From: David Herrmann Date: Fri, 28 Sep 2012 21:44:22 +0000 (+0200) Subject: man: add drm-memory overview page X-Git-Tag: accepted/2.0alpha-wayland/20130301.050454~17 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=fd6b369d39bc710acf56632a292308eb4e23d6db;hp=8cd0c131df20d983657c4e205493109a8c71624e;p=profile%2Fivi%2Flibdrm.git man: add drm-memory overview page This adds an overview page that describes Dumb-Buffers, TTM and GEM. It does not describe chipset-specific features. You should do that in the driver-manpages. Signed-off-by: David Herrmann Reviewed-by: Jesse Barnes --- diff --git a/man/Makefile.am b/man/Makefile.am index b393072..32acd07 100644 --- a/man/Makefile.am +++ b/man/Makefile.am @@ -7,10 +7,14 @@ MANPAGES = \ drm.7 \ drm-kms.7 \ + drm-memory.7 \ drmAvailable.3 \ drmHandleEvent.3 \ drmModeGetResources.3 -MANPAGES_ALIASES = +MANPAGES_ALIASES = \ + drm-mm.7 \ + drm-gem.7 \ + drm-ttm.7 XML_FILES = \ ${patsubst %.1,%.xml,${patsubst %.3,%.xml,${patsubst %.5,%.xml,${patsubs %.7,%.xml,$(MANPAGES)}}}} @@ -32,7 +36,8 @@ XSLTPROC_FLAGS = \ XSLTPROC_PROCESS_MAN = \ $(AM_V_GEN)$(MKDIR_P) $(dir $@) && \ - $(XSLTPROC) -o $@ $(XSLTPROC_FLAGS) http://docbook.sourceforge.net/release/xsl/current/manpages/docbook.xsl $< + $(XSLTPROC) -o $@ $(XSLTPROC_FLAGS) http://docbook.sourceforge.net/release/xsl/current/manpages/docbook.xsl $< && \ + $(SED) -i -e 's/^\.so \(.*\)\.\(.\)$$/\.so man\2\/\1\.\2/' $(MANPAGES_ALIASES) %.1: %.xml $(XSLTPROC_PROCESS_MAN) diff --git a/man/drm-memory.xml b/man/drm-memory.xml new file mode 100644 index 0000000..6b4f075 --- /dev/null +++ b/man/drm-memory.xml @@ -0,0 +1,430 @@ + + + + + + + + Direct Rendering Manager + libdrm + September 2012 + + + Developer + David + Herrmann + dh.herrmann@googlemail.com + + + + + + drm-memory + 7 + + + + drm-memory + drm-mm + drm-gem + drm-ttm + DRM Memory Management + + + + + #include <xf86drm.h> + + + + + Description + Many modern high-end GPUs come with their own memory managers. They + even include several different caches that need to be synchronized + during access. Textures, framebuffers, command buffers and more need + to be stored in memory that can be accessed quickly by the GPU. + Therefore, memory management on GPUs is highly driver- and + hardware-dependent. + + However, there are several frameworks in the kernel that are used by + more than one driver. These can be used for trivial mode-setting + without requiring driver-dependent code. But for + hardware-accelerated rendering you need to read the manual pages for + the driver you want to work with. + + + Dumb-Buffers + Almost all in-kernel DRM hardware drivers support an API called + Dumb-Buffers. This API allows to create buffers + of arbitrary size that can be used for scanout. These buffers can be + memory mapped via + mmap2 + so you can render into them on the CPU. However, GPU access to these + buffers is often not possible. Therefore, they are fine for simple + tasks but not suitable for complex compositions and + renderings. + + The DRM_IOCTL_MODE_CREATE_DUMB ioctl can be + used to create a dumb buffer. The kernel will return a 32bit handle + that can be used to manage the buffer with the DRM API. You can + create framebuffers with + drmModeAddFB3 + and use it for mode-setting and scanout. To access the buffer, you + first need to retrieve the offset of the buffer. The + DRM_IOCTL_MODE_MAP_DUMB ioctl requests the DRM + subsystem to prepare the buffer for memory-mapping and returns a + fake-offset that can be used with + mmap2. + + The DRM_IOCTL_MODE_CREATE_DUMB ioctl takes as + argument a structure of type + struct drm_mode_create_dumb: + + +struct drm_mode_create_dumb { + __u32 height; + __u32 width; + __u32 bpp; + __u32 flags; + + __u32 handle; + __u32 pitch; + __u64 size; +}; + + + The fields height, + width, bpp and + flags have to be provided by the caller. + The other fields are filled by the kernel with the return values. + height and + width are the dimensions of the + rectangular buffer that is created. bpp + is the number of bits-per-pixel and must be a multiple of + 8. You most commonly want to pass + 32 here. The flags + field is currently unused and must be zeroed. Different flags to + modify the behavior may be added in the future. After calling the + ioctl, the handle, + pitch and size + fields are filled by the kernel. handle + is a 32bit gem handle that identifies the buffer. This is used by + several other calls that take a gem-handle or memory-buffer as + argument. The pitch field is the + pitch (or stride) of the new buffer. Most drivers use 32bit or 64bit + aligned stride-values. The size field + contains the absolute size in bytes of the buffer. This can normally + also be computed with + (height * pitch + width) * bpp / 4. + + To prepare the buffer for + mmap2 + you need to use the DRM_IOCTL_MODE_MAP_DUMB + ioctl. It takes as argument a structure of type + struct drm_mode_map_dumb: + + +struct drm_mode_map_dumb { + __u32 