From: Vincent Abriou Date: Wed, 5 Oct 2016 12:54:34 +0000 (+0200) Subject: gl-renderer: add support of WL_SHM_FORMAT_YUV420 X-Git-Tag: upstream/5.0.0~812 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=fdeefe424184d8d50e6ed0a9a5759c4a80366f41;p=platform%2Fupstream%2Fweston.git gl-renderer: add support of WL_SHM_FORMAT_YUV420 This patch allow gl-renderer to accept WL_SHM_FORMAT_YUV420 buffers. In a gstreamer pipeline, the support of the WL_SHM_FORMAT_YUV420 by weston avoid pixel conversion between software decoders and waylandsink. Indeed, software decoders output I420 (YUV420 planar) that will match with WL_SHM_FORMAT_YUV420. Signed-off-by: Vincent Abriou Reviewed-by: Daniel Stone --- diff --git a/libweston/gl-renderer.c b/libweston/gl-renderer.c index b18649d..6b08b6b 100644 --- a/libweston/gl-renderer.c +++ b/libweston/gl-renderer.c @@ -160,6 +160,10 @@ struct gl_surface_state { int height; /* in pixels */ int y_inverted; + /* Extension needed for SHM YUV texture */ + int offset[3]; /* offset per plane */ + int hvsub[3]; /* horizontal vertical subsampling per plane */ + struct weston_surface *surface; struct wl_listener surface_destroy_listener; @@ -206,6 +210,8 @@ struct gl_renderer { int has_dmabuf_import; struct wl_list dmabuf_images; + int has_gl_texture_rg; + struct gl_shader texture_shader_rgba; struct gl_shader texture_shader_rgbx; struct gl_shader texture_shader_egl_external; @@ -1230,7 +1236,7 @@ gl_renderer_flush_damage(struct weston_surface *surface) bool texture_used; pixman_box32_t *rectangles; void *data; - int i, n; + int i, j, n; pixman_region32_union(&gs->texture_damage, &gs->texture_damage, &surface->damage); @@ -1257,29 +1263,43 @@ gl_renderer_flush_damage(struct weston_surface *surface) !gs->needs_full_upload) goto done; - glBindTexture(GL_TEXTURE_2D, gs->textures[0]); + data = wl_shm_buffer_get_data(buffer->shm_buffer); if (!gr->has_unpack_subimage) { wl_shm_buffer_begin_access(buffer->shm_buffer); - glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format, - gs->pitch, buffer->height, 0, - gs->gl_format, gs->gl_pixel_type, - wl_shm_buffer_get_data(buffer->shm_buffer)); + for (j = 0; j < gs->num_textures; j++) { + glBindTexture(GL_TEXTURE_2D, gs->textures[j]); + glTexImage2D(GL_TEXTURE_2D, 0, + gs->gl_format, + gs->pitch / gs->hvsub[j], + buffer->height / gs->hvsub[j], + 0, + gs->gl_format, + gs->gl_pixel_type, + data + gs->offset[j]); + } wl_shm_buffer_end_access(buffer->shm_buffer); goto done; } glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, gs->pitch); - data = wl_shm_buffer_get_data(buffer->shm_buffer); if (gs->needs_full_upload) { glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0); wl_shm_buffer_begin_access(buffer->shm_buffer); - glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format, - gs->pitch, buffer->height, 0, - gs->gl_format, gs->gl_pixel_type, data); + for (j = 0; j < gs->num_textures; j++) { + glBindTexture(GL_TEXTURE_2D, gs->textures[j]); + glTexImage2D(GL_TEXTURE_2D, 0, + gs->gl_format, + gs->pitch / gs->hvsub[j], + buffer->height / gs->hvsub[j], + 0, + gs->gl_format, + gs->gl_pixel_type, + data + gs->offset[j]); + } wl_shm_buffer_end_access(buffer->shm_buffer); goto done; } @@ -1293,9 +1313,17 @@ gl_renderer_flush_damage(struct weston_surface *surface) glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, r.x1); glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, r.y1); - glTexSubImage2D(GL_TEXTURE_2D, 0, r.x1, r.y1, - r.x2 - r.x1, r.y2 - r.y1, - gs->gl_format, gs->gl_pixel_type, data); + for (j = 0; j < gs->num_textures; j++) { + glBindTexture(GL_TEXTURE_2D, gs->textures[j]); + glTexSubImage2D(GL_TEXTURE_2D, 0, + r.x1 / gs->hvsub[j], + r.y1 / gs->hvsub[j], + (r.x2 - r.x1) / gs->hvsub[j], + (r.y2 - r.y1) / gs->hvsub[j], + gs->gl_format, + gs->gl_pixel_type, + data + gs->offset[j]); + } } wl_shm_buffer_end_access(buffer->shm_buffer); @@ -1336,11 +1364,16 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer, struct gl_surface_state *gs = get_surface_state(es); GLenum gl_format, gl_pixel_type; int pitch; + int num_planes; buffer->shm_buffer = shm_buffer; buffer->width = wl_shm_buffer_get_width(shm_buffer); buffer->height = wl_shm_buffer_get_height(shm_buffer); + num_planes = 1; + gs->offset[0] = 0; + gs->hvsub[0] = 1; + switch (wl_shm_buffer_get_format(shm_buffer)) { case WL_SHM_FORMAT_XRGB8888: gs->shader = &gr->texture_shader_rgbx; @@ -1360,6 +1393,22 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer, gl_format = GL_RGB; gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5; break; + case WL_SHM_FORMAT_YUV420: + gs->shader = &gr->texture_shader_y_u_v; + pitch = wl_shm_buffer_get_stride(shm_buffer); + if (gr->has_gl_texture_rg) + gl_format = GL_R8_EXT; + else + gl_format = GL_LUMINANCE; + gl_pixel_type = GL_UNSIGNED_BYTE; + num_planes = 3; + gs->offset[1] = gs->offset[0] + (pitch / gs->hvsub[0]) * + (buffer->height / gs->hvsub[0]); + gs->hvsub[1] = 2; + gs->offset[2] = gs->offset[1] + (pitch / gs->hvsub[1]) * + (buffer->height / gs->hvsub[1]); + gs->hvsub[2] = 2; + break; default: weston_log("warning: unknown shm buffer format: %08x\n", wl_shm_buffer_get_format(shm_buffer)); @@ -1385,7 +1434,7 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer, gs->surface = es; - ensure_textures(gs, 1); + ensure_textures(gs, num_planes); } } @@ -2756,6 +2805,9 @@ gl_renderer_setup_egl_extensions(struct weston_compositor *ec) if (weston_check_egl_extension(extensions, "EGL_EXT_image_dma_buf_import")) gr->has_dmabuf_import = 1; + if (weston_check_egl_extension(extensions, "GL_EXT_texture_rg")) + gr->has_gl_texture_rg = 1; + renderer_setup_egl_client_extensions(gr); return 0; @@ -3006,6 +3058,7 @@ gl_renderer_create(struct weston_compositor *ec, EGLenum platform, } wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565); + wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUV420); wl_signal_init(&gr->destroy_signal);