From: Tom Robinson Date: Mon, 11 Jul 2016 13:55:32 +0000 (+0100) Subject: Moved TextureSet::SetImage() to separate devel-api module X-Git-Tag: dali_1.1.43~4 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=refs%2Fchanges%2F10%2F79510%2F4;p=platform%2Fcore%2Fuifw%2Fdali-adaptor.git Moved TextureSet::SetImage() to separate devel-api module Change-Id: I9c80e53b3732233322dd1ce7febfe10e1ebc91e5 --- diff --git a/adaptors/ecore/common/ecore-indicator-impl.cpp b/adaptors/ecore/common/ecore-indicator-impl.cpp index 5932777..7f262bc 100644 --- a/adaptors/ecore/common/ecore-indicator-impl.cpp +++ b/adaptors/ecore/common/ecore-indicator-impl.cpp @@ -527,7 +527,7 @@ void Indicator::SetVisible( Dali::Window::IndicatorVisibleMode visibleMode, bool mVisible = visibleMode; - if( mForegroundRenderer && mForegroundRenderer.GetTextures().GetImage( 0u ) ) + if( mForegroundRenderer && mForegroundRenderer.GetTextures().GetTexture( 0u ) ) { if( CheckVisibleState() && mVisible == Dali::Window::AUTO ) { diff --git a/adaptors/emscripten/wrappers/dali-wrapper.cpp b/adaptors/emscripten/wrappers/dali-wrapper.cpp index 5facace..48f0327 100644 --- a/adaptors/emscripten/wrappers/dali-wrapper.cpp +++ b/adaptors/emscripten/wrappers/dali-wrapper.cpp @@ -18,9 +18,9 @@ // EXTERNAL INCLUDES #include - #include #include +#include #include #include #include @@ -354,7 +354,7 @@ Dali::Actor CreateSolidColorActor( const Dali::Vector4& color, bool border, cons Dali::Geometry geometry = Dali::Geometry::QUAD(); Dali::Renderer renderer = Dali::Renderer::New( geometry, shader ); Dali::TextureSet textureSet = Dali::TextureSet::New(); - textureSet.SetImage( 0u, imageData ); + TextureSetImage( textureSet, 0u, imageData ); renderer.SetTextures( textureSet ); image.AddRenderer( renderer ); @@ -1098,9 +1098,9 @@ EMSCRIPTEN_BINDINGS(dali_wrapper) class_("TextureSet") .constructor<>(&Dali::TextureSet::New) - .function("setImage", &Dali::TextureSet::SetImage) + .function("setTexture", &Dali::TextureSet::SetTexture) .function("setSampler", &Dali::TextureSet::SetSampler) - .function("getImage", &Dali::TextureSet::GetImage) + .function("getTexture", &Dali::TextureSet::GetTexture) .function("getSampler", &Dali::TextureSet::GetSampler) .function("getTextureCount", &Dali::TextureSet::GetTextureCount) ; diff --git a/automated-tests/src/dali-adaptor/dali-test-suite-utils/mesh-builder.cpp b/automated-tests/src/dali-adaptor/dali-test-suite-utils/mesh-builder.cpp index 978dc74..d94e548 100644 --- a/automated-tests/src/dali-adaptor/dali-test-suite-utils/mesh-builder.cpp +++ b/automated-tests/src/dali-adaptor/dali-test-suite-utils/mesh-builder.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -14,8 +14,13 @@ * limitations under the License. * */ + +// CLASS HEADER #include "mesh-builder.h" +// EXTERNAL INCLUDES +#include + namespace Dali { @@ -28,10 +33,11 @@ TextureSet CreateTextureSet() { return TextureSet::New(); } + TextureSet CreateTextureSet( Image image ) { TextureSet textureSet = TextureSet::New(); - textureSet.SetImage( 0u, image ); + TextureSetImage( textureSet, 0u, image ); return textureSet; } diff --git a/automated-tests/src/dali-adaptor/dali-test-suite-utils/test-actor-utils.cpp b/automated-tests/src/dali-adaptor/dali-test-suite-utils/test-actor-utils.cpp index 9be97bc..083e582 100644 --- a/automated-tests/src/dali-adaptor/dali-test-suite-utils/test-actor-utils.cpp +++ b/automated-tests/src/dali-adaptor/dali-test-suite-utils/test-actor-utils.cpp @@ -15,14 +15,17 @@ * */ -// HEADER +// CLASS HEADER #include "test-actor-utils.h" -#include "mesh-builder.h" // EXTERNAL INCLUDES #include +#include #include +// INTERNAL INCLUDES +#include "mesh-builder.h" + namespace Dali { @@ -81,7 +84,7 @@ Actor CreateRenderableActor( Image texture, const std::string& vertexShader, con if( texture ) { TextureSet textureSet = TextureSet::New(); - textureSet.SetImage( 0u, texture ); + TextureSetImage( textureSet, 0u, texture ); renderer.SetTextures( textureSet ); // Set actor to the size of the texture if set @@ -102,7 +105,7 @@ Image GetTexture( Actor actor ) TextureSet textureSet = renderer.GetTextures(); if( textureSet && textureSet.GetTextureCount() ) { - image = textureSet.GetImage( 0u ); + image = TextureGetImage( textureSet, 0u ); } } }