handle; + __u32 pad; + + __u64 offset; +}; + + + You need to put the gem-handle that was previously retrieved via + DRM_IOCTL_MODE_CREATE_DUMB into the + handle field. The + pad field is unused padding and must be + zeroed. After completion, the offset + field will contain an offset that can be used with + mmap2 + on the DRM file-descriptor. + + If you don't need your dumb-buffer, anymore, you have to destroy it + with DRM_IOCTL_MODE_DESTROY_DUMB. If you close + the DRM file-descriptor, all open dumb-buffers are automatically + destroyed. This ioctl takes as argument a structure of type + struct drm_mode_destroy_dumb: + + +struct drm_mode_destroy_dumb { + __u32 handle; +}; + + + You only need to put your handle into the + handle field. After this call, the handle + is invalid and may be reused for new buffers by the dumb-API. + + + + + TTM + TTM stands for + Translation Table Manager and is a generic + memory-manager provided by the kernel. It does not provide a common + user-space API so you need to look at each driver interface if you + want to use it. See for instance the radeon manpages for more + information on memory-management with radeon and TTM. + + + + GEM + GEM stands for + Graphics Execution Manager and is a generic DRM + memory-management framework in the kernel, that is used by many + different drivers. Gem is designed to manage graphics memory, + control access to the graphics device execution context and handle + essentially NUMA environment unique to modern graphics hardware. Gem + allows multiple applications to share graphics device resources + without the need to constantly reload the entire graphics card. Data + may be shared between multiple applications with gem ensuring that + the correct memory synchronization occurs. + + Gem provides simple mechanisms to manage graphics data and control + execution flow within the linux DRM subsystem. However, gem is not a + complete framework that is fully driver independent. Instead, if + provides many functions that are shared between many drivers, but + each driver has to implement most of memory-management with + driver-dependent ioctls. This manpage tries to describe the + semantics (and if it applies, the syntax) that is shared between all + drivers that use gem. + + All GEM APIs are defined as + ioctl2 + on the DRM file descriptor. An application must be authorized via + drmAuthMagic3 + to the current DRM-Master to access the GEM subsystem. A driver that + does not support gem will return ENODEV for all + these ioctls. Invalid object handles return + EINVAL and invalid object names return + ENOENT. + + Gem provides explicit memory management primitives. System pages are + allocated when the object is created, either as the fundamental + storage for hardware where system memory is used by the graphics + processor directly, or as backing store for graphics-processor + resident memory. + + Objects are referenced from user-space using handles. These are, for + all intents and purposes, equivalent to file descriptors but avoid + the overhead. Newer kernel drivers also support the + drm-prime7 + infrastructure which can return real file-descriptor for gem-handles + using the linux dma-buf API. Objects may be published with a name so + that other applications and processes can access them. The name + remains valid as long as the object exists. Gem-objects are + reference counted in the kernel. The object is only destroyed when + all handles from user-space were closed. + + Gem-buffers cannot be created with a generic API. Each driver + provides its own API to create gem-buffers. See for example + DRM_I915_GEM_CREATE, + DRM_NOUVEAU_GEM_NEW or + DRM_RADEON_GEM_CREATE. Each of these ioctls + returns a gem-handle that can be passed to different generic ioctls. + The libgbm library from the + mesa3D distribution tries to provide a + driver-independent API to create gbm buffers and retrieve a + gbm-handle to them. It allows to create buffers for different + use-cases including scanout, rendering, cursors and CPU-access. See + the libgbm library for more information or look at the + driver-dependent man-pages (for example + drm-intel7 + or + drm-radeon7). + + Gem-buffers can be closed with the + DRM_IOCTL_GEM_CLOSE ioctl. It takes as argument + a structure of type struct drm_gem_close: + + +struct drm_gem_close { + __u32 handle; + __u32 pad; +}; + + + The handle field is the gem-handle to be + closed. The pad field is unused padding. + It must be zeroed. After this call the gem handle cannot be used by + this process anymore and may be reused for new gem objects by the + gem API. + + If you want to share gem-objects between different processes, you + can create a name for them and pass this name to other processes + which can then open this gem-object. Names are currently 32bit + integer IDs and have no special protection. That is, if you put a + name on your gem-object, every other client that has access to the + DRM device