From: Brian Date: Mon, 17 Sep 2007 21:44:59 +0000 (-0600) Subject: Replace GL_TEXTURE_* tokens with PIPE_TEXTURE_* X-Git-Tag: 062012170305~17580^2~390^2~4111 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=ffacb1c12a77d71613e8171e31ffc348959881e4;p=profile%2Fivi%2Fmesa.git Replace GL_TEXTURE_* tokens with PIPE_TEXTURE_* Must have missed this a while back. This fixes cube mapping. --- diff --git a/src/mesa/state_tracker/st_mipmap_tree.c b/src/mesa/state_tracker/st_mipmap_tree.c index 535004c..1764bc6 100644 --- a/src/mesa/state_tracker/st_mipmap_tree.c +++ b/src/mesa/state_tracker/st_mipmap_tree.c @@ -180,18 +180,22 @@ st_miptree_depth_offsets(struct pipe_mipmap_tree *mt, GLuint level) { static const GLuint zero = 0; - if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1) + if (mt->target != PIPE_TEXTURE_3D || mt->level[level].nr_images == 1) return &zero; else return mt->level[level].image_offset; } +/** + * Return the offset to the given mipmap texture image within the + * texture memory buffer, in bytes. + */ GLuint st_miptree_image_offset(const struct pipe_mipmap_tree * mt, GLuint face, GLuint level) { - if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) + if (mt->target == PIPE_TEXTURE_CUBE) return (mt->level[level].level_offset + mt->level[level].image_offset[face] * mt->cpp); else