From: Seoyeon Kim Date: Mon, 9 May 2016 11:37:38 +0000 (+0900) Subject: Change a few minor comments in RenderTask X-Git-Tag: dali_1.1.34~7 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=refs%2Fchanges%2F12%2F68712%2F1;p=platform%2Fcore%2Fuifw%2Fdali-core.git Change a few minor comments in RenderTask Change-Id: Id0e679401925082178222c3fdf19913c511463dd Signed-off-by: Seoyeon Kim --- diff --git a/dali/internal/event/render-tasks/render-task-impl.h b/dali/internal/event/render-tasks/render-task-impl.h index 20204f3..2305cd2 100644 --- a/dali/internal/event/render-tasks/render-task-impl.h +++ b/dali/internal/event/render-tasks/render-task-impl.h @@ -163,8 +163,8 @@ public: const Vector4& GetClearColor() const; /** - * Set whether whether GL sync is required for native render target. - * @param[in] requiresSync whether whether GL sync is required. + * Indicate whether GL sync is required for native render target. + * @param[in] requiresSync whether GL sync is required. */ void SetSyncRequired( bool requiresSync ); @@ -459,7 +459,7 @@ private: bool mClearEnabled : 1; ///< True if the render-task should be clear the color buffer. bool mCullMode : 1; ///< True if the render-task's actors should be culled bool mIsSystemLevel : 1; ///< True if the render-task is on the system level task list. - bool mRequiresSync : 1; ///< True if the GL sync is required to track the render of + bool mRequiresSync : 1; ///< True if the GL sync is required to track the render of. //Signals Dali::RenderTask::RenderTaskSignalType mSignalFinished; ///< Signal emmited when the render task has been processed. diff --git a/dali/internal/update/render-tasks/scene-graph-render-task.h b/dali/internal/update/render-tasks/scene-graph-render-task.h index d3df776..b8d6e2f 100644 --- a/dali/internal/update/render-tasks/scene-graph-render-task.h +++ b/dali/internal/update/render-tasks/scene-graph-render-task.h @@ -330,8 +330,8 @@ public: bool ViewMatrixUpdated(); /** - * Set whether GL sync is required for native render target. - * @param[in] whether GL sync is required for native render target + * Indicate whether GL sync is required for native render target. + * @param[in] requiresSync whether GL sync is required for native render target */ void SetSyncRequired( bool requiresSync );