From: Kristian Høgsberg Date: Thu, 19 May 2011 16:05:51 +0000 (-0400) Subject: compositor: Don't pass a non-existing varying into the fragment shader X-Git-Tag: 0.85.0~455 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=ff073a6a6bc3bfb4acf05cfe8c07a02572325158;p=profile%2Fivi%2Fweston.git compositor: Don't pass a non-existing varying into the fragment shader --- diff --git a/compositor/compositor.c b/compositor/compositor.c index 3e928b0..b9f812b 100644 --- a/compositor/compositor.c +++ b/compositor/compositor.c @@ -1587,7 +1587,6 @@ static const char texture_fragment_shader[] = static const char solid_fragment_shader[] = "precision mediump float;\n" - "varying vec2 v_texcoord;\n" "uniform vec4 color;\n" "void main()\n" "{\n"