cpp @@ -482,13 +482,29 @@ bool HitTestRenderTask(const RenderTaskList::ExclusivesContainer& exclusives, // Hit test starting with the top layer, working towards the bottom layer. HitActor hit; - bool overlayHit = false; - bool layerConsumesHit = false; + bool overlayHit = false; + bool layerConsumesHit = false; + + // Be used when we decide to consume layer. + // We should not consume hit if sourceLayer is above on consumable layer. Otherwise, we should consume. So just initialize it as 0. + // sourceLayerIndex can be a relative value to calculate the relationship with the layer. + // If the layer is consumed first, sourceLayerIndex is not the actual index, but it must be guaranteed to have an index smaller than the layer. + // If there is a sourceLayer above the consumable layer, the sourceLayerIndex is determined and the index of the consumable layer is also determined. + // Then we can calculate the relationship between the two layers. + bool IsHitTestWithinLayer = false; + int32_t sourceLayerIndex = 0; + int32_t consumedLayerIndex = -1; for(int32_t i = layers.GetLayerCount() - 1; i >= 0 && !(hit.actor); --i) { Layer* layer(layers.GetLayer(i)); overlayHit = false; + IsHitTestWithinLayer = false; + + if(sourceLayer == layer) + { + sourceLayerIndex = i; + } // Ensure layer is touchable (also checks whether ancestors are also touchable) if(IsActuallyHittable(*layer, screenCoordinates, sceneSize, hitCheck)) @@ -496,6 +512,7 @@ bool HitTestRenderTask(const RenderTaskList::ExclusivesContainer& exclusives, // Always hit-test the source actor; otherwise test whether the layer is below the source actor in the hierarchy if(sourceActorDepth == static_cast(i)) { + IsHitTestWithinLayer = true; // Recursively hit test the source actor & children, without crossing into other layers. hit = HitTestWithinLayer(*sourceActor, renderTask, @@ -514,6 +531,7 @@ bool HitTestRenderTask(const RenderTaskList::ExclusivesContainer& exclusives, } else if(IsWithinSourceActors(*sourceActor, *layer)) { + IsHitTestWithinLayer = true; // Recursively hit test all the actors, without crossing into other layers. hit = HitTestWithinLayer(*layer, renderTask, @@ -532,10 +550,10 @@ bool HitTestRenderTask(const RenderTaskList::ExclusivesContainer& exclusives, } // If this layer is set to consume the hit, then do not check any layers behind it - if(hitCheck.DoesLayerConsumeHit(layer)) + if(IsHitTestWithinLayer && hitCheck.DoesLayerConsumeHit(layer)) { - // Consume the hit if this layer is same as SourceActor's layer - layerConsumesHit = (sourceLayer == Dali::Layer(layer)); + consumedLayerIndex = i; + layerConsumesHit = true; break; } } @@ -552,7 +570,8 @@ bool HitTestRenderTask(const RenderTaskList::ExclusivesContainer& exclusives, if(layerConsumesHit) { - return true; // Also success if layer is consuming the hit + // Consumes if the hitted layer is above the SourceActor's layer. + return sourceLayerIndex <= consumedLayerIndex; } } }