From: Seoyeon Kim Date: Mon, 5 Mar 2018 06:16:31 +0000 (+0900) Subject: Fix typo error in some descriptions X-Git-Tag: dali_1.3.15~1^2 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=refs%2Fchanges%2F02%2F171502%2F1;p=platform%2Fcore%2Fuifw%2Fdali-core.git Fix typo error in some descriptions - Fixed typo. Change-Id: I91f0b3798c0152eab3183996a7dd3d324a672a50 Signed-off-by: Seoyeon Kim --- diff --git a/dali/public-api/actors/actor.h b/dali/public-api/actors/actor.h index c1e935e..dbcf3c5 100644 --- a/dali/public-api/actors/actor.h +++ b/dali/public-api/actors/actor.h @@ -1432,7 +1432,7 @@ public: * @brief Returns the minimum relayout size. * * @SINCE_1_0.0 - * @return Return the mininmum size + * @return Return the minimum size */ Vector2 GetMinimumSize(); @@ -1636,7 +1636,7 @@ public: // Signals * @code * void YourCallbackName( Actor actor, LayoutDirection::Type type ); * @endcode - * actor: The actor, or child of actor, whose laytou direction has changed + * actor: The actor, or child of actor, whose layout direction has changed * type: Whether the actor's layout direction property has changed or a parent's. * * @SINCE_1_2.60 diff --git a/dali/public-api/animation/animation.h b/dali/public-api/animation/animation.h index f44a1b1..65abe6f 100644 --- a/dali/public-api/animation/animation.h +++ b/dali/public-api/animation/animation.h @@ -635,7 +635,7 @@ public: * @SINCE_1_0.0 * @param[in] target The target object property to animate * @param[in] keyFrames The set of time/value pairs between which to animate - * @param[in] period The effect will occur duing this time period + * @param[in] period The effect will occur during this time period * @param[in] interpolation The method used to interpolate between values */ void AnimateBetween(Property target, KeyFrames& keyFrames, TimePeriod period, Interpolation interpolation); @@ -658,7 +658,7 @@ public: * @param[in] target The target object property to animate * @param[in] keyFrames The set of time/value pairs between which to animate * @param[in] alpha The alpha function to apply to the overall progress - * @param[in] period The effect will occur duing this time period + * @param[in] period The effect will occur during this time period * @param[in] interpolation The method used to interpolate between values */ void AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period, Interpolation interpolation); diff --git a/dali/public-api/math/math-utils.h b/dali/public-api/math/math-utils.h index 96df09b..1c70719 100644 --- a/dali/public-api/math/math-utils.h +++ b/dali/public-api/math/math-utils.h @@ -233,7 +233,7 @@ inline float Round(float value, int pos) * @endcode * * The value x will be confined to this domain. - * If x is below 2 e.g. 0, then it is wraped to 6. + * If x is below 2 e.g. 0, then it is wrapped to 6. * If x is above or equal to 8 e.g. 8.1 then it is * wrapped to 2.1. * diff --git a/dali/public-api/math/vector2.h b/dali/public-api/math/vector2.h index c556b77..b9f7ccb 100644 --- a/dali/public-api/math/vector2.h +++ b/dali/public-api/math/vector2.h @@ -312,7 +312,7 @@ public: * @brief Unary negation operator. * * @SINCE_1_0.0 - * @return A vector containg the negation + * @return A vector containing the negation */ Vector2 operator-() const { diff --git a/dali/public-api/object/base-handle.h b/dali/public-api/object/base-handle.h index c4720c6..d6d11e3 100644 --- a/dali/public-api/object/base-handle.h +++ b/dali/public-api/object/base-handle.h @@ -190,7 +190,7 @@ public: /** * @brief Resets the handle. * - * If no other handle copies exist, the internal Dali resouce will be deleted. + * If no other handle copies exist, the internal Dali resource will be deleted. * Calling this is not required i.e. it will happen automatically when a Dali::BaseHandle is destroyed. * @SINCE_1_0.0 */ diff --git a/dali/public-api/object/ref-object.h b/dali/public-api/object/ref-object.h index 63733e1..72b9638 100644 --- a/dali/public-api/object/ref-object.h +++ b/dali/public-api/object/ref-object.h @@ -34,7 +34,7 @@ class Value; /** * @brief Base class for reference counted objects. * - * Typically this should be used with an instrusive pointer, + * Typically this should be used with an intrusive pointer, * instead of calling Reference() and Unreference() methods directly. * @SINCE_1_0.0 */ diff --git a/dali/public-api/render-tasks/render-task.h b/dali/public-api/render-tasks/render-task.h index 87d5e35..834d836 100644 --- a/dali/public-api/render-tasks/render-task.h +++ b/dali/public-api/render-tasks/render-task.h @@ -53,7 +53,7 @@ class RenderTask; * RenderTasks may optionally target a frame-buffer, otherwise the default GL surface is used; * typically this is a window provided by the native system. * - * By default Dali provides a single RenderTask, which renders the entire actor hierachy using + * By default Dali provides a single RenderTask, which renders the entire actor hierarchy using * a default camera actor and GL surface. If stereoscopic rendering is enabled, Dali will create * two additional render tasks, on for each eye. Each render task will have its own camera parented * to the default camera actor. @@ -301,7 +301,7 @@ public: /** * @brief Sets the frame-buffer used as a render target. * @SINCE_1_1.38 - * @param[in] frameBuffer er A valid FrameBuffer handle to enable off-screen rendering, or an uninitialized handle to disable it + * @param[in] frameBuffer A valid FrameBuffer handle to enable off-screen rendering, or an uninitialized handle to disable it */ void SetFrameBuffer( FrameBuffer frameBuffer ); diff --git a/dali/public-api/rendering/renderer.h b/dali/public-api/rendering/renderer.h index f5e222d..931de51 100644 --- a/dali/public-api/rendering/renderer.h +++ b/dali/public-api/rendering/renderer.h @@ -171,11 +171,11 @@ namespace RenderMode */ enum Type { - NONE, ///< Don’t write to either color or stencil buffer (But will potentially render to depth buffer). @SINCE_1_2_5 - AUTO, ///< Managed by the Actor Clipping API. This is the default. @SINCE_1_2_5 - COLOR, ///< Ingore stencil properties. Write to the color buffer. @SINCE_1_2_5 - STENCIL, ///< Use the stencil properties. Do not write to the color buffer. @SINCE_1_2_5 - COLOR_STENCIL ///< Use the stencil properties AND Write to the color buffer. @SINCE_1_2_5 + NONE, ///< Do not write to either color or stencil buffer (But will potentially render to depth buffer). @SINCE_1_2_5 + AUTO, ///< Managed by the Actor Clipping API. This is the default. @SINCE_1_2_5 + COLOR, ///< Ingore stencil properties. Write to the color buffer. @SINCE_1_2_5 + STENCIL, ///< Use the stencil properties. Do not write to the color buffer. @SINCE_1_2_5 + COLOR_STENCIL ///< Use the stencil properties AND Write to the color buffer. @SINCE_1_2_5 }; } // namespace RenderMode