From: DaeKwang Ryu Date: Tue, 15 Sep 2015 09:48:32 +0000 (+0900) Subject: EvasGL : implement missed functions in wayland engine X-Git-Tag: submit/tizen/20150917.063024^2 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=refs%2Fchanges%2F63%2F48163%2F3;p=platform%2Fupstream%2Fefl.git EvasGL : implement missed functions in wayland engine The functions is implemented in GL_X11 engine, not in wayland engine. So added in wayland engine. Change-Id: I1cc9263ba1739ee435bfddf0105b17ace9f54f10 --- diff --git a/src/modules/evas/engines/wayland_egl/evas_engine.c b/src/modules/evas/engines/wayland_egl/evas_engine.c index 7a957b1..ae83ce1 100755 --- a/src/modules/evas/engines/wayland_egl/evas_engine.c +++ b/src/modules/evas/engines/wayland_egl/evas_engine.c @@ -34,6 +34,8 @@ struct _Native { Evas_Native_Surface ns; void *egl_surface; + + void *surface; }; /* Evas GL wl_surface & wl_egl_window */ @@ -63,7 +65,8 @@ Evas_GL_Common_Context_Call glsym_evas_gl_common_image_all_unload = NULL; Evas_GL_Preload glsym_evas_gl_preload_init = NULL; Evas_GL_Preload glsym_evas_gl_preload_shutdown = NULL; EVGL_Engine_Call glsym_evgl_engine_shutdown = NULL; -EVGL_Native_Surface_Call glsym_evgl_native_surface_egl_image_get = NULL; +EVGL_Native_Surface_Call glsym_evgl_native_surface_buffer_get = NULL; +EVGL_Native_Surface_Yinvert_Call glsym_evgl_native_surface_yinvert_get = NULL; Evas_Gl_Symbols glsym_evas_gl_symbols = NULL; Evas_GL_Common_Context_New glsym_evas_gl_common_context_new = NULL; @@ -144,7 +147,8 @@ gl_symbols(void) LINK2GENERIC(evas_gl_preload_render_relax); LINK2GENERIC(evas_gl_preload_init); LINK2GENERIC(evas_gl_preload_shutdown); - LINK2GENERIC(evgl_native_surface_egl_image_get); + LINK2GENERIC(evgl_native_surface_buffer_get); + LINK2GENERIC(evgl_native_surface_yinvert_get); LINK2GENERIC(evgl_engine_shutdown); LINK2GENERIC(evas_gl_symbols); LINK2GENERIC(evas_gl_common_error_get); @@ -363,14 +367,8 @@ evgl_eng_context_create(void *data, void *ctxt, Evas_GL_Context_Version version) if (!(re = (Render_Engine *)data)) return NULL; if (!(ob = eng_get_ob(re))) return NULL; - if (version != EVAS_GL_GLES_2_X) - { - ERR("This engine only supports OpenGL-ES 2.0 contexts for now!"); - return NULL; - } - attrs[0] = EGL_CONTEXT_CLIENT_VERSION; - attrs[1] = 2; + attrs[1] = version; attrs[2] = EGL_NONE; if (ctxt) @@ -379,6 +377,13 @@ evgl_eng_context_create(void *data, void *ctxt, Evas_GL_Context_Version version) eglCreateContext(ob->egl_disp, ob->egl_config, (EGLContext)ctxt, attrs); } + + else if (version == EVAS_GL_GLES_1_X || version == EVAS_GL_GLES_3_X) + { + context = + eglCreateContext(ob->egl_disp, ob->egl_config, + NULL, attrs); + } else { context = @@ -1021,7 +1026,7 @@ _native_cb_bind(void *data EINA_UNUSED, void *image) { if (n->egl_surface) { - void *surface = glsym_evgl_native_surface_egl_image_get(n->egl_surface); + void *surface = glsym_evgl_native_surface_buffer_get(n->egl_surface); if (glsym_glEGLImageTargetTexture2DOES) { glsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, surface); @@ -1086,6 +1091,35 @@ _native_cb_free(void *data, void *image) free(n); } +static int +_native_cb_yinvert(void *data, void *image) +{ + Render_Engine *re = data; + Evas_GL_Image *im = image; + Native *n = im->native.data; + int yinvert = 0, val; + + // Yinvert callback should only be used for EVAS_NATIVE_SURFACE_EVASGL type now, + // as yinvert value is not changed for other types. + if (n->ns.type == EVAS_NATIVE_SURFACE_WL) + { + } + else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL) + { + yinvert = 0; + } + else if (n->ns.type == EVAS_NATIVE_SURFACE_TBM) + { + yinvert = 1; + } + else if (n->ns.type == EVAS_NATIVE_SURFACE_EVASGL) + { + yinvert = glsym_evgl_native_surface_yinvert_get(n->surface); + } + + return yinvert; +} + static void * eng_image_native_set(void *data, void *image, void *native) { @@ -1212,6 +1246,7 @@ eng_image_native_set(void *data, void *image, void *native) img->native.func.bind = _native_cb_bind; img->native.func.unbind = _native_cb_unbind; img->native.func.free = _native_cb_free; + img->native.func.yinvert = _native_cb_yinvert; img->native.target = GL_TEXTURE_2D; img->native.mipmap = 0;