From: brianosman Date: Mon, 26 Sep 2016 17:43:21 +0000 (-0700) Subject: Tag checkerboard bitmaps as sRGB X-Git-Tag: submit/tizen/20180928.044319~106^2~197 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=fe843cea499ba163d53281425af210b1887d28e7;p=platform%2Fupstream%2FlibSkiaSharp.git Tag checkerboard bitmaps as sRGB Significantly reduces the diff between legacy and sRGB/F16 on about 25 GMs. This is just the biggest piece of low-hanging fruit. Many GMs create N32 raster surfaces to procedurally generate source textures, and I'd like to fix all of them. It's much easier to reason about the GMs (is sRGB doing the right thing) when everything is tagged like this - the only expected differences are due to filtering and blending. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2368933003 Review-Url: https://codereview.chromium.org/2368933003 --- diff --git a/tools/sk_tool_utils.cpp b/tools/sk_tool_utils.cpp index 0978058238..72d1af5083 100644 --- a/tools/sk_tool_utils.cpp +++ b/tools/sk_tool_utils.cpp @@ -200,7 +200,7 @@ void write_pixels(SkCanvas* canvas, const SkBitmap& bitmap, int x, int y, sk_sp create_checkerboard_shader(SkColor c1, SkColor c2, int size) { SkBitmap bm; - bm.allocN32Pixels(2 * size, 2 * size); + bm.allocPixels(SkImageInfo::MakeS32(2 * size, 2 * size, kPremul_SkAlphaType)); bm.eraseColor(c1); bm.eraseArea(SkIRect::MakeLTRB(0, 0, size, size), c2); bm.eraseArea(SkIRect::MakeLTRB(size, size, 2 * size, 2 * size), c2); @@ -210,7 +210,7 @@ sk_sp create_checkerboard_shader(SkColor c1, SkColor c2, int size) { SkBitmap create_checkerboard_bitmap(int w, int h, SkColor c1, SkColor c2, int checkSize) { SkBitmap bitmap; - bitmap.allocN32Pixels(w, h); + bitmap.allocPixels(SkImageInfo::MakeS32(w, h, kPremul_SkAlphaType)); SkCanvas canvas(bitmap); sk_tool_utils::draw_checkerboard(&canvas, c1, c2, checkSize);