and is authenticated via + drmAuthMagic3 + to the current DRM-Master, can guess the name + and open or access the gem-object. If you want more fine-grained + access control, you can use the new + drm-prime7 + API to retrieve file-descriptors for gem-handles. To create a name + for a gem-handle, you use the + DRM_IOCTL_GEM_FLINK ioctl. It takes as argument + a structure of type struct drm_gem_flink: + + +struct drm_gem_flink { + __u32 handle; + __u32 name; +}; + + + You have to put your handle into the + handle field. After completion, the + kernel has put the new unique name into the + name field. You can now pass this name to + other processes which can then import the name with the + DRM_IOCTL_GEM_OPEN ioctl. It takes as argument + a structure of type struct drm_gem_open: + + +struct drm_gem_open { + __u32 name; + + __u32 handle; + __u32 size; +}; + + + You have to fill in the name field with + the name of the gem-object that you want to open. The kernel will + fill in the handle and + size fields with the new handle and size + of the gem-object. You can now access the gem-object via the handle + as if you created it with the gem API. + + Besides generic buffer management, the GEM API does not provide any + generic access. Each driver implements its own functionality on top + of this API. This includes execution-buffers, GTT management, + context creation, CPU access, GPU I/O and more. The next + higher-level API is OpenGL. So if you want to + use more GPU features, you should use the + mesa3D library to create OpenGL contexts on DRM + devices. This does not require any + windowing-system like X11, but can also be done on raw DRM devices. + However, this is beyond the scope of this man-page. You may have a + look at other mesa3D manpages, including libgbm and libEGL. 2D + software-rendering (rendering with the CPU) can be achieved with the + dumb-buffer-API in a driver-independent fashion, however, for + hardware-accelerated 2D or 3D rendering you must use OpenGL. Any + other API that tries to abstract the driver-internals to access + GEM-execution-buffers and other GPU internals, would simply reinvent + OpenGL so it is not provided. But if you need more detailed + information for a specific driver, you may have a look into the + driver-manpages, including + drm-intel7, + drm-radeon7 + and + drm-nouveau7. + However, the + drm-prime7 + infrastructure and the generic gem API as described here allow + display-managers to handle graphics-buffers and render-clients + without any deeper knowledge of the GPU that is used. Moreover, it + allows to move objects between GPUs and implement complex + display-servers that don't do any rendering on their own. See its + man-page for more information. + + + + + Examples + This section includes examples for basic memory-management + tasks. + + + Dumb-Buffers + This examples shows how to create a dumb-buffer via the generic + DRM API. This is driver-independent (as long as the driver + supports dumb-buffers) and provides memory-mapped buffers that can + be used for scanout. This example creates a full-HD 1920x1080 + buffer with 32 bits-per-pixel and a color-depth of 24 bits. The + buffer is then bound to a framebuffer which can be used for + scanout with the KMS API (see + drm-kms7). + + +struct drm_mode_create_dumb creq; +struct drm_mode_destroy_dumb dreq; +struct drm_mode_map_dumb mreq; +uint32_t fb; +int ret; +void *map; + +/* create dumb buffer */ +memset(&creq, 0, sizeof(creq)); +creq.width = 1920; +creq.height = 1080; +creq.bpp = 32; +ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &creq); +if (ret < 0) { + /* buffer creation failed; see "errno" for more error codes */ + ... +} +/* creq.pitch, creq.handle and creq.size are filled by this ioctl with + * the requested values and can be used now. */ + +/* create framebuffer object for the dumb-buffer */ +ret = drmModeAddFB(fd, 1920, 1080, 24, 32, creq.pitch, creq.handle, &fb); +if (ret) { + /* frame buffer creation failed; see "errno" */ + ... +} +/* the framebuffer "fb" can now used for scanout with KMS */ + +/* prepare buffer for memory mapping */ +memset(&mreq, 0, sizeof(mreq)); +mreq.handle = creq.handle; +ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &mreq); +if (ret) { + /* DRM buffer preparation failed; see "errno" */ + ... +} +/* mreq.offset now contains the new offset that can be used with mmap() */ + +/* perform actual memory mapping */ +map = mmap(0, creq.size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, mreq.offset); +if (map == MAP_FAILED) { + /* memory-mapping failed; see "errno" */ + ... +} + +/* clear the framebuffer to 0 */ +memset(map, 0, creq.size); + + + + + + + + Reporting Bugs + Bugs in this manual should be reported to + http://bugs.freedesktop.org under the "Mesa" product, with "Other" or + "libdrm" as the component. + + + + See Also + + drm7, + drm-kms7, + drm-prime7, + drmAvailable3, + drmOpen3, + drm-intel7, + drm-radeon7, + drm-nouveau7 + + +