From: Caio Marcelo de Oliveira Filho Date: Wed, 19 Jun 2019 18:39:24 +0000 (-0700) Subject: glsl/nir_opt_access: Update uniforms correctly when only vars change X-Git-Tag: upstream/19.3.0~5327 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=feb0cdcb5249f60522ce024c578b92f11d5269bd;p=platform%2Fupstream%2Fmesa.git glsl/nir_opt_access: Update uniforms correctly when only vars change Even if only variables access flags are changed, the existing NIR infrastructure expects metadata to be explicitly preserved, so do that. Don't care about avoiding preserve to be called twice since the cost is negligible. This scenario can be triggered by dead variables, and also by other intrinsics that read the variables -- but not cause progress to be made when processing the intrinsics. Fixes: f2d0e48ddc7 "glsl/nir: Add optimization pass for access flags" Reviewed-by: Kenneth Graunke --- diff --git a/src/compiler/glsl/gl_nir_opt_access.c b/src/compiler/glsl/gl_nir_opt_access.c index 7f8672f..760214f 100644 --- a/src/compiler/glsl/gl_nir_opt_access.c +++ b/src/compiler/glsl/gl_nir_opt_access.c @@ -293,6 +293,7 @@ gl_nir_opt_access(nir_shader *shader) .vars_written = _mesa_pointer_set_create(NULL), }; + bool var_progress = false; bool progress = false; nir_foreach_function(func, shader) { @@ -307,14 +308,25 @@ gl_nir_opt_access(nir_shader *shader) } nir_foreach_variable(var, &shader->uniforms) - progress |= process_variable(&state, var); + var_progress |= process_variable(&state, var); nir_foreach_function(func, shader) { if (func->impl) { progress |= opt_access_impl(&state, func->impl); + + /* If we make a change to the uniforms, update all the impls. */ + if (var_progress) { + nir_metadata_preserve(func->impl, + nir_metadata_block_index | + nir_metadata_dominance | + nir_metadata_live_ssa_defs | + nir_metadata_loop_analysis); + } } } + progress |= var_progress; + _mesa_set_destroy(state.vars_written, NULL); return progress; }